mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 13:43:48 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
162
Engine/lib/assimp/code/MS3DLoader.h
Normal file
162
Engine/lib/assimp/code/MS3DLoader.h
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file MS3DLoader.h
|
||||
* @brief Declaration of the MS3D importer class.
|
||||
*/
|
||||
#ifndef AI_MS3DLOADER_H_INCLUDED
|
||||
#define AI_MS3DLOADER_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
/** Milkshape 3D importer implementation */
|
||||
// ----------------------------------------------------------------------------------------------
|
||||
class MS3DImporter
|
||||
: public BaseImporter
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
MS3DImporter();
|
||||
~MS3DImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details */
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details */
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
|
||||
private:
|
||||
|
||||
struct TempJoint;
|
||||
void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo);
|
||||
void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd);
|
||||
|
||||
template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp);
|
||||
private:
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
private:
|
||||
|
||||
struct TempVertex
|
||||
{
|
||||
aiVector3D pos;
|
||||
unsigned int bone_id[4], ref_cnt;
|
||||
float weights[4];
|
||||
};
|
||||
|
||||
struct TempTriangle
|
||||
{
|
||||
unsigned int indices[3];
|
||||
aiVector3D normals[3];
|
||||
aiVector2D uv[3];
|
||||
|
||||
unsigned int sg, group;
|
||||
};
|
||||
|
||||
struct TempGroup
|
||||
{
|
||||
char name[33]; // +0
|
||||
std::vector<unsigned int> triangles;
|
||||
unsigned int mat; // 0xff is no material
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
struct TempMaterial
|
||||
{
|
||||
// again, add an extra 0 character to all strings -
|
||||
char name[33];
|
||||
char texture[129];
|
||||
char alphamap[129];
|
||||
|
||||
aiColor4D diffuse,specular,ambient,emissive;
|
||||
float shininess,transparency;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
struct TempKeyFrame
|
||||
{
|
||||
float time;
|
||||
aiVector3D value;
|
||||
};
|
||||
|
||||
struct TempJoint
|
||||
{
|
||||
char name[33];
|
||||
char parentName[33];
|
||||
aiVector3D rotation, position;
|
||||
|
||||
std::vector<TempKeyFrame> rotFrames;
|
||||
std::vector<TempKeyFrame> posFrames;
|
||||
std::string comment;
|
||||
};
|
||||
|
||||
//struct TempModel {
|
||||
// std::string comment;
|
||||
//};
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue