mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
208
Engine/lib/assimp/code/MDCFileData.h
Normal file
208
Engine/lib/assimp/code/MDCFileData.h
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines the helper data structures for importing MDC files
|
||||
|
||||
**********************************************************************
|
||||
File format specification:
|
||||
http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
|
||||
**********************************************************************
|
||||
|
||||
*/
|
||||
#ifndef AI_MDCFILEHELPER_H_INC
|
||||
#define AI_MDCFILEHELPER_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDC {
|
||||
|
||||
// to make it easier for us, we test the magic word against both "endianesses"
|
||||
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
|
||||
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
|
||||
|
||||
// common limitations
|
||||
#define AI_MDC_VERSION 2
|
||||
#define AI_MDC_MAXQPATH 64
|
||||
#define AI_MDC_MAX_BONES 128
|
||||
|
||||
#define AI_MDC_CVERT_BIAS 127.0f
|
||||
#define AI_MDC_DELTA_SCALING 4.0f
|
||||
#define AI_MDC_BASE_SCALING (1.0f / 64.0f)
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's main header
|
||||
*/
|
||||
struct Header {
|
||||
uint32_t ulIdent ;
|
||||
uint32_t ulVersion ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulFlags ;
|
||||
uint32_t ulNumFrames ;
|
||||
uint32_t ulNumTags ;
|
||||
uint32_t ulNumSurfaces ;
|
||||
uint32_t ulNumSkins ;
|
||||
uint32_t ulOffsetBorderFrames ;
|
||||
uint32_t ulOffsetTagNames ;
|
||||
uint32_t ulOffsetTagFrames ;
|
||||
uint32_t ulOffsetSurfaces ;
|
||||
uint32_t ulOffsetEnd ;
|
||||
} PACK_STRUCT ;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's surface header
|
||||
*/
|
||||
struct Surface {
|
||||
uint32_t ulIdent ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulFlags ;
|
||||
uint32_t ulNumCompFrames ;
|
||||
uint32_t ulNumBaseFrames ;
|
||||
uint32_t ulNumShaders ;
|
||||
uint32_t ulNumVertices ;
|
||||
uint32_t ulNumTriangles ;
|
||||
uint32_t ulOffsetTriangles ;
|
||||
uint32_t ulOffsetShaders ;
|
||||
uint32_t ulOffsetTexCoords ;
|
||||
uint32_t ulOffsetBaseVerts ;
|
||||
uint32_t ulOffsetCompVerts ;
|
||||
uint32_t ulOffsetFrameBaseFrames ;
|
||||
uint32_t ulOffsetFrameCompFrames ;
|
||||
uint32_t ulOffsetEnd;
|
||||
Surface() AI_NO_EXCEPT
|
||||
: ulIdent()
|
||||
, ulFlags()
|
||||
, ulNumCompFrames()
|
||||
, ulNumBaseFrames()
|
||||
, ulNumShaders()
|
||||
, ulNumVertices()
|
||||
, ulNumTriangles()
|
||||
, ulOffsetTriangles()
|
||||
, ulOffsetShaders()
|
||||
, ulOffsetTexCoords()
|
||||
, ulOffsetBaseVerts()
|
||||
, ulOffsetCompVerts()
|
||||
, ulOffsetFrameBaseFrames()
|
||||
, ulOffsetFrameCompFrames()
|
||||
, ulOffsetEnd() {
|
||||
ucName[AI_MDC_MAXQPATH-1] = '\0';
|
||||
}
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC frame
|
||||
*/
|
||||
struct Frame {
|
||||
//! bounding box minimum coords
|
||||
aiVector3D bboxMin ;
|
||||
|
||||
//! bounding box maximum coords
|
||||
aiVector3D bboxMax ;
|
||||
|
||||
//! local origin of the frame
|
||||
aiVector3D localOrigin ;
|
||||
|
||||
//! radius of the BB
|
||||
float radius ;
|
||||
|
||||
//! Name of the frame
|
||||
char name [ 16 ] ;
|
||||
} /*PACK_STRUCT*/;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC triangle
|
||||
*/
|
||||
struct Triangle {
|
||||
uint32_t aiIndices[3];
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC texture coordinate
|
||||
*/
|
||||
struct TexturCoord {
|
||||
float u,v;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC base vertex
|
||||
*/
|
||||
struct BaseVertex {
|
||||
int16_t x,y,z;
|
||||
uint16_t normal;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC compressed vertex
|
||||
*/
|
||||
struct CompressedVertex {
|
||||
uint8_t xd,yd,zd,nd;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC shader
|
||||
*/
|
||||
struct Shader {
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulPath;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Build a floating point vertex from the compressed data in MDC files
|
||||
*/
|
||||
void BuildVertex(const Frame& frame,
|
||||
const BaseVertex& bvert,
|
||||
const CompressedVertex& cvert,
|
||||
aiVector3D& vXYZOut,
|
||||
aiVector3D& vNorOut);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! AI_MDCFILEHELPER_H_INC
|
||||
Loading…
Add table
Add a link
Reference in a new issue