mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 22:23:48 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
206
Engine/lib/assimp/code/BlenderIntermediate.h
Normal file
206
Engine/lib/assimp/code/BlenderIntermediate.h
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderIntermediate.h
|
||||
* @brief Internal utility structures for the BlenderLoader. It also serves
|
||||
* as master include file for the whole (internal) Blender subsystem.
|
||||
*/
|
||||
#ifndef INCLUDED_AI_BLEND_INTERMEDIATE_H
|
||||
#define INCLUDED_AI_BLEND_INTERMEDIATE_H
|
||||
|
||||
#include "BlenderLoader.h"
|
||||
#include "BlenderDNA.h"
|
||||
#include "BlenderScene.h"
|
||||
#include <deque>
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Blender {
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** Mini smart-array to avoid pulling in even more boost stuff. usable with vector and deque */
|
||||
// --------------------------------------------------------------------
|
||||
template <template <typename,typename> class TCLASS, typename T>
|
||||
struct TempArray {
|
||||
typedef TCLASS< T*,std::allocator<T*> > mywrap;
|
||||
|
||||
TempArray() {
|
||||
}
|
||||
|
||||
~TempArray () {
|
||||
for(T* elem : arr) {
|
||||
delete elem;
|
||||
}
|
||||
}
|
||||
|
||||
void dismiss() {
|
||||
arr.clear();
|
||||
}
|
||||
|
||||
mywrap* operator -> () {
|
||||
return &arr;
|
||||
}
|
||||
|
||||
operator mywrap& () {
|
||||
return arr;
|
||||
}
|
||||
|
||||
operator const mywrap& () const {
|
||||
return arr;
|
||||
}
|
||||
|
||||
mywrap& get () {
|
||||
return arr;
|
||||
}
|
||||
|
||||
const mywrap& get () const {
|
||||
return arr;
|
||||
}
|
||||
|
||||
T* operator[] (size_t idx) const {
|
||||
return arr[idx];
|
||||
}
|
||||
|
||||
T*& operator[] (size_t idx) {
|
||||
return arr[idx];
|
||||
}
|
||||
|
||||
private:
|
||||
// no copy semantics
|
||||
void operator= (const TempArray&) {
|
||||
}
|
||||
|
||||
TempArray(const TempArray& /*arr*/) {
|
||||
}
|
||||
|
||||
private:
|
||||
mywrap arr;
|
||||
};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(disable:4351)
|
||||
#endif
|
||||
|
||||
// As counter-intuitive as it may seem, a comparator must return false for equal values.
|
||||
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
// When keeping objects in sets, sort them by their name.
|
||||
typedef std::set<const Object*, ObjectCompare> ObjectSet;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
/** ConversionData acts as intermediate storage location for
|
||||
* the various ConvertXXX routines in BlenderImporter.*/
|
||||
// --------------------------------------------------------------------
|
||||
struct ConversionData
|
||||
{
|
||||
ConversionData(const FileDatabase& db)
|
||||
: sentinel_cnt()
|
||||
, next_texture()
|
||||
, db(db)
|
||||
{}
|
||||
|
||||
// As counter-intuitive as it may seem, a comparator must return false for equal values.
|
||||
// The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
|
||||
struct ObjectCompare {
|
||||
bool operator() (const Object* left, const Object* right) const {
|
||||
return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
ObjectSet objects;
|
||||
|
||||
TempArray <std::vector, aiMesh> meshes;
|
||||
TempArray <std::vector, aiCamera> cameras;
|
||||
TempArray <std::vector, aiLight> lights;
|
||||
TempArray <std::vector, aiMaterial> materials;
|
||||
TempArray <std::vector, aiTexture> textures;
|
||||
|
||||
// set of all materials referenced by at least one mesh in the scene
|
||||
std::deque< std::shared_ptr< Material > > materials_raw;
|
||||
|
||||
// counter to name sentinel textures inserted as substitutes for procedural textures.
|
||||
unsigned int sentinel_cnt;
|
||||
|
||||
// next texture ID for each texture type, respectively
|
||||
unsigned int next_texture[aiTextureType_UNKNOWN+1];
|
||||
|
||||
// original file data
|
||||
const FileDatabase& db;
|
||||
};
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning(default:4351)
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline const char* GetTextureTypeDisplayString(Tex::Type t)
|
||||
{
|
||||
switch (t) {
|
||||
case Tex::Type_CLOUDS : return "Clouds";
|
||||
case Tex::Type_WOOD : return "Wood";
|
||||
case Tex::Type_MARBLE : return "Marble";
|
||||
case Tex::Type_MAGIC : return "Magic";
|
||||
case Tex::Type_BLEND : return "Blend";
|
||||
case Tex::Type_STUCCI : return "Stucci";
|
||||
case Tex::Type_NOISE : return "Noise";
|
||||
case Tex::Type_PLUGIN : return "Plugin";
|
||||
case Tex::Type_MUSGRAVE : return "Musgrave";
|
||||
case Tex::Type_VORONOI : return "Voronoi";
|
||||
case Tex::Type_DISTNOISE : return "DistortedNoise";
|
||||
case Tex::Type_ENVMAP : return "EnvMap";
|
||||
case Tex::Type_IMAGE : return "Image";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return "<Unknown>";
|
||||
}
|
||||
|
||||
} // ! Blender
|
||||
} // ! Assimp
|
||||
|
||||
#endif // ! INCLUDED_AI_BLEND_INTERMEDIATE_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue