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WIP of assimp integration.
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parent
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2135 changed files with 1260856 additions and 7 deletions
901
Engine/lib/assimp/code/LWOMaterial.cpp
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901
Engine/lib/assimp/code/LWOMaterial.cpp
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the material oart of the LWO importer class */
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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// internal headers
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#include "LWOLoader.h"
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#include <assimp/ByteSwapper.h>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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template <class T>
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T lerp(const T& one, const T& two, float val)
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{
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return one + (two-one)*val;
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}
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// ------------------------------------------------------------------------------------------------
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// Convert a lightwave mapping mode to our's
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inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
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{
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switch (in)
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{
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case LWO::Texture::REPEAT:
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return aiTextureMapMode_Wrap;
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case LWO::Texture::MIRROR:
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return aiTextureMapMode_Mirror;
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case LWO::Texture::RESET:
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ASSIMP_LOG_WARN("LWO2: Unsupported texture map mode: RESET");
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// fall though here
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case LWO::Texture::EDGE:
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return aiTextureMapMode_Clamp;
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}
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return (aiTextureMapMode)0;
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}
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// ------------------------------------------------------------------------------------------------
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bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type)
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{
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ai_assert(NULL != pcMat);
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unsigned int cur = 0, temp = 0;
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aiString s;
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bool ret = false;
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for (const auto &texture : in) {
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if (!texture.enabled || !texture.bCanUse)
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continue;
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ret = true;
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// Convert lightwave's mapping modes to ours. We let them
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// as they are, the GenUVcoords step will compute UV
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// channels if they're not there.
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aiTextureMapping mapping;
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switch (texture.mapMode)
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{
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case LWO::Texture::Planar:
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mapping = aiTextureMapping_PLANE;
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break;
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case LWO::Texture::Cylindrical:
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mapping = aiTextureMapping_CYLINDER;
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break;
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case LWO::Texture::Spherical:
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mapping = aiTextureMapping_SPHERE;
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break;
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case LWO::Texture::Cubic:
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mapping = aiTextureMapping_BOX;
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break;
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case LWO::Texture::FrontProjection:
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ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
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mapping = aiTextureMapping_OTHER;
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break;
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case LWO::Texture::UV:
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{
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if( UINT_MAX == texture.mRealUVIndex ) {
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// We have no UV index for this texture, so we can't display it
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continue;
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}
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// add the UV source index
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temp = texture.mRealUVIndex;
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_UVWSRC(type,cur));
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mapping = aiTextureMapping_UV;
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}
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break;
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default:
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ai_assert(false);
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};
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if (mapping != aiTextureMapping_UV) {
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// Setup the main axis
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aiVector3D v;
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switch (texture.majorAxis) {
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case Texture::AXIS_X:
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v = aiVector3D(1.0,0.0,0.0);
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break;
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case Texture::AXIS_Y:
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v = aiVector3D(0.0,1.0,0.0);
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break;
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default: // case Texture::AXIS_Z:
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v = aiVector3D(0.0,0.0,1.0);
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break;
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}
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pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
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// Setup UV scalings for cylindric and spherical projections
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if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
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aiUVTransform trafo;
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trafo.mScaling.x = texture.wrapAmountW;
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trafo.mScaling.y = texture.wrapAmountH;
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static_assert(sizeof(aiUVTransform)/sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
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pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
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}
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ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
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}
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// The older LWOB format does not use indirect references to clips.
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// The file name of a texture is directly specified in the tex chunk.
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if (mIsLWO2) {
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// find the corresponding clip (take the last one if multiple
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// share the same index)
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ClipList::iterator end = mClips.end(), candidate = end;
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temp = texture.mClipIdx;
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for (ClipList::iterator clip = mClips.begin(); clip != end; ++clip) {
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if ((*clip).idx == temp) {
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candidate = clip;
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}
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}
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if (candidate == end) {
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ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
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temp = 0;
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// fixme: apparently some LWO files shipping with Doom3 don't
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// have clips at all ... check whether that's true or whether
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// it's a bug in the loader.
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s.Set("$texture.png");
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//continue;
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}
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else {
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if (Clip::UNSUPPORTED == (*candidate).type) {
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ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
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continue;
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}
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AdjustTexturePath((*candidate).path);
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s.Set((*candidate).path);
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// Additional image settings
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int flags = 0;
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if ((*candidate).negate) {
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flags |= aiTextureFlags_Invert;
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}
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pcMat->AddProperty(&flags,1,AI_MATKEY_TEXFLAGS(type,cur));
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}
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}
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else
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{
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std::string ss = texture.mFileName;
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if (!ss.length()) {
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ASSIMP_LOG_WARN("LWOB: Empty file name");
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continue;
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}
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AdjustTexturePath(ss);
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s.Set(ss);
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}
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pcMat->AddProperty(&s,AI_MATKEY_TEXTURE(type,cur));
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// add the blend factor
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pcMat->AddProperty<float>(&texture.mStrength,1,AI_MATKEY_TEXBLEND(type,cur));
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// add the blend operation
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switch (texture.blendType)
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{
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case LWO::Texture::Normal:
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case LWO::Texture::Multiply:
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temp = (unsigned int)aiTextureOp_Multiply;
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break;
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case LWO::Texture::Subtractive:
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case LWO::Texture::Difference:
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temp = (unsigned int)aiTextureOp_Subtract;
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break;
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case LWO::Texture::Divide:
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temp = (unsigned int)aiTextureOp_Divide;
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break;
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case LWO::Texture::Additive:
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temp = (unsigned int)aiTextureOp_Add;
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break;
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default:
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temp = (unsigned int)aiTextureOp_Multiply;
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ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
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}
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// Setup texture operation
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
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// setup the mapping mode
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int mapping_ = static_cast<int>(mapping);
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pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
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// add the u-wrapping
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temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_U(type,cur));
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// add the v-wrapping
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temp = (unsigned int)GetMapMode(texture.wrapModeHeight);
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_V(type,cur));
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++cur;
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}
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return ret;
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
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{
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// copy the name of the surface
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aiString st;
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st.Set(surf.mName);
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pcMat->AddProperty(&st,AI_MATKEY_NAME);
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const int i = surf.bDoubleSided ? 1 : 0;
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pcMat->AddProperty(&i,1,AI_MATKEY_TWOSIDED);
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// add the refraction index and the bump intensity
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pcMat->AddProperty(&surf.mIOR,1,AI_MATKEY_REFRACTI);
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pcMat->AddProperty(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING);
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aiShadingMode m;
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if (surf.mSpecularValue && surf.mGlossiness)
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{
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float fGloss;
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if (mIsLWO2) {
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fGloss = std::pow( surf.mGlossiness*ai_real( 10.0 )+ ai_real( 2.0 ), ai_real( 2.0 ) );
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}
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else
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{
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if (16.0 >= surf.mGlossiness)
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fGloss = 6.0;
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else if (64.0 >= surf.mGlossiness)
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fGloss = 20.0;
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else if (256.0 >= surf.mGlossiness)
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fGloss = 50.0;
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else fGloss = 80.0;
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}
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pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
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pcMat->AddProperty(&fGloss,1,AI_MATKEY_SHININESS);
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m = aiShadingMode_Phong;
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}
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else m = aiShadingMode_Gouraud;
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// specular color
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aiColor3D clr = lerp( aiColor3D(1.0,1.0,1.0), surf.mColor, surf.mColorHighlights );
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pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
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pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
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// emissive color
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// luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
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clr.g = clr.b = clr.r = surf.mLuminosity*ai_real( 0.8 );
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pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
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// opacity ... either additive or default-blended, please
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if (0.0 != surf.mAdditiveTransparency) {
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const int add = aiBlendMode_Additive;
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pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
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pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
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}
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else if (10e10f != surf.mTransparency) {
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const int def = aiBlendMode_Default;
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const float f = 1.0f-surf.mTransparency;
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pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
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pcMat->AddProperty(&def,1,AI_MATKEY_BLEND_FUNC);
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}
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// ADD TEXTURES to the material
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// TODO: find out how we can handle COLOR textures correctly...
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bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE);
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b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE));
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HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR);
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HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS);
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HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT);
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HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY);
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HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION);
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// Now we need to know which shader to use .. iterate through the shader list of
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// the surface and search for a name which we know ...
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for (const auto &shader : surf.mShaders) {
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if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") {
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ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
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m = aiShadingMode_Toon;
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break;
|
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}
|
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else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
|
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ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
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m = aiShadingMode_Fresnel;
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break;
|
||||
}
|
||||
else
|
||||
{
|
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ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
|
||||
}
|
||||
}
|
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if (surf.mMaximumSmoothAngle <= 0.0)
|
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m = aiShadingMode_Flat;
|
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int m_ = static_cast<int>(m);
|
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pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
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// (the diffuse value is just a scaling factor)
|
||||
// If a diffuse texture is set, we set this value to 1.0
|
||||
clr = (b && false ? aiColor3D(1.0,1.0,1.0) : surf.mColor);
|
||||
clr.r *= surf.mDiffuseValue;
|
||||
clr.g *= surf.mDiffuseValue;
|
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clr.b *= surf.mDiffuseValue;
|
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pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
char LWOImporter::FindUVChannels(LWO::TextureList& list,
|
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LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
|
||||
{
|
||||
char ret = 0;
|
||||
for (auto &texture : list) {
|
||||
|
||||
// Ignore textures with non-UV mappings for the moment.
|
||||
if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texture.mUVChannelIndex == uv.name) {
|
||||
ret = 1;
|
||||
|
||||
// got it.
|
||||
if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next)
|
||||
{
|
||||
texture.mRealUVIndex = next;
|
||||
}
|
||||
else {
|
||||
// channel mismatch. need to duplicate the material.
|
||||
ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
|
||||
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::FindUVChannels(LWO::Surface& surf,
|
||||
LWO::SortedRep& sorted,LWO::Layer& layer,
|
||||
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
|
||||
{
|
||||
unsigned int next = 0, extra = 0, num_extra = 0;
|
||||
|
||||
// Check whether we have an UV entry != 0 for one of the faces in 'sorted'
|
||||
for (unsigned int i = 0; i < layer.mUVChannels.size();++i) {
|
||||
LWO::UVChannel& uv = layer.mUVChannels[i];
|
||||
|
||||
for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
|
||||
|
||||
LWO::Face& face = layer.mFaces[*it];
|
||||
|
||||
for (unsigned int n = 0; n < face.mNumIndices; ++n) {
|
||||
unsigned int idx = face.mIndices[n];
|
||||
|
||||
if (uv.abAssigned[idx] && ((aiVector2D*)&uv.rawData[0])[idx] != aiVector2D()) {
|
||||
|
||||
if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
|
||||
ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
|
||||
"this mesh reached. Skipping channel \'" + uv.name + "\'");
|
||||
|
||||
}
|
||||
else {
|
||||
// Search through all textures assigned to 'surf' and look for this UV channel
|
||||
char had = 0;
|
||||
had |= FindUVChannels(surf.mColorTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mDiffuseTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mSpecularTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mGlossinessTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mOpacityTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mBumpTextures,layer,uv,next);
|
||||
had |= FindUVChannels(surf.mReflectionTextures,layer,uv,next);
|
||||
|
||||
// We have a texture referencing this UV channel so we have to take special care
|
||||
// and are willing to drop unreferenced channels in favour of it.
|
||||
if (had != 0) {
|
||||
if (num_extra) {
|
||||
|
||||
for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) {
|
||||
out[a+1] = out[a];
|
||||
}
|
||||
}
|
||||
++extra;
|
||||
out[next++] = i;
|
||||
}
|
||||
// Bah ... seems not to be used at all. Push to end if enough space is available.
|
||||
else {
|
||||
out[extra++] = i;
|
||||
++num_extra;
|
||||
}
|
||||
}
|
||||
it = sorted.end()-1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (extra < AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
out[extra] = UINT_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorted, const LWO::Layer& layer,
|
||||
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
|
||||
{
|
||||
unsigned int next = 0;
|
||||
|
||||
// Check whether we have an vc entry != 0 for one of the faces in 'sorted'
|
||||
for (unsigned int i = 0; i < layer.mVColorChannels.size();++i) {
|
||||
const LWO::VColorChannel& vc = layer.mVColorChannels[i];
|
||||
|
||||
if (surf.mVCMap == vc.name) {
|
||||
// The vertex color map is explicitly requested by the surface so we need to take special care of it
|
||||
for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) {
|
||||
out[a+1] = out[a];
|
||||
}
|
||||
out[0] = i;
|
||||
++next;
|
||||
}
|
||||
else {
|
||||
|
||||
for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
|
||||
const LWO::Face& face = layer.mFaces[*it];
|
||||
|
||||
for (unsigned int n = 0; n < face.mNumIndices; ++n) {
|
||||
unsigned int idx = face.mIndices[n];
|
||||
|
||||
if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.0,0.0,0.0,1.0)) {
|
||||
if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
|
||||
ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
|
||||
"this mesh reached. Skipping channel \'" + vc.name + "\'");
|
||||
|
||||
}
|
||||
else {
|
||||
out[next++] = i;
|
||||
}
|
||||
it = sorted.end()-1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next != AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
out[next] = UINT_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
|
||||
{
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
while (true)
|
||||
{
|
||||
if (mFileBuffer + 6 >= end)break;
|
||||
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
case AI_LWO_PROJ:
|
||||
tex.mapMode = (Texture::MappingMode)GetU2();
|
||||
break;
|
||||
case AI_LWO_WRAP:
|
||||
tex.wrapModeWidth = (Texture::Wrap)GetU2();
|
||||
tex.wrapModeHeight = (Texture::Wrap)GetU2();
|
||||
break;
|
||||
case AI_LWO_AXIS:
|
||||
tex.majorAxis = (Texture::Axes)GetU2();
|
||||
break;
|
||||
case AI_LWO_IMAG:
|
||||
tex.mClipIdx = GetU2();
|
||||
break;
|
||||
case AI_LWO_VMAP:
|
||||
GetS0(tex.mUVChannelIndex,head.length);
|
||||
break;
|
||||
case AI_LWO_WRPH:
|
||||
tex.wrapAmountH = GetF4();
|
||||
break;
|
||||
case AI_LWO_WRPW:
|
||||
tex.wrapAmountW = GetF4();
|
||||
break;
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
|
||||
{
|
||||
// --- not supported at the moment
|
||||
ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
|
||||
tex.bCanUse = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex )
|
||||
{
|
||||
// --- not supported at the moment
|
||||
ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
|
||||
tex.bCanUse = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
|
||||
{
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
// get the ordinal string
|
||||
GetS0( tex.ordinal, size);
|
||||
|
||||
// we could crash later if this is an empty string ...
|
||||
if (!tex.ordinal.length())
|
||||
{
|
||||
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
tex.ordinal = "\x00";
|
||||
}
|
||||
while (true)
|
||||
{
|
||||
if (mFileBuffer + 6 >= end)break;
|
||||
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
throw DeadlyImportError("LWO2: Invalid texture header chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
case AI_LWO_CHAN:
|
||||
tex.type = GetU4();
|
||||
break;
|
||||
case AI_LWO_ENAB:
|
||||
tex.enabled = GetU2() ? true : false;
|
||||
break;
|
||||
case AI_LWO_OPAC:
|
||||
tex.blendType = (Texture::BlendType)GetU2();
|
||||
tex.mStrength = GetF4();
|
||||
break;
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
|
||||
{
|
||||
ai_assert(!mSurfaces->empty());
|
||||
LWO::Surface& surf = mSurfaces->back();
|
||||
LWO::Texture tex;
|
||||
|
||||
// load the texture header
|
||||
LoadLWO2TextureHeader(head->length,tex);
|
||||
size -= head->length + 6;
|
||||
|
||||
// now get the exact type of the texture
|
||||
switch (head->type)
|
||||
{
|
||||
case AI_LWO_PROC:
|
||||
LoadLWO2Procedural(size,tex);
|
||||
break;
|
||||
case AI_LWO_GRAD:
|
||||
LoadLWO2Gradient(size,tex);
|
||||
break;
|
||||
case AI_LWO_IMAP:
|
||||
LoadLWO2ImageMap(size,tex);
|
||||
}
|
||||
|
||||
// get the destination channel
|
||||
TextureList* listRef = NULL;
|
||||
switch (tex.type)
|
||||
{
|
||||
case AI_LWO_COLR:
|
||||
listRef = &surf.mColorTextures;break;
|
||||
case AI_LWO_DIFF:
|
||||
listRef = &surf.mDiffuseTextures;break;
|
||||
case AI_LWO_SPEC:
|
||||
listRef = &surf.mSpecularTextures;break;
|
||||
case AI_LWO_GLOS:
|
||||
listRef = &surf.mGlossinessTextures;break;
|
||||
case AI_LWO_BUMP:
|
||||
listRef = &surf.mBumpTextures;break;
|
||||
case AI_LWO_TRAN:
|
||||
listRef = &surf.mOpacityTextures;break;
|
||||
case AI_LWO_REFL:
|
||||
listRef = &surf.mReflectionTextures;break;
|
||||
default:
|
||||
ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
|
||||
return;
|
||||
}
|
||||
|
||||
// now attach the texture to the parent surface - sort by ordinal string
|
||||
for (TextureList::iterator it = listRef->begin();it != listRef->end(); ++it) {
|
||||
if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
|
||||
listRef->insert(it,tex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
listRef->push_back(tex);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size )
|
||||
{
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
ai_assert(!mSurfaces->empty());
|
||||
LWO::Surface& surf = mSurfaces->back();
|
||||
LWO::Shader shader;
|
||||
|
||||
// get the ordinal string
|
||||
GetS0( shader.ordinal, size);
|
||||
|
||||
// we could crash later if this is an empty string ...
|
||||
if (!shader.ordinal.length())
|
||||
{
|
||||
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
|
||||
shader.ordinal = "\x00";
|
||||
}
|
||||
|
||||
// read the header
|
||||
while (true)
|
||||
{
|
||||
if (mFileBuffer + 6 >= end)break;
|
||||
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
throw DeadlyImportError("LWO2: Invalid shader header chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
case AI_LWO_ENAB:
|
||||
shader.enabled = GetU2() ? true : false;
|
||||
break;
|
||||
|
||||
case AI_LWO_FUNC:
|
||||
GetS0( shader.functionName, head.length );
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
|
||||
// now attach the shader to the parent surface - sort by ordinal string
|
||||
for (ShaderList::iterator it = surf.mShaders.begin();it != surf.mShaders.end(); ++it) {
|
||||
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
|
||||
surf.mShaders.insert(it,shader);
|
||||
return;
|
||||
}
|
||||
}
|
||||
surf.mShaders.push_back(shader);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWO2Surface(unsigned int size)
|
||||
{
|
||||
LE_NCONST uint8_t* const end = mFileBuffer + size;
|
||||
|
||||
mSurfaces->push_back( LWO::Surface () );
|
||||
LWO::Surface& surf = mSurfaces->back();
|
||||
|
||||
GetS0(surf.mName,size);
|
||||
|
||||
// check whether this surface was derived from any other surface
|
||||
std::string derived;
|
||||
GetS0(derived,(unsigned int)(end - mFileBuffer));
|
||||
if (derived.length()) {
|
||||
// yes, find this surface
|
||||
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it) {
|
||||
if ((*it).mName == derived) {
|
||||
// we have it ...
|
||||
surf = *it;
|
||||
derived.clear();break;
|
||||
}
|
||||
}
|
||||
if (derived.size())
|
||||
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (mFileBuffer + 6 >= end)
|
||||
break;
|
||||
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
if (mFileBuffer + head.length > end)
|
||||
throw DeadlyImportError("LWO2: Invalid surface chunk length");
|
||||
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
{
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,12);
|
||||
surf.mColor.r = GetF4();
|
||||
surf.mColor.g = GetF4();
|
||||
surf.mColor.b = GetF4();
|
||||
break;
|
||||
}
|
||||
// diffuse strength ... hopefully
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,4);
|
||||
surf.mDiffuseValue = GetF4();
|
||||
break;
|
||||
}
|
||||
// specular strength ... hopefully
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,4);
|
||||
surf.mSpecularValue = GetF4();
|
||||
break;
|
||||
}
|
||||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
// transparency explicitly disabled?
|
||||
if (surf.mTransparency == 10e10f)
|
||||
break;
|
||||
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,4);
|
||||
surf.mTransparency = GetF4();
|
||||
break;
|
||||
}
|
||||
// additive transparency
|
||||
case AI_LWO_ADTR:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,ADTR,4);
|
||||
surf.mAdditiveTransparency = GetF4();
|
||||
break;
|
||||
}
|
||||
// wireframe mode
|
||||
case AI_LWO_LINE:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LINE,2);
|
||||
if (GetU2() & 0x1)
|
||||
surf.mWireframe = true;
|
||||
break;
|
||||
}
|
||||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,4);
|
||||
surf.mGlossiness = GetF4();
|
||||
break;
|
||||
}
|
||||
// bump intensity
|
||||
case AI_LWO_BUMP:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BUMP,4);
|
||||
surf.mBumpIntensity = GetF4();
|
||||
break;
|
||||
}
|
||||
// color highlights
|
||||
case AI_LWO_CLRH:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,CLRH,4);
|
||||
surf.mColorHighlights = GetF4();
|
||||
break;
|
||||
}
|
||||
// index of refraction
|
||||
case AI_LWO_RIND:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,RIND,4);
|
||||
surf.mIOR = GetF4();
|
||||
break;
|
||||
}
|
||||
// polygon sidedness
|
||||
case AI_LWO_SIDE:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SIDE,2);
|
||||
surf.bDoubleSided = (3 == GetU2());
|
||||
break;
|
||||
}
|
||||
// maximum smoothing angle
|
||||
case AI_LWO_SMAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
|
||||
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
|
||||
break;
|
||||
}
|
||||
// vertex color channel to be applied to the surface
|
||||
case AI_LWO_VCOL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,VCOL,12);
|
||||
surf.mDiffuseValue *= GetF4(); // strength
|
||||
ReadVSizedIntLWO2(mFileBuffer); // skip envelope
|
||||
surf.mVCMapType = GetU4(); // type of the channel
|
||||
|
||||
// name of the channel
|
||||
GetS0(surf.mVCMap, (unsigned int) (next - mFileBuffer ));
|
||||
break;
|
||||
}
|
||||
// surface bock entry
|
||||
case AI_LWO_BLOK:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BLOK,4);
|
||||
IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
|
||||
|
||||
switch (head2.type)
|
||||
{
|
||||
case AI_LWO_PROC:
|
||||
case AI_LWO_GRAD:
|
||||
case AI_LWO_IMAP:
|
||||
LoadLWO2TextureBlock(&head2, head.length);
|
||||
break;
|
||||
case AI_LWO_SHDR:
|
||||
LoadLWO2ShaderBlock(&head2, head.length);
|
||||
break;
|
||||
|
||||
default:
|
||||
ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER
|
||||
Loading…
Add table
Add a link
Reference in a new issue