mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-01 19:43:49 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
247
Engine/lib/assimp/code/Importer.h
Normal file
247
Engine/lib/assimp/code/Importer.h
Normal file
|
|
@ -0,0 +1,247 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Importer.h mostly internal stuff for use by #Assimp::Importer */
|
||||
#pragma once
|
||||
#ifndef INCLUDED_AI_IMPORTER_H
|
||||
#define INCLUDED_AI_IMPORTER_H
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <assimp/matrix4x4.h>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
class ProgressHandler;
|
||||
class IOSystem;
|
||||
class BaseImporter;
|
||||
class BaseProcess;
|
||||
class SharedPostProcessInfo;
|
||||
|
||||
|
||||
//! @cond never
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Internal PIMPL implementation for Assimp::Importer
|
||||
*
|
||||
* Using this idiom here allows us to drop the dependency from
|
||||
* std::vector and std::map in the public headers. Furthermore we are dropping
|
||||
* any STL interface problems caused by mismatching STL settings. All
|
||||
* size calculation are now done by us, not the app heap. */
|
||||
class ImporterPimpl {
|
||||
public:
|
||||
// Data type to store the key hash
|
||||
typedef unsigned int KeyType;
|
||||
|
||||
// typedefs for our four configuration maps.
|
||||
// We don't need more, so there is no need for a generic solution
|
||||
typedef std::map<KeyType, int> IntPropertyMap;
|
||||
typedef std::map<KeyType, ai_real> FloatPropertyMap;
|
||||
typedef std::map<KeyType, std::string> StringPropertyMap;
|
||||
typedef std::map<KeyType, aiMatrix4x4> MatrixPropertyMap;
|
||||
|
||||
/** IO handler to use for all file accesses. */
|
||||
IOSystem* mIOHandler;
|
||||
bool mIsDefaultHandler;
|
||||
|
||||
/** Progress handler for feedback. */
|
||||
ProgressHandler* mProgressHandler;
|
||||
bool mIsDefaultProgressHandler;
|
||||
|
||||
/** Format-specific importer worker objects - one for each format we can read.*/
|
||||
std::vector< BaseImporter* > mImporter;
|
||||
|
||||
/** Post processing steps we can apply at the imported data. */
|
||||
std::vector< BaseProcess* > mPostProcessingSteps;
|
||||
|
||||
/** The imported data, if ReadFile() was successful, NULL otherwise. */
|
||||
aiScene* mScene;
|
||||
|
||||
/** The error description, if there was one. */
|
||||
std::string mErrorString;
|
||||
|
||||
/** List of integer properties */
|
||||
IntPropertyMap mIntProperties;
|
||||
|
||||
/** List of floating-point properties */
|
||||
FloatPropertyMap mFloatProperties;
|
||||
|
||||
/** List of string properties */
|
||||
StringPropertyMap mStringProperties;
|
||||
|
||||
/** List of Matrix properties */
|
||||
MatrixPropertyMap mMatrixProperties;
|
||||
|
||||
/** Used for testing - extra verbose mode causes the ValidateDataStructure-Step
|
||||
* to be executed before and after every single post-process step */
|
||||
bool bExtraVerbose;
|
||||
|
||||
/** Used by post-process steps to share data */
|
||||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl() AI_NO_EXCEPT;
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( false )
|
||||
, mImporter()
|
||||
, mPostProcessingSteps()
|
||||
, mScene( nullptr )
|
||||
, mErrorString()
|
||||
, mIntProperties()
|
||||
, mFloatProperties()
|
||||
, mStringProperties()
|
||||
, mMatrixProperties()
|
||||
, bExtraVerbose( false )
|
||||
, mPPShared( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
//! @endcond
|
||||
|
||||
|
||||
struct BatchData;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** FOR IMPORTER PLUGINS ONLY: A helper class to the pleasure of importers
|
||||
* that need to load many external meshes recursively.
|
||||
*
|
||||
* The class uses several threads to load these meshes (or at least it
|
||||
* could, this has not yet been implemented at the moment).
|
||||
*
|
||||
* @note The class may not be used by more than one thread*/
|
||||
class ASSIMP_API BatchLoader
|
||||
{
|
||||
// friend of Importer
|
||||
|
||||
public:
|
||||
//! @cond never
|
||||
// -------------------------------------------------------------------
|
||||
/** Wraps a full list of configuration properties for an importer.
|
||||
* Properties can be set using SetGenericProperty */
|
||||
struct PropertyMap
|
||||
{
|
||||
ImporterPimpl::IntPropertyMap ints;
|
||||
ImporterPimpl::FloatPropertyMap floats;
|
||||
ImporterPimpl::StringPropertyMap strings;
|
||||
ImporterPimpl::MatrixPropertyMap matrices;
|
||||
|
||||
bool operator == (const PropertyMap& prop) const {
|
||||
// fixme: really isocpp? gcc complains
|
||||
return ints == prop.ints && floats == prop.floats && strings == prop.strings && matrices == prop.matrices;
|
||||
}
|
||||
|
||||
bool empty () const {
|
||||
return ints.empty() && floats.empty() && strings.empty() && matrices.empty();
|
||||
}
|
||||
};
|
||||
//! @endcond
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Construct a batch loader from a given IO system to be used
|
||||
* to access external files
|
||||
*/
|
||||
explicit BatchLoader(IOSystem* pIO, bool validate = false );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** The class destructor.
|
||||
*/
|
||||
~BatchLoader();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Sets the validation step. True for enable validation during postprocess.
|
||||
* @param enable True for validation.
|
||||
*/
|
||||
void setValidation( bool enabled );
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns the current validation step.
|
||||
* @return The current validation step.
|
||||
*/
|
||||
bool getValidation() const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a new file to the list of files to be loaded.
|
||||
* @param file File to be loaded
|
||||
* @param steps Post-processing steps to be executed on the file
|
||||
* @param map Optional configuration properties
|
||||
* @return 'Load request channel' - an unique ID that can later
|
||||
* be used to access the imported file data.
|
||||
* @see GetImport */
|
||||
unsigned int AddLoadRequest (
|
||||
const std::string& file,
|
||||
unsigned int steps = 0,
|
||||
const PropertyMap* map = NULL
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get an imported scene.
|
||||
* This polls the import from the internal request list.
|
||||
* If an import is requested several times, this function
|
||||
* can be called several times, too.
|
||||
*
|
||||
* @param which LRWC returned by AddLoadRequest().
|
||||
* @return NULL if there is no scene with this file name
|
||||
* in the queue of the scene hasn't been loaded yet. */
|
||||
aiScene* GetImport(
|
||||
unsigned int which
|
||||
);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Waits until all scenes have been loaded. This returns
|
||||
* immediately if no scenes are queued.*/
|
||||
void LoadAll();
|
||||
|
||||
private:
|
||||
// No need to have that in the public API ...
|
||||
BatchData *m_data;
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // INCLUDED_AI_IMPORTER_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue