mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
22
Engine/lib/assimp/.editorconfig
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22
Engine/lib/assimp/.editorconfig
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# See <http://EditorConfig.org> for details
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root = true
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[CMakeLists.txt,*.cmake{,.in}]
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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indent_size = 2
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indent_style = space
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[*.h.in]
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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indent_size = 4
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indent_style = space
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[*.txt]
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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3
Engine/lib/assimp/AssimpBuildTreeSettings.cmake.in
Normal file
3
Engine/lib/assimp/AssimpBuildTreeSettings.cmake.in
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@ -0,0 +1,3 @@
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set(ASSIMP_INCLUDE_DIRS
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"@PROJECT_SOURCE_DIR@"
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"@PROJECT_BINARY_DIR@")
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11
Engine/lib/assimp/AssimpConfigVersion.cmake.in
Normal file
11
Engine/lib/assimp/AssimpConfigVersion.cmake.in
Normal file
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@ -0,0 +1,11 @@
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set(ASSIMP_PACKAGE_VERSION "@ASSIMP_SOVERSION@")
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# Check whether the requested PACKAGE_FIND_VERSION is compatible
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if("${ASSIMP_PACKAGE_VERSION}" VERSION_LESS "${ASSIMP_PACKAGE_FIND_VERSION}")
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set(ASSIMP_PACKAGE_VERSION_COMPATIBLE FALSE)
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else()
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set(ASSIMP_PACKAGE_VERSION_COMPATIBLE TRUE)
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if ("${ASSIMP_PACKAGE_VERSION}" VERSION_EQUAL "${ASSIMP_PACKAGE_FIND_VERSION}")
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set(ASSIMP_PACKAGE_VERSION_EXACT TRUE)
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endif()
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endif()
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54
Engine/lib/assimp/Build.md
Normal file
54
Engine/lib/assimp/Build.md
Normal file
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@ -0,0 +1,54 @@
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# Install CMake
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Asset-Importer-Lib supports a lot of different OSes and platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/
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# Get the source
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Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
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```
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git clone https://github.com/assimp/assimp.git
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```
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# Build instructions for Windows with Visual-Studio
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First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
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To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
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```
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> cmake CMakeLists.txt
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```
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This will generate the project files.
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# Build instructions for Windows with UWP
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See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
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# Build instrcutions for Linux / Unix
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Open a terminal and got to your repository. You can generate the projectfiles and build the library via:
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```
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cmake CMakeLists.txt
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make -j4
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```
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The option -j descripes the number of parallel processes for the build.
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# CMake build options
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The cmake-build-environment provides options to configure the build. The following options can be used:
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- BUILD_SHARED_LIBS ( default ON ): Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
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- BUILD_FRAMEWORK ( default OFF, MacOnly): Build package as Mac OS X Framework bundle
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- ASSIMP_DOUBLE_PRECISION( default OFF ): All data will be stored as double values.
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- ASSIMP_OPT_BUILD_PACKAGES ( default OFF): Set to ON to generate CPack configuration files and packaging targets
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- ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF ): Android JNI IOSystem support is active
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- ASSIMP_NO_EXPORT ( default OFF ): Disable Assimp's export functionality
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- ASSIMP_BUILD_ZLIB ( default OFF ): Build your own zlib
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- ASSIMP_BUILD_ASSIMP_TOOLS ( default ON ): If the supplementary tools for Assimp are built in addition to the library.
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- ASSIMP_BUILD_SAMPLES ( default OFF ): If the official samples are built as well (needs Glut).
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- ASSIMP_BUILD_TESTS ( default ON ): If the test suite for Assimp is built in addition to the library.
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- ASSIMP_COVERALLS ( default OFF ): Enable this to measure test coverage.
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- ASSIMP_WERROR( default OFF ): Treat warnings as errors.
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- ASSIMP_ASAN ( default OFF ): Enable AddressSanitizer.
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- ASSIMP_UBSAN ( default OFF ): Enable Undefined Behavior sanitizer.
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- SYSTEM_IRRXML ( default OFF ): Use system installed Irrlicht/IrrXML library.
|
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- BUILD_DOCS ( default OFF ): Build documentation using Doxygen.
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- INJECT_DEBUG_POSTFIX( default ON ): Inject debug postfix in .a/.so lib names
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||||
- IGNORE_GIT_HASH ( default OFF ): Don't call git to get the hash.
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- ASSIMP_INSTALL_PDB ( default ON ): Install MSVC debug files.
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527
Engine/lib/assimp/BuildLib/CMakeCache.txt
Normal file
527
Engine/lib/assimp/BuildLib/CMakeCache.txt
Normal file
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@ -0,0 +1,527 @@
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# This is the CMakeCache file.
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# For build in directory: f:/assimp/BLD/Engine/lib/assimp/BuildLib
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# It was generated by CMake: C:/Program Files/CMake/bin/cmake.exe
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# You can edit this file to change values found and used by cmake.
|
||||
# If you do not want to change any of the values, simply exit the editor.
|
||||
# If you do want to change a value, simply edit, save, and exit the editor.
|
||||
# The syntax for the file is as follows:
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# KEY:TYPE=VALUE
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# KEY is the name of a variable in the cache.
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# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
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# VALUE is the current value for the KEY.
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########################
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# EXTERNAL cache entries
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########################
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//Enable building amd64 assembly implementation
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AMD64:BOOL=OFF
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//Enable building i686 assembly implementation
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ASM686:BOOL=OFF
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//Android JNI IOSystem support is active
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ASSIMP_ANDROID_JNIIOSYSTEM:BOOL=OFF
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|
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//Enable AddressSanitizer.
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ASSIMP_ASAN:BOOL=OFF
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|
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//Path the tool executables are installed to.
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ASSIMP_BIN_INSTALL_DIR:STRING=bin
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|
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//default value of all ASSIMP_BUILD_XXX_IMPORTER value
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ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT:BOOL=ON
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|
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//describe the current architecture.
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ASSIMP_BUILD_ARCHITECTURE:STRING=
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|
||||
//If the supplementary tools for Assimp are built in addition to
|
||||
// the library.
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||||
ASSIMP_BUILD_ASSIMP_TOOLS:BOOL=ON
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||||
|
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//describe the current compiler.
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ASSIMP_BUILD_COMPILER:STRING=
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//Build the C4D importer, which relies on the non-free Melange
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// SDK.
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ASSIMP_BUILD_NONFREE_C4D_IMPORTER:BOOL=OFF
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//If the official samples are built as well (needs Glut).
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ASSIMP_BUILD_SAMPLES:BOOL=OFF
|
||||
|
||||
//If the test suite for Assimp is built in addition to the library.
|
||||
ASSIMP_BUILD_TESTS:BOOL=OFF
|
||||
|
||||
//Build your own zlib
|
||||
ASSIMP_BUILD_ZLIB:BOOL=ON
|
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|
||||
//Enable this to measure test coverage.
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||||
ASSIMP_COVERALLS:BOOL=OFF
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||||
|
||||
//Set to ON to enable double precision processing
|
||||
ASSIMP_DOUBLE_PRECISION:BOOL=OFF
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||||
|
||||
//adds the target headercheck which compiles every header file,
|
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// default disabled because it adds many targets
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ASSIMP_HEADERCHECK:BOOL=OFF
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|
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//Path the header files are installed to.
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ASSIMP_INCLUDE_INSTALL_DIR:STRING=include
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|
||||
//Install MSVC debug files.
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||||
ASSIMP_INSTALL_PDB:BOOL=ON
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||||
|
||||
//Suffix to append to library names
|
||||
ASSIMP_LIBRARY_SUFFIX:STRING=
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||||
|
||||
//Path the built library files are installed to.
|
||||
ASSIMP_LIB_INSTALL_DIR:STRING=lib
|
||||
|
||||
//Disable Assimp's export functionality.
|
||||
ASSIMP_NO_EXPORT:BOOL=OFF
|
||||
|
||||
//Set to ON to generate CPack configuration files and packaging
|
||||
// targets
|
||||
ASSIMP_OPT_BUILD_PACKAGES:BOOL=OFF
|
||||
|
||||
//the package-specific version used for uploading the sources
|
||||
ASSIMP_PACKAGE_VERSION:STRING=0
|
||||
|
||||
//Enable Undefined Behavior sanitizer.
|
||||
ASSIMP_UBSAN:BOOL=OFF
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||||
|
||||
//Treat warnings as errors.
|
||||
ASSIMP_WERROR:BOOL=OFF
|
||||
|
||||
//Value Computed by CMake
|
||||
Assimp_BINARY_DIR:STATIC=F:/assimp/BLD/Engine/lib/assimp/BuildLib
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||||
|
||||
//Value Computed by CMake
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||||
Assimp_SOURCE_DIR:STATIC=F:/assimp/BLD/Engine/lib/assimp
|
||||
|
||||
//Build documentation using Doxygen.
|
||||
BUILD_DOCS:BOOL=OFF
|
||||
|
||||
//Build package as Mac OS X Framework bundle.
|
||||
BUILD_FRAMEWORK:BOOL=OFF
|
||||
|
||||
//Build package with shared libraries.
|
||||
BUILD_SHARED_LIBS:BOOL=ON
|
||||
|
||||
//For backwards compatibility, what version of CMake commands and
|
||||
// syntax should this version of CMake try to support.
|
||||
CMAKE_BACKWARDS_COMPATIBILITY:STRING=2.4
|
||||
|
||||
//Semicolon separated list of supported configuration types, only
|
||||
// supports Debug, Release, MinSizeRel, and RelWithDebInfo, anything
|
||||
// else will be ignored.
|
||||
CMAKE_CONFIGURATION_TYPES:STRING=Debug;Release;MinSizeRel;RelWithDebInfo
|
||||
|
||||
//Flags used by the compiler during all build types.
|
||||
CMAKE_CXX_FLAGS:STRING=/DWIN32 /D_WINDOWS /W3 /GR /EHsc
|
||||
|
||||
//Flags used by the compiler during debug builds.
|
||||
CMAKE_CXX_FLAGS_DEBUG:STRING=/MDd /Zi /Ob0 /Od /RTC1
|
||||
|
||||
//Flags used by the compiler during release builds for minimum
|
||||
// size.
|
||||
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
|
||||
|
||||
//Flags used by the compiler during release builds.
|
||||
CMAKE_CXX_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
|
||||
|
||||
//Flags used by the compiler during release builds with debug info.
|
||||
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
|
||||
|
||||
//Libraries linked by default with all C++ applications.
|
||||
CMAKE_CXX_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
|
||||
|
||||
//Flags used by the compiler during all build types.
|
||||
CMAKE_C_FLAGS:STRING=/DWIN32 /D_WINDOWS /W3
|
||||
|
||||
//Flags used by the compiler during debug builds.
|
||||
CMAKE_C_FLAGS_DEBUG:STRING=/MDd /Zi /Ob0 /Od /RTC1
|
||||
|
||||
//Flags used by the compiler during release builds for minimum
|
||||
// size.
|
||||
CMAKE_C_FLAGS_MINSIZEREL:STRING=/MD /O1 /Ob1 /DNDEBUG
|
||||
|
||||
//Flags used by the compiler during release builds.
|
||||
CMAKE_C_FLAGS_RELEASE:STRING=/MD /O2 /Ob2 /DNDEBUG
|
||||
|
||||
//Flags used by the compiler during release builds with debug info.
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=/MD /Zi /O2 /Ob1 /DNDEBUG
|
||||
|
||||
//Libraries linked by default with all C applications.
|
||||
CMAKE_C_STANDARD_LIBRARIES:STRING=kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
|
||||
|
||||
//Debug Postfix for lib, samples and tools
|
||||
CMAKE_DEBUG_POSTFIX:STRING=
|
||||
|
||||
//Flags used by the linker.
|
||||
CMAKE_EXE_LINKER_FLAGS:STRING=/machine:x64
|
||||
|
||||
//Flags used by the linker during debug builds.
|
||||
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
|
||||
|
||||
//Flags used by the linker during release minsize builds.
|
||||
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during release builds.
|
||||
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during Release with Debug Info builds.
|
||||
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
|
||||
|
||||
//Install path prefix, prepended onto install directories.
|
||||
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files/Assimp
|
||||
|
||||
//Path to a program.
|
||||
CMAKE_LINKER:FILEPATH=C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/link.exe
|
||||
|
||||
//Flags used by the linker during the creation of modules.
|
||||
CMAKE_MODULE_LINKER_FLAGS:STRING=/machine:x64
|
||||
|
||||
//Flags used by the linker during debug builds.
|
||||
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
|
||||
|
||||
//Flags used by the linker during release minsize builds.
|
||||
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during release builds.
|
||||
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during Release with Debug Info builds.
|
||||
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
|
||||
|
||||
//Value Computed by CMake
|
||||
CMAKE_PROJECT_NAME:STATIC=Assimp
|
||||
|
||||
//RC compiler
|
||||
CMAKE_RC_COMPILER:FILEPATH=rc
|
||||
|
||||
//Flags for Windows Resource Compiler.
|
||||
CMAKE_RC_FLAGS:STRING=/DWIN32
|
||||
|
||||
//Flags for Windows Resource Compiler during debug builds.
|
||||
CMAKE_RC_FLAGS_DEBUG:STRING=/D_DEBUG
|
||||
|
||||
//Flags for Windows Resource Compiler during release builds for
|
||||
// minimum size.
|
||||
CMAKE_RC_FLAGS_MINSIZEREL:STRING=
|
||||
|
||||
//Flags for Windows Resource Compiler during release builds.
|
||||
CMAKE_RC_FLAGS_RELEASE:STRING=
|
||||
|
||||
//Flags for Windows Resource Compiler during release builds with
|
||||
// debug info.
|
||||
CMAKE_RC_FLAGS_RELWITHDEBINFO:STRING=
|
||||
|
||||
//Flags used by the linker during the creation of dll's.
|
||||
CMAKE_SHARED_LINKER_FLAGS:STRING=/machine:x64
|
||||
|
||||
//Flags used by the linker during debug builds.
|
||||
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=/debug /INCREMENTAL
|
||||
|
||||
//Flags used by the linker during release minsize builds.
|
||||
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during release builds.
|
||||
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=/INCREMENTAL:NO
|
||||
|
||||
//Flags used by the linker during Release with Debug Info builds.
|
||||
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL
|
||||
|
||||
//If set, runtime paths are not added when installing shared libraries,
|
||||
// but are added when building.
|
||||
CMAKE_SKIP_INSTALL_RPATH:BOOL=OFF
|
||||
|
||||
//If set, runtime paths are not added when using shared libraries.
|
||||
CMAKE_SKIP_RPATH:BOOL=OFF
|
||||
|
||||
//Flags used by the linker during the creation of static libraries.
|
||||
CMAKE_STATIC_LINKER_FLAGS:STRING=/machine:x64
|
||||
|
||||
//Flags used by the linker during debug builds.
|
||||
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
|
||||
|
||||
//Flags used by the linker during release minsize builds.
|
||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
|
||||
|
||||
//Flags used by the linker during release builds.
|
||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
|
||||
|
||||
//Flags used by the linker during Release with Debug Info builds.
|
||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO:STRING=
|
||||
|
||||
//If this value is on, makefiles will be generated without the
|
||||
// .SILENT directive, and all commands will be echoed to the console
|
||||
// during the make. This is useful for debugging only. With Visual
|
||||
// Studio IDE projects all commands are done without /nologo.
|
||||
CMAKE_VERBOSE_MAKEFILE:BOOL=OFF
|
||||
|
||||
//Path to a library.
|
||||
DirectX_D3DCOMPILER_LIBRARY:FILEPATH=DirectX_D3DCOMPILER_LIBRARY-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
DirectX_D3DX9_LIBRARY:FILEPATH=DirectX_D3DX9_LIBRARY-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
DirectX_DXERR_LIBRARY:FILEPATH=DirectX_DXERR_LIBRARY-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
DirectX_DXGI_LIBRARY:FILEPATH=DirectX_DXGI_LIBRARY-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
DirectX_DXGUID_LIBRARY:FILEPATH=DirectX_DXGUID_LIBRARY-NOTFOUND
|
||||
|
||||
//x
|
||||
DirectX_INCLUDE_DIR:PATH=DirectX_INCLUDE_DIR-NOTFOUND
|
||||
|
||||
//x
|
||||
DirectX_LIBRARY:FILEPATH=DirectX_LIBRARY-NOTFOUND
|
||||
|
||||
//Single output directory for building all executables.
|
||||
EXECUTABLE_OUTPUT_PATH:PATH=
|
||||
|
||||
//Don't call git to get the hash.
|
||||
IGNORE_GIT_HASH:BOOL=OFF
|
||||
|
||||
//Inject debug postfix in .a/.so lib names
|
||||
INJECT_DEBUG_POSTFIX:BOOL=ON
|
||||
|
||||
//Dependencies for target
|
||||
IrrXML_LIB_DEPENDS:STATIC=
|
||||
|
||||
//Single output directory for building all libraries.
|
||||
LIBRARY_OUTPUT_PATH:PATH=
|
||||
|
||||
//the suffix for the assimp windows library
|
||||
LIBRARY_SUFFIX:STRING=-vc140-mt
|
||||
|
||||
//OpenGL library for win32
|
||||
OPENGL_gl_LIBRARY:STRING=opengl32
|
||||
|
||||
//GLU library for win32
|
||||
OPENGL_glu_LIBRARY:STRING=glu32
|
||||
|
||||
//pkg-config executable
|
||||
PKG_CONFIG_EXECUTABLE:FILEPATH=PKG_CONFIG_EXECUTABLE-NOTFOUND
|
||||
|
||||
//The directory containing a CMake configuration file for Qt5.
|
||||
Qt5_DIR:PATH=Qt5_DIR-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
RT_LIBRARY:FILEPATH=RT_LIBRARY-NOTFOUND
|
||||
|
||||
//Use system installed Irrlicht/IrrXML library.
|
||||
SYSTEM_IRRXML:BOOL=OFF
|
||||
|
||||
//Path to a file.
|
||||
ZLIB_INCLUDE_DIR:PATH=ZLIB_INCLUDE_DIR-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
ZLIB_LIBRARY_DBG:FILEPATH=ZLIB_LIBRARY_DBG-NOTFOUND
|
||||
|
||||
//Path to a library.
|
||||
ZLIB_LIBRARY_REL:FILEPATH=ZLIB_LIBRARY_REL-NOTFOUND
|
||||
|
||||
//Dependencies for the target
|
||||
assimp_LIB_DEPENDS:STATIC=general;zlibstatic;general;IrrXML;
|
||||
|
||||
//Value Computed by CMake
|
||||
assimp_qt_viewer_BINARY_DIR:STATIC=F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_qt_viewer
|
||||
|
||||
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|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ABI)
|
||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
||||
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "")
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "")
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -0,0 +1,6 @@
|
|||
set(CMAKE_RC_COMPILER "rc")
|
||||
set(CMAKE_RC_COMPILER_ARG1 "")
|
||||
set(CMAKE_RC_COMPILER_LOADED 1)
|
||||
set(CMAKE_RC_SOURCE_FILE_EXTENSIONS rc;RC)
|
||||
set(CMAKE_RC_OUTPUT_EXTENSION .res)
|
||||
set(CMAKE_RC_COMPILER_ENV_VAR "RC")
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
set(CMAKE_HOST_SYSTEM "Windows-10.0.17134")
|
||||
set(CMAKE_HOST_SYSTEM_NAME "Windows")
|
||||
set(CMAKE_HOST_SYSTEM_VERSION "10.0.17134")
|
||||
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
|
||||
|
||||
|
||||
|
||||
set(CMAKE_SYSTEM "Windows-10.0.17134")
|
||||
set(CMAKE_SYSTEM_NAME "Windows")
|
||||
set(CMAKE_SYSTEM_VERSION "10.0.17134")
|
||||
set(CMAKE_SYSTEM_PROCESSOR "AMD64")
|
||||
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
|
||||
set(CMAKE_SYSTEM_LOADED 1)
|
||||
|
|
@ -0,0 +1,598 @@
|
|||
#ifdef __cplusplus
|
||||
# error "A C++ compiler has been selected for C."
|
||||
#endif
|
||||
|
||||
#if defined(__18CXX)
|
||||
# define ID_VOID_MAIN
|
||||
#endif
|
||||
#if defined(__CLASSIC_C__)
|
||||
/* cv-qualifiers did not exist in K&R C */
|
||||
# define const
|
||||
# define volatile
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_C)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_C >= 0x5100
|
||||
/* __SUNPRO_C = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_cc)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_cc = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||
|
||||
#elif defined(__DECC)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECC_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__ARMCC_VERSION)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION)
|
||||
# define COMPILER_ID "MIPSpro"
|
||||
# if defined(_SGI_COMPILER_VERSION)
|
||||
/* _SGI_COMPILER_VERSION = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10)
|
||||
# else
|
||||
/* _COMPILER_VERSION = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__sgi)
|
||||
# define COMPILER_ID "MIPSpro"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXE) || defined(__CRAYXC)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__sgi) || defined(__sgi__) || defined(_SGI)
|
||||
# define PLATFORM_ID "IRIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||
|
||||
|
||||
|
||||
|
||||
#if !defined(__STDC__)
|
||||
# if defined(_MSC_VER) && !defined(__clang__)
|
||||
# define C_DIALECT "90"
|
||||
# else
|
||||
# define C_DIALECT
|
||||
# endif
|
||||
#elif __STDC_VERSION__ >= 201000L
|
||||
# define C_DIALECT "11"
|
||||
#elif __STDC_VERSION__ >= 199901L
|
||||
# define C_DIALECT "99"
|
||||
#else
|
||||
# define C_DIALECT "90"
|
||||
#endif
|
||||
const char* info_language_dialect_default =
|
||||
"INFO" ":" "dialect_default[" C_DIALECT "]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef ID_VOID_MAIN
|
||||
void main() {}
|
||||
#else
|
||||
# if defined(__CLASSIC_C__)
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
# else
|
||||
int main(int argc, char* argv[])
|
||||
# endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
require += info_arch[argc];
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
require += info_version[argc];
|
||||
#endif
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
require += info_version_internal[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_ID
|
||||
require += info_simulate[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
#if defined(__CRAYXE) || defined(__CRAYXC)
|
||||
require += info_cray[argc];
|
||||
#endif
|
||||
require += info_language_dialect_default[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
#endif
|
||||
|
|
@ -0,0 +1,576 @@
|
|||
/* This source file must have a .cpp extension so that all C++ compilers
|
||||
recognize the extension without flags. Borland does not know .cxx for
|
||||
example. */
|
||||
#ifndef __cplusplus
|
||||
# error "A C compiler has been selected for C++."
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__COMO__)
|
||||
# define COMPILER_ID "Comeau"
|
||||
/* __COMO_VERSION__ = VRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||
|
||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_CC)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_CC >= 0x5100
|
||||
/* __SUNPRO_CC = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_aCC)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_aCC = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||
|
||||
#elif defined(__DECCXX)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECCXX_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||
|
||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# if defined(__GNUC__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
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Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_243db.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
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Microsoft (R) Build Engine version 14.0.25123.0
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D _LARGEFILE64_SOURCE=1 /D HAVE_SYS_TYPES_H /D HAVE_STDINT_H /D HAVE_STDDEF_H /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_243db.dir\Debug\\" /Fd"cmTC_243db.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c
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cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D _LARGEFILE64_SOURCE=1 /D HAVE_SYS_TYPES_H /D HAVE_STDINT_H /D HAVE_STDDEF_H /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_243db.dir\Debug\\" /Fd"cmTC_243db.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c
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F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(25): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
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F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(26): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(27): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(28): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(29): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj" (default targets) -- FAILED.
|
||||
|
||||
Build FAILED.
|
||||
|
||||
"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj" (default target) (1) ->
|
||||
(ClCompile target) ->
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(25): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(26): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(27): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(28): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CheckTypeSize\OFF64_T.c(29): error C2065: 'off64_t': undeclared identifier [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_243db.vcxproj]
|
||||
|
||||
0 Warning(s)
|
||||
5 Error(s)
|
||||
|
||||
Time Elapsed 00:00:01.01
|
||||
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CheckTypeSize/OFF64_T.c:
|
||||
#include <sys/types.h>
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
#undef KEY
|
||||
#if defined(__i386)
|
||||
# define KEY '_','_','i','3','8','6'
|
||||
#elif defined(__x86_64)
|
||||
# define KEY '_','_','x','8','6','_','6','4'
|
||||
#elif defined(__ppc__)
|
||||
# define KEY '_','_','p','p','c','_','_'
|
||||
#elif defined(__ppc64__)
|
||||
# define KEY '_','_','p','p','c','6','4','_','_'
|
||||
#elif defined(__aarch64__)
|
||||
# define KEY '_','_','a','a','r','c','h','6','4','_','_'
|
||||
#elif defined(__ARM_ARCH_7A__)
|
||||
# define KEY '_','_','A','R','M','_','A','R','C','H','_','7','A','_','_'
|
||||
#elif defined(__ARM_ARCH_7S__)
|
||||
# define KEY '_','_','A','R','M','_','A','R','C','H','_','7','S','_','_'
|
||||
#endif
|
||||
|
||||
#define SIZE (sizeof(off64_t))
|
||||
char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',
|
||||
('0' + ((SIZE / 10000)%10)),
|
||||
('0' + ((SIZE / 1000)%10)),
|
||||
('0' + ((SIZE / 100)%10)),
|
||||
('0' + ((SIZE / 10)%10)),
|
||||
('0' + (SIZE % 10)),
|
||||
']',
|
||||
#ifdef KEY
|
||||
' ','k','e','y','[', KEY, ']',
|
||||
#endif
|
||||
'\0'};
|
||||
|
||||
#ifdef __CLASSIC_C__
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
#else
|
||||
int main(int argc, char *argv[])
|
||||
#endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_size[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
|
||||
|
||||
Determining if the function fseeko exists failed with the following output:
|
||||
Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_0e7ff.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
|
||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:47:00 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj" on node 1 (default targets).
|
||||
PrepareForBuild:
|
||||
Creating directory "cmTC_0e7ff.dir\Debug\".
|
||||
Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
|
||||
Creating directory "cmTC_0e7ff.dir\Debug\cmTC_0e7ff.tlog\".
|
||||
InitializeBuildStatus:
|
||||
Creating "cmTC_0e7ff.dir\Debug\cmTC_0e7ff.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D CHECK_FUNCTION_EXISTS=fseeko /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_0e7ff.dir\Debug\\" /Fd"cmTC_0e7ff.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CheckFunctionExists.c"
|
||||
Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D CHECK_FUNCTION_EXISTS=fseeko /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_0e7ff.dir\Debug\\" /Fd"cmTC_0e7ff.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CheckFunctionExists.c"
|
||||
|
||||
CheckFunctionExists.c
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_0e7ff.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_0e7ff.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_0e7ff.lib" /MACHINE:X64 /machine:x64 cmTC_0e7ff.dir\Debug\CheckFunctionExists.obj
|
||||
CheckFunctionExists.obj : error LNK2019: unresolved external symbol fseeko referenced in function main [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_0e7ff.exe : fatal error LNK1120: 1 unresolved externals [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj]
|
||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj" (default targets) -- FAILED.
|
||||
|
||||
Build FAILED.
|
||||
|
||||
"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj" (default target) (1) ->
|
||||
(Link target) ->
|
||||
CheckFunctionExists.obj : error LNK2019: unresolved external symbol fseeko referenced in function main [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj]
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_0e7ff.exe : fatal error LNK1120: 1 unresolved externals [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_0e7ff.vcxproj]
|
||||
|
||||
0 Warning(s)
|
||||
2 Error(s)
|
||||
|
||||
Time Elapsed 00:00:06.23
|
||||
|
||||
|
||||
Determining if the include file unistd.h exists failed with the following output:
|
||||
Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_d0040.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
|
||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:47:07 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_d0040.vcxproj" on node 1 (default targets).
|
||||
PrepareForBuild:
|
||||
Creating directory "cmTC_d0040.dir\Debug\".
|
||||
Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
|
||||
Creating directory "cmTC_d0040.dir\Debug\cmTC_d0040.tlog\".
|
||||
InitializeBuildStatus:
|
||||
Creating "cmTC_d0040.dir\Debug\cmTC_d0040.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_d0040.dir\Debug\\" /Fd"cmTC_d0040.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c
|
||||
Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_d0040.dir\Debug\\" /Fd"cmTC_d0040.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c
|
||||
|
||||
CheckIncludeFile.c
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c(1): fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_d0040.vcxproj]
|
||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_d0040.vcxproj" (default targets) -- FAILED.
|
||||
|
||||
Build FAILED.
|
||||
|
||||
"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_d0040.vcxproj" (default target) (1) ->
|
||||
(ClCompile target) ->
|
||||
F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c(1): fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory [F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_d0040.vcxproj]
|
||||
|
||||
0 Warning(s)
|
||||
1 Error(s)
|
||||
|
||||
Time Elapsed 00:00:01.52
|
||||
|
||||
|
||||
460
Engine/lib/assimp/BuildLib/CMakeFiles/CMakeOutput.log
Normal file
460
Engine/lib/assimp/BuildLib/CMakeFiles/CMakeOutput.log
Normal file
|
|
@ -0,0 +1,460 @@
|
|||
The system is: Windows - 10.0.17134 - AMD64
|
||||
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
|
||||
Compiler:
|
||||
Build flags:
|
||||
Id flags:
|
||||
|
||||
The output was:
|
||||
0
|
||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:46:19 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdC\CompilerIdC.vcxproj" on node 1 (default targets).
|
||||
PrepareForBuild:
|
||||
Creating directory "Debug\".
|
||||
Creating directory "Debug\CompilerIdC.tlog\".
|
||||
InitializeBuildStatus:
|
||||
Creating "Debug\CompilerIdC.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /nologo /W0 /WX- /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\" /Fd"Debug\vc140.pdb" /Gd /TC /errorReport:queue CMakeCCompilerId.c
|
||||
CMakeCCompilerId.c
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:".\CompilerIdC.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\CompilerIdC.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\CompilerIdC.lib" /MACHINE:X64 Debug\CMakeCCompilerId.obj
|
||||
CompilerIdC.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdC\.\CompilerIdC.exe
|
||||
PostBuildEvent:
|
||||
for %%i in (cl.exe) do @echo CMAKE_C_COMPILER=%%~$PATH:i
|
||||
:VCEnd
|
||||
CMAKE_C_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\cl.exe
|
||||
FinalizeBuildStatus:
|
||||
Deleting file "Debug\CompilerIdC.tlog\unsuccessfulbuild".
|
||||
Touching "Debug\CompilerIdC.tlog\CompilerIdC.lastbuildstate".
|
||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdC\CompilerIdC.vcxproj" (default targets).
|
||||
|
||||
Build succeeded.
|
||||
0 Warning(s)
|
||||
0 Error(s)
|
||||
|
||||
Time Elapsed 00:00:03.35
|
||||
|
||||
|
||||
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.exe"
|
||||
|
||||
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CompilerIdC.vcxproj"
|
||||
|
||||
The C compiler identification is MSVC, found in "F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CompilerIdC/CompilerIdC.exe"
|
||||
|
||||
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
|
||||
Compiler:
|
||||
Build flags:
|
||||
Id flags:
|
||||
|
||||
The output was:
|
||||
0
|
||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:46:25 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdCXX\CompilerIdCXX.vcxproj" on node 1 (default targets).
|
||||
PrepareForBuild:
|
||||
Creating directory "Debug\".
|
||||
Creating directory "Debug\CompilerIdCXX.tlog\".
|
||||
InitializeBuildStatus:
|
||||
Creating "Debug\CompilerIdCXX.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /nologo /W0 /WX- /Od /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"Debug\\" /Fd"Debug\vc140.pdb" /Gd /TP /errorReport:queue CMakeCXXCompilerId.cpp
|
||||
CMakeCXXCompilerId.cpp
|
||||
Link:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:".\CompilerIdCXX.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /PDB:".\CompilerIdCXX.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:".\CompilerIdCXX.lib" /MACHINE:X64 Debug\CMakeCXXCompilerId.obj
|
||||
CompilerIdCXX.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdCXX\.\CompilerIdCXX.exe
|
||||
PostBuildEvent:
|
||||
for %%i in (cl.exe) do @echo CMAKE_CXX_COMPILER=%%~$PATH:i
|
||||
:VCEnd
|
||||
CMAKE_CXX_COMPILER=C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\cl.exe
|
||||
FinalizeBuildStatus:
|
||||
Deleting file "Debug\CompilerIdCXX.tlog\unsuccessfulbuild".
|
||||
Touching "Debug\CompilerIdCXX.tlog\CompilerIdCXX.lastbuildstate".
|
||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\3.10.2\CompilerIdCXX\CompilerIdCXX.vcxproj" (default targets).
|
||||
|
||||
Build succeeded.
|
||||
0 Warning(s)
|
||||
0 Error(s)
|
||||
|
||||
Time Elapsed 00:00:02.67
|
||||
|
||||
|
||||
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.exe"
|
||||
|
||||
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CompilerIdCXX.vcxproj"
|
||||
|
||||
The CXX compiler identification is MSVC, found in "F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CompilerIdCXX/CompilerIdCXX.exe"
|
||||
|
||||
Determining if the C compiler works passed with the following output:
|
||||
Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_cfe6b.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
|
||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:46:28 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_cfe6b.vcxproj" on node 1 (default targets).
|
||||
PrepareForBuild:
|
||||
Creating directory "cmTC_cfe6b.dir\Debug\".
|
||||
Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
|
||||
Creating directory "cmTC_cfe6b.dir\Debug\cmTC_cfe6b.tlog\".
|
||||
InitializeBuildStatus:
|
||||
Creating "cmTC_cfe6b.dir\Debug\cmTC_cfe6b.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_cfe6b.dir\Debug\\" /Fd"cmTC_cfe6b.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\testCCompiler.c
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Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
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Copyright (C) Microsoft Corporation. All rights reserved.
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||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_cfe6b.dir\Debug\\" /Fd"cmTC_cfe6b.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\testCCompiler.c
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testCCompiler.c
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_cfe6b.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_cfe6b.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_cfe6b.lib" /MACHINE:X64 /machine:x64 cmTC_cfe6b.dir\Debug\testCCompiler.obj
|
||||
cmTC_cfe6b.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_cfe6b.exe
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cmTC_cfe6b.vcxproj -> F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_cfe6b.pdb (Full PDB)
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FinalizeBuildStatus:
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Deleting file "cmTC_cfe6b.dir\Debug\cmTC_cfe6b.tlog\unsuccessfulbuild".
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Touching "cmTC_cfe6b.dir\Debug\cmTC_cfe6b.tlog\cmTC_cfe6b.lastbuildstate".
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Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_cfe6b.vcxproj" (default targets).
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Build succeeded.
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0 Warning(s)
|
||||
0 Error(s)
|
||||
|
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Time Elapsed 00:00:03.10
|
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Detecting C compiler ABI info compiled with the following output:
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Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
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Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_ddc6a.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
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||||
Microsoft (R) Build Engine version 14.0.25123.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
Build started 11/12/2018 12:46:32 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_ddc6a.vcxproj" on node 1 (default targets).
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PrepareForBuild:
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Creating directory "cmTC_ddc6a.dir\Debug\".
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Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
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Creating directory "cmTC_ddc6a.dir\Debug\cmTC_ddc6a.tlog\".
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InitializeBuildStatus:
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Creating "cmTC_ddc6a.dir\Debug\cmTC_ddc6a.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_ddc6a.dir\Debug\\" /Fd"cmTC_ddc6a.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CMakeCCompilerABI.c"
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Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_ddc6a.dir\Debug\\" /Fd"cmTC_ddc6a.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CMakeCCompilerABI.c"
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||||
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||||
CMakeCCompilerABI.c
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Link:
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||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_ddc6a.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_ddc6a.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_ddc6a.lib" /MACHINE:X64 /machine:x64 cmTC_ddc6a.dir\Debug\CMakeCCompilerABI.obj
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||||
cmTC_ddc6a.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_ddc6a.exe
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cmTC_ddc6a.vcxproj -> F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_ddc6a.pdb (Full PDB)
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FinalizeBuildStatus:
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Deleting file "cmTC_ddc6a.dir\Debug\cmTC_ddc6a.tlog\unsuccessfulbuild".
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Touching "cmTC_ddc6a.dir\Debug\cmTC_ddc6a.tlog\cmTC_ddc6a.lastbuildstate".
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Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_ddc6a.vcxproj" (default targets).
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Build succeeded.
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0 Warning(s)
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Time Elapsed 00:00:02.33
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Determining if the CXX compiler works passed with the following output:
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Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
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Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_b4706.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
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||||
Microsoft (R) Build Engine version 14.0.25123.0
|
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Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
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Build started 11/12/2018 12:46:36 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_b4706.vcxproj" on node 1 (default targets).
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PrepareForBuild:
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Creating directory "cmTC_b4706.dir\Debug\".
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Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
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Creating directory "cmTC_b4706.dir\Debug\cmTC_b4706.tlog\".
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Creating "cmTC_b4706.dir\Debug\cmTC_b4706.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
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ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_b4706.dir\Debug\\" /Fd"cmTC_b4706.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\testCXXCompiler.cxx
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Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
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Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_b4706.dir\Debug\\" /Fd"cmTC_b4706.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\testCXXCompiler.cxx
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cmTC_b4706.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_b4706.exe
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cmTC_b4706.vcxproj -> F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_b4706.pdb (Full PDB)
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FinalizeBuildStatus:
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Deleting file "cmTC_b4706.dir\Debug\cmTC_b4706.tlog\unsuccessfulbuild".
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Touching "cmTC_b4706.dir\Debug\cmTC_b4706.tlog\cmTC_b4706.lastbuildstate".
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Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_b4706.vcxproj" (default targets).
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|
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|
||||
Time Elapsed 00:00:02.15
|
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Detecting CXX compiler ABI info compiled with the following output:
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Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
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Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_bb23f.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
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||||
Microsoft (R) Build Engine version 14.0.25123.0
|
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Copyright (C) Microsoft Corporation. All rights reserved.
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||||
|
||||
Build started 11/12/2018 12:46:39 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_bb23f.vcxproj" on node 1 (default targets).
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PrepareForBuild:
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Creating directory "cmTC_bb23f.dir\Debug\".
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Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
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Creating directory "cmTC_bb23f.dir\Debug\cmTC_bb23f.tlog\".
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InitializeBuildStatus:
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Creating "cmTC_bb23f.dir\Debug\cmTC_bb23f.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
|
||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_bb23f.dir\Debug\\" /Fd"cmTC_bb23f.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CMakeCXXCompilerABI.cpp"
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Microsoft (R) C/C++ Optimizing Compiler Version 19.00.23918 for x64
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Copyright (C) Microsoft Corporation. All rights reserved.
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||||
|
||||
cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_bb23f.dir\Debug\\" /Fd"cmTC_bb23f.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue "C:\Program Files\CMake\share\cmake-3.10\Modules\CMakeCXXCompilerABI.cpp"
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CMakeCXXCompilerABI.cpp
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_bb23f.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_bb23f.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_bb23f.lib" /MACHINE:X64 /machine:x64 cmTC_bb23f.dir\Debug\CMakeCXXCompilerABI.obj
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cmTC_bb23f.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_bb23f.exe
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cmTC_bb23f.vcxproj -> F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_bb23f.pdb (Full PDB)
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FinalizeBuildStatus:
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Deleting file "cmTC_bb23f.dir\Debug\cmTC_bb23f.tlog\unsuccessfulbuild".
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Touching "cmTC_bb23f.dir\Debug\cmTC_bb23f.tlog\cmTC_bb23f.lastbuildstate".
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||||
Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_bb23f.vcxproj" (default targets).
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Build succeeded.
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|
||||
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|
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|
||||
Time Elapsed 00:00:02.24
|
||||
|
||||
|
||||
|
||||
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Detecting CXX [] compiler features compiled with the following output:
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||||
Change Dir: F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp
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Run Build Command:"C:/Program Files (x86)/MSBuild/14.0/bin/MSBuild.exe" "cmTC_c63d3.vcxproj" "/p:Configuration=Debug" "/p:VisualStudioVersion=14.0"
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||||
Microsoft (R) Build Engine version 14.0.25123.0
|
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Copyright (C) Microsoft Corporation. All rights reserved.
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||||
|
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Build started 11/12/2018 12:46:43 PM.
|
||||
Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_c63d3.vcxproj" on node 1 (default targets).
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PrepareForBuild:
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Creating directory "cmTC_c63d3.dir\Debug\".
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Creating directory "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\".
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Creating directory "cmTC_c63d3.dir\Debug\cmTC_c63d3.tlog\".
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Creating "cmTC_c63d3.dir\Debug\cmTC_c63d3.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
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||||
ClCompile:
|
||||
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_c63d3.dir\Debug\\" /Fd"cmTC_c63d3.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\feature_tests.cxx
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Copyright (C) Microsoft Corporation. All rights reserved.
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cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /GR /Fo"cmTC_c63d3.dir\Debug\\" /Fd"cmTC_c63d3.dir\Debug\vc140.pdb" /Gd /TP /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\feature_tests.cxx
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:QUEUE /OUT:"F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_c63d3.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_c63d3.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_c63d3.lib" /MACHINE:X64 /machine:x64 cmTC_c63d3.dir\Debug\feature_tests.obj
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cmTC_c63d3.vcxproj -> F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\Debug\cmTC_c63d3.exe
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cmTC_c63d3.vcxproj -> F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/CMakeTmp/Debug/cmTC_c63d3.pdb (Full PDB)
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Deleting file "cmTC_c63d3.dir\Debug\cmTC_c63d3.tlog\unsuccessfulbuild".
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Touching "cmTC_c63d3.dir\Debug\cmTC_c63d3.tlog\cmTC_c63d3.lastbuildstate".
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Done Building Project "F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\cmTC_c63d3.vcxproj" (default targets).
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Build succeeded.
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_1e3d6.dir\Debug\\" /Fd"cmTC_1e3d6.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c
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Creating directory "cmTC_4af7c.dir\Debug\cmTC_4af7c.tlog\".
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Creating "cmTC_4af7c.dir\Debug\cmTC_4af7c.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_4af7c.dir\Debug\\" /Fd"cmTC_4af7c.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c
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cl /c /Zi /W3 /WX- /Od /Ob0 /D WIN32 /D _WINDOWS /D "CMAKE_INTDIR=\"Debug\"" /D _MBCS /Gm- /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"cmTC_4af7c.dir\Debug\\" /Fd"cmTC_4af7c.dir\Debug\vc140.pdb" /Gd /TC /errorReport:queue F:\assimp\BLD\Engine\lib\assimp\BuildLib\CMakeFiles\CMakeTmp\CheckIncludeFile.c
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"1"
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"1"
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"0"
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"1"
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"0"
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"1"
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"1"
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"1"
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"0"
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#endif
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"1"
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"0"
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"cxx_variadic_templates\n"
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};
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|
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int main(int argc, char** argv) { (void)argv; return features[argc]; }
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1
Engine/lib/assimp/BuildLib/CMakeFiles/generate.stamp
Normal file
1
Engine/lib/assimp/BuildLib/CMakeFiles/generate.stamp
Normal file
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
42
Engine/lib/assimp/BuildLib/CMakeFiles/generate.stamp.depend
Normal file
42
Engine/lib/assimp/BuildLib/CMakeFiles/generate.stamp.depend
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/CMakeLists.txt
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CMakeSystem.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeSystemSpecificInitialize.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CMakeCCompiler.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CMakeCXXCompiler.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeSystemSpecificInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeGenericSystem.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/Windows.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/WindowsPaths.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeCInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeLanguageInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/Windows-MSVC-C.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/Windows-MSVC.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/3.10.2/CMakeRCCompiler.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeRCInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeCommonLanguageInclude.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeCXXInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeLanguageInformation.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Compiler/MSVC-CXX.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Compiler/CMakeCommonCompilerMacros.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/Windows-MSVC-CXX.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/Platform/Windows-MSVC.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CMakeCommonLanguageInclude.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/revision.h.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/include/assimp/config.h.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/FindPkgMacros.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/PrecompiledHeader.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/cmake_uninstall.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimp-config.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimpTargets.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimpTargets-debug.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimpTargets-release.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimp-config-version.cmake.in
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/FindDirectX.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/FindPkgMacros.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFile.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckTypeSize.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFile.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFileCXX.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckFunctionExists.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/assimp.pc.in
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/CMakeFiles/generate.stamp
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/CMakeFiles/generate.stamp
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/CMakeFiles/generate.stamp
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/CMakeFiles/generate.stamp
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/CMakeFiles/generate.stamp
|
||||
F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/CMakeFiles/generate.stamp
|
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F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_qt_viewer/CMakeFiles/generate.stamp
|
||||
48
Engine/lib/assimp/BuildLib/assimp-config-version.cmake
Normal file
48
Engine/lib/assimp/BuildLib/assimp-config-version.cmake
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2017, assimp team
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
# with or without modification, are permitted provided that the
|
||||
# following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer in the documentation and/or other
|
||||
# materials provided with the distribution.
|
||||
#
|
||||
# * Neither the name of the assimp team, nor the names of its
|
||||
# contributors may be used to endorse or promote products
|
||||
# derived from this software without specific prior
|
||||
# written permission of the assimp team.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#----------------------------------------------------------------------
|
||||
set( PACKAGE_VERSION "4.1.0" )
|
||||
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "4.1.0")
|
||||
set(PACKAGE_VERSION_EXACT 1)
|
||||
endif()
|
||||
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "4.1.0" )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "4" )
|
||||
# for now backward compatible if minor version is less
|
||||
if( ${PACKAGE_FIND_VERSION_MINOR} LESS 1 )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
endif()
|
||||
endif()
|
||||
set( ASSIMP_STATIC_LIB "")
|
||||
1
Engine/lib/assimp/BuildLib/assimp-config.cmake
Normal file
1
Engine/lib/assimp/BuildLib/assimp-config.cmake
Normal file
|
|
@ -0,0 +1 @@
|
|||
include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)
|
||||
11
Engine/lib/assimp/BuildLib/assimp.pc
Normal file
11
Engine/lib/assimp/BuildLib/assimp.pc
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
prefix=C:/Program Files/Assimp
|
||||
exec_prefix=C:/Program Files/Assimp/
|
||||
libdir=C:/Program Files/Assimp/lib
|
||||
includedir=C:/Program Files/Assimp/include
|
||||
|
||||
Name: Assimp
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
Version: 4.1.0
|
||||
Libs: -L${libdir} -lassimp
|
||||
Libs.private:
|
||||
Cflags: -I${includedir}
|
||||
78
Engine/lib/assimp/BuildLib/assimpTargets-debug.cmake
Normal file
78
Engine/lib/assimp/BuildLib/assimpTargets-debug.cmake
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Debug".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}.dll")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}.lib")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}.dll.4")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "C:/Program Files/Assimp" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/lib")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/include")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
75
Engine/lib/assimp/BuildLib/assimpTargets-release.cmake
Normal file
75
Engine/lib/assimp/BuildLib/assimpTargets-release.cmake
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Release".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}.dll")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}.lib")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}.dll.4")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "C:/Program Files/Assimp" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/lib")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/include")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
101
Engine/lib/assimp/BuildLib/assimpTargets.cmake
Normal file
101
Engine/lib/assimp/BuildLib/assimpTargets.cmake
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
# Generated by CMake
|
||||
|
||||
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
||||
message(FATAL_ERROR "CMake >= 2.6.0 required")
|
||||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
# Protect against multiple inclusion, which would fail when already imported targets are added once more.
|
||||
set(_targetsDefined)
|
||||
set(_targetsNotDefined)
|
||||
set(_expectedTargets)
|
||||
foreach(_expectedTarget assimp::assimp)
|
||||
list(APPEND _expectedTargets ${_expectedTarget})
|
||||
if(NOT TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsNotDefined ${_expectedTarget})
|
||||
endif()
|
||||
if(TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsDefined ${_expectedTarget})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
return()
|
||||
endif()
|
||||
if(NOT "${_targetsDefined}" STREQUAL "")
|
||||
message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
|
||||
endif()
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
if(_IMPORT_PREFIX STREQUAL "/")
|
||||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
add_library(assimp::assimp SHARED IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
INTERFACE_assimp_MAJOR_VERSION "1"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
|
||||
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
|
||||
)
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS 2.8.12)
|
||||
message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
|
||||
endif()
|
||||
|
||||
# Load information for each installed configuration.
|
||||
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
|
||||
foreach(f ${CONFIG_FILES})
|
||||
include(${f})
|
||||
endforeach()
|
||||
|
||||
# Cleanup temporary variables.
|
||||
set(_IMPORT_PREFIX)
|
||||
|
||||
# Loop over all imported files and verify that they actually exist
|
||||
foreach(target ${_IMPORT_CHECK_TARGETS} )
|
||||
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
|
||||
if(NOT EXISTS "${file}" )
|
||||
message(FATAL_ERROR "The imported target \"${target}\" references the file
|
||||
\"${file}\"
|
||||
but this file does not exist. Possible reasons include:
|
||||
* The file was deleted, renamed, or moved to another location.
|
||||
* An install or uninstall procedure did not complete successfully.
|
||||
* The installation package was faulty and contained
|
||||
\"${CMAKE_CURRENT_LIST_FILE}\"
|
||||
but not all the files it references.
|
||||
")
|
||||
endif()
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_FILES_FOR_${target})
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_TARGETS)
|
||||
|
||||
# This file does not depend on other imported targets which have
|
||||
# been exported from the same project but in a separate export set.
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
68
Engine/lib/assimp/BuildLib/cmake_install.cmake
Normal file
68
Engine/lib/assimp/BuildLib/cmake_install.cmake
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xlibassimp4.1.0-devx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/cmake/assimp-4.1" TYPE FILE FILES
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimp-config.cmake"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimp-config-version.cmake"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimpTargets.cmake"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimpTargets-debug.cmake"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimpTargets-release.cmake"
|
||||
)
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xlibassimp4.1.0-devx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/pkgconfig" TYPE FILE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/assimp.pc")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||
# Include the install script for each subdirectory.
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/cmake_install.cmake")
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/cmake_install.cmake")
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/cmake_install.cmake")
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/cmake_install.cmake")
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_qt_viewer/cmake_install.cmake")
|
||||
|
||||
endif()
|
||||
|
||||
if(CMAKE_INSTALL_COMPONENT)
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||
else()
|
||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "F:/assimp/BLD/Engine/lib/assimp/BuildLib/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
17
Engine/lib/assimp/BuildLib/cmake_uninstall.cmake
Normal file
17
Engine/lib/assimp/BuildLib/cmake_uninstall.cmake
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
IF(NOT EXISTS "F:/assimp/BLD/Engine/lib/assimp/BuildLib/install_manifest.txt")
|
||||
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"F:/assimp/BLD/Engine/lib/assimp/BuildLib/install_manifest.txt\"")
|
||||
ENDIF(NOT EXISTS "F:/assimp/BLD/Engine/lib/assimp/BuildLib/install_manifest.txt")
|
||||
|
||||
FILE(READ "F:/assimp/BLD/Engine/lib/assimp/BuildLib/install_manifest.txt" files)
|
||||
STRING(REGEX REPLACE "\n" ";" files "${files}")
|
||||
FOREACH(file ${files})
|
||||
MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
EXEC_PROGRAM(
|
||||
"C:/Program Files/CMake/bin/cmake.exe" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval
|
||||
)
|
||||
IF(NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
ENDIF(NOT "${rm_retval}" STREQUAL 0)
|
||||
ENDFOREACH(file)
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/code/CMakeLists.txt
|
||||
F:/assimp/BLD/Engine/lib/assimp/cmake-modules/FindRT.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/FindPackageHandleStandardArgs.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/FindPackageMessage.cmake
|
||||
162
Engine/lib/assimp/BuildLib/code/cmake_install.cmake
Normal file
162
Engine/lib/assimp/BuildLib/code/cmake_install.cmake
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/code
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/Debug/assimp-vc140-mt.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/Release/assimp-vc140-mt.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/MinSizeRel/assimp-vc140-mt.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY OPTIONAL FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/RelWithDebInfo/assimp-vc140-mt.lib")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/Debug/assimp-vc140-mt.dll")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/Release/assimp-vc140-mt.dll")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/MinSizeRel/assimp-vc140-mt.dll")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE SHARED_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/RelWithDebInfo/assimp-vc140-mt.dll")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xassimp-devx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/assimp" TYPE FILE FILES
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/anim.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/ai_assert.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/camera.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/color4.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/color4.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/../include/assimp/config.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/defs.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Defines.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/cfileio.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/light.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/material.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/material.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/matrix3x3.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/matrix3x3.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/matrix4x4.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/matrix4x4.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/mesh.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/pbrmaterial.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/postprocess.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/quaternion.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/quaternion.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/scene.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/metadata.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/texture.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/types.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/vector2.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/vector2.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/vector3.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/vector3.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/version.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/cimport.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/importerdesc.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Importer.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/DefaultLogger.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/ProgressHandler.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/IOStream.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/IOSystem.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Logger.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/LogStream.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/NullLogger.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/cexport.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Exporter.hpp"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/DefaultIOStream.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/DefaultIOSystem.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SceneCombiner.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/fast_atof.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/qnan.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/BaseImporter.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Hash.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/MemoryIOWrapper.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/ParsingUtils.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/StreamReader.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/StreamWriter.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/StringComparison.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/StringUtils.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SGSpatialSort.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/GenericProperty.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SpatialSort.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SkeletonMeshBuilder.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SmoothingGroups.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/SmoothingGroups.inl"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/StandardShapes.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/RemoveComments.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Subdivision.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Vertex.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/LineSplitter.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/TinyFormatter.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Profiler.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/LogAux.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Bitmap.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/XMLTools.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/IOStreamBuffer.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/CreateAnimMesh.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/irrXMLWrapper.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/BlobIOSystem.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/MathFunctions.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Macros.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Exceptional.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/ByteSwapper.h"
|
||||
)
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xassimp-devx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/include/assimp/Compiler" TYPE FILE FILES
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Compiler/pushpack1.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Compiler/poppack1.h"
|
||||
"F:/assimp/BLD/Engine/lib/assimp/code/../include/assimp/Compiler/pstdint.h"
|
||||
)
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE FILE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/Debug/assimp-vc140-mt.pdb")
|
||||
endif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE FILE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/code/RelWithDebInfo/assimp-vc140-mt.pdb")
|
||||
endif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
endif()
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/contrib/CMakeLists.txt
|
||||
40
Engine/lib/assimp/BuildLib/contrib/cmake_install.cmake
Normal file
40
Engine/lib/assimp/BuildLib/contrib/cmake_install.cmake
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/contrib
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||
# Include the install script for each subdirectory.
|
||||
include("F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/cmake_install.cmake")
|
||||
|
||||
endif()
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/contrib/irrXML/CMakeLists.txt
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/contrib/irrXML
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xlibassimp4.1.0x" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/Debug/IrrXML.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/Release/IrrXML.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/MinSizeRel/IrrXML.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/irrXML/RelWithDebInfo/IrrXML.lib")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/contrib/zlib/CMakeLists.txt
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckTypeSize.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFile.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFileCXX.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckFunctionExists.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckIncludeFile.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/CheckCSourceCompiles.cmake
|
||||
F:/assimp/BLD/Engine/lib/assimp/contrib/zlib/zlib.pc.cmakein
|
||||
F:/assimp/BLD/Engine/lib/assimp/contrib/zlib/zconf.h.cmakein
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
# CMake generated Testfile for
|
||||
# Source directory: F:/assimp/BLD/Engine/lib/assimp/contrib/zlib
|
||||
# Build directory: F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib
|
||||
#
|
||||
# This file includes the relevant testing commands required for
|
||||
# testing this directory and lists subdirectories to be tested as well.
|
||||
46
Engine/lib/assimp/BuildLib/contrib/zlib/cmake_install.cmake
Normal file
46
Engine/lib/assimp/BuildLib/contrib/zlib/cmake_install.cmake
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/contrib/zlib
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xUnspecifiedx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/Debug/zlibstaticd.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/Release/zlibstatic.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/MinSizeRel/zlibstatic.lib")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" TYPE STATIC_LIBRARY FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/contrib/zlib/RelWithDebInfo/zlibstatic.lib")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
536
Engine/lib/assimp/BuildLib/contrib/zlib/zconf.h
Normal file
536
Engine/lib/assimp/BuildLib/contrib/zlib/zconf.h
Normal file
|
|
@ -0,0 +1,536 @@
|
|||
/* zconf.h -- configuration of the zlib compression library
|
||||
* Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler
|
||||
* For conditions of distribution and use, see copyright notice in zlib.h
|
||||
*/
|
||||
|
||||
/* @(#) $Id$ */
|
||||
|
||||
#ifndef ZCONF_H
|
||||
#define ZCONF_H
|
||||
/* #undef Z_PREFIX */
|
||||
/* #undef Z_HAVE_UNISTD_H */
|
||||
|
||||
/*
|
||||
* If you *really* need a unique prefix for all types and library functions,
|
||||
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
|
||||
* Even better than compiling with -DZ_PREFIX would be to use configure to set
|
||||
* this permanently in zconf.h using "./configure --zprefix".
|
||||
*/
|
||||
#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */
|
||||
# define Z_PREFIX_SET
|
||||
|
||||
/* all linked symbols and init macros */
|
||||
# define _dist_code z__dist_code
|
||||
# define _length_code z__length_code
|
||||
# define _tr_align z__tr_align
|
||||
# define _tr_flush_bits z__tr_flush_bits
|
||||
# define _tr_flush_block z__tr_flush_block
|
||||
# define _tr_init z__tr_init
|
||||
# define _tr_stored_block z__tr_stored_block
|
||||
# define _tr_tally z__tr_tally
|
||||
# define adler32 z_adler32
|
||||
# define adler32_combine z_adler32_combine
|
||||
# define adler32_combine64 z_adler32_combine64
|
||||
# define adler32_z z_adler32_z
|
||||
# ifndef Z_SOLO
|
||||
# define compress z_compress
|
||||
# define compress2 z_compress2
|
||||
# define compressBound z_compressBound
|
||||
# endif
|
||||
# define crc32 z_crc32
|
||||
# define crc32_combine z_crc32_combine
|
||||
# define crc32_combine64 z_crc32_combine64
|
||||
# define crc32_z z_crc32_z
|
||||
# define deflate z_deflate
|
||||
# define deflateBound z_deflateBound
|
||||
# define deflateCopy z_deflateCopy
|
||||
# define deflateEnd z_deflateEnd
|
||||
# define deflateGetDictionary z_deflateGetDictionary
|
||||
# define deflateInit z_deflateInit
|
||||
# define deflateInit2 z_deflateInit2
|
||||
# define deflateInit2_ z_deflateInit2_
|
||||
# define deflateInit_ z_deflateInit_
|
||||
# define deflateParams z_deflateParams
|
||||
# define deflatePending z_deflatePending
|
||||
# define deflatePrime z_deflatePrime
|
||||
# define deflateReset z_deflateReset
|
||||
# define deflateResetKeep z_deflateResetKeep
|
||||
# define deflateSetDictionary z_deflateSetDictionary
|
||||
# define deflateSetHeader z_deflateSetHeader
|
||||
# define deflateTune z_deflateTune
|
||||
# define deflate_copyright z_deflate_copyright
|
||||
# define get_crc_table z_get_crc_table
|
||||
# ifndef Z_SOLO
|
||||
# define gz_error z_gz_error
|
||||
# define gz_intmax z_gz_intmax
|
||||
# define gz_strwinerror z_gz_strwinerror
|
||||
# define gzbuffer z_gzbuffer
|
||||
# define gzclearerr z_gzclearerr
|
||||
# define gzclose z_gzclose
|
||||
# define gzclose_r z_gzclose_r
|
||||
# define gzclose_w z_gzclose_w
|
||||
# define gzdirect z_gzdirect
|
||||
# define gzdopen z_gzdopen
|
||||
# define gzeof z_gzeof
|
||||
# define gzerror z_gzerror
|
||||
# define gzflush z_gzflush
|
||||
# define gzfread z_gzfread
|
||||
# define gzfwrite z_gzfwrite
|
||||
# define gzgetc z_gzgetc
|
||||
# define gzgetc_ z_gzgetc_
|
||||
# define gzgets z_gzgets
|
||||
# define gzoffset z_gzoffset
|
||||
# define gzoffset64 z_gzoffset64
|
||||
# define gzopen z_gzopen
|
||||
# define gzopen64 z_gzopen64
|
||||
# ifdef _WIN32
|
||||
# define gzopen_w z_gzopen_w
|
||||
# endif
|
||||
# define gzprintf z_gzprintf
|
||||
# define gzputc z_gzputc
|
||||
# define gzputs z_gzputs
|
||||
# define gzread z_gzread
|
||||
# define gzrewind z_gzrewind
|
||||
# define gzseek z_gzseek
|
||||
# define gzseek64 z_gzseek64
|
||||
# define gzsetparams z_gzsetparams
|
||||
# define gztell z_gztell
|
||||
# define gztell64 z_gztell64
|
||||
# define gzungetc z_gzungetc
|
||||
# define gzvprintf z_gzvprintf
|
||||
# define gzwrite z_gzwrite
|
||||
# endif
|
||||
# define inflate z_inflate
|
||||
# define inflateBack z_inflateBack
|
||||
# define inflateBackEnd z_inflateBackEnd
|
||||
# define inflateBackInit z_inflateBackInit
|
||||
# define inflateBackInit_ z_inflateBackInit_
|
||||
# define inflateCodesUsed z_inflateCodesUsed
|
||||
# define inflateCopy z_inflateCopy
|
||||
# define inflateEnd z_inflateEnd
|
||||
# define inflateGetDictionary z_inflateGetDictionary
|
||||
# define inflateGetHeader z_inflateGetHeader
|
||||
# define inflateInit z_inflateInit
|
||||
# define inflateInit2 z_inflateInit2
|
||||
# define inflateInit2_ z_inflateInit2_
|
||||
# define inflateInit_ z_inflateInit_
|
||||
# define inflateMark z_inflateMark
|
||||
# define inflatePrime z_inflatePrime
|
||||
# define inflateReset z_inflateReset
|
||||
# define inflateReset2 z_inflateReset2
|
||||
# define inflateResetKeep z_inflateResetKeep
|
||||
# define inflateSetDictionary z_inflateSetDictionary
|
||||
# define inflateSync z_inflateSync
|
||||
# define inflateSyncPoint z_inflateSyncPoint
|
||||
# define inflateUndermine z_inflateUndermine
|
||||
# define inflateValidate z_inflateValidate
|
||||
# define inflate_copyright z_inflate_copyright
|
||||
# define inflate_fast z_inflate_fast
|
||||
# define inflate_table z_inflate_table
|
||||
# ifndef Z_SOLO
|
||||
# define uncompress z_uncompress
|
||||
# define uncompress2 z_uncompress2
|
||||
# endif
|
||||
# define zError z_zError
|
||||
# ifndef Z_SOLO
|
||||
# define zcalloc z_zcalloc
|
||||
# define zcfree z_zcfree
|
||||
# endif
|
||||
# define zlibCompileFlags z_zlibCompileFlags
|
||||
# define zlibVersion z_zlibVersion
|
||||
|
||||
/* all zlib typedefs in zlib.h and zconf.h */
|
||||
# define Byte z_Byte
|
||||
# define Bytef z_Bytef
|
||||
# define alloc_func z_alloc_func
|
||||
# define charf z_charf
|
||||
# define free_func z_free_func
|
||||
# ifndef Z_SOLO
|
||||
# define gzFile z_gzFile
|
||||
# endif
|
||||
# define gz_header z_gz_header
|
||||
# define gz_headerp z_gz_headerp
|
||||
# define in_func z_in_func
|
||||
# define intf z_intf
|
||||
# define out_func z_out_func
|
||||
# define uInt z_uInt
|
||||
# define uIntf z_uIntf
|
||||
# define uLong z_uLong
|
||||
# define uLongf z_uLongf
|
||||
# define voidp z_voidp
|
||||
# define voidpc z_voidpc
|
||||
# define voidpf z_voidpf
|
||||
|
||||
/* all zlib structs in zlib.h and zconf.h */
|
||||
# define gz_header_s z_gz_header_s
|
||||
# define internal_state z_internal_state
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(__MSDOS__) && !defined(MSDOS)
|
||||
# define MSDOS
|
||||
#endif
|
||||
#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
|
||||
# define OS2
|
||||
#endif
|
||||
#if defined(_WINDOWS) && !defined(WINDOWS)
|
||||
# define WINDOWS
|
||||
#endif
|
||||
#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
|
||||
# ifndef WIN32
|
||||
# define WIN32
|
||||
# endif
|
||||
#endif
|
||||
#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
|
||||
# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
|
||||
# ifndef SYS16BIT
|
||||
# define SYS16BIT
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
|
||||
* than 64k bytes at a time (needed on systems with 16-bit int).
|
||||
*/
|
||||
#ifdef SYS16BIT
|
||||
# define MAXSEG_64K
|
||||
#endif
|
||||
#ifdef MSDOS
|
||||
# define UNALIGNED_OK
|
||||
#endif
|
||||
|
||||
#ifdef __STDC_VERSION__
|
||||
# ifndef STDC
|
||||
# define STDC
|
||||
# endif
|
||||
# if __STDC_VERSION__ >= 199901L
|
||||
# ifndef STDC99
|
||||
# define STDC99
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
|
||||
# define STDC
|
||||
#endif
|
||||
#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
|
||||
# define STDC
|
||||
#endif
|
||||
|
||||
#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
|
||||
# define STDC
|
||||
#endif
|
||||
|
||||
#ifndef STDC
|
||||
# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
|
||||
# define const /* note: need a more gentle solution here */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(ZLIB_CONST) && !defined(z_const)
|
||||
# define z_const const
|
||||
#else
|
||||
# define z_const
|
||||
#endif
|
||||
|
||||
#ifdef Z_SOLO
|
||||
typedef unsigned long z_size_t;
|
||||
#else
|
||||
# define z_longlong long long
|
||||
# if defined(NO_SIZE_T)
|
||||
typedef unsigned NO_SIZE_T z_size_t;
|
||||
# elif defined(STDC)
|
||||
# include <stddef.h>
|
||||
typedef size_t z_size_t;
|
||||
# else
|
||||
typedef unsigned long z_size_t;
|
||||
# endif
|
||||
# undef z_longlong
|
||||
#endif
|
||||
|
||||
/* Maximum value for memLevel in deflateInit2 */
|
||||
#ifndef MAX_MEM_LEVEL
|
||||
# ifdef MAXSEG_64K
|
||||
# define MAX_MEM_LEVEL 8
|
||||
# else
|
||||
# define MAX_MEM_LEVEL 9
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Maximum value for windowBits in deflateInit2 and inflateInit2.
|
||||
* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
|
||||
* created by gzip. (Files created by minigzip can still be extracted by
|
||||
* gzip.)
|
||||
*/
|
||||
#ifndef MAX_WBITS
|
||||
# define MAX_WBITS 15 /* 32K LZ77 window */
|
||||
#endif
|
||||
|
||||
/* The memory requirements for deflate are (in bytes):
|
||||
(1 << (windowBits+2)) + (1 << (memLevel+9))
|
||||
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
|
||||
plus a few kilobytes for small objects. For example, if you want to reduce
|
||||
the default memory requirements from 256K to 128K, compile with
|
||||
make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
|
||||
Of course this will generally degrade compression (there's no free lunch).
|
||||
|
||||
The memory requirements for inflate are (in bytes) 1 << windowBits
|
||||
that is, 32K for windowBits=15 (default value) plus about 7 kilobytes
|
||||
for small objects.
|
||||
*/
|
||||
|
||||
/* Type declarations */
|
||||
|
||||
#ifndef OF /* function prototypes */
|
||||
# ifdef STDC
|
||||
# define OF(args) args
|
||||
# else
|
||||
# define OF(args) ()
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef Z_ARG /* function prototypes for stdarg */
|
||||
# if defined(STDC) || defined(Z_HAVE_STDARG_H)
|
||||
# define Z_ARG(args) args
|
||||
# else
|
||||
# define Z_ARG(args) ()
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* The following definitions for FAR are needed only for MSDOS mixed
|
||||
* model programming (small or medium model with some far allocations).
|
||||
* This was tested only with MSC; for other MSDOS compilers you may have
|
||||
* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
|
||||
* just define FAR to be empty.
|
||||
*/
|
||||
#ifdef SYS16BIT
|
||||
# if defined(M_I86SM) || defined(M_I86MM)
|
||||
/* MSC small or medium model */
|
||||
# define SMALL_MEDIUM
|
||||
# ifdef _MSC_VER
|
||||
# define FAR _far
|
||||
# else
|
||||
# define FAR far
|
||||
# endif
|
||||
# endif
|
||||
# if (defined(__SMALL__) || defined(__MEDIUM__))
|
||||
/* Turbo C small or medium model */
|
||||
# define SMALL_MEDIUM
|
||||
# ifdef __BORLANDC__
|
||||
# define FAR _far
|
||||
# else
|
||||
# define FAR far
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(WINDOWS) || defined(WIN32)
|
||||
/* If building or using zlib as a DLL, define ZLIB_DLL.
|
||||
* This is not mandatory, but it offers a little performance increase.
|
||||
*/
|
||||
# ifdef ZLIB_DLL
|
||||
# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
|
||||
# ifdef ZLIB_INTERNAL
|
||||
# define ZEXTERN extern __declspec(dllexport)
|
||||
# else
|
||||
# define ZEXTERN extern __declspec(dllimport)
|
||||
# endif
|
||||
# endif
|
||||
# endif /* ZLIB_DLL */
|
||||
/* If building or using zlib with the WINAPI/WINAPIV calling convention,
|
||||
* define ZLIB_WINAPI.
|
||||
* Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
|
||||
*/
|
||||
# ifdef ZLIB_WINAPI
|
||||
# ifdef FAR
|
||||
# undef FAR
|
||||
# endif
|
||||
# include <windows.h>
|
||||
/* No need for _export, use ZLIB.DEF instead. */
|
||||
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
|
||||
# define ZEXPORT WINAPI
|
||||
# ifdef WIN32
|
||||
# define ZEXPORTVA WINAPIV
|
||||
# else
|
||||
# define ZEXPORTVA FAR CDECL
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined (__BEOS__)
|
||||
# ifdef ZLIB_DLL
|
||||
# ifdef ZLIB_INTERNAL
|
||||
# define ZEXPORT __declspec(dllexport)
|
||||
# define ZEXPORTVA __declspec(dllexport)
|
||||
# else
|
||||
# define ZEXPORT __declspec(dllimport)
|
||||
# define ZEXPORTVA __declspec(dllimport)
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef ZEXTERN
|
||||
# define ZEXTERN extern
|
||||
#endif
|
||||
#ifndef ZEXPORT
|
||||
# define ZEXPORT
|
||||
#endif
|
||||
#ifndef ZEXPORTVA
|
||||
# define ZEXPORTVA
|
||||
#endif
|
||||
|
||||
#ifndef FAR
|
||||
# define FAR
|
||||
#endif
|
||||
|
||||
#if !defined(__MACTYPES__)
|
||||
typedef unsigned char Byte; /* 8 bits */
|
||||
#endif
|
||||
typedef unsigned int uInt; /* 16 bits or more */
|
||||
typedef unsigned long uLong; /* 32 bits or more */
|
||||
|
||||
#ifdef SMALL_MEDIUM
|
||||
/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
|
||||
# define Bytef Byte FAR
|
||||
#else
|
||||
typedef Byte FAR Bytef;
|
||||
#endif
|
||||
typedef char FAR charf;
|
||||
typedef int FAR intf;
|
||||
typedef uInt FAR uIntf;
|
||||
typedef uLong FAR uLongf;
|
||||
|
||||
#ifdef STDC
|
||||
typedef void const *voidpc;
|
||||
typedef void FAR *voidpf;
|
||||
typedef void *voidp;
|
||||
#else
|
||||
typedef Byte const *voidpc;
|
||||
typedef Byte FAR *voidpf;
|
||||
typedef Byte *voidp;
|
||||
#endif
|
||||
|
||||
#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC)
|
||||
# include <limits.h>
|
||||
# if (UINT_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned
|
||||
# elif (ULONG_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned long
|
||||
# elif (USHRT_MAX == 0xffffffffUL)
|
||||
# define Z_U4 unsigned short
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef Z_U4
|
||||
typedef Z_U4 z_crc_t;
|
||||
#else
|
||||
typedef unsigned long z_crc_t;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */
|
||||
# define Z_HAVE_UNISTD_H
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */
|
||||
# define Z_HAVE_STDARG_H
|
||||
#endif
|
||||
|
||||
#ifdef STDC
|
||||
# ifndef Z_SOLO
|
||||
# include <sys/types.h> /* for off_t */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(STDC) || defined(Z_HAVE_STDARG_H)
|
||||
# ifndef Z_SOLO
|
||||
# include <stdarg.h> /* for va_list */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
# ifndef Z_SOLO
|
||||
# include <stddef.h> /* for wchar_t */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and
|
||||
* "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even
|
||||
* though the former does not conform to the LFS document), but considering
|
||||
* both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as
|
||||
* equivalently requesting no 64-bit operations
|
||||
*/
|
||||
#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1
|
||||
# undef _LARGEFILE64_SOURCE
|
||||
#endif
|
||||
|
||||
#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H)
|
||||
# define Z_HAVE_UNISTD_H
|
||||
#endif
|
||||
#ifndef Z_SOLO
|
||||
# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE)
|
||||
# include <unistd.h> /* for SEEK_*, off_t, and _LFS64_LARGEFILE */
|
||||
# ifdef VMS
|
||||
# include <unixio.h> /* for off_t */
|
||||
# endif
|
||||
# ifndef z_off_t
|
||||
# define z_off_t off_t
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0
|
||||
# define Z_LFS64
|
||||
#endif
|
||||
|
||||
#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64)
|
||||
# define Z_LARGE64
|
||||
#endif
|
||||
|
||||
#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64)
|
||||
# define Z_WANT64
|
||||
#endif
|
||||
|
||||
#if !defined(SEEK_SET) && !defined(Z_SOLO)
|
||||
# define SEEK_SET 0 /* Seek from beginning of file. */
|
||||
# define SEEK_CUR 1 /* Seek from current position. */
|
||||
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
|
||||
#endif
|
||||
|
||||
#ifndef z_off_t
|
||||
# define z_off_t long
|
||||
#endif
|
||||
|
||||
#if !defined(_WIN32) && defined(Z_LARGE64)
|
||||
# define z_off64_t off64_t
|
||||
#else
|
||||
# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO)
|
||||
# define z_off64_t __int64
|
||||
# else
|
||||
# define z_off64_t z_off_t
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* MVS linker does not support external names larger than 8 bytes */
|
||||
#if defined(__MVS__)
|
||||
#pragma map(deflateInit_,"DEIN")
|
||||
#pragma map(deflateInit2_,"DEIN2")
|
||||
#pragma map(deflateEnd,"DEEND")
|
||||
#pragma map(deflateBound,"DEBND")
|
||||
#pragma map(inflateInit_,"ININ")
|
||||
#pragma map(inflateInit2_,"ININ2")
|
||||
#pragma map(inflateEnd,"INEND")
|
||||
#pragma map(inflateSync,"INSY")
|
||||
#pragma map(inflateSetDictionary,"INSEDI")
|
||||
#pragma map(compressBound,"CMBND")
|
||||
#pragma map(inflate_table,"INTABL")
|
||||
#pragma map(inflate_fast,"INFA")
|
||||
#pragma map(inflate_copyright,"INCOPY")
|
||||
#endif
|
||||
|
||||
#endif /* ZCONF_H */
|
||||
13
Engine/lib/assimp/BuildLib/contrib/zlib/zlib.pc
Normal file
13
Engine/lib/assimp/BuildLib/contrib/zlib/zlib.pc
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
prefix=C:/Program Files/Assimp
|
||||
exec_prefix=C:/Program Files/Assimp
|
||||
libdir=
|
||||
sharedlibdir=
|
||||
includedir=
|
||||
|
||||
Name: zlib
|
||||
Description: zlib compression library
|
||||
Version: 1.2.11.1
|
||||
|
||||
Requires:
|
||||
Libs: -L${libdir} -L${sharedlibdir} -lz
|
||||
Cflags: -I${includedir}
|
||||
979
Engine/lib/assimp/BuildLib/include/assimp/config.h
Normal file
979
Engine/lib/assimp/BuildLib/include/assimp/config.h
Normal file
|
|
@ -0,0 +1,979 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file config.h
|
||||
* @brief Defines constants for configurable properties for the library
|
||||
*
|
||||
* Typically these properties are set via
|
||||
* #Assimp::Importer::SetPropertyFloat,
|
||||
* #Assimp::Importer::SetPropertyInteger or
|
||||
* #Assimp::Importer::SetPropertyString,
|
||||
* depending on the data type of a property. All properties have a
|
||||
* default value. See the doc for the mentioned methods for more details.
|
||||
*
|
||||
* <br><br>
|
||||
* The corresponding functions for use with the plain-c API are:
|
||||
* #aiSetImportPropertyInteger,
|
||||
* #aiSetImportPropertyFloat,
|
||||
* #aiSetImportPropertyString
|
||||
*/
|
||||
#pragma once
|
||||
#ifndef AI_CONFIG_H_INC
|
||||
#define AI_CONFIG_H_INC
|
||||
|
||||
|
||||
// ###########################################################################
|
||||
// LIBRARY SETTINGS
|
||||
// General, global settings
|
||||
// ###########################################################################
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enables time measurements.
|
||||
*
|
||||
* If enabled, measures the time needed for each part of the loading
|
||||
* process (i.e. IO time, importing, postprocessing, ..) and dumps
|
||||
* these timings to the DefaultLogger. See the @link perf Performance
|
||||
* Page@endlink for more information on this topic.
|
||||
*
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_GLOB_MEASURE_TIME \
|
||||
"GLOB_MEASURE_TIME"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Global setting to disable generation of skeleton dummy meshes
|
||||
*
|
||||
* Skeleton dummy meshes are generated as a visualization aid in cases which
|
||||
* the input data contains no geometry, but only animation data.
|
||||
* Property data type: bool. Default value: false
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \
|
||||
"IMPORT_NO_SKELETON_MESHES"
|
||||
|
||||
|
||||
|
||||
# if 0 // not implemented yet
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set Assimp's multithreading policy.
|
||||
*
|
||||
* This setting is ignored if Assimp was built without boost.thread
|
||||
* support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND).
|
||||
* Possible values are: -1 to let Assimp decide what to do, 0 to disable
|
||||
* multithreading entirely and any number larger than 0 to force a specific
|
||||
* number of threads. Assimp is always free to ignore this settings, which is
|
||||
* merely a hint. Usually, the default value (-1) will be fine. However, if
|
||||
* Assimp is used concurrently from multiple user threads, it might be useful
|
||||
* to limit each Importer instance to a specific number of cores.
|
||||
*
|
||||
* For more information, see the @link threading Threading page@endlink.
|
||||
* Property type: int, default value: -1.
|
||||
*/
|
||||
#define AI_CONFIG_GLOB_MULTITHREADING \
|
||||
"GLOB_MULTITHREADING"
|
||||
#endif
|
||||
|
||||
// ###########################################################################
|
||||
// POST PROCESSING SETTINGS
|
||||
// Various stuff to fine-tune the behavior of a specific post processing step.
|
||||
// ###########################################################################
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Maximum bone count per mesh for the SplitbyBoneCount step.
|
||||
*
|
||||
* Meshes are split until the maximum number of bones is reached. The default
|
||||
* value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at
|
||||
* compile-time.
|
||||
* Property data type: integer.
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_SBBC_MAX_BONES \
|
||||
"PP_SBBC_MAX_BONES"
|
||||
|
||||
|
||||
// default limit for bone count
|
||||
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
|
||||
# define AI_SBBC_DEFAULT_MAX_BONES 60
|
||||
#endif
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two vertex tangents
|
||||
* that their tangents and bi-tangents are smoothed.
|
||||
*
|
||||
* This applies to the CalcTangentSpace-Step. The angle is specified
|
||||
* in degrees. The maximum value is 175.
|
||||
* Property type: float. Default value: 45 degrees
|
||||
*/
|
||||
#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \
|
||||
"PP_CT_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Source UV channel for tangent space computation.
|
||||
*
|
||||
* The specified channel must exist or an error will be raised.
|
||||
* Property type: integer. Default value: 0
|
||||
*/
|
||||
// ---------------------------------------------------------------------------
|
||||
#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \
|
||||
"PP_CT_TEXTURE_CHANNEL_INDEX"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies the maximum angle that may be between two face normals
|
||||
* at the same vertex position that their are smoothed together.
|
||||
*
|
||||
* Sometimes referred to as 'crease angle'.
|
||||
* This applies to the GenSmoothNormals-Step. The angle is specified
|
||||
* in degrees, so 180 is PI. The default value is 175 degrees (all vertex
|
||||
* normals are smoothed). The maximum value is 175, too. Property type: float.
|
||||
* Warning: setting this option may cause a severe loss of performance. The
|
||||
* performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but
|
||||
* the output quality may be reduced.
|
||||
*/
|
||||
#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \
|
||||
"PP_GSN_MAX_SMOOTHING_ANGLE"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Sets the colormap (= palette) to be used to decode embedded
|
||||
* textures in MDL (Quake or 3DGS) files.
|
||||
*
|
||||
* This must be a valid path to a file. The file is 768 (256*3) bytes
|
||||
* large and contains RGB triplets for each of the 256 palette entries.
|
||||
* The default value is colormap.lmp. If the file is not found,
|
||||
* a default palette (from Quake 1) is used.
|
||||
* Property type: string.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MDL_COLORMAP \
|
||||
"IMPORT_MDL_COLORMAP"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to
|
||||
* keep materials matching a name in a given list.
|
||||
*
|
||||
* This is a list of 1 to n strings, ' ' serves as delimiter character.
|
||||
* Identifiers containing whitespaces must be enclosed in *single*
|
||||
* quotation marks. For example:<tt>
|
||||
* "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>.
|
||||
* If a material matches on of these names, it will not be modified or
|
||||
* removed by the postprocessing step nor will other materials be replaced
|
||||
* by a reference to it. <br>
|
||||
* This option might be useful if you are using some magic material names
|
||||
* to pass additional semantics through the content pipeline. This ensures
|
||||
* they won't be optimized away, but a general optimization is still
|
||||
* performed for materials not contained in the list.
|
||||
* Property type: String. Default value: n/a
|
||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Material names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \
|
||||
"PP_RRM_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to
|
||||
* keep the scene hierarchy. Meshes are moved to worldspace, but
|
||||
* no optimization is performed (read: meshes with equal materials are not
|
||||
* joined. The total number of meshes won't change).
|
||||
*
|
||||
* This option could be of use for you if the scene hierarchy contains
|
||||
* important additional information which you intend to parse.
|
||||
* For rendering, you can still render all meshes in the scene without
|
||||
* any transformations.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \
|
||||
"PP_PTV_KEEP_HIERARCHY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to normalize
|
||||
* all vertex components into the [-1,1] range. That is, a bounding box
|
||||
* for the whole scene is computed, the maximum component is taken and all
|
||||
* meshes are scaled appropriately (uniformly of course!).
|
||||
* This might be useful if you don't know the spatial dimension of the input
|
||||
* data*/
|
||||
#define AI_CONFIG_PP_PTV_NORMALIZE \
|
||||
"PP_PTV_NORMALIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ADD_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_PreTransformVertices step to use
|
||||
* a users defined matrix as the scene root node transformation before
|
||||
* transforming vertices. This property correspond to the 'a1' component
|
||||
* of the transformation matrix.
|
||||
* Property type: aiMatrix4x4.
|
||||
*/
|
||||
#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \
|
||||
"PP_PTV_ROOT_TRANSFORMATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_FindDegenerates step to
|
||||
* remove degenerated primitives from the import - immediately.
|
||||
*
|
||||
* The default behaviour converts degenerated triangles to lines and
|
||||
* degenerated lines to points. See the documentation to the
|
||||
* #aiProcess_FindDegenerates step for a detailed example of the various ways
|
||||
* to get rid of these lines and points if you don't want them.
|
||||
* Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_REMOVE \
|
||||
"PP_FD_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Configures the #aiProcess_FindDegenerates to check the area of a
|
||||
* trinagle to be greates than e-6. If this is not the case the triangle will
|
||||
* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FD_CHECKAREA \
|
||||
"PP_FD_CHECKAREA"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes
|
||||
* matching a name in a given list.
|
||||
*
|
||||
* This is a list of 1 to n strings, ' ' serves as delimiter character.
|
||||
* Identifiers containing whitespaces must be enclosed in *single*
|
||||
* quotation marks. For example:<tt>
|
||||
* "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>.
|
||||
* If a node matches on of these names, it will not be modified or
|
||||
* removed by the postprocessing step.<br>
|
||||
* This option might be useful if you are using some magic node names
|
||||
* to pass additional semantics through the content pipeline. This ensures
|
||||
* they won't be optimized away, but a general optimization is still
|
||||
* performed for nodes not contained in the list.
|
||||
* Property type: String. Default value: n/a
|
||||
* @note Linefeeds, tabs or carriage returns are treated as whitespace.
|
||||
* Node names are case sensitive.
|
||||
*/
|
||||
#define AI_CONFIG_PP_OG_EXCLUDE_LIST \
|
||||
"PP_OG_EXCLUDE_LIST"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of triangles in a mesh.
|
||||
*
|
||||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||||
* whether a mesh must be split or not.
|
||||
* @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \
|
||||
"PP_SLM_TRIANGLE_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
|
||||
# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of vertices in a mesh.
|
||||
*
|
||||
* This is used by the "SplitLargeMeshes" PostProcess-Step to determine
|
||||
* whether a mesh must be split or not.
|
||||
* @note The default value is AI_SLM_DEFAULT_MAX_VERTICES
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \
|
||||
"PP_SLM_VERTEX_LIMIT"
|
||||
|
||||
// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT
|
||||
#if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
|
||||
# define AI_SLM_DEFAULT_MAX_VERTICES 1000000
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the maximum number of bones affecting a single vertex
|
||||
*
|
||||
* This is used by the #aiProcess_LimitBoneWeights PostProcess-Step.
|
||||
* @note The default value is AI_LMW_MAX_WEIGHTS
|
||||
* Property type: integer.*/
|
||||
#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \
|
||||
"PP_LBW_MAX_WEIGHTS"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_LMW_MAX_WEIGHTS)
|
||||
# define AI_LMW_MAX_WEIGHTS 0x4
|
||||
#endif // !! AI_LMW_MAX_WEIGHTS
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Lower the deboning threshold in order to remove more bones.
|
||||
*
|
||||
* This is used by the #aiProcess_Debone PostProcess-Step.
|
||||
* @note The default value is AI_DEBONE_THRESHOLD
|
||||
* Property type: float.*/
|
||||
#define AI_CONFIG_PP_DB_THRESHOLD \
|
||||
"PP_DB_THRESHOLD"
|
||||
|
||||
// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS
|
||||
#if (!defined AI_DEBONE_THRESHOLD)
|
||||
# define AI_DEBONE_THRESHOLD 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Require all bones qualify for deboning before removing any
|
||||
*
|
||||
* This is used by the #aiProcess_Debone PostProcess-Step.
|
||||
* @note The default value is 0
|
||||
* Property type: bool.*/
|
||||
#define AI_CONFIG_PP_DB_ALL_OR_NONE \
|
||||
"PP_DB_ALL_OR_NONE"
|
||||
|
||||
/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property
|
||||
*/
|
||||
#ifndef PP_ICL_PTCACHE_SIZE
|
||||
# define PP_ICL_PTCACHE_SIZE 12
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the size of the post-transform vertex cache to optimize the
|
||||
* vertices for. This configures the #aiProcess_ImproveCacheLocality step.
|
||||
*
|
||||
* The size is given in vertices. Of course you can't know how the vertex
|
||||
* format will exactly look like after the import returns, but you can still
|
||||
* guess what your meshes will probably have.
|
||||
* @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight
|
||||
* performance improvements for most nVidia/AMD cards since 2002.
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates components of the aiScene and aiMesh data structures
|
||||
* that can be excluded from the import using the #aiProcess_RemoveComponent step.
|
||||
*
|
||||
* See the documentation to #aiProcess_RemoveComponent for more details.
|
||||
*/
|
||||
enum aiComponent
|
||||
{
|
||||
/** Normal vectors */
|
||||
#ifdef SWIG
|
||||
aiComponent_NORMALS = 0x2,
|
||||
#else
|
||||
aiComponent_NORMALS = 0x2u,
|
||||
#endif
|
||||
|
||||
/** Tangents and bitangents go always together ... */
|
||||
#ifdef SWIG
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4,
|
||||
#else
|
||||
aiComponent_TANGENTS_AND_BITANGENTS = 0x4u,
|
||||
#endif
|
||||
|
||||
/** ALL color sets
|
||||
* Use aiComponent_COLORn(N) to specify the N'th set */
|
||||
aiComponent_COLORS = 0x8,
|
||||
|
||||
/** ALL texture UV sets
|
||||
* aiComponent_TEXCOORDn(N) to specify the N'th set */
|
||||
aiComponent_TEXCOORDS = 0x10,
|
||||
|
||||
/** Removes all bone weights from all meshes.
|
||||
* The scenegraph nodes corresponding to the bones are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_BONEWEIGHTS = 0x20,
|
||||
|
||||
/** Removes all node animations (aiScene::mAnimations).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_ANIMATIONS = 0x40,
|
||||
|
||||
/** Removes all embedded textures (aiScene::mTextures) */
|
||||
aiComponent_TEXTURES = 0x80,
|
||||
|
||||
/** Removes all light sources (aiScene::mLights).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_LIGHTS = 0x100,
|
||||
|
||||
/** Removes all cameras (aiScene::mCameras).
|
||||
* The corresponding scenegraph nodes are NOT removed.
|
||||
* use the #aiProcess_OptimizeGraph step to do this */
|
||||
aiComponent_CAMERAS = 0x200,
|
||||
|
||||
/** Removes all meshes (aiScene::mMeshes). */
|
||||
aiComponent_MESHES = 0x400,
|
||||
|
||||
/** Removes all materials. One default material will
|
||||
* be generated, so aiScene::mNumMaterials will be 1. */
|
||||
aiComponent_MATERIALS = 0x800,
|
||||
|
||||
|
||||
/** This value is not used. It is just there to force the
|
||||
* compiler to map this enum to a 32 Bit integer. */
|
||||
#ifndef SWIG
|
||||
_aiComponent_Force32Bit = 0x9fffffff
|
||||
#endif
|
||||
};
|
||||
|
||||
// Remove a specific color channel 'n'
|
||||
#define aiComponent_COLORSn(n) (1u << (n+20u))
|
||||
|
||||
// Remove a specific UV channel 'n'
|
||||
#define aiComponent_TEXCOORDSn(n) (1u << (n+25u))
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_RemoveComponent step:
|
||||
* Specifies the parts of the data structure to be removed.
|
||||
*
|
||||
* See the documentation to this step for further details. The property
|
||||
* is expected to be an integer, a bitwise combination of the
|
||||
* #aiComponent flags defined above in this header. The default
|
||||
* value is 0. Important: if no valid mesh is remaining after the
|
||||
* step has been executed (e.g you thought it was funny to specify ALL
|
||||
* of the flags defined above) the import FAILS. Mainly because there is
|
||||
* no data to work on anymore ...
|
||||
*/
|
||||
#define AI_CONFIG_PP_RVC_FLAGS \
|
||||
"PP_RVC_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_SortByPType step:
|
||||
* Specifies which primitive types are removed by the step.
|
||||
*
|
||||
* This is a bitwise combination of the aiPrimitiveType flags.
|
||||
* Specifying all of them is illegal, of course. A typical use would
|
||||
* be to exclude all line and point meshes from the import. This
|
||||
* is an integer property, its default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_PP_SBP_REMOVE \
|
||||
"PP_SBP_REMOVE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_FindInvalidData step:
|
||||
* Specifies the floating-point accuracy for animation values. The step
|
||||
* checks for animation tracks where all frame values are absolutely equal
|
||||
* and removes them. This tweakable controls the epsilon for floating-point
|
||||
* comparisons - two keys are considered equal if the invariant
|
||||
* abs(n0-n1)>epsilon holds true for all vector respectively quaternion
|
||||
* components. The default value is 0.f - comparisons are exact then.
|
||||
*/
|
||||
#define AI_CONFIG_PP_FID_ANIM_ACCURACY \
|
||||
"PP_FID_ANIM_ACCURACY"
|
||||
|
||||
|
||||
// TransformUVCoords evaluates UV scalings
|
||||
#define AI_UVTRAFO_SCALING 0x1
|
||||
|
||||
// TransformUVCoords evaluates UV rotations
|
||||
#define AI_UVTRAFO_ROTATION 0x2
|
||||
|
||||
// TransformUVCoords evaluates UV translation
|
||||
#define AI_UVTRAFO_TRANSLATION 0x4
|
||||
|
||||
// Everything baked together -> default value
|
||||
#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION)
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Input parameter to the #aiProcess_TransformUVCoords step:
|
||||
* Specifies which UV transformations are evaluated.
|
||||
*
|
||||
* This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer
|
||||
* property, of course). By default all transformations are enabled
|
||||
* (AI_UVTRAFO_ALL).
|
||||
*/
|
||||
#define AI_CONFIG_PP_TUV_EVALUATE \
|
||||
"PP_TUV_EVALUATE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A hint to assimp to favour speed against import quality.
|
||||
*
|
||||
* Enabling this option may result in faster loading, but it needn't.
|
||||
* It represents just a hint to loaders and post-processing steps to use
|
||||
* faster code paths, if possible.
|
||||
* This property is expected to be an integer, != 0 stands for true.
|
||||
* The default value is 0.
|
||||
*/
|
||||
#define AI_CONFIG_FAVOUR_SPEED \
|
||||
"FAVOUR_SPEED"
|
||||
|
||||
|
||||
// ###########################################################################
|
||||
// IMPORTER SETTINGS
|
||||
// Various stuff to fine-tune the behaviour of specific importer plugins.
|
||||
// ###########################################################################
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will merge all geometry layers present
|
||||
* in the source file or take only the first.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \
|
||||
"IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read all materials present in the
|
||||
* source file or take only the referenced materials.
|
||||
*
|
||||
* This is void unless IMPORT_FBX_READ_MATERIALS=1.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \
|
||||
"IMPORT_FBX_READ_ALL_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read materials.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \
|
||||
"IMPORT_FBX_READ_MATERIALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read embedded textures.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \
|
||||
"IMPORT_FBX_READ_TEXTURES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read cameras.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \
|
||||
"IMPORT_FBX_READ_CAMERAS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read light sources.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \
|
||||
"IMPORT_FBX_READ_LIGHTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will read animations.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \
|
||||
"IMPORT_FBX_READ_ANIMATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will act in strict mode in which only
|
||||
* FBX 2013 is supported and any other sub formats are rejected. FBX 2013
|
||||
* is the primary target for the importer, so this format is best
|
||||
* supported and well-tested.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \
|
||||
"IMPORT_FBX_STRICT_MODE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will preserve pivot points for
|
||||
* transformations (as extra nodes). If set to false, pivots and offsets
|
||||
* will be evaluated whenever possible.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \
|
||||
"IMPORT_FBX_PRESERVE_PIVOTS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the importer will drop empty animation curves or
|
||||
* animation curves which match the bind pose transformation over their
|
||||
* entire defined range.
|
||||
*
|
||||
* The default value is true (1)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \
|
||||
"IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set whether the fbx importer will use the legacy embedded texture naming.
|
||||
*
|
||||
* The default value is false (0)
|
||||
* Property type: bool
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \
|
||||
"AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the vertex animation keyframe to be imported
|
||||
*
|
||||
* ASSIMP does not support vertex keyframes (only bone animation is supported).
|
||||
* The library reads only one frame of models with vertex animations.
|
||||
* By default this is the first frame.
|
||||
* \note The default value is 0. This option applies to all importers.
|
||||
* However, it is also possible to override the global setting
|
||||
* for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME
|
||||
* options (where XXX is a placeholder for the file format for which you
|
||||
* want to override the global setting).
|
||||
* Property type: integer.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME"
|
||||
|
||||
#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME"
|
||||
#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME"
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the AC loader to collect all surfaces which have the
|
||||
* "Backface cull" flag set in separate meshes.
|
||||
*
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \
|
||||
"IMPORT_AC_SEPARATE_BFCULL"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures whether the AC loader evaluates subdivision surfaces (
|
||||
* indicated by the presence of the 'subdiv' attribute in the file). By
|
||||
* default, Assimp performs the subdivision using the standard
|
||||
* Catmull-Clark algorithm
|
||||
*
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \
|
||||
"IMPORT_AC_EVAL_SUBDIVISION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the UNREAL 3D loader to separate faces with different
|
||||
* surface flags (e.g. two-sided vs. single-sided).
|
||||
*
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \
|
||||
"UNREAL_HANDLE_FLAGS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the terragen import plugin to compute uv's for
|
||||
* terrains, if not given. Furthermore a default texture is assigned.
|
||||
*
|
||||
* UV coordinates for terrains are so simple to compute that you'll usually
|
||||
* want to compute them on your own, if you need them. This option is intended
|
||||
* for model viewers which want to offer an easy way to apply textures to
|
||||
* terrains.
|
||||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_TER_MAKE_UVS \
|
||||
"IMPORT_TER_MAKE_UVS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the ASE loader to always reconstruct normal vectors
|
||||
* basing on the smoothing groups loaded from the file.
|
||||
*
|
||||
* Some ASE files have carry invalid normals, other don't.
|
||||
* * Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \
|
||||
"IMPORT_ASE_RECONSTRUCT_NORMALS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the M3D loader to detect and process multi-part
|
||||
* Quake player models.
|
||||
*
|
||||
* These models usually consist of 3 files, lower.md3, upper.md3 and
|
||||
* head.md3. If this property is set to true, Assimp will try to load and
|
||||
* combine all three files if one of them is loaded.
|
||||
* Property type: bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \
|
||||
"IMPORT_MD3_HANDLE_MULTIPART"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Tells the MD3 loader which skin files to load.
|
||||
*
|
||||
* When loading MD3 files, Assimp checks whether a file
|
||||
* [md3_file_name]_[skin_name].skin is existing. These files are used by
|
||||
* Quake III to be able to assign different skins (e.g. red and blue team)
|
||||
* to models. 'default', 'red', 'blue' are typical skin names.
|
||||
* Property type: String. Default value: "default".
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \
|
||||
"IMPORT_MD3_SKIN_NAME"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specify the Quake 3 shader file to be used for a particular
|
||||
* MD3 file. This can also be a search path.
|
||||
*
|
||||
* By default Assimp's behaviour is as follows: If a MD3 file
|
||||
* <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is
|
||||
* loaded, the library tries to locate the corresponding shader file in
|
||||
* <tt>any_path/scripts/model_name.shader</tt>. This property overrides this
|
||||
* behaviour. It can either specify a full path to the shader to be loaded
|
||||
* or alternatively the path (relative or absolute) to the directory where
|
||||
* the shaders for all MD3s to be loaded reside. Assimp attempts to open
|
||||
* <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt>
|
||||
* is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash.
|
||||
* Property type: String. Default value: n/a.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \
|
||||
"IMPORT_MD3_SHADER_SRC"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the LWO loader to load just one layer from the model.
|
||||
*
|
||||
* LWO files consist of layers and in some cases it could be useful to load
|
||||
* only one of them. This property can be either a string - which specifies
|
||||
* the name of the layer - or an integer - the index of the layer. If the
|
||||
* property is not set the whole LWO model is loaded. Loading fails if the
|
||||
* requested layer is not available. The layer index is zero-based and the
|
||||
* layer name may not be empty.<br>
|
||||
* Property type: Integer. Default value: all layers are loaded.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \
|
||||
"IMPORT_LWO_ONE_LAYER_ONLY"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Configures the MD5 loader to not load the MD5ANIM file for
|
||||
* a MD5MESH file automatically.
|
||||
*
|
||||
* The default strategy is to look for a file with the same name but the
|
||||
* MD5ANIM extension in the same directory. If it is found, it is loaded
|
||||
* and combined with the MD5MESH file. This configuration option can be
|
||||
* used to disable this behaviour.
|
||||
*
|
||||
* * Property type: bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \
|
||||
"IMPORT_MD5_NO_ANIM_AUTOLOAD"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the begin of the time range for which the LWS loader
|
||||
* evaluates animations and computes aiNodeAnim's.
|
||||
*
|
||||
* Assimp provides full conversion of LightWave's envelope system, including
|
||||
* pre and post conditions. The loader computes linearly subsampled animation
|
||||
* chanels with the frame rate given in the LWS file. This property defines
|
||||
* the start time. Note: animation channels are only generated if a node
|
||||
* has at least one envelope with more tan one key assigned. This property.
|
||||
* is given in frames, '0' is the first frame. By default, if this property
|
||||
* is not set, the importer takes the animation start from the input LWS
|
||||
* file ('FirstFrame' line)<br>
|
||||
* Property type: Integer. Default value: taken from file.
|
||||
*
|
||||
* @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_START \
|
||||
"IMPORT_LWS_ANIM_START"
|
||||
#define AI_CONFIG_IMPORT_LWS_ANIM_END \
|
||||
"IMPORT_LWS_ANIM_END"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Defines the output frame rate of the IRR loader.
|
||||
*
|
||||
* IRR animations are difficult to convert for Assimp and there will
|
||||
* always be a loss of quality. This setting defines how many keys per second
|
||||
* are returned by the converter.<br>
|
||||
* Property type: integer. Default value: 100
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \
|
||||
"IMPORT_IRR_ANIM_FPS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer will try to find referenced materials from this file.
|
||||
*
|
||||
* Ogre meshes reference with material names, this does not tell Assimp the file
|
||||
* where it is located in. Assimp will try to find the source file in the following
|
||||
* order: <material-name>.material, <mesh-filename-base>.material and
|
||||
* lastly the material name defined by this config property.
|
||||
* <br>
|
||||
* Property type: String. Default value: Scene.material.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \
|
||||
"IMPORT_OGRE_MATERIAL_FILE"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Ogre Importer detect the texture usage from its filename.
|
||||
*
|
||||
* Ogre material texture units do not define texture type, the textures usage
|
||||
* depends on the used shader or Ogre's fixed pipeline. If this config property
|
||||
* is true Assimp will try to detect the type from the textures filename postfix:
|
||||
* _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec,
|
||||
* _specular and _specularmap for specular map, _l, _light, _lightmap, _occ
|
||||
* and _occlusion for light map, _disp and _displacement for displacement map.
|
||||
* The matching is case insensitive. Post fix is taken between the last
|
||||
* underscore and the last period.
|
||||
* Default behavior is to detect type from lower cased texture unit name by
|
||||
* matching against: normalmap, specularmap, lightmap and displacementmap.
|
||||
* For both cases if no match is found aiTextureType_DIFFUSE is used.
|
||||
* <br>
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \
|
||||
"IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME"
|
||||
|
||||
/** @brief Specifies whether the Android JNI asset extraction is supported.
|
||||
*
|
||||
* Turn on this option if you want to manage assets in native
|
||||
* Android application without having to keep the internal directory and asset
|
||||
* manager pointer.
|
||||
*/
|
||||
#define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the IFC loader skips over IfcSpace elements.
|
||||
*
|
||||
* IfcSpace elements (and their geometric representations) are used to
|
||||
* represent, well, free space in a building storey.<br>
|
||||
* Property type: Bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the IFC loader will use its own, custom triangulation
|
||||
* algorithm to triangulate wall and floor meshes.
|
||||
*
|
||||
* If this property is set to false, walls will be either triangulated by
|
||||
* #aiProcess_Triangulate or will be passed through as huge polygons with
|
||||
* faked holes (i.e. holes that are connected with the outer boundary using
|
||||
* a dummy edge). It is highly recommended to set this property to true
|
||||
* if you want triangulated data because #aiProcess_Triangulate is known to
|
||||
* have problems with the kind of polygons that the IFC loader spits out for
|
||||
* complicated meshes.
|
||||
* Property type: Bool. Default value: true.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the tessellation conic angle for IFC smoothing curves.
|
||||
*
|
||||
* This is used by the IFC importer to determine the tessellation parameter
|
||||
* for smoothing curves.
|
||||
* @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the
|
||||
* accepted values are in range [5.0, 120.0].
|
||||
* Property type: Float.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE"
|
||||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE)
|
||||
# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Set the tessellation for IFC cylindrical shapes.
|
||||
*
|
||||
* This is used by the IFC importer to determine the tessellation parameter
|
||||
* for cylindrical shapes, i.e. the number of segments used to approximate a circle.
|
||||
* @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the
|
||||
* accepted values are in range [3, 180].
|
||||
* Property type: Integer.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION"
|
||||
|
||||
// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION
|
||||
#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION)
|
||||
# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32
|
||||
#endif
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the Collada loader will ignore the provided up direction.
|
||||
*
|
||||
* If this property is set to true, the up direction provided in the file header will
|
||||
* be ignored and the file will be loaded as is.
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Specifies whether the Collada loader should use Collada names as node names.
|
||||
*
|
||||
* If this property is set to true, the Collada names will be used as the
|
||||
* node name. The default is to use the id tag (resp. sid tag, if no id tag is present)
|
||||
* instead.
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES"
|
||||
|
||||
// ---------- All the Export defines ------------
|
||||
|
||||
/** @brief Specifies the xfile use double for real values of float
|
||||
*
|
||||
* Property type: Bool. Default value: false.
|
||||
*/
|
||||
|
||||
#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS"
|
||||
|
||||
/**
|
||||
* @brief Specifies a gobal key factor for scale, float value
|
||||
*/
|
||||
#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
|
||||
|
||||
#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
|
||||
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
|
||||
#endif // !! AI_DEBONE_THRESHOLD
|
||||
|
||||
// ---------- All the Build/Compile-time defines ------------
|
||||
|
||||
/** @brief Specifies if double precision is supported inside assimp
|
||||
*
|
||||
* Property type: Bool. Default value: undefined.
|
||||
*/
|
||||
|
||||
/* #undef ASSIMP_DOUBLE_PRECISION */
|
||||
|
||||
#endif // !! AI_CONFIG_H_INC
|
||||
7
Engine/lib/assimp/BuildLib/revision.h
Normal file
7
Engine/lib/assimp/BuildLib/revision.h
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
#ifndef ASSIMP_REVISION_H_INC
|
||||
#define ASSIMP_REVISION_H_INC
|
||||
|
||||
#define GitVersion 0xd2a78b0a
|
||||
#define GitBranch "development"
|
||||
|
||||
#endif // ASSIMP_REVISION_H_INC
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/tools/assimp_cmd/CMakeLists.txt
|
||||
|
|
@ -0,0 +1,46 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/tools/assimp_cmd
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
if("x${CMAKE_INSTALL_COMPONENT}x" STREQUAL "xassimp-binx" OR NOT CMAKE_INSTALL_COMPONENT)
|
||||
if("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Dd][Ee][Bb][Uu][Gg])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/Debug/assimp.exe")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ee][Aa][Ss][Ee])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/Release/assimp.exe")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Mm][Ii][Nn][Ss][Ii][Zz][Ee][Rr][Ee][Ll])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/MinSizeRel/assimp.exe")
|
||||
elseif("${CMAKE_INSTALL_CONFIG_NAME}" MATCHES "^([Rr][Ee][Ll][Ww][Ii][Tt][Hh][Dd][Ee][Bb][Ii][Nn][Ff][Oo])$")
|
||||
file(INSTALL DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" TYPE EXECUTABLE FILES "F:/assimp/BLD/Engine/lib/assimp/BuildLib/tools/assimp_cmd/RelWithDebInfo/assimp.exe")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
# CMake generation timestamp file for this directory.
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
# CMake generation dependency list for this directory.
|
||||
F:/assimp/BLD/Engine/lib/assimp/tools/assimp_qt_viewer/CMakeLists.txt
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/FindOpenGL.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/FindPackageHandleStandardArgs.cmake
|
||||
C:/Program Files/CMake/share/cmake-3.10/Modules/FindPackageMessage.cmake
|
||||
|
|
@ -0,0 +1,34 @@
|
|||
# Install script for directory: F:/assimp/BLD/Engine/lib/assimp/tools/assimp_qt_viewer
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files/Assimp")
|
||||
endif()
|
||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||
|
||||
# Set the install configuration name.
|
||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||
if(BUILD_TYPE)
|
||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_CONFIG_NAME "Release")
|
||||
endif()
|
||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||
endif()
|
||||
|
||||
# Set the component getting installed.
|
||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||
if(COMPONENT)
|
||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||
else()
|
||||
set(CMAKE_INSTALL_COMPONENT)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Is this installation the result of a crosscompile?
|
||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
||||
endif()
|
||||
|
||||
607
Engine/lib/assimp/CHANGES
Normal file
607
Engine/lib/assimp/CHANGES
Normal file
|
|
@ -0,0 +1,607 @@
|
|||
----------------------------------------------------------------------
|
||||
CHANGELOG
|
||||
----------------------------------------------------------------------
|
||||
4.1.0 (2017-12):
|
||||
- FEATURES:
|
||||
- Export 3MF ( experimental )
|
||||
- Import / Export glTF 2
|
||||
- Introduce new zib-lib to eb able to export zip-archives
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- Added missing include to stdlib.h and remove load library call
|
||||
- Fix install for builds with MSVC compiler and NMake.
|
||||
- Update list of supported file formats.
|
||||
- Add TriLib to the official list of supported ports.
|
||||
- Re-enabling PACK_STRUCT for MDL files.
|
||||
- Use std.::unique_ptr
|
||||
- Update D3MFExporter.h
|
||||
- Update MD3Loader.cpp, using index
|
||||
- Fix all warnings on MSVC14
|
||||
- Copy assimp dll to unit folder on windows
|
||||
- Update jvm port supported formats
|
||||
- Add support for building Mac OS X Framework bundles
|
||||
- Check for nullptr dereferencing before copying scene data
|
||||
- Update ValidateDataStructure.h, typo
|
||||
- Enable data structure validation in cases where it doesn't cause failures
|
||||
- Remove some dead assignments
|
||||
- fast_atof: Silence some uninitialized variable warnings
|
||||
- Check for area test if the face is a triangle.
|
||||
- Set mNumUVComponents to 0 when deleting texture coordinate sets
|
||||
- Only scale the root node because this will rescale all children nodes as well.
|
||||
- Issue 1514: Fix frame pointer arithmetic
|
||||
- Prevent failing stringstream to crash the export process
|
||||
- powf -> pow
|
||||
- add Defines.h to include folder for install.
|
||||
- Android:
|
||||
- Fix android build
|
||||
- Fix assimp for cross compile for android
|
||||
- Use define for D_FILE_OFFSET_BITS only for not-android systems.
|
||||
- FBX:
|
||||
- Fix handling with embedded textures
|
||||
- FBX 7500 Binary reading
|
||||
- Remove dead assignment
|
||||
- Fix export of deleted meshes; Add LazyDict::Remove method
|
||||
- Log an error instead of letting the fbx-importer crash. ( issue 213 )
|
||||
- Replace bad pointer casting with memcpy
|
||||
- Remove useless const qualifier from return value
|
||||
- Add explicit instantiation of log_prefix so other FBX source files can see it
|
||||
- add missing inversion of postrotation matrix for fbx.
|
||||
- FIReader: Silence uninitialized variable warning
|
||||
- Update version check in FBX reader to check for version >= 7500
|
||||
- Use actual min/max of anim keys when start/stop time is missing
|
||||
- GLTF1:
|
||||
- Fix output of glTF 1 version string
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- glTF2 primitives fixes
|
||||
- Don’t ignore rgba(1,1,1,1) color properties
|
||||
- Fix delete / delete[] mismatch in glTFAsset
|
||||
- Remove KHR_binary_glTF code
|
||||
- glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
|
||||
- version in glb header is stored as uint32_t
|
||||
- GLTF2:
|
||||
- node name conflict fix
|
||||
- Fix transform matrices multiplication order
|
||||
- Preserve node names when importing
|
||||
- Add support for tangents in import
|
||||
- Fix typo on gltf2 camera parameters
|
||||
- Moved byteStride from accessor to bufferView
|
||||
- Implemented reading binary glTF2 (glb) files
|
||||
- Fix signed/unsigned warning
|
||||
- Add postprocess step for scaling
|
||||
- Fix shininess to roughness conversion
|
||||
- Prefer “BLEND” over “MASK” as an alphaMode default
|
||||
- Approximate specularity / glossiness in metallicRoughness materials
|
||||
- Diffuse color and diffuse texture import and export improvements
|
||||
- Addressed some mismatched news/deletes caused by the new glTF2 sources.
|
||||
- Fix delete / delete[] mismatches in glTF2 importer
|
||||
- use correct name of exporter to gltf2
|
||||
- Fix possible infinite loop when exporting to gltf2
|
||||
- Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
|
||||
- Fix glTF2 alphaMode storage and reading
|
||||
- Fix glTF 2.0 multi-primitive support
|
||||
- Load gltf .bin files from correct directory
|
||||
- Add support for importing both glTF and glTF2 files
|
||||
- ampler improvements; Add new LazyDict method
|
||||
- Changes to GLTF2 materials
|
||||
- Remove Light, Technique references
|
||||
- Start removing materials common, and adding pbrSpecularGlossiness
|
||||
- Use !ObjectEmpty() vs. MemberCount() > 0
|
||||
- Working read, import, export, and write of gltf2 (pbr) material
|
||||
- Check in gltf2 models to test directory
|
||||
- Remove un-needed test models
|
||||
- Start managing and importing gltf2 pbr materials
|
||||
- Update glTF2 Asset to use indexes
|
||||
- Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
|
||||
- glTF2: Fix animation export
|
||||
- use opacity for diffuse alpha + alphaMode
|
||||
- STL:
|
||||
- Restore import of multi mesh binary STLs
|
||||
- Blender:
|
||||
- Silence warning about uninitialized member
|
||||
- MDLImporter:
|
||||
- Don't take address of packed struct member
|
||||
- assimp_cmd:
|
||||
- Fix strict-aliasing warnings
|
||||
- Open3DGC:
|
||||
- Fix strict-aliasing warnings
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Remove redundant const qualifiers from return types
|
||||
- Fix some uninitialized variable warnings
|
||||
- Remove OPEN3DGC and compression references
|
||||
- unzip:
|
||||
- Remove dead assignment
|
||||
- Bail on bad compression method
|
||||
- Fix possibly uninitialized variables
|
||||
- clipper:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- OpenDDLExport:
|
||||
- Reduce scope of a variable
|
||||
- Remove dead variable
|
||||
- Remove dead assignment
|
||||
- Fix another potential memory leak
|
||||
- X3DImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Add missing unittest
|
||||
- Workaround for buggy Android NDK (issue #1361)
|
||||
- TerragenLoader:
|
||||
- Remove unused variable
|
||||
- SIBImporter:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- IFC:
|
||||
- Remove dead code
|
||||
- Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
|
||||
- PLY:
|
||||
- Remove dead assignment and reduce scope of a variable
|
||||
- fix vertex attribute lookup.
|
||||
- OpenGEX:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Fix for TextureFile with number in file name
|
||||
- Return early when element is TextureFile
|
||||
- NFF:
|
||||
- Add assertions to silence static analyzer warnings
|
||||
- Split up some complicated assignments
|
||||
- Raw: Fix misleading indentation warning
|
||||
- Reduce scope of a variable
|
||||
- LWO
|
||||
- Reduce scope of a variable
|
||||
- IRRLoader:
|
||||
- Fix confusing boolean casting
|
||||
- AssbinExporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ASE:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- AMFImporter:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- Add a block
|
||||
- OptimizeGraph:
|
||||
- Fix possible null pointer dereference
|
||||
- RemoveRedundantMaterials:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- ImproveCacheLocality:
|
||||
- Add assertion to silence a static analyzer warning
|
||||
- RemoveRedundantMaterials:
|
||||
- Set pointer to nullptr after deleting it
|
||||
- Travis:
|
||||
- Disable unit tests in scan-build config
|
||||
- Move slower builds earlier to improve parallelization
|
||||
- Add static analysis to build
|
||||
- Remove unused branch rule for travis.
|
||||
- Add Clang UBSan build configuration
|
||||
- Treat warnings as errors, without typos this time
|
||||
- Unittests:
|
||||
- Add VS-based source groups for the unittests.
|
||||
- Collada:
|
||||
- export <library_animations> tag
|
||||
- Update ColladaExporter.cpp
|
||||
- Silence uninitialized variable warning
|
||||
- Add support for line strip primitives
|
||||
- Obj Wavefront:
|
||||
- check in exporting against out-of-bounds-access .
|
||||
- Issue 1351: use correct name for obj-meshname export for groups.
|
||||
- fix mem-lead: face will be not released in case of an error.
|
||||
- Anatoscope obj exporter nomtl
|
||||
- Raise exception when obj file contains invalid face indices
|
||||
- Added alternative displacement texture token in OBJ MTL material.
|
||||
- Obj: rename attribute from exporter.
|
||||
- Fix OBJ discarding all material names if the material library is missing
|
||||
- Step:
|
||||
- use correct lookup for utf32
|
||||
- MD2:
|
||||
- Fix MD2 frames containing garbage
|
||||
- STL
|
||||
- add missing const.
|
||||
- Fix memory-alignment bug.
|
||||
- Fix issue 104: deal with more solids in one STL file.
|
||||
- CMake
|
||||
- Fix issue 213: use correct include folder for assimp
|
||||
- Doxygen
|
||||
- Fix issue 1513: put irrXML onto exclucde list for doxygen run
|
||||
- PyAssimp:
|
||||
- Search for libassimp.so in LD_LIBRARY_PATH if available.
|
||||
- Fix operator precedence issue in header check
|
||||
- Split setup.py into multiple lines
|
||||
- Detect if Anaconda and fixed 3d_viewer for Python 3
|
||||
- created a python3 version of the 3dviewer and fixed the / = float in py3
|
||||
- Blender:
|
||||
- Fix invalid access to mesh array when the array is empty.
|
||||
- Fix short overflow.
|
||||
- Silence warning about inline function which is declared but not defined
|
||||
- JAssimp
|
||||
- Changed license header for IHMC contributions from Apache 2.0 to BSD
|
||||
- Add Node metadata to the Jassmip Java API
|
||||
- Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
|
||||
- Added a link to pure jvm assimp port
|
||||
- Clang sanitizer:
|
||||
- Undefined Behavior sanitizer
|
||||
- Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
|
||||
- B3DImporter:
|
||||
- Replace bad pointer casting with memcpy
|
||||
- AppVeyor:
|
||||
- Cleanup and Addition of VS 2017 and running Tests
|
||||
- Fixed File Size reported as 0 in tests that use temporary files
|
||||
- x86 isn't a valid VS platform. Win32 it is, then.
|
||||
- Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
|
||||
- Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
|
||||
- Treat warnings as errors on Appveyor
|
||||
- Disable warning 4351 on MSVC 2013
|
||||
- OpenGEXImporter:
|
||||
- Copy materials to scene
|
||||
- Store RefInfo in unique_ptr so they get automatically cleaned up
|
||||
- Fix IOStream leak
|
||||
- Store ChildInfo in unique_ptr so they get automatically cleaned up
|
||||
- improve logging to be able to detect error-prone situations.
|
||||
- AMFImporter:
|
||||
- Fix memory leak
|
||||
- UnrealLoader:
|
||||
- Fix IOStream leak
|
||||
- Upgrade RapidJSON to get rid of a clang warning
|
||||
- zlib:
|
||||
- Update zlib contribution
|
||||
- Removed unnecessary files from zlib contribution
|
||||
- Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
|
||||
- MakeVerboseFormat:
|
||||
- Fix delete / delete[] mismatches in MakeVerboseFormat
|
||||
- MaterialSystem:
|
||||
- Fix out-of-bounds read in MaterialSystem unit test
|
||||
- SIB:
|
||||
- Added support for SIB models from Silo 2.5
|
||||
- AssbinExporter:
|
||||
- Fix strict aliasing violation
|
||||
- Add Write specialization for aiColor3D
|
||||
- DefaultLogger:
|
||||
- Whitespace cleanup to fix GCC misleading indentation warning
|
||||
- MDP:
|
||||
- Fix encoding issues.
|
||||
- PreTransformVertices:
|
||||
- fix name lost in mesh and nodes when load with flag
|
||||
- C4D:
|
||||
- Fixes for C4D importer
|
||||
- Unzip:
|
||||
- Latest greatest.
|
||||
|
||||
4.0.1 (2017-07-28)
|
||||
- FIXES/HOUSEKEEPING:
|
||||
- fix version test.
|
||||
- Not compiling when using ASSIMP_DOUBLE_PRECISION
|
||||
- Added support for python3
|
||||
- Check if cmake is installed with brew
|
||||
- Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
|
||||
- Elapsed seconds not shown correctly
|
||||
- StreamReader: fix out-of-range exception
|
||||
- PPdPmdParser: fix compilation for clang
|
||||
|
||||
|
||||
4.0.0 (2017-07-18)
|
||||
|
||||
FEATURES:
|
||||
- Double precision support provided ( available via cmake option )
|
||||
- QT-Widget based assimp-viewer ( works for windows, linux, osx )
|
||||
- Open3DGC codec supported by glFT-importer
|
||||
- glTF: Read and write transparency values
|
||||
- Add Triangulate post-processing step to glTF exporters
|
||||
- Update rapidjson to v1.0.2
|
||||
- Added method to append new metadata to structure
|
||||
- Unittests: intoduce a prototype model differ
|
||||
- X3D support
|
||||
- AMF support
|
||||
- Lugdunum3D support
|
||||
- Obj-Importer: obj-homogeneous_coords support
|
||||
- Obj-Importer: new streaming handling
|
||||
- Added support for 64 bit version header introduced in FbxSdk2016
|
||||
- Travis: enable coverall support.
|
||||
- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
|
||||
- Morph animation support for collada
|
||||
- Added support for parameters Ni and Tf in OBJ/MTL file format
|
||||
- aiScene: add method to add children
|
||||
- Added new option to IFC importer to control tessellation angle + removed unused IFC option
|
||||
- aiMetaData: introduce aiMetaData::Dealloc
|
||||
- Samples: add a DX11 example
|
||||
- travis ci: test on OXS ( XCode 6.3 ) as well
|
||||
- travis ci: enable sudo support.
|
||||
- openddlparser: integrate release v0.4.0
|
||||
- aiMetaData: Added support for metadata in assbin format
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Introduce usage of #pragma statement
|
||||
- Put cmake-scripts into their own folder
|
||||
- Fix install pathes ( issue 938 )
|
||||
- Fix object_compare in blender importer( issue 946 )
|
||||
- Fix OSX compilation error
|
||||
- Fix unzip path when no other version was found ( issue 967 )
|
||||
- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
|
||||
- Fix constructor for radjson on OSX
|
||||
- Use Assimp namespace to fix build for big-endian architectures
|
||||
- Add -fPIC to C Flags for 64bit linux Shared Object builds
|
||||
- MDLLoader: fix resource leak.
|
||||
- MakeVerboseFormat: fix invalid delete statement
|
||||
- IFC: fix possible use after free access bug
|
||||
- ComputeUVMappingprocess: add missing initialization for scalar value
|
||||
- Fix invalid release of mat + mesh
|
||||
- IrrImporter: Fix release functions
|
||||
- Split mesh before exporting gltf ( issue 995 )
|
||||
- 3MFImporter: add source group for visual studio
|
||||
- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
|
||||
- ObjImporter: fix test for vertices import
|
||||
- export scene combiner ( issues177 )
|
||||
- FBX: make lookup test less strict ( issues 994 )
|
||||
- OpenGEX-Importer: add import of vertex colors ( issue 954 )
|
||||
- fix bug when exporting mRotationKeys data
|
||||
- fix mingw build (mingw supports stat64 nowadays)
|
||||
- cfileio: fix leaks by not closing files in the destructor
|
||||
- Fix OBJ parser mtllib statement parsing bug.
|
||||
- Q3BSP-Importer: remove dead code
|
||||
- Fix BlenderDNA for clang cross compiler.
|
||||
- ScenePreprocessor: fix invalid index counter.
|
||||
- Fix compiler warnings ( issue 957 )
|
||||
- Fix obj .mtl file loading
|
||||
- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
|
||||
- Fixed build warnings on MSVC14 x64
|
||||
- Remove scaling of specular exponent in OBJFileImporter.cpp
|
||||
- use ai_assert instead of assert ( issue 1076 )
|
||||
- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
|
||||
- fix parsing of texture name ( issue 899 )
|
||||
- add warning when detecting invalid mat definition ( issue 1111 )
|
||||
- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
|
||||
- FBX: Add additional material properties
|
||||
- FBX: Correct camera position and clip planes
|
||||
- FBX: Add correct light locations and falloff values
|
||||
- fix typo ( issue 1141 )
|
||||
- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
|
||||
- OBJParser: set material index when changing current material
|
||||
- OBJ: check for null mesh before updating material index
|
||||
- add vertex color export support ( issue 809 )
|
||||
- Fix memory leak in Collada importer ( issue 1169 )
|
||||
- add stp to the list of supported extensions for step-files ( issue 1183 )
|
||||
- fix clang build ( Issue-1169 )
|
||||
- fix for FreeBSD
|
||||
- Import FindPkgMacros to main CMake Configuration
|
||||
- Extended support for tessellation parameter to more IFC shapes
|
||||
- defensice handling of utf-8 decode issues ( issue 1211 )
|
||||
- Fixed compiler error on clang 4.0 running on OSX
|
||||
- use test extension for exported test files ( issue 1228 )
|
||||
- Set UVW index material properties for OBJ files
|
||||
- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
|
||||
- Apply mechanism to decide use for IrrXML external or internal
|
||||
- Fix static init ordering bug in OpenGEX importer
|
||||
- GLTF exporter: ensure animation accessors have same count
|
||||
- GLTF exporter: convert animation time from ticks to seconds
|
||||
- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
|
||||
- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
|
||||
- fix wrong delete ( issue 1266 )
|
||||
- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
|
||||
- LWOLoader: fix link in loader description
|
||||
- Fix error when custom CMAKE_C_FLAGS is specified
|
||||
- Fast-atof: log overflow errors
|
||||
- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
|
||||
- Obj-Importer: fix parsing of multible line data definitions
|
||||
- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
|
||||
- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply
|
||||
import - manage texture coords on faces in ply import - correction on point cloud faces generation
|
||||
- Utf8: integrate new lib ( issue 1158 )
|
||||
- fixed CMAKE_MODULE_PATH overwriting previous values
|
||||
- OpenGEX: Fixed bug in material color processing ( issue 1271 )
|
||||
- SceneCombiner: move header for scenecombiner to public folder.
|
||||
- GLTF exporter: ensure buffer view byte offsets are correctly aligned
|
||||
- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
|
||||
- X3D Exporter: fixed missing attributes
|
||||
- X3D importer: Fixed import of normals for the single index / normal per vertex case
|
||||
- X3D importer: Fixed handling of inlined files
|
||||
- X3D importer: fixed whitespace handling (issue 1202)
|
||||
- X3D importer: Fixed iterator on MSVC 2015
|
||||
- X3D importer: Fixed problems with auto, override and regex on older compilers
|
||||
- X3D importer: Fixed missing header file
|
||||
- X3D importer: Fixed path handling
|
||||
- X3D importer: Implemented support for binary X3D files
|
||||
- fix build without 3DS ( issue 1319 )
|
||||
- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
|
||||
- Fixes parameters to pyassimp.load
|
||||
- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
|
||||
- check if all exporters are disabled ( issue 1320 )
|
||||
- Remove std functions deprecated by C++11.
|
||||
- X-Importer: make it deal with lines
|
||||
- use correct path for compilers ( issue 1335 )
|
||||
- Collada: add workaround to deal with polygon with holes
|
||||
- update python readme
|
||||
- Use unique node names when loading Collada files
|
||||
- Fixed many FBX bugs
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
|
||||
- VS2010 outdated
|
||||
|
||||
3.3.1 (2016-07-08)
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Setup of default precision for 17 exporters
|
||||
- Fix xcode project files
|
||||
- Fix BlenderTesselator: offsetof operator
|
||||
- Invalid version in cmake file
|
||||
- Update pstdint.h to latest greatest
|
||||
|
||||
|
||||
3.3.0 (2016-07-05)
|
||||
|
||||
FEATURES:
|
||||
- C++11 support enabled
|
||||
- New regression-test-UI
|
||||
- Experimental glTF-importer support
|
||||
- OpenGEX: add support for cameras and lights
|
||||
- C4D: update to latest Melange-SDK
|
||||
- Add a gitter channel
|
||||
- Coverity check enabled
|
||||
- Switch to <...> include brackets for public headers
|
||||
- Enable export by pyAssimp
|
||||
- CI: check windows build
|
||||
- Add functionality to perform a singlepost-processing step
|
||||
- many more, just check the history
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fix of many resource leaks in unittests and main lib
|
||||
- Fix iOS-buildfor X64
|
||||
- Choosing zlib manually for cmake
|
||||
- many more, just check the history
|
||||
|
||||
|
||||
3.2.1 (2016-010-10)
|
||||
|
||||
FEATURES:
|
||||
- Updated glTF exporter to meet 1.0 specification.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Fixed glTF Validator errors for exported glTF format.
|
||||
|
||||
ISSUES:
|
||||
- Hard coded sampler setting for
|
||||
- magFilter
|
||||
- minFilter
|
||||
- void* in ExportData for accessor max and min.
|
||||
|
||||
|
||||
3.2.0 (2015-11-03)
|
||||
|
||||
FEATURES:
|
||||
- OpenDDL-Parser is part of contrib-source.
|
||||
- Experimental OpenGEX-support
|
||||
- CI-check for linux and windows
|
||||
- Coverity check added
|
||||
- New regression testsuite.
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- Unified line endings
|
||||
|
||||
|
||||
API COMPATIBILITY:
|
||||
- Removed precompiled header to increase build speed for linux
|
||||
|
||||
|
||||
3.1.1 (2014-06-15)
|
||||
|
||||
FEATURES:
|
||||
- Support for FBX 2013 and newer, binary and ASCII (this is partly
|
||||
work from Google Summer of Code 2012)
|
||||
- Support for OGRE binary mesh and skeleton format
|
||||
- Updated BLEND support for newer Blender versions
|
||||
- Support for arbitrary meta data, used to hold FBX and DAE metadata
|
||||
- OBJ Export now produces smaller files
|
||||
- Meshes can now have names, this is supported by the major importers
|
||||
- Improved IFC geometry generation
|
||||
- M3 support has been removed
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
- Hundreds of bugfixes in all parts of the library
|
||||
- CMake is now the primary build system
|
||||
|
||||
API COMPATIBILITY:
|
||||
- 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
|
||||
and aiMesh::mName
|
||||
- Export interface has been cleaned up and unified
|
||||
- Other than that no relevant changes
|
||||
|
||||
|
||||
3.0 (2012-07-07)
|
||||
|
||||
FEATURES:
|
||||
- new export interface similar to the import API.
|
||||
- Supported export formats: Collada, OBJ, PLY and STL
|
||||
- added new import formats: XGL/ZGL, M3 (experimental)
|
||||
- new postprocessing steps: Debone
|
||||
- vastly improved IFC (Industry Foundation Classes) support
|
||||
- introduced API to query importer meta information (such as supported
|
||||
format versions, full name, maintainer info).
|
||||
- reworked Ogre XML import
|
||||
- C-API now supports per-import properties
|
||||
|
||||
FIXES/HOUSEKEEPING:
|
||||
|
||||
- hundreds of bugfixes in all parts of the library
|
||||
- unified naming and cleanup of public headers
|
||||
- improved CMake build system
|
||||
- templatized math library
|
||||
- reduce dependency on boost.thread, only remaining spot
|
||||
is synchronization for the C logging API
|
||||
|
||||
API COMPATIBILITY:
|
||||
- renamed headers, export interface, C API properties and meta data
|
||||
prevent compatibility with code written for 2.0, but in
|
||||
most cases these can be easily resolved
|
||||
- Note: 3.0 is not binary compatible with 2.0
|
||||
|
||||
|
||||
2.0 (2010-11-21)
|
||||
|
||||
FEATURES:
|
||||
- Add support for static Blender (*.blend) scenes
|
||||
- Add support for Q3BSP scenes
|
||||
- Add a windows-based OpenGL sample featuring texturing & basic materials
|
||||
- Add an experimental progress feedback interface.
|
||||
- Vastly improved performance (up to 500%, depending on mesh size and
|
||||
spatial structure) in some expensive postprocessing steps
|
||||
- AssimpView now uses a reworked layout which leaves more space
|
||||
to the scene hierarchy window
|
||||
|
||||
- Add C# bindings ('Assimp.NET')
|
||||
- Keep BSD-licensed and otherwise free test files in separate
|
||||
folders (./test/models and ./test/models-nonbsd).
|
||||
|
||||
FIXES:
|
||||
- Many Collada bugfixes, improve fault tolerance
|
||||
- Fix possible crashes in the Obj loader
|
||||
- Improve the Ogre XML loader
|
||||
- OpenGL-sample now works with MinGW
|
||||
- Fix Importer::FindLoader failing on uppercase file extensions
|
||||
- Fix flawed path handling when locating external files
|
||||
- Limit the maximum number of vertices, faces, face indices and
|
||||
weights that Assimp is able to handle. This is to avoid
|
||||
crashes due to overflowing counters.
|
||||
|
||||
- Updated XCode project files
|
||||
- Further CMAKE build improvements
|
||||
|
||||
|
||||
API CHANGES:
|
||||
- Add data structures for vertex-based animations (These are not
|
||||
currently used, however ...)
|
||||
- Some Assimp::Importer methods are const now.
|
||||
|
||||
|
||||
1.1 (2010-04-17)
|
||||
This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
|
||||
|
||||
FEATURES:
|
||||
- Vastly improved Collada support
|
||||
- Add MS3D (Milkshape 3D) support
|
||||
- Add support for Ogre XML static meshes
|
||||
- Add experimental COB (TrueSpace) support
|
||||
- Automatic test suite to quickly locate regressions
|
||||
- D bindings (`dAssimp`)
|
||||
- Python 2.n bindings (`PyAssimp`)
|
||||
- Add basic support for Unicode input files (utf8, utf16 and utf32)
|
||||
- Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
|
||||
- Switch to a CMAKE-based build system including an install target for unix'es
|
||||
- Automatic evaluation of subdivision surfaces for some formats.
|
||||
- Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
|
||||
- Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
|
||||
|
||||
- Move noboost files away from the public include directory
|
||||
- Many, many bugfixes and improvements in existing loaders and postprocessing steps
|
||||
- Documentation improved and clarified in many places.
|
||||
- Add a sample on using Assimp in conjunction with OpenGL
|
||||
|
||||
- Distribution/packaging: comfortable SDK installer for Windows
|
||||
- Distribution/packaging: improved release packages for other architectures
|
||||
|
||||
CRITICAL FIXES:
|
||||
- Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
|
||||
- Fix automatic detection of file type if no file extension is given
|
||||
- Improved exception safety and robustness, prevent leaking of exceptions through the C interface
|
||||
- Fix possible heap corruption due to material properties pulled in incorrectly
|
||||
- Avoid leaking in certain error scenarios
|
||||
- Fix 64 bit compatibility problems in some loaders (i.e. MDL)
|
||||
|
||||
BREAKING API CHANGES:
|
||||
- None -
|
||||
|
||||
MINOR API BEHAVIOUR CHANGES:
|
||||
- Change quaternion orientation to suit to the more common convention (-w).
|
||||
- aiString is utf8 now. Not yet consistent, however.
|
||||
570
Engine/lib/assimp/CMakeLists.txt
Normal file
570
Engine/lib/assimp/CMakeLists.txt
Normal file
|
|
@ -0,0 +1,570 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2018, assimp team
|
||||
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
# with or without modification, are permitted provided that the
|
||||
# following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer in the documentation and/or other
|
||||
# materials provided with the distribution.
|
||||
#
|
||||
# * Neither the name of the assimp team, nor the names of its
|
||||
# contributors may be used to endorse or promote products
|
||||
# derived from this software without specific prior
|
||||
# written permission of the assimp team.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#----------------------------------------------------------------------
|
||||
SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
|
||||
PROJECT( Assimp )
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
OPTION( BUILD_SHARED_LIBS
|
||||
"Build package with shared libraries."
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION( BUILD_FRAMEWORK
|
||||
"Build package as Mac OS X Framework bundle."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_DOUBLE_PRECISION
|
||||
"Set to ON to enable double precision processing"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_OPT_BUILD_PACKAGES
|
||||
"Set to ON to generate CPack configuration files and packaging targets"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_ANDROID_JNIIOSYSTEM
|
||||
"Android JNI IOSystem support is active"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_NO_EXPORT
|
||||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_BUILD_SAMPLES
|
||||
"If the official samples are built as well (needs Glut)."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_BUILD_TESTS
|
||||
"If the test suite for Assimp is built in addition to the library."
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_COVERALLS
|
||||
"Enable this to measure test coverage."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_WERROR
|
||||
"Treat warnings as errors."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_ASAN
|
||||
"Enable AddressSanitizer."
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_UBSAN
|
||||
"Enable Undefined Behavior sanitizer."
|
||||
OFF
|
||||
)
|
||||
OPTION ( SYSTEM_IRRXML
|
||||
"Use system installed Irrlicht/IrrXML library."
|
||||
OFF
|
||||
)
|
||||
OPTION ( BUILD_DOCS
|
||||
"Build documentation using Doxygen."
|
||||
OFF
|
||||
)
|
||||
OPTION( INJECT_DEBUG_POSTFIX
|
||||
"Inject debug postfix in .a/.so lib names"
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION ( IGNORE_GIT_HASH
|
||||
"Don't call git to get the hash."
|
||||
OFF
|
||||
)
|
||||
|
||||
IF (IOS)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
ENDIF (IOS)
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
endif()
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
ON
|
||||
)
|
||||
ENDIF(MSVC)
|
||||
|
||||
IF (BUILD_FRAMEWORK)
|
||||
SET (BUILD_SHARED_LIBS ON)
|
||||
MESSAGE(STATUS "Framework bundle building enabled")
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
MESSAGE(STATUS "Shared libraries disabled")
|
||||
SET(LINK_SEARCH_START_STATIC TRUE)
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Shared libraries enabled")
|
||||
ENDIF(NOT BUILD_SHARED_LIBS)
|
||||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR 4)
|
||||
SET (ASSIMP_VERSION_MINOR 1)
|
||||
SET (ASSIMP_VERSION_PATCH 0)
|
||||
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
|
||||
SET (ASSIMP_SOVERSION 4)
|
||||
SET (PROJECT_VERSION "${ASSIMP_VERSION}")
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
|
||||
# Enable C++1 globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
||||
IF(NOT IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h --no-show-signature
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
ENDIF(NOT GIT_COMMIT_HASH)
|
||||
|
||||
IF(ASSIMP_DOUBLE_PRECISION)
|
||||
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
|
||||
ENDIF(ASSIMP_DOUBLE_PRECISION)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
./
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include
|
||||
)
|
||||
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
|
||||
SET(LIBASSIMP_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}" )
|
||||
SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}-dev" )
|
||||
SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
|
||||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF( UNIX )
|
||||
|
||||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
ADD_COMPILE_OPTIONS(/MP)
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS )
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
ENDIF()
|
||||
|
||||
ENDIF( IOS )
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_WERROR)
|
||||
MESSAGE(STATUS "Treating warnings as errors")
|
||||
IF (MSVC)
|
||||
ADD_COMPILE_OPTIONS(/WX)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
||||
# If this is an in-source build (CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR),
|
||||
# write the library/executable files to the respective directories in the
|
||||
# source tree. During an out-of-source build, however, do not litter this
|
||||
# directory, since that is probably what the user wanted to avoid.
|
||||
IF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin" )
|
||||
ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
|
||||
# Cache these to allow the user to override them manually.
|
||||
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
|
||||
"Path the built library files are installed to." )
|
||||
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
|
||||
"Path the header files are installed to." )
|
||||
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
|
||||
"Path the tool executables are installed to." )
|
||||
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ELSE()
|
||||
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
|
||||
ENDIF()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
IF (NOT TARGET uninstall)
|
||||
# add make uninstall capability
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
|
||||
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
# cmake configuration files
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
#we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
|
||||
INSTALL(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
|
||||
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
FIND_PACKAGE( DirectX )
|
||||
|
||||
IF( BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
ENDIF( BUILD_DOCS )
|
||||
|
||||
# Look for system installed irrXML
|
||||
IF ( SYSTEM_IRRXML )
|
||||
FIND_PACKAGE( IrrXML REQUIRED )
|
||||
ENDIF( SYSTEM_IRRXML )
|
||||
|
||||
# Search for external dependencies, and build them from source if not found
|
||||
# Search for zlib
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
INCLUDE(CheckFunctionExists)
|
||||
# compile from sources
|
||||
ADD_SUBDIRECTORY(contrib/zlib)
|
||||
SET(ZLIB_FOUND 1)
|
||||
SET(ZLIB_LIBRARIES zlibstatic)
|
||||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
# need to ensure we don't link with system zlib or minizip as well.
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE(NOT ZLIB_FOUND)
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF(NOT ZLIB_FOUND)
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
|
||||
# Search for unzip
|
||||
IF ( NOT IOS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ELSE ( NOT IOS )
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ENDIF (NOT BUILD_SHARED_LIBS)
|
||||
ENDIF ( NOT IOS )
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
MESSAGE( STATUS "Build an import-only version of Assimp." )
|
||||
ENDIF( ASSIMP_NO_EXPORT )
|
||||
|
||||
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
|
||||
"describe the current architecture."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
|
||||
ENDIF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
|
||||
# ${CMAKE_GENERATOR}
|
||||
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
|
||||
"describe the current compiler."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
|
||||
ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
|
||||
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
|
||||
|
||||
SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
||||
"Build the C4D importer, which relies on the non-free Melange SDK."
|
||||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC15)
|
||||
SET(C4D_LIB_POSTFIX "_2017")
|
||||
ELSEIF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
ELSEIF(MSVC12)
|
||||
SET(C4D_LIB_POSTFIX "_2013")
|
||||
ELSEIF(MSVC11)
|
||||
SET(C4D_LIB_POSTFIX "_2012")
|
||||
ELSEIF(MSVC10)
|
||||
SET(C4D_LIB_POSTFIX "_2010")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/libraries/win")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_debug.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_debug.lib"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/melangelib${C4D_LIB_POSTFIX}/melangelib_release.lib"
|
||||
"${C4D_LIB_BASE_PATH}/jpeglib${C4D_LIB_POSTFIX}/jpeglib_release.lib"
|
||||
)
|
||||
|
||||
# winsock and winmm are necessary dependencies of melange (this is undocumented, but true.)
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
)
|
||||
ENDIF ( MSVC )
|
||||
ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
ADD_SUBDIRECTORY(contrib)
|
||||
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
IF (NOT IOS)
|
||||
ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
|
||||
ENDIF (NOT IOS)
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
IF ( WIN32 )
|
||||
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
|
||||
ENDIF ( WIN32 )
|
||||
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
|
||||
ENDIF ( ASSIMP_BUILD_SAMPLES )
|
||||
|
||||
IF ( ASSIMP_BUILD_TESTS )
|
||||
ADD_SUBDIRECTORY( test/ )
|
||||
ENDIF ( ASSIMP_BUILD_TESTS )
|
||||
|
||||
# Generate a pkg-config .pc for the Assimp library.
|
||||
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
|
||||
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
# Packing information
|
||||
SET(CPACK_PACKAGE_NAME "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
|
||||
SET(CPACK_PACKAGE_VENDOR "https://github.com/assimp")
|
||||
SET(CPACK_PACKAGE_DISPLAY_NAME "Assimp ${ASSIMP_VERSION}")
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY " - Open Asset Import Library ${ASSIMP_VERSION}")
|
||||
SET(CPACK_PACKAGE_VERSION "${ASSIMP_VERSION}.${ASSIMP_PACKAGE_VERSION}" )
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${ASSIMP_VERSION_MAJOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR "${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH "${ASSIMP_VERSION_PATCH}")
|
||||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
|
||||
STRING(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP_COMPONENT_UPPER}_DISPLAY_NAME "libraries")
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT_UPPER}_DISPLAY_NAME "common headers and installs")
|
||||
SET(CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT_UPPER}_DEPENDS $ "{LIBASSIMP_COMPONENT}" )
|
||||
SET(CPACK_COMPONENT_ASSIMP-DEV_DISPLAY_NAME "${CPACK_COMPONENT_${LIBASSIMP-DEV_COMPONENT}_DISPLAY_NAME}" )
|
||||
SET(CPACK_COMPONENT_ASSIMP-DEV_DEPENDS "${LIBASSIMP-DEV_COMPONENT}" )
|
||||
SET(CPACK_DEBIAN_BUILD_DEPENDS debhelper cmake zlib1g-dev pkg-config)
|
||||
|
||||
# debian
|
||||
SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
SET(CPACK_DEBIAN_CMAKE_OPTIONS "-DBUILD_ASSIMP_SAMPLES:BOOL=${ASSIMP_BUILD_SAMPLES}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
set(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
execute_process(COMMAND lsb_release -is
|
||||
OUTPUT_VARIABLE _lsb_distribution OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
RESULT_VARIABLE _lsb_release_failed)
|
||||
SET(CPACK_DEBIAN_DISTRIBUTION_NAME ${_lsb_distribution} CACHE STRING "Name of the distrubiton")
|
||||
STRING(TOLOWER ${CPACK_DEBIAN_DISTRIBUTION_NAME} CPACK_DEBIAN_DISTRIBUTION_NAME)
|
||||
IF( ${CPACK_DEBIAN_DISTRIBUTION_NAME} STREQUAL "ubuntu" )
|
||||
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
|
||||
ENDIF()
|
||||
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
|
||||
INCLUDE(CPack)
|
||||
INCLUDE(DebSourcePPA)
|
||||
ENDIF()
|
||||
|
||||
if(WIN32)
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin64/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib64/")
|
||||
elseif()
|
||||
SET(BIN_DIR "${PROJECT_SOURCE_DIR}/bin32/")
|
||||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
ELSEIF(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ELSE()
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF()
|
||||
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ENDIF (WIN32)
|
||||
10
Engine/lib/assimp/CONTRIBUTING.md
Normal file
10
Engine/lib/assimp/CONTRIBUTING.md
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
# How to contribute
|
||||
|
||||
If you want to contribute, follow these steps:
|
||||
|
||||
- First, create your own clone of assimp.
|
||||
- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
|
||||
- Push it to your fork of the repository and open a pull request.
|
||||
- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
|
||||
It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
|
||||
- At the end, we will perform a code review and merge your branch to the master branch.
|
||||
183
Engine/lib/assimp/CREDITS
Normal file
183
Engine/lib/assimp/CREDITS
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
===============================================================
|
||||
Open Asset Import Library (Assimp)
|
||||
Developers and Contributors
|
||||
===============================================================
|
||||
|
||||
The following is a non-exhaustive list of all constributors over the years.
|
||||
If you think your name should be listed here, drop us a line and we'll add you.
|
||||
|
||||
- Alexander Gessler,
|
||||
3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design).
|
||||
|
||||
- Thomas Schulze,
|
||||
X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation.
|
||||
|
||||
- Kim Kulling,
|
||||
Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ).
|
||||
|
||||
- R.Schmidt,
|
||||
Linux build, eclipse support.
|
||||
|
||||
- Matthias Gubisch,
|
||||
Assimp.net
|
||||
Visual Studio 9 support, bugfixes.
|
||||
|
||||
- Mark Sibly
|
||||
B3D-Loader, Assimp testing
|
||||
|
||||
- Jonathan Klein
|
||||
Ogre Loader, VC2010 fixes and CMake fixes.
|
||||
|
||||
- Sebastian Hempel,
|
||||
PyAssimp (first version)
|
||||
Compile-Bugfixes for mingw, add environment for static library support in make.
|
||||
|
||||
- Jonathan Pokrass
|
||||
Supplied a bugfix concerning the scaling in the md3 loader.
|
||||
|
||||
- Andrew Galante,
|
||||
Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
|
||||
|
||||
- Andreas Nagel
|
||||
First Assimp testing & verification under Windows Vista 64 Bit.
|
||||
|
||||
- Marius Schr<68>der
|
||||
Allowed us to use many of his models for screenshots and testing.
|
||||
|
||||
- Christian Schubert
|
||||
Supplied various XFiles for testing purposes.
|
||||
|
||||
- Tizian Wieland
|
||||
Searched the web for hundreds of test models for internal use
|
||||
|
||||
- John Connors
|
||||
Supplied patches for linux and SCons.
|
||||
|
||||
- T. R.
|
||||
The GUY who performed some of the CSM mocaps.
|
||||
|
||||
- Andy Maloney
|
||||
Contributed fixes for the documentation and the doxygen markup
|
||||
|
||||
- Zhao Lei
|
||||
Contributed several bugfixes fixing memory leaks and improving float parsing
|
||||
|
||||
- sueastside
|
||||
Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date.
|
||||
|
||||
- Tobias Rittig
|
||||
Collada testing with Cinema 4D
|
||||
|
||||
- Brad Grantham
|
||||
Improvements in OpenGL-Sample.
|
||||
|
||||
- Robert Ramirez
|
||||
Add group loading feature to Obj-Loader.
|
||||
|
||||
- Chris Maiwald
|
||||
Many bugreports, improving Assimp's portability, regular testing & feedback.
|
||||
|
||||
- Stepan Hrbek
|
||||
Bugreport and fix for a obj-materialloader crash.
|
||||
|
||||
- David Nadlinger
|
||||
D bindings, CMake install support.
|
||||
|
||||
- Dario Accornero
|
||||
Contributed several patches regarding Mac OS/XCode targets, bug reports.
|
||||
|
||||
- Martin Walser (Samhayne)
|
||||
Contributed the 'SimpleTexturedOpenGl' sample.
|
||||
|
||||
- Matthias Fauconneau
|
||||
Contributed a fix for the Q3-BSP loader.
|
||||
|
||||
- Jørgen P. Tjernø
|
||||
Contributed updated and improved xcode workspaces
|
||||
|
||||
- drparallax
|
||||
Contributed the /samples/SimpleAssimpViewX sample
|
||||
|
||||
- Carsten Fuchs
|
||||
Contributed a fix for the Normalize method in aiQuaternion.
|
||||
|
||||
- dbburgess
|
||||
Contributes a Android-specific build issue: log the hardware architecture for ARM.
|
||||
|
||||
- alfiereinre7
|
||||
Contributes a obj-fileparser fix: missing tokens in the obj-token list.
|
||||
|
||||
- Roman Kharitonov
|
||||
Contributes a fix for the configure script environment.
|
||||
|
||||
- Ed Diana
|
||||
Contributed AssimpDelphi (/port/AssimpDelphi).
|
||||
|
||||
- rdb
|
||||
Contributes a bundle of fixes and improvements for the bsp-importer.
|
||||
|
||||
- Mick P
|
||||
For contributing the De-bone postprocessing step and filing various bug reports.
|
||||
|
||||
- Rosen Diankov
|
||||
Contributed patches to build assimp debian packages using cmake.
|
||||
|
||||
- Mark Page
|
||||
Contributed a patch to fix the VertexTriangleAdjacency postprocessing step.
|
||||
|
||||
- IOhannes
|
||||
Contributed the Debian build fixes ( architecture macro ).
|
||||
|
||||
- gellule
|
||||
Several LWO and LWS fixes (pivoting).
|
||||
|
||||
- Marcel Metz
|
||||
GCC/Linux fixes for the SimpleOpenGL sample.
|
||||
|
||||
- Brian Miller
|
||||
Bugfix for a compiler fix for iOS on arm.
|
||||
|
||||
- Séverin Lemaignan
|
||||
Rewrite of PyAssimp, distutils and Python3 support
|
||||
|
||||
- albert-wang
|
||||
Bugfixes for the collada parser
|
||||
|
||||
- Ya ping Jin
|
||||
Bugfixes for uv-tanget calculation.
|
||||
|
||||
- Jonne Nauha
|
||||
Ogre Binary format support
|
||||
|
||||
- Filip Wasil, Tieto Poland Sp. z o.o.
|
||||
Android JNI asset extraction support
|
||||
|
||||
- Richard Steffen
|
||||
Contributed ExportProperties interface
|
||||
Contributed X File exporter
|
||||
Contributed Step (stp) exporter
|
||||
|
||||
- Thomas Iorns (mesilliac)
|
||||
Initial FBX Export support
|
||||
|
||||
For a more detailed list just check: https://github.com/assimp/assimp/network/members
|
||||
|
||||
|
||||
========
|
||||
Patreons
|
||||
========
|
||||
|
||||
Huge thanks to our Patreons!
|
||||
|
||||
- migenius
|
||||
- Marcus
|
||||
- Cort
|
||||
- elect
|
||||
- Steffen
|
||||
|
||||
|
||||
===================
|
||||
Commercial Sponsors
|
||||
===================
|
||||
|
||||
- MyDidimo (mydidimo.com): Sponsored development of FBX Export support
|
||||
12
Engine/lib/assimp/CodeConventions.md
Normal file
12
Engine/lib/assimp/CodeConventions.md
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
|
||||
Open Asset Import Library Coding Conventions
|
||||
==
|
||||
|
||||
If you want to participate as a developer in the **Open Asset Import Library** please read and respect the following coding conventions. This will ensure consistency throughout the codebase and help all the Open Asset Import Library users.
|
||||
|
||||
Spacing
|
||||
==
|
||||
|
||||
* Use UNIX-style line endings (LF)
|
||||
* Remove any trailing whitespace
|
||||
* Expand tabs to 4 spaces
|
||||
47
Engine/lib/assimp/INSTALL
Normal file
47
Engine/lib/assimp/INSTALL
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
|
||||
========================================================================
|
||||
Open Asset Import Library (assimp) INSTALL
|
||||
========================================================================
|
||||
|
||||
------------------------------
|
||||
Getting the documentation
|
||||
------------------------------
|
||||
|
||||
A regularly-updated copy is available at
|
||||
http://assimp.sourceforge.net/lib_html/index.html
|
||||
|
||||
A CHM file is included in the SVN repos: ./doc/AssimpDoc_Html/AssimpDoc.chm.
|
||||
To build the doxygen documentation on your own, follow these steps:
|
||||
|
||||
a) download & install latest doxygen
|
||||
b) make sure doxygen is in the executable search path
|
||||
c) navigate to ./doc
|
||||
d) and run 'doxygen'
|
||||
|
||||
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
|
||||
Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
|
||||
and configure the path to it in the DOXYFILE first.
|
||||
|
||||
------------------------------
|
||||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
More detailed build instructions can be found in the documentation,
|
||||
this section is just for the inpatient among you.
|
||||
|
||||
CMake is the preferred build system for Assimp. The minimum required version
|
||||
is 2.6. If you don't have it yet, downloads for CMake can be found on
|
||||
http://www.cmake.org/.
|
||||
|
||||
For Unix:
|
||||
|
||||
1. cmake CMakeLists.txt -G 'Unix Makefiles'
|
||||
2. make
|
||||
|
||||
For Windows:
|
||||
1. Open a command prompt
|
||||
2. cmake CMakeLists.txt
|
||||
2. Open your default IDE and build it
|
||||
|
||||
For iOS:
|
||||
Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS
|
||||
78
Engine/lib/assimp/LICENSE
Normal file
78
Engine/lib/assimp/LICENSE
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
AN EXCEPTION applies to all files in the ./test/models-nonbsd folder.
|
||||
These are 3d models for testing purposes, from various free sources
|
||||
on the internet. They are - unless otherwise stated - copyright of
|
||||
their respective creators, which may impose additional requirements
|
||||
on the use of their work. For any of these models, see
|
||||
<model-name>.source.txt for more legal information. Contact us if you
|
||||
are a copyright holder and believe that we credited you inproperly or
|
||||
if you don't want your files to appear in the repository.
|
||||
|
||||
|
||||
******************************************************************************
|
||||
|
||||
Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
|
||||
http://code.google.com/p/poly2tri/
|
||||
|
||||
All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Neither the name of Poly2Tri nor the names of its contributors may be
|
||||
used to endorse or promote products derived from this software without specific
|
||||
prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
1
Engine/lib/assimp/README
Normal file
1
Engine/lib/assimp/README
Normal file
|
|
@ -0,0 +1 @@
|
|||
See Readme.md
|
||||
172
Engine/lib/assimp/Readme.md
Normal file
172
Engine/lib/assimp/Readme.md
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
### Current build status ###
|
||||
[](https://travis-ci.org/assimp/assimp)
|
||||
[](https://ci.appveyor.com/project/kimkulling/assimp)
|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
|
||||
Monthly donations via Patreon:
|
||||
<br>[](http://www.patreon.com/assimp)
|
||||
|
||||
<br>
|
||||
|
||||
One-off donations via PayPal:
|
||||
<br>[](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
|
||||
|
||||
<br>
|
||||
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
#### Supported file formats ####
|
||||
|
||||
__Importers__:
|
||||
|
||||
- 3D
|
||||
- [3DS](https://en.wikipedia.org/wiki/.3ds)
|
||||
- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
|
||||
- AC
|
||||
- [AC3D](https://en.wikipedia.org/wiki/AC3D)
|
||||
- ACC
|
||||
- AMJ
|
||||
- ASE
|
||||
- ASK
|
||||
- B3D
|
||||
- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
|
||||
- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
|
||||
- CMS
|
||||
- COB
|
||||
- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
|
||||
- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
|
||||
- ENFF
|
||||
- [FBX](https://en.wikipedia.org/wiki/FBX)
|
||||
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
|
||||
- HMB
|
||||
- IFC-STEP
|
||||
- IRR / IRRMESH
|
||||
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
|
||||
- LWS
|
||||
- LXO
|
||||
- MD2
|
||||
- MD3
|
||||
- MD5
|
||||
- MDC
|
||||
- MDL
|
||||
- MESH / MESH.XML
|
||||
- MOT
|
||||
- MS3D
|
||||
- NDO
|
||||
- NFF
|
||||
- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
|
||||
- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
|
||||
- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
|
||||
- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
|
||||
- PMX
|
||||
- PRJ
|
||||
- Q3O
|
||||
- Q3S
|
||||
- RAW
|
||||
- SCN
|
||||
- SIB
|
||||
- SMD
|
||||
- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
|
||||
- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
|
||||
- TER
|
||||
- UC
|
||||
- VTA
|
||||
- X
|
||||
- [X3D](https://en.wikipedia.org/wiki/X3D)
|
||||
- XGL
|
||||
- ZGL
|
||||
|
||||
Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
|
||||
|
||||
- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
|
||||
|
||||
__Exporters__:
|
||||
|
||||
- DAE (Collada)
|
||||
- STL
|
||||
- OBJ
|
||||
- PLY
|
||||
- X
|
||||
- 3DS
|
||||
- JSON (for WebGl, via https://github.com/acgessler/assimp2json)
|
||||
- ASSBIN
|
||||
- STEP
|
||||
- glTF 1.0 (partial)
|
||||
- glTF 2.0 (partial)
|
||||
- 3MF ( experimental )
|
||||
- FBX ( experimental )
|
||||
|
||||
### Building ###
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
* [Python](port/PyAssimp/README.md)
|
||||
* [.NET](port/AssimpNET/Readme.md)
|
||||
* [Pascal](port/AssimpPascal/Readme.md)
|
||||
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
|
||||
* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
|
||||
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
|
||||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure is:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
|
||||
|
||||
If the docs don't solve your problem, ask on [StackOverflow](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
||||
For development discussions, there is also a (very low-volume) mailing list, _assimp-discussions_
|
||||
[(subscribe here)]( https://lists.sourceforge.net/lists/listinfo/assimp-discussions)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
||||
### License ###
|
||||
Our license is based on the modified, __3-clause BSD__-License.
|
||||
|
||||
An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
|
||||
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
|
||||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no english native speakers ...
|
||||
48
Engine/lib/assimp/assimp-config-version.cmake.in
Normal file
48
Engine/lib/assimp/assimp-config-version.cmake.in
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2017, assimp team
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use of this software in source and binary forms,
|
||||
# with or without modification, are permitted provided that the
|
||||
# following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer.
|
||||
#
|
||||
# * Redistributions in binary form must reproduce the above
|
||||
# copyright notice, this list of conditions and the
|
||||
# following disclaimer in the documentation and/or other
|
||||
# materials provided with the distribution.
|
||||
#
|
||||
# * Neither the name of the assimp team, nor the names of its
|
||||
# contributors may be used to endorse or promote products
|
||||
# derived from this software without specific prior
|
||||
# written permission of the assimp team.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#----------------------------------------------------------------------
|
||||
set( PACKAGE_VERSION "@ASSIMP_VERSION@" )
|
||||
if( "${PACKAGE_FIND_VERSION}" VERSION_EQUAL "@ASSIMP_VERSION@")
|
||||
set(PACKAGE_VERSION_EXACT 1)
|
||||
endif()
|
||||
if( "${PACKAGE_FIND_VERSION_MAJOR}.${PACKAGE_FIND_VERSION_MINOR}" EQUAL "@ASSIMP_VERSION@" )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
elseif( "${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@ASSIMP_VERSION_MAJOR@" )
|
||||
# for now backward compatible if minor version is less
|
||||
if( ${PACKAGE_FIND_VERSION_MINOR} LESS @ASSIMP_VERSION_MINOR@ )
|
||||
set(PACKAGE_VERSION_COMPATIBLE 1)
|
||||
endif()
|
||||
endif()
|
||||
set( ASSIMP_STATIC_LIB "@ASSIMP_BUILD_STATIC_LIB@")
|
||||
1
Engine/lib/assimp/assimp-config.cmake.in
Normal file
1
Engine/lib/assimp/assimp-config.cmake.in
Normal file
|
|
@ -0,0 +1 @@
|
|||
include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)
|
||||
11
Engine/lib/assimp/assimp.pc.in
Normal file
11
Engine/lib/assimp/assimp.pc.in
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
Version: @PROJECT_VERSION@
|
||||
Libs: -L${libdir} -lassimp@ASSIMP_LIBRARY_SUFFIX@
|
||||
Libs.private: @LIBSTDC++_LIBRARIES@ @ZLIB_LIBRARIES_LINKED@
|
||||
Cflags: -I${includedir}
|
||||
78
Engine/lib/assimp/assimpTargets-debug.cmake.in
Normal file
78
Engine/lib/assimp/assimpTargets-debug.cmake.in
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Debug".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
75
Engine/lib/assimp/assimpTargets-release.cmake.in
Normal file
75
Engine/lib/assimp/assimpTargets-release.cmake.in
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Release".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
101
Engine/lib/assimp/assimpTargets.cmake.in
Normal file
101
Engine/lib/assimp/assimpTargets.cmake.in
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
# Generated by CMake
|
||||
|
||||
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
||||
message(FATAL_ERROR "CMake >= 2.6.0 required")
|
||||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
# Protect against multiple inclusion, which would fail when already imported targets are added once more.
|
||||
set(_targetsDefined)
|
||||
set(_targetsNotDefined)
|
||||
set(_expectedTargets)
|
||||
foreach(_expectedTarget assimp::assimp)
|
||||
list(APPEND _expectedTargets ${_expectedTarget})
|
||||
if(NOT TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsNotDefined ${_expectedTarget})
|
||||
endif()
|
||||
if(TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsDefined ${_expectedTarget})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
return()
|
||||
endif()
|
||||
if(NOT "${_targetsDefined}" STREQUAL "")
|
||||
message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
|
||||
endif()
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
if(_IMPORT_PREFIX STREQUAL "/")
|
||||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
add_library(assimp::assimp SHARED IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
INTERFACE_assimp_MAJOR_VERSION "1"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
|
||||
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
|
||||
)
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS 2.8.12)
|
||||
message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
|
||||
endif()
|
||||
|
||||
# Load information for each installed configuration.
|
||||
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
|
||||
foreach(f ${CONFIG_FILES})
|
||||
include(${f})
|
||||
endforeach()
|
||||
|
||||
# Cleanup temporary variables.
|
||||
set(_IMPORT_PREFIX)
|
||||
|
||||
# Loop over all imported files and verify that they actually exist
|
||||
foreach(target ${_IMPORT_CHECK_TARGETS} )
|
||||
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
|
||||
if(NOT EXISTS "${file}" )
|
||||
message(FATAL_ERROR "The imported target \"${target}\" references the file
|
||||
\"${file}\"
|
||||
but this file does not exist. Possible reasons include:
|
||||
* The file was deleted, renamed, or moved to another location.
|
||||
* An install or uninstall procedure did not complete successfully.
|
||||
* The installation package was faulty and contained
|
||||
\"${CMAKE_CURRENT_LIST_FILE}\"
|
||||
but not all the files it references.
|
||||
")
|
||||
endif()
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_FILES_FOR_${target})
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_TARGETS)
|
||||
|
||||
# This file does not depend on other imported targets which have
|
||||
# been exported from the same project but in a separate export set.
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
126
Engine/lib/assimp/cmake-modules/Coveralls.cmake
Normal file
126
Engine/lib/assimp/cmake-modules/Coveralls.cmake
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
#
|
||||
# The MIT License (MIT)
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
#
|
||||
# Copyright (C) 2014 Joakim Söderberg <joakim.soderberg@gmail.com>
|
||||
#
|
||||
|
||||
set(_CMAKE_SCRIPT_PATH ${CMAKE_CURRENT_LIST_DIR}) # must be outside coveralls_setup() to get correct path
|
||||
|
||||
#
|
||||
# Param _COVERAGE_SRCS A list of source files that coverage should be collected for.
|
||||
# Param _COVERALLS_UPLOAD Upload the result to coveralls?
|
||||
#
|
||||
|
||||
function(coveralls_setup _COVERAGE_SRCS _COVERALLS_UPLOAD)
|
||||
|
||||
if (ARGC GREATER 2)
|
||||
set(_CMAKE_SCRIPT_PATH ${ARGN})
|
||||
message(STATUS "Coveralls: Using alternate CMake script dir: ${_CMAKE_SCRIPT_PATH}")
|
||||
endif()
|
||||
|
||||
if (NOT EXISTS "${_CMAKE_SCRIPT_PATH}/CoverallsClear.cmake")
|
||||
message(FATAL_ERROR "Coveralls: Missing ${_CMAKE_SCRIPT_PATH}/CoverallsClear.cmake")
|
||||
endif()
|
||||
|
||||
if (NOT EXISTS "${_CMAKE_SCRIPT_PATH}/CoverallsGenerateGcov.cmake")
|
||||
message(FATAL_ERROR "Coveralls: Missing ${_CMAKE_SCRIPT_PATH}/CoverallsGenerateGcov.cmake")
|
||||
endif()
|
||||
|
||||
# When passing a CMake list to an external process, the list
|
||||
# will be converted from the format "1;2;3" to "1 2 3".
|
||||
# This means the script we're calling won't see it as a list
|
||||
# of sources, but rather just one long path. We remedy this
|
||||
# by replacing ";" with "*" and then reversing that in the script
|
||||
# that we're calling.
|
||||
# http://cmake.3232098.n2.nabble.com/Passing-a-CMake-list-quot-as-is-quot-to-a-custom-target-td6505681.html
|
||||
set(COVERAGE_SRCS_TMP ${_COVERAGE_SRCS})
|
||||
set(COVERAGE_SRCS "")
|
||||
foreach (COVERAGE_SRC ${COVERAGE_SRCS_TMP})
|
||||
set(COVERAGE_SRCS "${COVERAGE_SRCS}*${COVERAGE_SRC}")
|
||||
endforeach()
|
||||
|
||||
#message("Coverage sources: ${COVERAGE_SRCS}")
|
||||
set(COVERALLS_FILE ${PROJECT_BINARY_DIR}/coveralls.json)
|
||||
|
||||
add_custom_target(coveralls_generate
|
||||
|
||||
# Zero the coverage counters.
|
||||
COMMAND ${CMAKE_COMMAND} -DPROJECT_BINARY_DIR="${PROJECT_BINARY_DIR}" -P "${_CMAKE_SCRIPT_PATH}/CoverallsClear.cmake"
|
||||
|
||||
# Run regress tests.
|
||||
COMMAND ${CMAKE_CTEST_COMMAND} --output-on-failure
|
||||
|
||||
# Generate Gcov and translate it into coveralls JSON.
|
||||
# We do this by executing an external CMake script.
|
||||
# (We don't want this to run at CMake generation time, but after compilation and everything has run).
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DCOVERAGE_SRCS="${COVERAGE_SRCS}" # TODO: This is passed like: "a b c", not "a;b;c"
|
||||
-DCOVERALLS_OUTPUT_FILE="${COVERALLS_FILE}"
|
||||
-DCOV_PATH="${PROJECT_BINARY_DIR}"
|
||||
-DPROJECT_ROOT="${PROJECT_SOURCE_DIR}"
|
||||
-P "${_CMAKE_SCRIPT_PATH}/CoverallsGenerateGcov.cmake"
|
||||
|
||||
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
|
||||
COMMENT "Generating coveralls output..."
|
||||
)
|
||||
|
||||
if (_COVERALLS_UPLOAD)
|
||||
message("COVERALLS UPLOAD: ON")
|
||||
|
||||
find_program(CURL_EXECUTABLE curl)
|
||||
|
||||
if (NOT CURL_EXECUTABLE)
|
||||
message(FATAL_ERROR "Coveralls: curl not found! Aborting")
|
||||
endif()
|
||||
|
||||
add_custom_target(coveralls_upload
|
||||
# Upload the JSON to coveralls.
|
||||
COMMAND ${CURL_EXECUTABLE}
|
||||
-S -F json_file=@${COVERALLS_FILE}
|
||||
https://coveralls.io/api/v1/jobs
|
||||
|
||||
DEPENDS coveralls_generate
|
||||
|
||||
WORKING_DIRECTORY ${PROJECT_BINARY_DIR}
|
||||
COMMENT "Uploading coveralls output...")
|
||||
|
||||
add_custom_target(coveralls DEPENDS coveralls_upload)
|
||||
else()
|
||||
message("COVERALLS UPLOAD: OFF")
|
||||
add_custom_target(coveralls DEPENDS coveralls_generate)
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
macro(coveralls_turn_on_coverage)
|
||||
if(NOT (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
|
||||
AND (NOT "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang"))
|
||||
message(FATAL_ERROR "Coveralls: Compiler ${CMAKE_C_COMPILER_ID} is not GNU gcc! Aborting... You can set this on the command line using CC=/usr/bin/gcc CXX=/usr/bin/g++ cmake <options> ..")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
message(FATAL_ERROR "Coveralls: Code coverage results with an optimised (non-Debug) build may be misleading! Add -DCMAKE_BUILD_TYPE=Debug")
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
endmacro()
|
||||
|
||||
31
Engine/lib/assimp/cmake-modules/CoverallsClear.cmake
Normal file
31
Engine/lib/assimp/cmake-modules/CoverallsClear.cmake
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
#
|
||||
# The MIT License (MIT)
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
#
|
||||
# Copyright (C) 2014 Joakim Söderberg <joakim.soderberg@gmail.com>
|
||||
#
|
||||
|
||||
# do not follow symlinks in file(GLOB_RECURSE ...)
|
||||
cmake_policy(SET CMP0009 NEW)
|
||||
|
||||
file(GLOB_RECURSE GCDA_FILES "${PROJECT_BINARY_DIR}/*.gcda")
|
||||
if(NOT GCDA_FILES STREQUAL "")
|
||||
file(REMOVE ${GCDA_FILES})
|
||||
endif()
|
||||
482
Engine/lib/assimp/cmake-modules/CoverallsGenerateGcov.cmake
Normal file
482
Engine/lib/assimp/cmake-modules/CoverallsGenerateGcov.cmake
Normal file
|
|
@ -0,0 +1,482 @@
|
|||
#
|
||||
# The MIT License (MIT)
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
#
|
||||
# Copyright (C) 2014 Joakim Söderberg <joakim.soderberg@gmail.com>
|
||||
#
|
||||
# This is intended to be run by a custom target in a CMake project like this.
|
||||
# 0. Compile program with coverage support.
|
||||
# 1. Clear coverage data. (Recursively delete *.gcda in build dir)
|
||||
# 2. Run the unit tests.
|
||||
# 3. Run this script specifying which source files the coverage should be performed on.
|
||||
#
|
||||
# This script will then use gcov to generate .gcov files in the directory specified
|
||||
# via the COV_PATH var. This should probably be the same as your cmake build dir.
|
||||
#
|
||||
# It then parses the .gcov files to convert them into the Coveralls JSON format:
|
||||
# https://coveralls.io/docs/api
|
||||
#
|
||||
# Example for running as standalone CMake script from the command line:
|
||||
# (Note it is important the -P is at the end...)
|
||||
# $ cmake -DCOV_PATH=$(pwd)
|
||||
# -DCOVERAGE_SRCS="catcierge_rfid.c;catcierge_timer.c"
|
||||
# -P ../cmake/CoverallsGcovUpload.cmake
|
||||
#
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
|
||||
|
||||
|
||||
#
|
||||
# Make sure we have the needed arguments.
|
||||
#
|
||||
if (NOT COVERALLS_OUTPUT_FILE)
|
||||
message(FATAL_ERROR "Coveralls: No coveralls output file specified. Please set COVERALLS_OUTPUT_FILE")
|
||||
endif()
|
||||
|
||||
if (NOT COV_PATH)
|
||||
message(FATAL_ERROR "Coveralls: Missing coverage directory path where gcov files will be generated. Please set COV_PATH")
|
||||
endif()
|
||||
|
||||
if (NOT COVERAGE_SRCS)
|
||||
message(FATAL_ERROR "Coveralls: Missing the list of source files that we should get the coverage data for COVERAGE_SRCS")
|
||||
endif()
|
||||
|
||||
if (NOT PROJECT_ROOT)
|
||||
message(FATAL_ERROR "Coveralls: Missing PROJECT_ROOT.")
|
||||
endif()
|
||||
|
||||
# Since it's not possible to pass a CMake list properly in the
|
||||
# "1;2;3" format to an external process, we have replaced the
|
||||
# ";" with "*", so reverse that here so we get it back into the
|
||||
# CMake list format.
|
||||
string(REGEX REPLACE "\\*" ";" COVERAGE_SRCS ${COVERAGE_SRCS})
|
||||
|
||||
if (NOT DEFINED ENV{GCOV})
|
||||
find_program(GCOV_EXECUTABLE gcov)
|
||||
else()
|
||||
find_program(GCOV_EXECUTABLE $ENV{GCOV})
|
||||
endif()
|
||||
|
||||
# convert all paths in COVERAGE_SRCS to absolute paths
|
||||
set(COVERAGE_SRCS_TMP "")
|
||||
foreach (COVERAGE_SRC ${COVERAGE_SRCS})
|
||||
if (NOT "${COVERAGE_SRC}" MATCHES "^/")
|
||||
set(COVERAGE_SRC ${PROJECT_ROOT}/${COVERAGE_SRC})
|
||||
endif()
|
||||
list(APPEND COVERAGE_SRCS_TMP ${COVERAGE_SRC})
|
||||
endforeach()
|
||||
set(COVERAGE_SRCS ${COVERAGE_SRCS_TMP})
|
||||
unset(COVERAGE_SRCS_TMP)
|
||||
|
||||
if (NOT GCOV_EXECUTABLE)
|
||||
message(FATAL_ERROR "gcov not found! Aborting...")
|
||||
endif()
|
||||
|
||||
find_package(Git)
|
||||
|
||||
set(JSON_REPO_TEMPLATE
|
||||
"{
|
||||
\"head\": {
|
||||
\"id\": \"\@GIT_COMMIT_HASH\@\",
|
||||
\"author_name\": \"\@GIT_AUTHOR_NAME\@\",
|
||||
\"author_email\": \"\@GIT_AUTHOR_EMAIL\@\",
|
||||
\"committer_name\": \"\@GIT_COMMITTER_NAME\@\",
|
||||
\"committer_email\": \"\@GIT_COMMITTER_EMAIL\@\",
|
||||
\"message\": \"\@GIT_COMMIT_MESSAGE\@\"
|
||||
},
|
||||
\"branch\": \"@GIT_BRANCH@\",
|
||||
\"remotes\": []
|
||||
}"
|
||||
)
|
||||
|
||||
# TODO: Fill in git remote data
|
||||
if (GIT_FOUND)
|
||||
# Branch.
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
macro (git_log_format FORMAT_CHARS VAR_NAME)
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} log -1 --pretty=format:%${FORMAT_CHARS}
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE ${VAR_NAME}
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
endmacro()
|
||||
|
||||
git_log_format(an GIT_AUTHOR_NAME)
|
||||
git_log_format(ae GIT_AUTHOR_EMAIL)
|
||||
git_log_format(cn GIT_COMMITTER_NAME)
|
||||
git_log_format(ce GIT_COMMITTER_EMAIL)
|
||||
git_log_format(B GIT_COMMIT_MESSAGE)
|
||||
git_log_format(H GIT_COMMIT_HASH)
|
||||
|
||||
if(GIT_COMMIT_MESSAGE)
|
||||
string(REPLACE "\n" "\\n" GIT_COMMIT_MESSAGE ${GIT_COMMIT_MESSAGE})
|
||||
endif()
|
||||
|
||||
message("Git exe: ${GIT_EXECUTABLE}")
|
||||
message("Git branch: ${GIT_BRANCH}")
|
||||
message("Git author: ${GIT_AUTHOR_NAME}")
|
||||
message("Git e-mail: ${GIT_AUTHOR_EMAIL}")
|
||||
message("Git commiter name: ${GIT_COMMITTER_NAME}")
|
||||
message("Git commiter e-mail: ${GIT_COMMITTER_EMAIL}")
|
||||
message("Git commit hash: ${GIT_COMMIT_HASH}")
|
||||
message("Git commit message: ${GIT_COMMIT_MESSAGE}")
|
||||
|
||||
string(CONFIGURE ${JSON_REPO_TEMPLATE} JSON_REPO_DATA)
|
||||
else()
|
||||
set(JSON_REPO_DATA "{}")
|
||||
endif()
|
||||
|
||||
############################# Macros #########################################
|
||||
|
||||
#
|
||||
# This macro converts from the full path format gcov outputs:
|
||||
#
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#the_file.c.gcov
|
||||
#
|
||||
# to the original source file path the .gcov is for:
|
||||
#
|
||||
# /path/to/project/root/subdir/the_file.c
|
||||
#
|
||||
macro(get_source_path_from_gcov_filename _SRC_FILENAME _GCOV_FILENAME)
|
||||
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#the_file.c.gcov
|
||||
# ->
|
||||
# #path#to#project#root#subdir#the_file.c.gcov
|
||||
get_filename_component(_GCOV_FILENAME_WEXT ${_GCOV_FILENAME} NAME)
|
||||
|
||||
# #path#to#project#root#subdir#the_file.c.gcov -> /path/to/project/root/subdir/the_file.c
|
||||
string(REGEX REPLACE "\\.gcov$" "" SRC_FILENAME_TMP ${_GCOV_FILENAME_WEXT})
|
||||
string(REGEX REPLACE "\#" "/" SRC_FILENAME_TMP ${SRC_FILENAME_TMP})
|
||||
set(${_SRC_FILENAME} "${SRC_FILENAME_TMP}")
|
||||
endmacro()
|
||||
|
||||
##############################################################################
|
||||
|
||||
# Get the coverage data.
|
||||
file(GLOB_RECURSE GCDA_FILES "${COV_PATH}/*.gcda")
|
||||
message("GCDA files:")
|
||||
|
||||
# Get a list of all the object directories needed by gcov
|
||||
# (The directories the .gcda files and .o files are found in)
|
||||
# and run gcov on those.
|
||||
foreach(GCDA ${GCDA_FILES})
|
||||
message("Process: ${GCDA}")
|
||||
message("------------------------------------------------------------------------------")
|
||||
get_filename_component(GCDA_DIR ${GCDA} PATH)
|
||||
|
||||
#
|
||||
# The -p below refers to "Preserve path components",
|
||||
# This means that the generated gcov filename of a source file will
|
||||
# keep the original files entire filepath, but / is replaced with #.
|
||||
# Example:
|
||||
#
|
||||
# /path/to/project/root/build/CMakeFiles/the_file.dir/subdir/the_file.c.gcda
|
||||
# ------------------------------------------------------------------------------
|
||||
# File '/path/to/project/root/subdir/the_file.c'
|
||||
# Lines executed:68.34% of 199
|
||||
# /path/to/project/root/subdir/the_file.c:creating '#path#to#project#root#subdir#the_file.c.gcov'
|
||||
#
|
||||
# If -p is not specified then the file is named only "the_file.c.gcov"
|
||||
#
|
||||
execute_process(
|
||||
COMMAND ${GCOV_EXECUTABLE} -p -o ${GCDA_DIR} ${GCDA}
|
||||
WORKING_DIRECTORY ${COV_PATH}
|
||||
)
|
||||
endforeach()
|
||||
|
||||
# TODO: Make these be absolute path
|
||||
file(GLOB ALL_GCOV_FILES ${COV_PATH}/*.gcov)
|
||||
|
||||
# Get only the filenames to use for filtering.
|
||||
#set(COVERAGE_SRCS_NAMES "")
|
||||
#foreach (COVSRC ${COVERAGE_SRCS})
|
||||
# get_filename_component(COVSRC_NAME ${COVSRC} NAME)
|
||||
# message("${COVSRC} -> ${COVSRC_NAME}")
|
||||
# list(APPEND COVERAGE_SRCS_NAMES "${COVSRC_NAME}")
|
||||
#endforeach()
|
||||
|
||||
#
|
||||
# Filter out all but the gcov files we want.
|
||||
#
|
||||
# We do this by comparing the list of COVERAGE_SRCS filepaths that the
|
||||
# user wants the coverage data for with the paths of the generated .gcov files,
|
||||
# so that we only keep the relevant gcov files.
|
||||
#
|
||||
# Example:
|
||||
# COVERAGE_SRCS =
|
||||
# /path/to/project/root/subdir/the_file.c
|
||||
#
|
||||
# ALL_GCOV_FILES =
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#the_file.c.gcov
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#other_file.c.gcov
|
||||
#
|
||||
# Result should be:
|
||||
# GCOV_FILES =
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#the_file.c.gcov
|
||||
#
|
||||
set(GCOV_FILES "")
|
||||
#message("Look in coverage sources: ${COVERAGE_SRCS}")
|
||||
message("\nFilter out unwanted GCOV files:")
|
||||
message("===============================")
|
||||
|
||||
set(COVERAGE_SRCS_REMAINING ${COVERAGE_SRCS})
|
||||
|
||||
foreach (GCOV_FILE ${ALL_GCOV_FILES})
|
||||
|
||||
#
|
||||
# /path/to/project/root/build/#path#to#project#root#subdir#the_file.c.gcov
|
||||
# ->
|
||||
# /path/to/project/root/subdir/the_file.c
|
||||
get_source_path_from_gcov_filename(GCOV_SRC_PATH ${GCOV_FILE})
|
||||
file(RELATIVE_PATH GCOV_SRC_REL_PATH "${PROJECT_ROOT}" "${GCOV_SRC_PATH}")
|
||||
|
||||
# Is this in the list of source files?
|
||||
# TODO: We want to match against relative path filenames from the source file root...
|
||||
list(FIND COVERAGE_SRCS ${GCOV_SRC_PATH} WAS_FOUND)
|
||||
|
||||
if (NOT WAS_FOUND EQUAL -1)
|
||||
message("YES: ${GCOV_FILE}")
|
||||
list(APPEND GCOV_FILES ${GCOV_FILE})
|
||||
|
||||
# We remove it from the list, so we don't bother searching for it again.
|
||||
# Also files left in COVERAGE_SRCS_REMAINING after this loop ends should
|
||||
# have coverage data generated from them (no lines are covered).
|
||||
list(REMOVE_ITEM COVERAGE_SRCS_REMAINING ${GCOV_SRC_PATH})
|
||||
else()
|
||||
message("NO: ${GCOV_FILE}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# TODO: Enable setting these
|
||||
set(JSON_SERVICE_NAME "travis-ci")
|
||||
set(JSON_SERVICE_JOB_ID $ENV{TRAVIS_JOB_ID})
|
||||
set(JSON_REPO_TOKEN $ENV{COVERALLS_REPO_TOKEN})
|
||||
|
||||
set(JSON_TEMPLATE
|
||||
"{
|
||||
\"repo_token\": \"\@JSON_REPO_TOKEN\@\",
|
||||
\"service_name\": \"\@JSON_SERVICE_NAME\@\",
|
||||
\"service_job_id\": \"\@JSON_SERVICE_JOB_ID\@\",
|
||||
\"source_files\": \@JSON_GCOV_FILES\@,
|
||||
\"git\": \@JSON_REPO_DATA\@
|
||||
}"
|
||||
)
|
||||
|
||||
set(SRC_FILE_TEMPLATE
|
||||
"{
|
||||
\"name\": \"\@GCOV_SRC_REL_PATH\@\",
|
||||
\"source_digest\": \"\@GCOV_CONTENTS_MD5\@\",
|
||||
\"coverage\": \@GCOV_FILE_COVERAGE\@
|
||||
}"
|
||||
)
|
||||
|
||||
message("\nGenerate JSON for files:")
|
||||
message("=========================")
|
||||
|
||||
set(JSON_GCOV_FILES "[")
|
||||
|
||||
# Read the GCOV files line by line and get the coverage data.
|
||||
foreach (GCOV_FILE ${GCOV_FILES})
|
||||
|
||||
get_source_path_from_gcov_filename(GCOV_SRC_PATH ${GCOV_FILE})
|
||||
file(RELATIVE_PATH GCOV_SRC_REL_PATH "${PROJECT_ROOT}" "${GCOV_SRC_PATH}")
|
||||
|
||||
# The new coveralls API doesn't need the entire source (Yay!)
|
||||
# However, still keeping that part for now. Will cleanup in the future.
|
||||
file(MD5 "${GCOV_SRC_PATH}" GCOV_CONTENTS_MD5)
|
||||
message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}")
|
||||
|
||||
# Loads the gcov file as a list of lines.
|
||||
# (We first open the file and replace all occurrences of [] with _
|
||||
# because CMake will fail to parse a line containing unmatched brackets...
|
||||
# also the \ to escaped \n in macros screws up things.)
|
||||
# https://public.kitware.com/Bug/view.php?id=15369
|
||||
file(READ ${GCOV_FILE} GCOV_CONTENTS)
|
||||
string(REPLACE "[" "_" GCOV_CONTENTS "${GCOV_CONTENTS}")
|
||||
string(REPLACE "]" "_" GCOV_CONTENTS "${GCOV_CONTENTS}")
|
||||
string(REPLACE "\\" "_" GCOV_CONTENTS "${GCOV_CONTENTS}")
|
||||
|
||||
# Remove file contents to avoid encoding issues (cmake 2.8 has no ENCODING option)
|
||||
string(REGEX REPLACE "([^:]*):([^:]*):([^\n]*)\n" "\\1:\\2: \n" GCOV_CONTENTS "${GCOV_CONTENTS}")
|
||||
file(WRITE ${GCOV_FILE}_tmp "${GCOV_CONTENTS}")
|
||||
|
||||
file(STRINGS ${GCOV_FILE}_tmp GCOV_LINES)
|
||||
list(LENGTH GCOV_LINES LINE_COUNT)
|
||||
|
||||
# Instead of trying to parse the source from the
|
||||
# gcov file, simply read the file contents from the source file.
|
||||
# (Parsing it from the gcov is hard because C-code uses ; in many places
|
||||
# which also happens to be the same as the CMake list delimiter).
|
||||
file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE)
|
||||
|
||||
string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
string(REGEX REPLACE "\"" "\\\\\"" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
string(REPLACE "\t" "\\\\t" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
string(REPLACE "\r" "\\\\r" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
string(REPLACE "\n" "\\\\n" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
# According to http://json.org/ these should be escaped as well.
|
||||
# Don't know how to do that in CMake however...
|
||||
#string(REPLACE "\b" "\\\\b" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
#string(REPLACE "\f" "\\\\f" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
#string(REGEX REPLACE "\u([a-fA-F0-9]{4})" "\\\\u\\1" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")
|
||||
|
||||
# We want a json array of coverage data as a single string
|
||||
# start building them from the contents of the .gcov
|
||||
set(GCOV_FILE_COVERAGE "[")
|
||||
|
||||
set(GCOV_LINE_COUNT 1) # Line number for the .gcov.
|
||||
set(DO_SKIP 0)
|
||||
foreach (GCOV_LINE ${GCOV_LINES})
|
||||
#message("${GCOV_LINE}")
|
||||
# Example of what we're parsing:
|
||||
# Hitcount |Line | Source
|
||||
# " 8: 26: if (!allowed || (strlen(allowed) == 0))"
|
||||
string(REGEX REPLACE
|
||||
"^([^:]*):([^:]*):(.*)$"
|
||||
"\\1;\\2;\\3"
|
||||
RES
|
||||
"${GCOV_LINE}")
|
||||
|
||||
# Check if we should exclude lines using the Lcov syntax.
|
||||
string(REGEX MATCH "LCOV_EXCL_START" START_SKIP "${GCOV_LINE}")
|
||||
string(REGEX MATCH "LCOV_EXCL_END" END_SKIP "${GCOV_LINE}")
|
||||
string(REGEX MATCH "LCOV_EXCL_LINE" LINE_SKIP "${GCOV_LINE}")
|
||||
|
||||
set(RESET_SKIP 0)
|
||||
if (LINE_SKIP AND NOT DO_SKIP)
|
||||
set(DO_SKIP 1)
|
||||
set(RESET_SKIP 1)
|
||||
endif()
|
||||
|
||||
if (START_SKIP)
|
||||
set(DO_SKIP 1)
|
||||
message("${GCOV_LINE_COUNT}: Start skip")
|
||||
endif()
|
||||
|
||||
if (END_SKIP)
|
||||
set(DO_SKIP 0)
|
||||
endif()
|
||||
|
||||
list(LENGTH RES RES_COUNT)
|
||||
|
||||
if (RES_COUNT GREATER 2)
|
||||
list(GET RES 0 HITCOUNT)
|
||||
list(GET RES 1 LINE)
|
||||
list(GET RES 2 SOURCE)
|
||||
|
||||
string(STRIP ${HITCOUNT} HITCOUNT)
|
||||
string(STRIP ${LINE} LINE)
|
||||
|
||||
# Lines with 0 line numbers are metadata and can be ignored.
|
||||
if (NOT ${LINE} EQUAL 0)
|
||||
|
||||
if (DO_SKIP)
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}null, ")
|
||||
else()
|
||||
# Translate the hitcount into valid JSON values.
|
||||
if (${HITCOUNT} STREQUAL "#####" OR ${HITCOUNT} STREQUAL "=====")
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}0, ")
|
||||
elseif (${HITCOUNT} STREQUAL "-")
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}null, ")
|
||||
else()
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}${HITCOUNT}, ")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "Failed to properly parse line (RES_COUNT = ${RES_COUNT}) ${GCOV_FILE}:${GCOV_LINE_COUNT}\n-->${GCOV_LINE}")
|
||||
endif()
|
||||
|
||||
if (RESET_SKIP)
|
||||
set(DO_SKIP 0)
|
||||
endif()
|
||||
math(EXPR GCOV_LINE_COUNT "${GCOV_LINE_COUNT}+1")
|
||||
endforeach()
|
||||
|
||||
message("${GCOV_LINE_COUNT} of ${LINE_COUNT} lines read!")
|
||||
|
||||
# Advanced way of removing the trailing comma in the JSON array.
|
||||
# "[1, 2, 3, " -> "[1, 2, 3"
|
||||
string(REGEX REPLACE ",[ ]*$" "" GCOV_FILE_COVERAGE ${GCOV_FILE_COVERAGE})
|
||||
|
||||
# Append the trailing ] to complete the JSON array.
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}]")
|
||||
|
||||
# Generate the final JSON for this file.
|
||||
message("Generate JSON for file: ${GCOV_SRC_REL_PATH}...")
|
||||
string(CONFIGURE ${SRC_FILE_TEMPLATE} FILE_JSON)
|
||||
|
||||
set(JSON_GCOV_FILES "${JSON_GCOV_FILES}${FILE_JSON}, ")
|
||||
endforeach()
|
||||
|
||||
# Loop through all files we couldn't find any coverage for
|
||||
# as well, and generate JSON for those as well with 0% coverage.
|
||||
foreach(NOT_COVERED_SRC ${COVERAGE_SRCS_REMAINING})
|
||||
|
||||
# Set variables for json replacement
|
||||
set(GCOV_SRC_PATH ${NOT_COVERED_SRC})
|
||||
file(MD5 "${GCOV_SRC_PATH}" GCOV_CONTENTS_MD5)
|
||||
file(RELATIVE_PATH GCOV_SRC_REL_PATH "${PROJECT_ROOT}" "${GCOV_SRC_PATH}")
|
||||
|
||||
# Loads the source file as a list of lines.
|
||||
file(STRINGS ${NOT_COVERED_SRC} SRC_LINES)
|
||||
|
||||
set(GCOV_FILE_COVERAGE "[")
|
||||
set(GCOV_FILE_SOURCE "")
|
||||
|
||||
foreach (SOURCE ${SRC_LINES})
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}null, ")
|
||||
|
||||
string(REPLACE "\\" "\\\\" SOURCE "${SOURCE}")
|
||||
string(REGEX REPLACE "\"" "\\\\\"" SOURCE "${SOURCE}")
|
||||
string(REPLACE "\t" "\\\\t" SOURCE "${SOURCE}")
|
||||
string(REPLACE "\r" "\\\\r" SOURCE "${SOURCE}")
|
||||
set(GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}${SOURCE}\\n")
|
||||
endforeach()
|
||||
|
||||
# Remove trailing comma, and complete JSON array with ]
|
||||
string(REGEX REPLACE ",[ ]*$" "" GCOV_FILE_COVERAGE ${GCOV_FILE_COVERAGE})
|
||||
set(GCOV_FILE_COVERAGE "${GCOV_FILE_COVERAGE}]")
|
||||
|
||||
# Generate the final JSON for this file.
|
||||
message("Generate JSON for non-gcov file: ${NOT_COVERED_SRC}...")
|
||||
string(CONFIGURE ${SRC_FILE_TEMPLATE} FILE_JSON)
|
||||
set(JSON_GCOV_FILES "${JSON_GCOV_FILES}${FILE_JSON}, ")
|
||||
endforeach()
|
||||
|
||||
# Get rid of trailing comma.
|
||||
string(REGEX REPLACE ",[ ]*$" "" JSON_GCOV_FILES ${JSON_GCOV_FILES})
|
||||
set(JSON_GCOV_FILES "${JSON_GCOV_FILES}]")
|
||||
|
||||
# Generate the final complete JSON!
|
||||
message("Generate final JSON...")
|
||||
string(CONFIGURE ${JSON_TEMPLATE} JSON)
|
||||
|
||||
file(WRITE "${COVERALLS_OUTPUT_FILE}" "${JSON}")
|
||||
message("###########################################################################")
|
||||
message("Generated coveralls JSON containing coverage data:")
|
||||
message("${COVERALLS_OUTPUT_FILE}")
|
||||
message("###########################################################################")
|
||||
347
Engine/lib/assimp/cmake-modules/DebSourcePPA.cmake
Normal file
347
Engine/lib/assimp/cmake-modules/DebSourcePPA.cmake
Normal file
|
|
@ -0,0 +1,347 @@
|
|||
## Debian Source Package Generator
|
||||
#
|
||||
# Copyright (c) 2010 Daniel Pfeifer <daniel@pfeifer-mail.de>
|
||||
# Many modifications by Rosen Diankov <rosen.diankov@gmail.com>
|
||||
#
|
||||
# Creates source debian files and manages library dependencies
|
||||
#
|
||||
# Features:
|
||||
#
|
||||
# - Automatically generates symbols and run-time dependencies from the build dependencies
|
||||
# - Custom copy of source directory via CPACK_DEBIAN_PACKAGE_SOURCE_COPY
|
||||
# - Simultaneous output of multiple debian source packages for each distribution
|
||||
# - Can specificy distribution-specific dependencies by suffixing DEPENDS with _${DISTRO_NAME}, for example: CPACK_DEBIAN_PACKAGE_DEPENDS_LUCID, CPACK_COMPONENT_MYCOMP0_DEPENDS_LUCID
|
||||
#
|
||||
# Usage:
|
||||
#
|
||||
# set(CPACK_DEBIAN_BUILD_DEPENDS debhelper cmake)
|
||||
# set(CPACK_DEBIAN_PACKAGE_PRIORITY optional)
|
||||
# set(CPACK_DEBIAN_PACKAGE_SECTION devel)
|
||||
# set(CPACK_DEBIAN_CMAKE_OPTIONS "-DMYOPTION=myvalue")
|
||||
# set(CPACK_DEBIAN_PACKAGE_DEPENDS mycomp0 mycomp1 some_ubuntu_package)
|
||||
# set(CPACK_DEBIAN_PACKAGE_DEPENDS_UBUNTU_LUCID mycomp0 mycomp1 lucid_specific_package)
|
||||
# set(CPACK_DEBIAN_PACKAGE_NAME mypackage)
|
||||
# set(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES unnecessary_file unnecessary_dir/file0)
|
||||
# set(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force) # if using subversion
|
||||
# set(CPACK_DEBIAN_DISTRIBUTION_NAME ubuntu)
|
||||
# set(CPACK_DEBIAN_DISTRIBUTION_RELEASES karmic lucid maverick natty)
|
||||
# set(CPACK_DEBIAN_CHANGELOG " * Extra change log lines")
|
||||
# set(CPACK_DEBIAN_PACKAGE_SUGGESTS "ipython")
|
||||
# set(CPACK_COMPONENT_X_RECOMMENDS "recommended-package")
|
||||
##
|
||||
|
||||
find_program(DEBUILD_EXECUTABLE debuild)
|
||||
find_program(DPUT_EXECUTABLE dput)
|
||||
|
||||
if(NOT DEBUILD_EXECUTABLE OR NOT DPUT_EXECUTABLE)
|
||||
return()
|
||||
endif(NOT DEBUILD_EXECUTABLE OR NOT DPUT_EXECUTABLE)
|
||||
|
||||
# DEBIAN/control
|
||||
# debian policy enforce lower case for package name
|
||||
# Package: (mandatory)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_NAME)
|
||||
STRING(TOLOWER "${CPACK_PACKAGE_NAME}" CPACK_DEBIAN_PACKAGE_NAME)
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_NAME)
|
||||
|
||||
# Section: (recommended)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_SECTION)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SECTION "devel")
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_SECTION)
|
||||
|
||||
# Priority: (recommended)
|
||||
IF(NOT CPACK_DEBIAN_PACKAGE_PRIORITY)
|
||||
SET(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
ENDIF(NOT CPACK_DEBIAN_PACKAGE_PRIORITY)
|
||||
|
||||
file(STRINGS ${CPACK_PACKAGE_DESCRIPTION_FILE} DESC_LINES)
|
||||
foreach(LINE ${DESC_LINES})
|
||||
set(DEB_LONG_DESCRIPTION "${DEB_LONG_DESCRIPTION} ${LINE}\n")
|
||||
endforeach(LINE ${DESC_LINES})
|
||||
|
||||
file(REMOVE_RECURSE "${CMAKE_BINARY_DIR}/Debian")
|
||||
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/Debian")
|
||||
set(DEBIAN_SOURCE_ORIG_DIR "${CMAKE_BINARY_DIR}/Debian/${CPACK_DEBIAN_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}")
|
||||
|
||||
if( CPACK_DEBIAN_PACKAGE_SOURCE_COPY )
|
||||
execute_process(COMMAND ${CPACK_DEBIAN_PACKAGE_SOURCE_COPY} "${CMAKE_SOURCE_DIR}" "${DEBIAN_SOURCE_ORIG_DIR}.orig")
|
||||
else()
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR} "${DEBIAN_SOURCE_ORIG_DIR}.orig")
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${DEBIAN_SOURCE_ORIG_DIR}.orig/.git")
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${DEBIAN_SOURCE_ORIG_DIR}.orig/.svn")
|
||||
endif()
|
||||
|
||||
# remove unnecessary folders
|
||||
foreach(REMOVE_DIR ${CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES})
|
||||
file(REMOVE_RECURSE ${DEBIAN_SOURCE_ORIG_DIR}.orig/${REMOVE_DIR})
|
||||
endforeach()
|
||||
|
||||
# create the original source tar
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E tar czf "${CPACK_DEBIAN_PACKAGE_NAME}_${CPACK_PACKAGE_VERSION}.orig.tar.gz" "${CPACK_DEBIAN_PACKAGE_NAME}-${CPACK_PACKAGE_VERSION}.orig" WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/Debian)
|
||||
|
||||
set(DEB_SOURCE_CHANGES)
|
||||
foreach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
set(DEBIAN_SOURCE_DIR "${DEBIAN_SOURCE_ORIG_DIR}-${CPACK_DEBIAN_DISTRIBUTION_NAME}1~${RELEASE}1")
|
||||
set(RELEASE_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION}-${CPACK_DEBIAN_DISTRIBUTION_NAME}1~${RELEASE}1")
|
||||
string(TOUPPER ${RELEASE} RELEASE_UPPER)
|
||||
string(TOUPPER ${CPACK_DEBIAN_DISTRIBUTION_NAME} DISTRIBUTION_NAME_UPPER)
|
||||
file(MAKE_DIRECTORY ${DEBIAN_SOURCE_DIR}/debian)
|
||||
##############################################################################
|
||||
# debian/control
|
||||
set(DEBIAN_CONTROL ${DEBIAN_SOURCE_DIR}/debian/control)
|
||||
file(WRITE ${DEBIAN_CONTROL}
|
||||
"Source: ${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
"Section: ${CPACK_DEBIAN_PACKAGE_SECTION}\n"
|
||||
"Priority: ${CPACK_DEBIAN_PACKAGE_PRIORITY}\n"
|
||||
"DM-Upload-Allowed: yes\n"
|
||||
"Maintainer: ${CPACK_PACKAGE_CONTACT}\n"
|
||||
"Build-Depends: "
|
||||
)
|
||||
|
||||
if( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_BUILD_DEPENDS})
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_BUILD_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Standards-Version: 3.8.4\n"
|
||||
"Homepage: ${CPACK_PACKAGE_VENDOR}\n"
|
||||
"\n"
|
||||
"Package: ${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
"Architecture: any\n"
|
||||
"Depends: "
|
||||
)
|
||||
|
||||
if( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_DEPENDS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\nRecommends: ")
|
||||
if( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_RECOMMENDS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\nSuggests: ")
|
||||
if( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS})
|
||||
file(APPEND ${DEBIAN_CONTROL} "${DEP}, ")
|
||||
endforeach(DEP ${CPACK_DEBIAN_PACKAGE_SUGGESTS})
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_DEBIAN_PACKAGE_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Description: ${CPACK_PACKAGE_DISPLAY_NAME} ${CPACK_PACKAGE_DESCRIPTION_SUMMARY}\n"
|
||||
"${DEB_LONG_DESCRIPTION}"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
string(TOUPPER ${COMPONENT} UPPER_COMPONENT)
|
||||
set(DEPENDS "\${shlibs:Depends}")
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS})
|
||||
set(DEPENDS "${DEPENDS}, ${DEP}")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_DEPENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
set(RECOMMENDS)
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS})
|
||||
set(RECOMMENDS "${RECOMMENDS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_RECOMMENDS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
set(SUGGESTS)
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
if( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}})
|
||||
else( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
foreach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS})
|
||||
set(SUGGESTS "${SUGGESTS} ${DEP}, ")
|
||||
endforeach(DEP ${CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS})
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER} )
|
||||
endif( CPACK_COMPONENT_${UPPER_COMPONENT}_SUGGESTS_${DISTRIBUTION_NAME_UPPER}_${RELEASE_UPPER} )
|
||||
|
||||
file(APPEND ${DEBIAN_CONTROL} "\n"
|
||||
"Package: ${COMPONENT}\n"
|
||||
"Architecture: any\n"
|
||||
"Depends: ${DEPENDS}\n"
|
||||
"Recommends: ${RECOMMENDS}\n"
|
||||
"Suggests: ${SUGGESTS}\n"
|
||||
"Description: ${CPACK_PACKAGE_DISPLAY_NAME} ${CPACK_COMPONENT_${UPPER_COMPONENT}_DISPLAY_NAME}\n"
|
||||
"${DEB_LONG_DESCRIPTION}"
|
||||
" .\n"
|
||||
" ${CPACK_COMPONENT_${UPPER_COMPONENT}_DESCRIPTION}\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
##############################################################################
|
||||
# debian/copyright
|
||||
set(DEBIAN_COPYRIGHT ${DEBIAN_SOURCE_DIR}/debian/copyright)
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E
|
||||
copy ${CPACK_RESOURCE_FILE_LICENSE} ${DEBIAN_COPYRIGHT}
|
||||
)
|
||||
|
||||
##############################################################################
|
||||
# debian/rules
|
||||
set(DEBIAN_RULES ${DEBIAN_SOURCE_DIR}/debian/rules)
|
||||
file(WRITE ${DEBIAN_RULES}
|
||||
"#!/usr/bin/make -f\n"
|
||||
"\n"
|
||||
"BUILDDIR = build_dir\n"
|
||||
"\n"
|
||||
"build:\n"
|
||||
" mkdir $(BUILDDIR)\n"
|
||||
" cd $(BUILDDIR); cmake -DCMAKE_BUILD_TYPE=Release ${CPACK_DEBIAN_CMAKE_OPTIONS} -DCMAKE_INSTALL_PREFIX=/usr ..\n"
|
||||
" $(MAKE) -C $(BUILDDIR) preinstall\n"
|
||||
" touch build\n"
|
||||
"\n"
|
||||
"binary: binary-indep binary-arch\n"
|
||||
"\n"
|
||||
"binary-indep: build\n"
|
||||
"\n"
|
||||
"binary-arch: build\n"
|
||||
" cd $(BUILDDIR); cmake -DCOMPONENT=Unspecified -DCMAKE_INSTALL_PREFIX=../debian/tmp/usr -P cmake_install.cmake\n"
|
||||
" mkdir -p debian/tmp/DEBIAN\n"
|
||||
" dpkg-gensymbols -p${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
set(PATH debian/${COMPONENT})
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" cd $(BUILDDIR); cmake -DCOMPONENT=${COMPONENT} -DCMAKE_INSTALL_PREFIX=../${PATH}/usr -P cmake_install.cmake\n"
|
||||
" mkdir -p ${PATH}/DEBIAN\n"
|
||||
" dpkg-gensymbols -p${COMPONENT} -P${PATH}\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" dh_shlibdeps\n"
|
||||
" dh_strip\n" # for reducing size
|
||||
" dpkg-gencontrol -p${CPACK_DEBIAN_PACKAGE_NAME}\n"
|
||||
" dpkg --build debian/tmp ..\n"
|
||||
)
|
||||
|
||||
foreach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
set(PATH debian/${COMPONENT})
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
" dpkg-gencontrol -p${COMPONENT} -P${PATH} -Tdebian/${COMPONENT}.substvars\n"
|
||||
" dpkg --build ${PATH} ..\n"
|
||||
)
|
||||
endforeach(COMPONENT ${CPACK_COMPONENTS_ALL})
|
||||
|
||||
file(APPEND ${DEBIAN_RULES}
|
||||
"\n"
|
||||
"clean:\n"
|
||||
" rm -f build\n"
|
||||
" rm -rf $(BUILDDIR)\n"
|
||||
"\n"
|
||||
".PHONY: binary binary-arch binary-indep clean\n"
|
||||
)
|
||||
|
||||
execute_process(COMMAND chmod +x ${DEBIAN_RULES})
|
||||
|
||||
##############################################################################
|
||||
# debian/compat
|
||||
file(WRITE ${DEBIAN_SOURCE_DIR}/debian/compat "7")
|
||||
|
||||
##############################################################################
|
||||
# debian/source/format
|
||||
file(WRITE ${DEBIAN_SOURCE_DIR}/debian/source/format "3.0 (quilt)")
|
||||
|
||||
##############################################################################
|
||||
# debian/changelog
|
||||
set(DEBIAN_CHANGELOG ${DEBIAN_SOURCE_DIR}/debian/changelog)
|
||||
execute_process(COMMAND date -R OUTPUT_VARIABLE DATE_TIME)
|
||||
file(WRITE ${DEBIAN_CHANGELOG}
|
||||
"${CPACK_DEBIAN_PACKAGE_NAME} (${RELEASE_PACKAGE_VERSION}) ${RELEASE}; urgency=medium\n\n"
|
||||
" * Package built with CMake\n\n"
|
||||
"${CPACK_DEBIAN_CHANGELOG}"
|
||||
" -- ${CPACK_PACKAGE_CONTACT} ${DATE_TIME}"
|
||||
)
|
||||
|
||||
##############################################################################
|
||||
# debuild -S
|
||||
if( DEB_SOURCE_CHANGES )
|
||||
set(DEBUILD_OPTIONS "-sd")
|
||||
else()
|
||||
set(DEBUILD_OPTIONS "-sa")
|
||||
endif()
|
||||
set(SOURCE_CHANGES_FILE "${CPACK_DEBIAN_PACKAGE_NAME}_${RELEASE_PACKAGE_VERSION}_source.changes")
|
||||
set(DEB_SOURCE_CHANGES ${DEB_SOURCE_CHANGES} "${SOURCE_CHANGES_FILE}")
|
||||
add_custom_command(OUTPUT "${SOURCE_CHANGES_FILE}" COMMAND ${DEBUILD_EXECUTABLE} -S ${DEBUILD_OPTIONS} WORKING_DIRECTORY ${DEBIAN_SOURCE_DIR})
|
||||
endforeach(RELEASE ${CPACK_DEBIAN_DISTRIBUTION_RELEASES})
|
||||
|
||||
##############################################################################
|
||||
# dput ppa:your-lp-id/ppa <source.changes>
|
||||
add_custom_target(dput ${DPUT_EXECUTABLE} ${DPUT_HOST} ${DEB_SOURCE_CHANGES} DEPENDS ${DEB_SOURCE_CHANGES} WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/Debian)
|
||||
72
Engine/lib/assimp/cmake-modules/FindDevIL.cmake
Normal file
72
Engine/lib/assimp/cmake-modules/FindDevIL.cmake
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
#.rst:
|
||||
# FindDevIL
|
||||
# ---------
|
||||
#
|
||||
#
|
||||
#
|
||||
# This module locates the developer's image library.
|
||||
# http://openil.sourceforge.net/
|
||||
#
|
||||
# This module sets:
|
||||
#
|
||||
# ::
|
||||
#
|
||||
# IL_LIBRARIES - the name of the IL library. These include the full path to
|
||||
# the core DevIL library. This one has to be linked into the
|
||||
# application.
|
||||
# ILU_LIBRARIES - the name of the ILU library. Again, the full path. This
|
||||
# library is for filters and effects, not actual loading. It
|
||||
# doesn't have to be linked if the functionality it provides
|
||||
# is not used.
|
||||
# ILUT_LIBRARIES - the name of the ILUT library. Full path. This part of the
|
||||
# library interfaces with OpenGL. It is not strictly needed
|
||||
# in applications.
|
||||
# IL_INCLUDE_DIR - where to find the il.h, ilu.h and ilut.h files.
|
||||
# IL_FOUND - this is set to TRUE if all the above variables were set.
|
||||
# This will be set to false if ILU or ILUT are not found,
|
||||
# even if they are not needed. In most systems, if one
|
||||
# library is found all the others are as well. That's the
|
||||
# way the DevIL developers release it.
|
||||
|
||||
# TODO: Add version support.
|
||||
# Tested under Linux and Windows (MSVC)
|
||||
|
||||
#include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_path(IL_INCLUDE_DIR il.h
|
||||
PATH_SUFFIXES include IL
|
||||
DOC "The path to the directory that contains il.h"
|
||||
)
|
||||
|
||||
#message("IL_INCLUDE_DIR is ${IL_INCLUDE_DIR}")
|
||||
|
||||
find_library(IL_LIBRARIES
|
||||
NAMES IL DEVIL
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the base il library."
|
||||
)
|
||||
|
||||
#message("IL_LIBRARIES is ${IL_LIBRARIES}")
|
||||
|
||||
find_library(ILUT_LIBRARIES
|
||||
NAMES ILUT
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il (system?) utility library."
|
||||
)
|
||||
|
||||
#message("ILUT_LIBRARIES is ${ILUT_LIBRARIES}")
|
||||
|
||||
find_library(ILU_LIBRARIES
|
||||
NAMES ILU
|
||||
PATH_SUFFIXES lib64 lib lib32
|
||||
DOC "The file that corresponds to the il utility library."
|
||||
)
|
||||
|
||||
#message("ILU_LIBRARIES is ${ILU_LIBRARIES}")
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(IL DEFAULT_MSG
|
||||
IL_LIBRARIES IL_INCLUDE_DIR)
|
||||
101
Engine/lib/assimp/cmake-modules/FindDirectX.cmake
Normal file
101
Engine/lib/assimp/cmake-modules/FindDirectX.cmake
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Find DirectX SDK
|
||||
# Define:
|
||||
# DirectX_FOUND
|
||||
# DirectX_INCLUDE_DIR
|
||||
# DirectX_LIBRARY
|
||||
# DirectX_ROOT_DIR
|
||||
|
||||
if(WIN32) # The only platform it makes sense to check for DirectX SDK
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(DirectX)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_DXSDK_DIR}
|
||||
getenv_path(DXSDK_DIR)
|
||||
getenv_path(DIRECTX_HOME)
|
||||
getenv_path(DIRECTX_ROOT)
|
||||
getenv_path(DIRECTX_BASE)
|
||||
|
||||
# construct search paths
|
||||
set(DirectX_PREFIX_PATH
|
||||
"${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
|
||||
"${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
|
||||
"${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
|
||||
"${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
|
||||
"C:/apps_x86/Microsoft DirectX SDK*"
|
||||
"C:/Program Files (x86)/Microsoft DirectX SDK*"
|
||||
"C:/apps/Microsoft DirectX SDK*"
|
||||
"C:/Program Files/Microsoft DirectX SDK*"
|
||||
"C:/Program Files (x86)/Windows Kits/8.1"
|
||||
"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
|
||||
)
|
||||
create_search_paths(DirectX)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(DirectX_PREFIX_PATH
|
||||
DirectX_LIBRARY
|
||||
DirectX_INCLUDE_DIR
|
||||
)
|
||||
|
||||
find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
|
||||
# dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
|
||||
# lib files are in DirectX_ROOT_DIR/Lib/x64|x86
|
||||
if(CMAKE_CL_64)
|
||||
set(DirectX_LIBPATH_SUFFIX "x64")
|
||||
else(CMAKE_CL_64)
|
||||
set(DirectX_LIBPATH_SUFFIX "x86")
|
||||
endif(CMAKE_CL_64)
|
||||
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
|
||||
# look for dxgi (needed by both 10 and 11)
|
||||
find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
# look for d3dcompiler (needed by 11)
|
||||
find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
|
||||
findpkg_finish(DirectX)
|
||||
set(DirectX_LIBRARIES ${DirectX_LIBRARIES}
|
||||
${DirectX_D3DX9_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
)
|
||||
|
||||
mark_as_advanced(DirectX_D3DX9_LIBRARY DirectX_DXERR_LIBRARY DirectX_DXGUID_LIBRARY
|
||||
DirectX_DXGI_LIBRARY DirectX_D3DCOMPILER_LIBRARY)
|
||||
|
||||
|
||||
# look for D3D11 components
|
||||
if (DirectX_FOUND)
|
||||
find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH})
|
||||
get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
|
||||
message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
|
||||
find_library(DirectX_D3D11_LIBRARY NAMES d3d11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
|
||||
if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
|
||||
set(DirectX_D3D11_FOUND TRUE)
|
||||
set(DirectX_D3D11_INCLUDE_DIR ${DirectX_D3D11_INCLUDE_DIR})
|
||||
set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARIES}
|
||||
${DirectX_D3D11_LIBRARY}
|
||||
${DirectX_D3DX11_LIBRARY}
|
||||
${DirectX_DXGI_LIBRARY}
|
||||
${DirectX_DXERR_LIBRARY}
|
||||
${DirectX_DXGUID_LIBRARY}
|
||||
${DirectX_D3DCOMPILER_LIBRARY}
|
||||
)
|
||||
endif ()
|
||||
mark_as_advanced(DirectX_D3D11_INCLUDE_DIR DirectX_D3D11_LIBRARY DirectX_D3DX11_LIBRARY)
|
||||
endif ()
|
||||
|
||||
endif(WIN32)
|
||||
17
Engine/lib/assimp/cmake-modules/FindIrrXML.cmake
Normal file
17
Engine/lib/assimp/cmake-modules/FindIrrXML.cmake
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
# Find IrrXMl from irrlicht project
|
||||
#
|
||||
# Find LibIrrXML headers and library
|
||||
#
|
||||
# IRRXML_FOUND - IrrXML found
|
||||
# IRRXML_INCLUDE_DIR - Headers location
|
||||
# IRRXML_LIBRARY - IrrXML main library
|
||||
|
||||
find_path(IRRXML_INCLUDE_DIR irrXML.h
|
||||
PATH_SUFFIXES include/irrlicht include/irrxml)
|
||||
find_library(IRRXML_LIBRARY IrrXML)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(IrrXML REQUIRED_VARS IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
||||
|
||||
|
||||
mark_as_advanced(IRRXML_INCLUDE_DIR IRRXML_LIBRARY)
|
||||
146
Engine/lib/assimp/cmake-modules/FindPkgMacros.cmake
Normal file
146
Engine/lib/assimp/cmake-modules/FindPkgMacros.cmake
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
##################################################################
|
||||
# Provides some common functionality for the FindPackage modules
|
||||
##################################################################
|
||||
|
||||
# Begin processing of package
|
||||
macro(findpkg_begin PREFIX)
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Looking for ${PREFIX}...")
|
||||
endif ()
|
||||
endmacro(findpkg_begin)
|
||||
|
||||
# Display a status message unless FIND_QUIETLY is set
|
||||
macro(pkg_message PREFIX)
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS ${ARGN})
|
||||
endif ()
|
||||
endmacro(pkg_message)
|
||||
|
||||
# Get environment variable, define it as ENV_$var and make sure backslashes are converted to forward slashes
|
||||
macro(getenv_path VAR)
|
||||
set(ENV_${VAR} $ENV{${VAR}})
|
||||
# replace won't work if var is blank
|
||||
if (ENV_${VAR})
|
||||
string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
|
||||
endif ()
|
||||
endmacro(getenv_path)
|
||||
|
||||
# Construct search paths for includes and libraries from a PREFIX_PATH
|
||||
macro(create_search_paths PREFIX)
|
||||
foreach(dir ${${PREFIX}_PREFIX_PATH})
|
||||
set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
|
||||
${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers)
|
||||
set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
|
||||
${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs)
|
||||
endforeach(dir)
|
||||
set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
|
||||
endmacro(create_search_paths)
|
||||
|
||||
# clear cache variables if a certain variable changed
|
||||
macro(clear_if_changed TESTVAR)
|
||||
# test against internal check variable
|
||||
if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
|
||||
message(STATUS "${TESTVAR} changed.")
|
||||
foreach(var ${ARGN})
|
||||
set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
|
||||
endforeach(var)
|
||||
endif ()
|
||||
set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
|
||||
endmacro(clear_if_changed)
|
||||
|
||||
# Try to get some hints from pkg-config, if available
|
||||
macro(use_pkgconfig PREFIX PKGNAME)
|
||||
# Android does not support PKG_CONFIG so we disable it
|
||||
IF ( NOT ANDROID )
|
||||
find_package(PkgConfig)
|
||||
if (PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(${PREFIX} ${PKGNAME})
|
||||
endif ()
|
||||
ENDIF ( NOT ANDROID )
|
||||
endmacro (use_pkgconfig)
|
||||
|
||||
# Couple a set of release AND debug libraries (or frameworks)
|
||||
macro(make_library_set PREFIX)
|
||||
if (${PREFIX}_FWK)
|
||||
set(${PREFIX} ${${PREFIX}_FWK})
|
||||
elseif (${PREFIX}_REL AND ${PREFIX}_DBG)
|
||||
set(${PREFIX} optimized ${${PREFIX}_REL} debug ${${PREFIX}_DBG})
|
||||
elseif (${PREFIX}_REL)
|
||||
set(${PREFIX} ${${PREFIX}_REL})
|
||||
elseif (${PREFIX}_DBG)
|
||||
set(${PREFIX} ${${PREFIX}_DBG})
|
||||
endif ()
|
||||
endmacro(make_library_set)
|
||||
|
||||
# Generate debug names from given release names
|
||||
macro(get_debug_names PREFIX)
|
||||
foreach(i ${${PREFIX}})
|
||||
set(${PREFIX}_DBG ${${PREFIX}_DBG} ${i}d ${i}D ${i}_d ${i}_D ${i}_debug ${i})
|
||||
endforeach(i)
|
||||
endmacro(get_debug_names)
|
||||
|
||||
# Add the parent dir from DIR to VAR
|
||||
macro(add_parent_dir VAR DIR)
|
||||
get_filename_component(${DIR}_TEMP "${${DIR}}/.." ABSOLUTE)
|
||||
set(${VAR} ${${VAR}} ${${DIR}_TEMP})
|
||||
endmacro(add_parent_dir)
|
||||
|
||||
# Do the final processing for the package find.
|
||||
macro(findpkg_finish PREFIX)
|
||||
# skip if already processed during this run
|
||||
if (NOT ${PREFIX}_FOUND)
|
||||
if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
|
||||
set(${PREFIX}_FOUND TRUE)
|
||||
set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
|
||||
set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
|
||||
endif ()
|
||||
else ()
|
||||
if (NOT ${PREFIX}_FIND_QUIETLY)
|
||||
message(STATUS "Could not locate ${PREFIX}")
|
||||
endif ()
|
||||
if (${PREFIX}_FIND_REQUIRED)
|
||||
message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
|
||||
endif ()
|
||||
endmacro(findpkg_finish)
|
||||
|
||||
|
||||
# Slightly customised framework finder
|
||||
MACRO(findpkg_framework fwk)
|
||||
IF(APPLE)
|
||||
SET(${fwk}_FRAMEWORK_PATH
|
||||
${${fwk}_FRAMEWORK_SEARCH_PATH}
|
||||
${CMAKE_FRAMEWORK_PATH}
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/System/Library/Frameworks
|
||||
/Network/Library/Frameworks
|
||||
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
|
||||
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks/
|
||||
)
|
||||
FOREACH(dir ${${fwk}_FRAMEWORK_PATH})
|
||||
SET(fwkpath ${dir}/${fwk}.framework)
|
||||
IF(EXISTS ${fwkpath})
|
||||
SET(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES}
|
||||
${fwkpath}/Headers ${fwkpath}/PrivateHeaders)
|
||||
if (NOT ${fwk}_LIBRARY_FWK)
|
||||
SET(${fwk}_LIBRARY_FWK "-framework ${fwk}")
|
||||
endif ()
|
||||
ENDIF(EXISTS ${fwkpath})
|
||||
ENDFOREACH(dir)
|
||||
ENDIF(APPLE)
|
||||
ENDMACRO(findpkg_framework)
|
||||
20
Engine/lib/assimp/cmake-modules/FindRT.cmake
Normal file
20
Engine/lib/assimp/cmake-modules/FindRT.cmake
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
# Try to find real time libraries
|
||||
# Once done, this will define
|
||||
#
|
||||
# RT_FOUND - system has rt library
|
||||
# RT_LIBRARIES - rt libraries directory
|
||||
#
|
||||
# Source: https://gitlab.cern.ch/dss/eos/commit/44070e575faaa46bd998708ef03eedb381506ff0
|
||||
#
|
||||
|
||||
if(RT_LIBRARIES)
|
||||
set(RT_FIND_QUIETLY TRUE)
|
||||
endif(RT_LIBRARIES)
|
||||
|
||||
find_library(RT_LIBRARY rt)
|
||||
set(RT_LIBRARIES ${RT_LIBRARY})
|
||||
# handle the QUIETLY and REQUIRED arguments and set
|
||||
# RT_FOUND to TRUE if all listed variables are TRUE
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(rt DEFAULT_MSG RT_LIBRARY)
|
||||
mark_as_advanced(RT_LIBRARY)
|
||||
48
Engine/lib/assimp/cmake-modules/FindZLIB.cmake
Normal file
48
Engine/lib/assimp/cmake-modules/FindZLIB.cmake
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see http://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find ZLIB
|
||||
# Once done, this will define
|
||||
#
|
||||
# ZLIB_FOUND - system has ZLIB
|
||||
# ZLIB_INCLUDE_DIRS - the ZLIB include directories
|
||||
# ZLIB_LIBRARIES - link these to use ZLIB
|
||||
|
||||
include(FindPkgMacros)
|
||||
findpkg_begin(ZLIB)
|
||||
|
||||
# Get path, convert backslashes as ${ENV_${var}}
|
||||
getenv_path(ZLIB_HOME)
|
||||
|
||||
# construct search paths
|
||||
set(ZLIB_PREFIX_PATH ${ZLIB_HOME} ${ENV_ZLIB_HOME})
|
||||
create_search_paths(ZLIB)
|
||||
# redo search if prefix path changed
|
||||
clear_if_changed(ZLIB_PREFIX_PATH
|
||||
ZLIB_LIBRARY_FWK
|
||||
ZLIB_LIBRARY_REL
|
||||
ZLIB_LIBRARY_DBG
|
||||
ZLIB_INCLUDE_DIR
|
||||
)
|
||||
|
||||
set(ZLIB_LIBRARY_NAMES z zlib zdll)
|
||||
get_debug_names(ZLIB_LIBRARY_NAMES)
|
||||
|
||||
use_pkgconfig(ZLIB_PKGC zzip-zlib-config)
|
||||
|
||||
findpkg_framework(ZLIB)
|
||||
|
||||
find_path(ZLIB_INCLUDE_DIR NAMES zlib.h HINTS ${ZLIB_INC_SEARCH_PATH} ${ZLIB_PKGC_INCLUDE_DIRS})
|
||||
find_library(ZLIB_LIBRARY_REL NAMES ${ZLIB_LIBRARY_NAMES} HINTS ${ZLIB_LIB_SEARCH_PATH} ${ZLIB_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" release relwithdebinfo minsizerel)
|
||||
find_library(ZLIB_LIBRARY_DBG NAMES ${ZLIB_LIBRARY_NAMES_DBG} HINTS ${ZLIB_LIB_SEARCH_PATH} ${ZLIB_PKGC_LIBRARY_DIRS} PATH_SUFFIXES "" debug)
|
||||
|
||||
make_library_set(ZLIB_LIBRARY)
|
||||
|
||||
findpkg_finish(ZLIB)
|
||||
|
||||
81
Engine/lib/assimp/cmake-modules/Findassimp.cmake
Normal file
81
Engine/lib/assimp/cmake-modules/Findassimp.cmake
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(ASSIMP_ARCHITECTURE "64")
|
||||
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(ASSIMP_ARCHITECTURE "32")
|
||||
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
|
||||
if(WIN32)
|
||||
set(ASSIMP_ROOT_DIR CACHE PATH "ASSIMP root directory")
|
||||
|
||||
# Find path of each library
|
||||
find_path(ASSIMP_INCLUDE_DIR
|
||||
NAMES
|
||||
assimp/anim.h
|
||||
HINTS
|
||||
${ASSIMP_ROOT_DIR}/include
|
||||
)
|
||||
|
||||
if(MSVC12)
|
||||
set(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
set(ASSIMP_MSVC_VERSION "vc140")
|
||||
endif(MSVC12)
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
|
||||
find_path(ASSIMP_LIBRARY_DIR
|
||||
NAMES
|
||||
assimp-${ASSIMP_MSVC_VERSION}-mt.lib
|
||||
HINTS
|
||||
${ASSIMP_ROOT_DIR}/lib${ASSIMP_ARCHITECTURE}
|
||||
)
|
||||
|
||||
find_library(ASSIMP_LIBRARY_RELEASE assimp-${ASSIMP_MSVC_VERSION}-mt.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
find_library(ASSIMP_LIBRARY_DEBUG assimp-${ASSIMP_MSVC_VERSION}-mtd.lib PATHS ${ASSIMP_LIBRARY_DIR})
|
||||
|
||||
set(ASSIMP_LIBRARY
|
||||
optimized ${ASSIMP_LIBRARY_RELEASE}
|
||||
debug ${ASSIMP_LIBRARY_DEBUG}
|
||||
)
|
||||
|
||||
set(ASSIMP_LIBRARIES "ASSIMP_LIBRARY_RELEASE" "ASSIMP_LIBRARY_DEBUG")
|
||||
|
||||
FUNCTION(ASSIMP_COPY_BINARIES TargetDirectory)
|
||||
ADD_CUSTOM_TARGET(AssimpCopyBinaries
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll ${TargetDirectory}/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll
|
||||
COMMAND ${CMAKE_COMMAND} -E copy ${ASSIMP_ROOT_DIR}/bin${ASSIMP_ARCHITECTURE}/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${TargetDirectory}/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll
|
||||
COMMENT "Copying Assimp binaries to '${TargetDirectory}'"
|
||||
VERBATIM)
|
||||
ENDFUNCTION(ASSIMP_COPY_BINARIES)
|
||||
|
||||
endif()
|
||||
|
||||
else(WIN32)
|
||||
|
||||
find_path(
|
||||
assimp_INCLUDE_DIRS
|
||||
NAMES postprocess.h scene.h version.h config.h cimport.h
|
||||
PATHS /usr/local/include/
|
||||
)
|
||||
|
||||
find_library(
|
||||
assimp_LIBRARIES
|
||||
NAMES assimp
|
||||
PATHS /usr/local/lib/
|
||||
)
|
||||
|
||||
if (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
SET(assimp_FOUND TRUE)
|
||||
ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
|
||||
|
||||
if (assimp_FOUND)
|
||||
if (NOT assimp_FIND_QUIETLY)
|
||||
message(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
|
||||
endif (NOT assimp_FIND_QUIETLY)
|
||||
else (assimp_FOUND)
|
||||
if (assimp_FIND_REQUIRED)
|
||||
message(FATAL_ERROR "Could not find asset importer library")
|
||||
endif (assimp_FIND_REQUIRED)
|
||||
endif (assimp_FOUND)
|
||||
|
||||
endif(WIN32)
|
||||
16
Engine/lib/assimp/cmake-modules/MinGW_x86_64.cmake
Normal file
16
Engine/lib/assimp/cmake-modules/MinGW_x86_64.cmake
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# this one sets internal to crosscompile (in theory)
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
|
||||
# the minimalistic settings
|
||||
SET(CMAKE_C_COMPILER "/usr/bin/x86_64-w64-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "/usr/bin/x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "/usr/bin/x86_64-w64-mingw32-windres")
|
||||
|
||||
# where is the target (so called staging) environment
|
||||
SET(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
|
||||
|
||||
# search for programs in the build host directories (default BOTH)
|
||||
#SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
# for libraries and headers in the target directories
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
25
Engine/lib/assimp/cmake-modules/PrecompiledHeader.cmake
Normal file
25
Engine/lib/assimp/cmake-modules/PrecompiledHeader.cmake
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
MACRO(ADD_MSVC_PRECOMPILED_HEADER PrecompiledHeader PrecompiledSource SourcesVar)
|
||||
IF(MSVC)
|
||||
GET_FILENAME_COMPONENT(PrecompiledBasename ${PrecompiledHeader} NAME_WE)
|
||||
SET(PrecompiledBinary "${CMAKE_CFG_INTDIR}/${PrecompiledBasename}.pch")
|
||||
SET(Sources ${${SourcesVar}})
|
||||
|
||||
SET_SOURCE_FILES_PROPERTIES(${PrecompiledSource}
|
||||
PROPERTIES COMPILE_FLAGS "/Yc\"${PrecompiledHeader}\" /Fp\"${PrecompiledBinary}\""
|
||||
OBJECT_OUTPUTS "${PrecompiledBinary}")
|
||||
|
||||
# Do not consider .c files
|
||||
foreach(fname ${Sources})
|
||||
GET_FILENAME_COMPONENT(fext ${fname} EXT)
|
||||
if(fext STREQUAL ".cpp")
|
||||
SET_SOURCE_FILES_PROPERTIES(${fname}
|
||||
PROPERTIES COMPILE_FLAGS "/Yu\"${PrecompiledBinary}\" /FI\"${PrecompiledBinary}\" /Fp\"${PrecompiledBinary}\""
|
||||
OBJECT_DEPENDS "${PrecompiledBinary}")
|
||||
endif(fext STREQUAL ".cpp")
|
||||
endforeach(fname)
|
||||
|
||||
ENDIF(MSVC)
|
||||
# Add precompiled header to SourcesVar
|
||||
LIST(APPEND ${SourcesVar} ${PrecompiledSource})
|
||||
|
||||
ENDMACRO(ADD_MSVC_PRECOMPILED_HEADER)
|
||||
17
Engine/lib/assimp/cmake-modules/cmake_uninstall.cmake.in
Normal file
17
Engine/lib/assimp/cmake-modules/cmake_uninstall.cmake.in
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
IF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
MESSAGE(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
ENDIF(NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
|
||||
FILE(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
STRING(REGEX REPLACE "\n" ";" files "${files}")
|
||||
FOREACH(file ${files})
|
||||
MESSAGE(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
|
||||
EXEC_PROGRAM(
|
||||
"@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
|
||||
OUTPUT_VARIABLE rm_out
|
||||
RETURN_VALUE rm_retval
|
||||
)
|
||||
IF(NOT "${rm_retval}" STREQUAL 0)
|
||||
MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
|
||||
ENDIF(NOT "${rm_retval}" STREQUAL 0)
|
||||
ENDFOREACH(file)
|
||||
8
Engine/lib/assimp/code/.editorconfig
Normal file
8
Engine/lib/assimp/code/.editorconfig
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
# See <http://EditorConfig.org> for details
|
||||
|
||||
[*.{h,hpp,c,cpp}]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
873
Engine/lib/assimp/code/3DSConverter.cpp
Normal file
873
Engine/lib/assimp/code/3DSConverter.cpp
Normal file
|
|
@ -0,0 +1,873 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the 3ds importer class */
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
#include "3DSLoader.h"
|
||||
#include "TargetAnimation.h"
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <memory>
|
||||
#include <cctype>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
void Discreet3DSImporter::ReplaceDefaultMaterial()
|
||||
{
|
||||
// Try to find an existing material that matches the
|
||||
// typical default material setting:
|
||||
// - no textures
|
||||
// - diffuse color (in grey!)
|
||||
// NOTE: This is here to workaround the fact that some
|
||||
// exporters are writing a default material, too.
|
||||
unsigned int idx( NotSet );
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
|
||||
{
|
||||
std::string &s = mScene->mMaterials[i].mName;
|
||||
for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
|
||||
*it = static_cast< char >( ::tolower( *it ) );
|
||||
}
|
||||
|
||||
if (std::string::npos == s.find("default"))continue;
|
||||
|
||||
if (mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.g ||
|
||||
mScene->mMaterials[i].mDiffuse.r !=
|
||||
mScene->mMaterials[i].mDiffuse.b)continue;
|
||||
|
||||
if (mScene->mMaterials[i].sTexDiffuse.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexBump.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexOpacity.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexEmissive.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexSpecular.mMapName.length() != 0 ||
|
||||
mScene->mMaterials[i].sTexShininess.mMapName.length() != 0 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
idx = i;
|
||||
}
|
||||
if ( NotSet == idx ) {
|
||||
idx = ( unsigned int )mScene->mMaterials.size();
|
||||
}
|
||||
|
||||
// now iterate through all meshes and through all faces and
|
||||
// find all faces that are using the default material
|
||||
unsigned int cnt = 0;
|
||||
for (std::vector<D3DS::Mesh>::iterator
|
||||
i = mScene->mMeshes.begin();
|
||||
i != mScene->mMeshes.end();++i)
|
||||
{
|
||||
for (std::vector<unsigned int>::iterator
|
||||
a = (*i).mFaceMaterials.begin();
|
||||
a != (*i).mFaceMaterials.end();++a)
|
||||
{
|
||||
// NOTE: The additional check seems to be necessary,
|
||||
// some exporters seem to generate invalid data here
|
||||
if (0xcdcdcdcd == (*a))
|
||||
{
|
||||
(*a) = idx;
|
||||
++cnt;
|
||||
}
|
||||
else if ( (*a) >= mScene->mMaterials.size())
|
||||
{
|
||||
(*a) = idx;
|
||||
ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (cnt && idx == mScene->mMaterials.size())
|
||||
{
|
||||
// We need to create our own default material
|
||||
D3DS::Material sMat("%%%DEFAULT");
|
||||
sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
|
||||
mScene->mMaterials.push_back(sMat);
|
||||
|
||||
ASSIMP_LOG_INFO("3DS: Generating default material");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
|
||||
void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
|
||||
{
|
||||
for (std::vector< D3DS::Face >::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end();++i)
|
||||
{
|
||||
// check whether all indices are in range
|
||||
for (unsigned int a = 0; a < 3;++a)
|
||||
{
|
||||
if ((*i).mIndices[a] >= sMesh.mPositions.size())
|
||||
{
|
||||
ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
|
||||
}
|
||||
if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
|
||||
{
|
||||
ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
|
||||
(*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate out unique verbose format representation
|
||||
void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
|
||||
{
|
||||
// TODO: really necessary? I don't think. Just a waste of memory and time
|
||||
// to do it now in a separate buffer.
|
||||
|
||||
// Allocate output storage
|
||||
std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3);
|
||||
std::vector<aiVector3D> vNew2;
|
||||
if (sMesh.mTexCoords.size())
|
||||
vNew2.resize(sMesh.mFaces.size() * 3);
|
||||
|
||||
for (unsigned int i = 0, base = 0; i < sMesh.mFaces.size();++i)
|
||||
{
|
||||
D3DS::Face& face = sMesh.mFaces[i];
|
||||
|
||||
// Positions
|
||||
for (unsigned int a = 0; a < 3;++a,++base)
|
||||
{
|
||||
vNew[base] = sMesh.mPositions[face.mIndices[a]];
|
||||
if (sMesh.mTexCoords.size())
|
||||
vNew2[base] = sMesh.mTexCoords[face.mIndices[a]];
|
||||
|
||||
face.mIndices[a] = base;
|
||||
}
|
||||
}
|
||||
sMesh.mPositions = vNew;
|
||||
sMesh.mTexCoords = vNew2;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS texture to texture keys in an aiMaterial
|
||||
void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
|
||||
{
|
||||
// Setup the texture name
|
||||
aiString tex;
|
||||
tex.Set( texture.mMapName);
|
||||
mat.AddProperty( &tex, AI_MATKEY_TEXTURE(type,0));
|
||||
|
||||
// Setup the texture blend factor
|
||||
if (is_not_qnan(texture.mTextureBlend))
|
||||
mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
|
||||
|
||||
// Setup the texture mapping mode
|
||||
int mapMode = static_cast<int>(texture.mMapMode);
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
|
||||
mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
|
||||
|
||||
// Mirroring - double the scaling values
|
||||
// FIXME: this is not really correct ...
|
||||
if (texture.mMapMode == aiTextureMapMode_Mirror)
|
||||
{
|
||||
texture.mScaleU *= 2.0;
|
||||
texture.mScaleV *= 2.0;
|
||||
texture.mOffsetU /= 2.0;
|
||||
texture.mOffsetV /= 2.0;
|
||||
}
|
||||
|
||||
// Setup texture UV transformations
|
||||
mat.AddProperty<ai_real>(&texture.mOffsetU,5,AI_MATKEY_UVTRANSFORM(type,0));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a 3DS material to an aiMaterial
|
||||
void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
|
||||
aiMaterial& mat)
|
||||
{
|
||||
// NOTE: Pass the background image to the viewer by bypassing the
|
||||
// material system. This is an evil hack, never do it again!
|
||||
if (0 != mBackgroundImage.length() && bHasBG)
|
||||
{
|
||||
aiString tex;
|
||||
tex.Set( mBackgroundImage);
|
||||
mat.AddProperty( &tex, AI_MATKEY_GLOBAL_BACKGROUND_IMAGE);
|
||||
|
||||
// Be sure this is only done for the first material
|
||||
mBackgroundImage = std::string("");
|
||||
}
|
||||
|
||||
// At first add the base ambient color of the scene to the material
|
||||
oldMat.mAmbient.r += mClrAmbient.r;
|
||||
oldMat.mAmbient.g += mClrAmbient.g;
|
||||
oldMat.mAmbient.b += mClrAmbient.b;
|
||||
|
||||
aiString name;
|
||||
name.Set( oldMat.mName);
|
||||
mat.AddProperty( &name, AI_MATKEY_NAME);
|
||||
|
||||
// Material colors
|
||||
mat.AddProperty( &oldMat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
mat.AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mat.AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
mat.AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
|
||||
|
||||
// Phong shininess and shininess strength
|
||||
if (D3DS::Discreet3DS::Phong == oldMat.mShading ||
|
||||
D3DS::Discreet3DS::Metal == oldMat.mShading)
|
||||
{
|
||||
if (!oldMat.mSpecularExponent || !oldMat.mShininessStrength)
|
||||
{
|
||||
oldMat.mShading = D3DS::Discreet3DS::Gouraud;
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
|
||||
mat.AddProperty( &oldMat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
}
|
||||
}
|
||||
|
||||
// Opacity
|
||||
mat.AddProperty<ai_real>( &oldMat.mTransparency,1,AI_MATKEY_OPACITY);
|
||||
|
||||
// Bump height scaling
|
||||
mat.AddProperty<ai_real>( &oldMat.mBumpHeight,1,AI_MATKEY_BUMPSCALING);
|
||||
|
||||
// Two sided rendering?
|
||||
if (oldMat.mTwoSided)
|
||||
{
|
||||
int i = 1;
|
||||
mat.AddProperty<int>(&i,1,AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
// Shading mode
|
||||
aiShadingMode eShading = aiShadingMode_NoShading;
|
||||
switch (oldMat.mShading)
|
||||
{
|
||||
case D3DS::Discreet3DS::Flat:
|
||||
eShading = aiShadingMode_Flat; break;
|
||||
|
||||
// I don't know what "Wire" shading should be,
|
||||
// assume it is simple lambertian diffuse shading
|
||||
case D3DS::Discreet3DS::Wire:
|
||||
{
|
||||
// Set the wireframe flag
|
||||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>( (int*)&iWire,1,AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud; break;
|
||||
|
||||
// assume cook-torrance shading for metals.
|
||||
case D3DS::Discreet3DS::Phong :
|
||||
eShading = aiShadingMode_Phong; break;
|
||||
|
||||
case D3DS::Discreet3DS::Metal :
|
||||
eShading = aiShadingMode_CookTorrance; break;
|
||||
|
||||
// FIX to workaround a warning with GCC 4 who complained
|
||||
// about a missing case Blinn: here - Blinn isn't a valid
|
||||
// value in the 3DS Loader, it is just needed for ASE
|
||||
case D3DS::Discreet3DS::Blinn :
|
||||
eShading = aiShadingMode_Blinn; break;
|
||||
}
|
||||
int eShading_ = static_cast<int>(eShading);
|
||||
mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
|
||||
|
||||
// DIFFUSE texture
|
||||
if( oldMat.sTexDiffuse.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexDiffuse, aiTextureType_DIFFUSE);
|
||||
|
||||
// SPECULAR texture
|
||||
if( oldMat.sTexSpecular.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexSpecular, aiTextureType_SPECULAR);
|
||||
|
||||
// OPACITY texture
|
||||
if( oldMat.sTexOpacity.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexOpacity, aiTextureType_OPACITY);
|
||||
|
||||
// EMISSIVE texture
|
||||
if( oldMat.sTexEmissive.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexEmissive, aiTextureType_EMISSIVE);
|
||||
|
||||
// BUMP texture
|
||||
if( oldMat.sTexBump.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexBump, aiTextureType_HEIGHT);
|
||||
|
||||
// SHININESS texture
|
||||
if( oldMat.sTexShininess.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexShininess, aiTextureType_SHININESS);
|
||||
|
||||
// REFLECTION texture
|
||||
if( oldMat.sTexReflective.mMapName.length() > 0)
|
||||
CopyTexture(mat,oldMat.sTexReflective, aiTextureType_REFLECTION);
|
||||
|
||||
// Store the name of the material itself, too
|
||||
if( oldMat.mName.length()) {
|
||||
aiString tex;
|
||||
tex.Set( oldMat.mName);
|
||||
mat.AddProperty( &tex, AI_MATKEY_NAME);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Split meshes by their materials and generate output aiMesh'es
|
||||
void Discreet3DSImporter::ConvertMeshes(aiScene* pcOut)
|
||||
{
|
||||
std::vector<aiMesh*> avOutMeshes;
|
||||
avOutMeshes.reserve(mScene->mMeshes.size() * 2);
|
||||
|
||||
unsigned int iFaceCnt = 0,num = 0;
|
||||
aiString name;
|
||||
|
||||
// we need to split all meshes by their materials
|
||||
for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(); i != mScene->mMeshes.end();++i) {
|
||||
std::unique_ptr< std::vector<unsigned int>[] > aiSplit(new std::vector<unsigned int>[mScene->mMaterials.size()]);
|
||||
|
||||
name.length = ASSIMP_itoa10(name.data,num++);
|
||||
|
||||
unsigned int iNum = 0;
|
||||
for (std::vector<unsigned int>::const_iterator a = (*i).mFaceMaterials.begin();
|
||||
a != (*i).mFaceMaterials.end();++a,++iNum)
|
||||
{
|
||||
aiSplit[*a].push_back(iNum);
|
||||
}
|
||||
// now generate submeshes
|
||||
for (unsigned int p = 0; p < mScene->mMaterials.size();++p)
|
||||
{
|
||||
if (aiSplit[p].empty()) {
|
||||
continue;
|
||||
}
|
||||
aiMesh* meshOut = new aiMesh();
|
||||
meshOut->mName = name;
|
||||
meshOut->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// be sure to setup the correct material index
|
||||
meshOut->mMaterialIndex = p;
|
||||
|
||||
// use the color data as temporary storage
|
||||
meshOut->mColors[0] = (aiColor4D*)(&*i);
|
||||
avOutMeshes.push_back(meshOut);
|
||||
|
||||
// convert vertices
|
||||
meshOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
||||
meshOut->mNumVertices = meshOut->mNumFaces*3;
|
||||
|
||||
// allocate enough storage for faces
|
||||
meshOut->mFaces = new aiFace[meshOut->mNumFaces];
|
||||
iFaceCnt += meshOut->mNumFaces;
|
||||
|
||||
meshOut->mVertices = new aiVector3D[meshOut->mNumVertices];
|
||||
meshOut->mNormals = new aiVector3D[meshOut->mNumVertices];
|
||||
if ((*i).mTexCoords.size())
|
||||
{
|
||||
meshOut->mTextureCoords[0] = new aiVector3D[meshOut->mNumVertices];
|
||||
}
|
||||
for (unsigned int q = 0, base = 0; q < aiSplit[p].size();++q)
|
||||
{
|
||||
unsigned int index = aiSplit[p][q];
|
||||
aiFace& face = meshOut->mFaces[q];
|
||||
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mNumIndices = 3;
|
||||
|
||||
for (unsigned int a = 0; a < 3;++a,++base)
|
||||
{
|
||||
unsigned int idx = (*i).mFaces[index].mIndices[a];
|
||||
meshOut->mVertices[base] = (*i).mPositions[idx];
|
||||
meshOut->mNormals [base] = (*i).mNormals[idx];
|
||||
|
||||
if ((*i).mTexCoords.size())
|
||||
meshOut->mTextureCoords[0][base] = (*i).mTexCoords[idx];
|
||||
|
||||
face.mIndices[a] = base;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy them to the output array
|
||||
pcOut->mNumMeshes = (unsigned int)avOutMeshes.size();
|
||||
pcOut->mMeshes = new aiMesh*[pcOut->mNumMeshes]();
|
||||
for (unsigned int a = 0; a < pcOut->mNumMeshes;++a) {
|
||||
pcOut->mMeshes[a] = avOutMeshes[a];
|
||||
}
|
||||
|
||||
// We should have at least one face here
|
||||
if (!iFaceCnt) {
|
||||
throw DeadlyImportError("No faces loaded. The mesh is empty");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add a node to the scenegraph and setup its final transformation
|
||||
void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
|
||||
D3DS::Node* pcIn, aiMatrix4x4& /*absTrafo*/)
|
||||
{
|
||||
std::vector<unsigned int> iArray;
|
||||
iArray.reserve(3);
|
||||
|
||||
aiMatrix4x4 abs;
|
||||
|
||||
// Find all meshes with the same name as the node
|
||||
for (unsigned int a = 0; a < pcSOut->mNumMeshes;++a)
|
||||
{
|
||||
const D3DS::Mesh* pcMesh = (const D3DS::Mesh*)pcSOut->mMeshes[a]->mColors[0];
|
||||
ai_assert(NULL != pcMesh);
|
||||
|
||||
if (pcIn->mName == pcMesh->mName)
|
||||
iArray.push_back(a);
|
||||
}
|
||||
if (!iArray.empty())
|
||||
{
|
||||
// The matrix should be identical for all meshes with the
|
||||
// same name. It HAS to be identical for all meshes .....
|
||||
D3DS::Mesh* imesh = ((D3DS::Mesh*)pcSOut->mMeshes[iArray[0]]->mColors[0]);
|
||||
|
||||
// Compute the inverse of the transformation matrix to move the
|
||||
// vertices back to their relative and local space
|
||||
aiMatrix4x4 mInv = imesh->mMat, mInvTransposed = imesh->mMat;
|
||||
mInv.Inverse();mInvTransposed.Transpose();
|
||||
aiVector3D pivot = pcIn->vPivot;
|
||||
|
||||
pcOut->mNumMeshes = (unsigned int)iArray.size();
|
||||
pcOut->mMeshes = new unsigned int[iArray.size()];
|
||||
for (unsigned int i = 0;i < iArray.size();++i) {
|
||||
const unsigned int iIndex = iArray[i];
|
||||
aiMesh* const mesh = pcSOut->mMeshes[iIndex];
|
||||
|
||||
if (mesh->mColors[1] == NULL)
|
||||
{
|
||||
// Transform the vertices back into their local space
|
||||
// fixme: consider computing normals after this, so we don't need to transform them
|
||||
const aiVector3D* const pvEnd = mesh->mVertices + mesh->mNumVertices;
|
||||
aiVector3D* pvCurrent = mesh->mVertices, *t2 = mesh->mNormals;
|
||||
|
||||
for (; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
*pvCurrent = mInv * (*pvCurrent);
|
||||
*t2 = mInvTransposed * (*t2);
|
||||
}
|
||||
|
||||
// Handle negative transformation matrix determinant -> invert vertex x
|
||||
if (imesh->mMat.Determinant() < 0.0f)
|
||||
{
|
||||
/* we *must* have normals */
|
||||
for (pvCurrent = mesh->mVertices, t2 = mesh->mNormals; pvCurrent != pvEnd; ++pvCurrent, ++t2) {
|
||||
pvCurrent->x *= -1.f;
|
||||
t2->x *= -1.f;
|
||||
}
|
||||
ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
|
||||
}
|
||||
|
||||
// Handle pivot point
|
||||
if (pivot.x || pivot.y || pivot.z)
|
||||
{
|
||||
for (pvCurrent = mesh->mVertices; pvCurrent != pvEnd; ++pvCurrent) {
|
||||
*pvCurrent -= pivot;
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mColors[1] = (aiColor4D*)1;
|
||||
}
|
||||
else
|
||||
mesh->mColors[1] = (aiColor4D*)1;
|
||||
|
||||
// Setup the mesh index
|
||||
pcOut->mMeshes[i] = iIndex;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup the name of the node
|
||||
// First instance keeps its name otherwise something might break, all others will be postfixed with their instance number
|
||||
if (pcIn->mInstanceNumber > 1)
|
||||
{
|
||||
char tmp[12];
|
||||
ASSIMP_itoa10(tmp, pcIn->mInstanceNumber);
|
||||
std::string tempStr = pcIn->mName + "_inst_";
|
||||
tempStr += tmp;
|
||||
pcOut->mName.Set(tempStr);
|
||||
}
|
||||
else
|
||||
pcOut->mName.Set(pcIn->mName);
|
||||
|
||||
// Now build the transformation matrix of the node
|
||||
// ROTATION
|
||||
if (pcIn->aRotationKeys.size()){
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
for (std::vector<aiQuatKey>::iterator it = pcIn->aRotationKeys.begin(); it != pcIn->aRotationKeys.end(); ++it) {
|
||||
(*it).mValue.w *= -1.f;
|
||||
}
|
||||
|
||||
pcOut->mTransformation = aiMatrix4x4( pcIn->aRotationKeys[0].mValue.GetMatrix() );
|
||||
}
|
||||
else if (pcIn->aCameraRollKeys.size())
|
||||
{
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(- pcIn->aCameraRollKeys[0].mValue),
|
||||
pcOut->mTransformation);
|
||||
}
|
||||
|
||||
// SCALING
|
||||
aiMatrix4x4& m = pcOut->mTransformation;
|
||||
if (pcIn->aScalingKeys.size())
|
||||
{
|
||||
const aiVector3D& v = pcIn->aScalingKeys[0].mValue;
|
||||
m.a1 *= v.x; m.b1 *= v.x; m.c1 *= v.x;
|
||||
m.a2 *= v.y; m.b2 *= v.y; m.c2 *= v.y;
|
||||
m.a3 *= v.z; m.b3 *= v.z; m.c3 *= v.z;
|
||||
}
|
||||
|
||||
// TRANSLATION
|
||||
if (pcIn->aPositionKeys.size())
|
||||
{
|
||||
const aiVector3D& v = pcIn->aPositionKeys[0].mValue;
|
||||
m.a4 += v.x;
|
||||
m.b4 += v.y;
|
||||
m.c4 += v.z;
|
||||
}
|
||||
|
||||
// Generate animation channels for the node
|
||||
if (pcIn->aPositionKeys.size() > 1 || pcIn->aRotationKeys.size() > 1 ||
|
||||
pcIn->aScalingKeys.size() > 1 || pcIn->aCameraRollKeys.size() > 1 ||
|
||||
pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
aiAnimation* anim = pcSOut->mAnimations[0];
|
||||
ai_assert(nullptr != anim);
|
||||
|
||||
if (pcIn->aCameraRollKeys.size() > 1)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
|
||||
|
||||
// Camera roll keys - in fact they're just rotations
|
||||
// around the camera's z axis. The angles are given
|
||||
// in degrees (and they're clockwise).
|
||||
pcIn->aRotationKeys.resize(pcIn->aCameraRollKeys.size());
|
||||
for (unsigned int i = 0; i < pcIn->aCameraRollKeys.size();++i)
|
||||
{
|
||||
aiQuatKey& q = pcIn->aRotationKeys[i];
|
||||
aiFloatKey& f = pcIn->aCameraRollKeys[i];
|
||||
|
||||
q.mTime = f.mTime;
|
||||
|
||||
// FIX to get to Assimp quaternion conventions
|
||||
q.mValue = aiQuaternion(0.f,0.f,AI_DEG_TO_RAD( /*-*/ f.mValue));
|
||||
}
|
||||
}
|
||||
#if 0
|
||||
if (pcIn->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
|
||||
|
||||
// Camera or spot light - need to convert the separate
|
||||
// target position channel to our representation
|
||||
TargetAnimationHelper helper;
|
||||
|
||||
if (pcIn->aPositionKeys.empty())
|
||||
{
|
||||
// We can just pass zero here ...
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D());
|
||||
}
|
||||
else helper.SetMainAnimationChannel(&pcIn->aPositionKeys);
|
||||
helper.SetTargetAnimationChannel(&pcIn->aTargetPositionKeys);
|
||||
|
||||
// Do the conversion
|
||||
std::vector<aiVectorKey> distanceTrack;
|
||||
helper.Process(&distanceTrack);
|
||||
|
||||
// Now add a new node as child, name it <ourName>.Target
|
||||
// and assign the distance track to it. This is that the
|
||||
// information where the target is and how it moves is
|
||||
// not lost
|
||||
D3DS::Node* nd = new D3DS::Node();
|
||||
pcIn->push_back(nd);
|
||||
|
||||
nd->mName = pcIn->mName + ".Target";
|
||||
|
||||
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(nd->mName);
|
||||
|
||||
nda->mNumPositionKeys = (unsigned int)distanceTrack.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys,&distanceTrack[0],
|
||||
sizeof(aiVectorKey)*nda->mNumPositionKeys);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras;++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < pcSOut->mNumLights;++n) {
|
||||
if (pcSOut->mLights[n]->mName == pcOut->mName) {
|
||||
pcSOut->mLights[n]->mDirection = aiVector3D(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate a new node anim and setup its name
|
||||
aiNodeAnim* nda = anim->mChannels[anim->mNumChannels++] = new aiNodeAnim();
|
||||
nda->mNodeName.Set(pcIn->mName);
|
||||
|
||||
// POSITION keys
|
||||
if (pcIn->aPositionKeys.size() > 0)
|
||||
{
|
||||
nda->mNumPositionKeys = (unsigned int)pcIn->aPositionKeys.size();
|
||||
nda->mPositionKeys = new aiVectorKey[nda->mNumPositionKeys];
|
||||
::memcpy(nda->mPositionKeys,&pcIn->aPositionKeys[0],
|
||||
sizeof(aiVectorKey)*nda->mNumPositionKeys);
|
||||
}
|
||||
|
||||
// ROTATION keys
|
||||
if (pcIn->aRotationKeys.size() > 0)
|
||||
{
|
||||
nda->mNumRotationKeys = (unsigned int)pcIn->aRotationKeys.size();
|
||||
nda->mRotationKeys = new aiQuatKey[nda->mNumRotationKeys];
|
||||
|
||||
// Rotations are quaternion offsets
|
||||
aiQuaternion abs1;
|
||||
for (unsigned int n = 0; n < nda->mNumRotationKeys;++n)
|
||||
{
|
||||
const aiQuatKey& q = pcIn->aRotationKeys[n];
|
||||
|
||||
abs1 = (n ? abs1 * q.mValue : q.mValue);
|
||||
nda->mRotationKeys[n].mTime = q.mTime;
|
||||
nda->mRotationKeys[n].mValue = abs1.Normalize();
|
||||
}
|
||||
}
|
||||
|
||||
// SCALING keys
|
||||
if (pcIn->aScalingKeys.size() > 0)
|
||||
{
|
||||
nda->mNumScalingKeys = (unsigned int)pcIn->aScalingKeys.size();
|
||||
nda->mScalingKeys = new aiVectorKey[nda->mNumScalingKeys];
|
||||
::memcpy(nda->mScalingKeys,&pcIn->aScalingKeys[0],
|
||||
sizeof(aiVectorKey)*nda->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate storage for children
|
||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
||||
pcOut->mChildren = new aiNode*[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
for (unsigned int i = 0; i < size;++i)
|
||||
{
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
pcOut->mChildren[i]->mParent = pcOut;
|
||||
AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Find out how many node animation channels we'll have finally
|
||||
void CountTracks(D3DS::Node* node, unsigned int& cnt)
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// We will never generate more than one channel for a node, so
|
||||
// this is rather easy here.
|
||||
|
||||
if (node->aPositionKeys.size() > 1 || node->aRotationKeys.size() > 1 ||
|
||||
node->aScalingKeys.size() > 1 || node->aCameraRollKeys.size() > 1 ||
|
||||
node->aTargetPositionKeys.size() > 1)
|
||||
{
|
||||
++cnt;
|
||||
|
||||
// account for the additional channel for the camera/spotlight target position
|
||||
if (node->aTargetPositionKeys.size() > 1)++cnt;
|
||||
}
|
||||
|
||||
// Recursively process all children
|
||||
for (unsigned int i = 0; i < node->mChildren.size();++i)
|
||||
CountTracks(node->mChildren[i],cnt);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Generate the output node graph
|
||||
void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
|
||||
{
|
||||
pcOut->mRootNode = new aiNode();
|
||||
if (0 == mRootNode->mChildren.size())
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// It seems the file is so messed up that it has not even a hierarchy.
|
||||
// generate a flat hiearachy which looks like this:
|
||||
//
|
||||
// ROOT_NODE
|
||||
// |
|
||||
// ----------------------------------------
|
||||
// | | | | |
|
||||
// MESH_0 MESH_1 MESH_2 ... MESH_N CAMERA_0 ....
|
||||
//
|
||||
ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
|
||||
|
||||
pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
|
||||
static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());
|
||||
|
||||
pcOut->mRootNode->mChildren = new aiNode* [ pcOut->mRootNode->mNumChildren ];
|
||||
pcOut->mRootNode->mName.Set("<3DSDummyRoot>");
|
||||
|
||||
// Build dummy nodes for all meshes
|
||||
unsigned int a = 0;
|
||||
for (unsigned int i = 0; i < pcOut->mNumMeshes;++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
pcNode->mMeshes = new unsigned int[1];
|
||||
pcNode->mMeshes[0] = i;
|
||||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u",i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
for (unsigned int i = 0; i < (unsigned int )mScene->mCameras.size();++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName = mScene->mCameras[i]->mName;
|
||||
}
|
||||
|
||||
// Build dummy nodes for all lights
|
||||
for (unsigned int i = 0; i < (unsigned int )mScene->mLights.size();++i,++a)
|
||||
{
|
||||
aiNode* pcNode = pcOut->mRootNode->mChildren[a] = new aiNode();
|
||||
pcNode->mParent = pcOut->mRootNode;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName = mScene->mLights[i]->mName;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// First of all: find out how many scaling, rotation and translation
|
||||
// animation tracks we'll have afterwards
|
||||
unsigned int numChannel = 0;
|
||||
CountTracks(mRootNode,numChannel);
|
||||
|
||||
if (numChannel)
|
||||
{
|
||||
// Allocate a primary animation channel
|
||||
pcOut->mNumAnimations = 1;
|
||||
pcOut->mAnimations = new aiAnimation*[1];
|
||||
aiAnimation* anim = pcOut->mAnimations[0] = new aiAnimation();
|
||||
|
||||
anim->mName.Set("3DSMasterAnim");
|
||||
|
||||
// Allocate enough storage for all node animation channels,
|
||||
// but don't set the mNumChannels member - we'll use it to
|
||||
// index into the array
|
||||
anim->mChannels = new aiNodeAnim*[numChannel];
|
||||
}
|
||||
|
||||
aiMatrix4x4 m;
|
||||
AddNodeToGraph(pcOut, pcOut->mRootNode, mRootNode,m);
|
||||
}
|
||||
|
||||
// We used the first and second vertex color set to store some temporary values so we need to cleanup here
|
||||
for (unsigned int a = 0; a < pcOut->mNumMeshes; ++a)
|
||||
{
|
||||
pcOut->mMeshes[a]->mColors[0] = NULL;
|
||||
pcOut->mMeshes[a]->mColors[1] = NULL;
|
||||
}
|
||||
|
||||
pcOut->mRootNode->mTransformation = aiMatrix4x4(
|
||||
1.f,0.f,0.f,0.f,
|
||||
0.f,0.f,1.f,0.f,
|
||||
0.f,-1.f,0.f,0.f,
|
||||
0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation;
|
||||
|
||||
// If the root node is unnamed name it "<3DSRoot>"
|
||||
if (::strstr( pcOut->mRootNode->mName.data, "UNNAMED" ) ||
|
||||
(pcOut->mRootNode->mName.data[0] == '$' && pcOut->mRootNode->mName.data[1] == '$') )
|
||||
{
|
||||
pcOut->mRootNode->mName.Set("<3DSRoot>");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert all meshes in the scene and generate the final output scene.
|
||||
void Discreet3DSImporter::ConvertScene(aiScene* pcOut)
|
||||
{
|
||||
// Allocate enough storage for all output materials
|
||||
pcOut->mNumMaterials = (unsigned int)mScene->mMaterials.size();
|
||||
pcOut->mMaterials = new aiMaterial*[pcOut->mNumMaterials];
|
||||
|
||||
// ... and convert the 3DS materials to aiMaterial's
|
||||
for (unsigned int i = 0; i < pcOut->mNumMaterials;++i)
|
||||
{
|
||||
aiMaterial* pcNew = new aiMaterial();
|
||||
ConvertMaterial(mScene->mMaterials[i],*pcNew);
|
||||
pcOut->mMaterials[i] = pcNew;
|
||||
}
|
||||
|
||||
// Generate the output mesh list
|
||||
ConvertMeshes(pcOut);
|
||||
|
||||
// Now copy all light sources to the output scene
|
||||
pcOut->mNumLights = (unsigned int)mScene->mLights.size();
|
||||
if (pcOut->mNumLights)
|
||||
{
|
||||
pcOut->mLights = new aiLight*[pcOut->mNumLights];
|
||||
::memcpy(pcOut->mLights,&mScene->mLights[0],sizeof(void*)*pcOut->mNumLights);
|
||||
}
|
||||
|
||||
// Now copy all cameras to the output scene
|
||||
pcOut->mNumCameras = (unsigned int)mScene->mCameras.size();
|
||||
if (pcOut->mNumCameras)
|
||||
{
|
||||
pcOut->mCameras = new aiCamera*[pcOut->mNumCameras];
|
||||
::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
580
Engine/lib/assimp/code/3DSExporter.cpp
Normal file
580
Engine/lib/assimp/code/3DSExporter.cpp
Normal file
|
|
@ -0,0 +1,580 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
|
||||
#include "3DSExporter.h"
|
||||
#include "3DSLoader.h"
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "SplitLargeMeshes.h"
|
||||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace D3DS;
|
||||
|
||||
namespace {
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Scope utility to write a 3DS file chunk.
|
||||
//
|
||||
// Upon construction, the chunk header is written with the chunk type (flags)
|
||||
// filled out, but the chunk size left empty. Upon destruction, the correct chunk
|
||||
// size based on the then-position of the output stream cursor is filled in.
|
||||
class ChunkWriter {
|
||||
enum {
|
||||
CHUNK_SIZE_NOT_SET = 0xdeadbeef
|
||||
, SIZE_OFFSET = 2
|
||||
};
|
||||
public:
|
||||
|
||||
ChunkWriter(StreamWriterLE& writer, uint16_t chunk_type)
|
||||
: writer(writer)
|
||||
{
|
||||
chunk_start_pos = writer.GetCurrentPos();
|
||||
writer.PutU2(chunk_type);
|
||||
writer.PutU4(CHUNK_SIZE_NOT_SET);
|
||||
}
|
||||
|
||||
~ChunkWriter() {
|
||||
std::size_t head_pos = writer.GetCurrentPos();
|
||||
|
||||
ai_assert(head_pos > chunk_start_pos);
|
||||
const std::size_t chunk_size = head_pos - chunk_start_pos;
|
||||
|
||||
writer.SetCurrentPos(chunk_start_pos + SIZE_OFFSET);
|
||||
writer.PutU4(static_cast<uint32_t>(chunk_size));
|
||||
writer.SetCurrentPos(head_pos);
|
||||
}
|
||||
|
||||
private:
|
||||
StreamWriterLE& writer;
|
||||
std::size_t chunk_start_pos;
|
||||
};
|
||||
|
||||
|
||||
// Return an unique name for a given |mesh| attached to |node| that
|
||||
// preserves the mesh's given name if it has one. |index| is the index
|
||||
// of the mesh in |aiScene::mMeshes|.
|
||||
std::string GetMeshName(const aiMesh& mesh, unsigned int index, const aiNode& node) {
|
||||
static const std::string underscore = "_";
|
||||
char postfix[10] = {0};
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
std::string result = node.mName.C_Str();
|
||||
if (mesh.mName.length > 0) {
|
||||
result += underscore + mesh.mName.C_Str();
|
||||
}
|
||||
return result + underscore + postfix;
|
||||
}
|
||||
|
||||
// Return an unique name for a given |mat| with original position |index|
|
||||
// in |aiScene::mMaterials|. The name preserves the original material
|
||||
// name if possible.
|
||||
std::string GetMaterialName(const aiMaterial& mat, unsigned int index) {
|
||||
static const std::string underscore = "_";
|
||||
char postfix[10] = {0};
|
||||
ASSIMP_itoa10(postfix, index);
|
||||
|
||||
aiString mat_name;
|
||||
if (AI_SUCCESS == mat.Get(AI_MATKEY_NAME, mat_name)) {
|
||||
return mat_name.C_Str() + underscore + postfix;
|
||||
}
|
||||
|
||||
return "Material" + underscore + postfix;
|
||||
}
|
||||
|
||||
// Collect world transformations for each node
|
||||
void CollectTrafos(const aiNode* node, std::map<const aiNode*, aiMatrix4x4>& trafos) {
|
||||
const aiMatrix4x4& parent = node->mParent ? trafos[node->mParent] : aiMatrix4x4();
|
||||
trafos[node] = parent * node->mTransformation;
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
||||
CollectTrafos(node->mChildren[i], trafos);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate a flat list of the meshes (by index) assigned to each node
|
||||
void CollectMeshes(const aiNode* node, std::multimap<const aiNode*, unsigned int>& meshes) {
|
||||
for (unsigned int i = 0; i < node->mNumMeshes; ++i) {
|
||||
meshes.insert(std::make_pair(node, node->mMeshes[i]));
|
||||
}
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i) {
|
||||
CollectMeshes(node->mChildren[i], meshes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
|
||||
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
|
||||
{
|
||||
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
|
||||
if(!outfile) {
|
||||
throw DeadlyExportError("Could not open output .3ds file: " + std::string(pFile));
|
||||
}
|
||||
|
||||
// TODO: This extra copy should be avoided and all of this made a preprocess
|
||||
// requirement of the 3DS exporter.
|
||||
//
|
||||
// 3DS meshes can be max 0xffff (16 Bit) vertices and faces, respectively.
|
||||
// SplitLargeMeshes can do this, but it requires the correct limit to be set
|
||||
// which is not possible with the current way of specifying preprocess steps
|
||||
// in |Exporter::ExportFormatEntry|.
|
||||
aiScene* scenecopy_tmp;
|
||||
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
|
||||
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
|
||||
|
||||
SplitLargeMeshesProcess_Triangle tri_splitter;
|
||||
tri_splitter.SetLimit(0xffff);
|
||||
tri_splitter.Execute(scenecopy.get());
|
||||
|
||||
SplitLargeMeshesProcess_Vertex vert_splitter;
|
||||
vert_splitter.SetLimit(0xffff);
|
||||
vert_splitter.Execute(scenecopy.get());
|
||||
|
||||
// Invoke the actual exporter
|
||||
Discreet3DSExporter exporter(outfile, scenecopy.get());
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene)
|
||||
: scene(scene)
|
||||
, writer(outfile)
|
||||
{
|
||||
CollectTrafos(scene->mRootNode, trafos);
|
||||
CollectMeshes(scene->mRootNode, meshes);
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
|
||||
WriteMaterials();
|
||||
WriteMeshes();
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
|
||||
writer.PutF4(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
|
||||
WriteHierarchy(*scene->mRootNode, -1, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter::~Discreet3DSExporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
|
||||
{
|
||||
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
|
||||
|
||||
// Assimp node names are unique and distinct from all mesh-node
|
||||
// names we generate; thus we can use them as-is
|
||||
WriteString(node.mName);
|
||||
|
||||
// Two unknown int16 values - it is even unclear if 0 is a safe value
|
||||
// but luckily importers do not know better either.
|
||||
writer.PutI4(0);
|
||||
|
||||
int16_t hierarchy_pos = static_cast<int16_t>(seq);
|
||||
if (sibling_level != -1) {
|
||||
hierarchy_pos = sibling_level;
|
||||
}
|
||||
|
||||
// Write the hierarchy position
|
||||
writer.PutI2(hierarchy_pos);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: write transformation chunks
|
||||
|
||||
++seq;
|
||||
sibling_level = seq;
|
||||
|
||||
// Write all children
|
||||
for (unsigned int i = 0; i < node.mNumChildren; ++i) {
|
||||
seq = WriteHierarchy(*node.mChildren[i], seq, i == 0 ? -1 : sibling_level);
|
||||
}
|
||||
|
||||
// Write all meshes as separate nodes to be able to reference the meshes by name
|
||||
for (unsigned int i = 0; i < node.mNumMeshes; ++i) {
|
||||
const bool first_child = node.mNumChildren == 0 && i == 0;
|
||||
|
||||
const unsigned int mesh_idx = node.mMeshes[i];
|
||||
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
|
||||
WriteString(GetMeshName(mesh, mesh_idx, node));
|
||||
|
||||
writer.PutI4(0);
|
||||
writer.PutI2(static_cast<int16_t>(first_child ? seq : sibling_level));
|
||||
++seq;
|
||||
}
|
||||
}
|
||||
return seq;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteMaterials()
|
||||
{
|
||||
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
|
||||
const aiMaterial& mat = *scene->mMaterials[i];
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATNAME);
|
||||
const std::string& name = GetMaterialName(mat, i);
|
||||
WriteString(name);
|
||||
}
|
||||
|
||||
aiColor3D color;
|
||||
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
|
||||
WriteColor(color);
|
||||
}
|
||||
|
||||
aiShadingMode shading_mode = aiShadingMode_Flat;
|
||||
if (mat.Get(AI_MATKEY_SHADING_MODEL, shading_mode) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHADING);
|
||||
|
||||
Discreet3DS::shadetype3ds shading_mode_out;
|
||||
switch(shading_mode) {
|
||||
case aiShadingMode_Flat:
|
||||
case aiShadingMode_NoShading:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
break;
|
||||
|
||||
case aiShadingMode_Gouraud:
|
||||
case aiShadingMode_Toon:
|
||||
case aiShadingMode_OrenNayar:
|
||||
case aiShadingMode_Minnaert:
|
||||
shading_mode_out = Discreet3DS::Gouraud;
|
||||
break;
|
||||
|
||||
case aiShadingMode_Phong:
|
||||
case aiShadingMode_Blinn:
|
||||
case aiShadingMode_CookTorrance:
|
||||
case aiShadingMode_Fresnel:
|
||||
shading_mode_out = Discreet3DS::Phong;
|
||||
break;
|
||||
|
||||
default:
|
||||
shading_mode_out = Discreet3DS::Flat;
|
||||
ai_assert(false);
|
||||
};
|
||||
writer.PutU2(static_cast<uint16_t>(shading_mode_out));
|
||||
}
|
||||
|
||||
|
||||
float f;
|
||||
if (mat.Get(AI_MATKEY_SHININESS, f) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS);
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_SHININESS_STRENGTH, f) == AI_SUCCESS) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SHININESS_PERCENT);
|
||||
WritePercentChunk(f);
|
||||
}
|
||||
|
||||
int twosided;
|
||||
if (mat.Get(AI_MATKEY_TWOSIDED, twosided) == AI_SUCCESS && twosided != 0) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TWO_SIDE);
|
||||
writer.PutI2(1);
|
||||
}
|
||||
|
||||
WriteTexture(mat, aiTextureType_DIFFUSE, Discreet3DS::CHUNK_MAT_TEXTURE);
|
||||
WriteTexture(mat, aiTextureType_HEIGHT, Discreet3DS::CHUNK_MAT_BUMPMAP);
|
||||
WriteTexture(mat, aiTextureType_OPACITY, Discreet3DS::CHUNK_MAT_OPACMAP);
|
||||
WriteTexture(mat, aiTextureType_SHININESS, Discreet3DS::CHUNK_MAT_MAT_SHINMAP);
|
||||
WriteTexture(mat, aiTextureType_SPECULAR, Discreet3DS::CHUNK_MAT_SPECMAP);
|
||||
WriteTexture(mat, aiTextureType_EMISSIVE, Discreet3DS::CHUNK_MAT_SELFIMAP);
|
||||
WriteTexture(mat, aiTextureType_REFLECTION, Discreet3DS::CHUNK_MAT_REFLMAP);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags)
|
||||
{
|
||||
aiString path;
|
||||
aiTextureMapMode map_mode[2] = {
|
||||
aiTextureMapMode_Wrap, aiTextureMapMode_Wrap
|
||||
};
|
||||
ai_real blend = 1.0;
|
||||
if (mat.GetTexture(type, 0, &path, NULL, NULL, &blend, NULL, map_mode) != AI_SUCCESS || !path.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: handle embedded textures properly
|
||||
if (path.data[0] == '*') {
|
||||
ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
|
||||
return;
|
||||
}
|
||||
|
||||
ChunkWriter chunk(writer, chunk_flags);
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
|
||||
WriteString(path);
|
||||
}
|
||||
|
||||
WritePercentChunk(blend);
|
||||
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
|
||||
uint16_t val = 0; // WRAP
|
||||
if (map_mode[0] == aiTextureMapMode_Mirror) {
|
||||
val = 0x2;
|
||||
}
|
||||
else if (map_mode[0] == aiTextureMapMode_Decal) {
|
||||
val = 0x10;
|
||||
}
|
||||
writer.PutU2(val);
|
||||
}
|
||||
// TODO: export texture transformation (i.e. UV offset, scale, rotation)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteMeshes()
|
||||
{
|
||||
// NOTE: 3DS allows for instances. However:
|
||||
// i) not all importers support reading them
|
||||
// ii) instances are not as flexible as they are in assimp, in particular,
|
||||
// nodes can carry (and instance) only one mesh.
|
||||
//
|
||||
// This exporter currently deep clones all instanced meshes, i.e. for each mesh
|
||||
// attached to a node a full TRIMESH chunk is written to the file.
|
||||
//
|
||||
// Furthermore, the TRIMESH is transformed into world space so that it will
|
||||
// appear correctly if importers don't read the scene hierarchy at all.
|
||||
for (MeshesByNodeMap::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
|
||||
const aiNode& node = *(*it).first;
|
||||
const unsigned int mesh_idx = (*it).second;
|
||||
|
||||
const aiMesh& mesh = *scene->mMeshes[mesh_idx];
|
||||
|
||||
// This should not happen if the SLM step is correctly executed
|
||||
// before the scene is handed to the exporter
|
||||
ai_assert(mesh.mNumVertices <= 0xffff);
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
|
||||
const aiMatrix4x4& trafo = trafos[&node];
|
||||
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJBLOCK);
|
||||
|
||||
// Mesh name is tied to the node it is attached to so it can later be referenced
|
||||
const std::string& name = GetMeshName(mesh, mesh_idx, node);
|
||||
WriteString(name);
|
||||
|
||||
|
||||
// TRIMESH chunk
|
||||
ChunkWriter chunk2(writer, Discreet3DS::CHUNK_TRIMESH);
|
||||
|
||||
// Vertices in world space
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
|
||||
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
|
||||
writer.PutU2(count);
|
||||
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
|
||||
const aiVector3D& v = trafo * mesh.mVertices[i];
|
||||
writer.PutF4(v.x);
|
||||
writer.PutF4(v.y);
|
||||
writer.PutF4(v.z);
|
||||
}
|
||||
}
|
||||
|
||||
// UV coordinates
|
||||
if (mesh.HasTextureCoords(0)) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
|
||||
writer.PutU2(count);
|
||||
|
||||
for (unsigned int i = 0; i < mesh.mNumVertices; ++i) {
|
||||
const aiVector3D& v = mesh.mTextureCoords[0][i];
|
||||
writer.PutF4(v.x);
|
||||
writer.PutF4(v.y);
|
||||
}
|
||||
}
|
||||
|
||||
// Faces (indices)
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
|
||||
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
|
||||
// Count triangles, discard lines and points
|
||||
uint16_t count = 0;
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
const aiFace& f = mesh.mFaces[i];
|
||||
if (f.mNumIndices < 3) {
|
||||
continue;
|
||||
}
|
||||
// TRIANGULATE step is a pre-requisite so we should not see polys here
|
||||
ai_assert(f.mNumIndices == 3);
|
||||
++count;
|
||||
}
|
||||
|
||||
writer.PutU2(count);
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
const aiFace& f = mesh.mFaces[i];
|
||||
if (f.mNumIndices < 3) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < 3; ++j) {
|
||||
ai_assert(f.mIndices[j] <= 0xffff);
|
||||
writer.PutI2(static_cast<uint16_t>(f.mIndices[j]));
|
||||
}
|
||||
|
||||
// Edge visibility flag
|
||||
writer.PutI2(0x0);
|
||||
}
|
||||
|
||||
// TODO: write smoothing groups (CHUNK_SMOOLIST)
|
||||
|
||||
WriteFaceMaterialChunk(mesh);
|
||||
}
|
||||
|
||||
// Transformation matrix by which the mesh vertices have been pre-transformed with.
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
|
||||
for (unsigned int r = 0; r < 4; ++r) {
|
||||
for (unsigned int c = 0; c < 3; ++c) {
|
||||
writer.PutF4(trafo[r][c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
|
||||
{
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
|
||||
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
|
||||
WriteString(name);
|
||||
|
||||
// Because assimp splits meshes by material, only a single
|
||||
// FACEMAT chunk needs to be written
|
||||
ai_assert(mesh.mNumFaces <= 0xffff);
|
||||
const uint16_t count = static_cast<uint16_t>(mesh.mNumFaces);
|
||||
writer.PutU2(count);
|
||||
|
||||
for (unsigned int i = 0; i < mesh.mNumFaces; ++i) {
|
||||
writer.PutU2(static_cast<uint16_t>(i));
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const std::string& s) {
|
||||
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
|
||||
writer.PutI1(*it);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteString(const aiString& s) {
|
||||
for (std::size_t i = 0; i < s.length; ++i) {
|
||||
writer.PutI1(s.data[i]);
|
||||
}
|
||||
writer.PutI1('\0');
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
|
||||
writer.PutF4(color.r);
|
||||
writer.PutF4(color.g);
|
||||
writer.PutF4(color.b);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WritePercentChunk(float f) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
|
||||
writer.PutF4(f);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Discreet3DSExporter::WritePercentChunk(double f) {
|
||||
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD);
|
||||
writer.PutF8(f);
|
||||
}
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
98
Engine/lib/assimp/code/3DSExporter.h
Normal file
98
Engine/lib/assimp/code/3DSExporter.h
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file 3DSExporter.h
|
||||
* 3DS Exporter Main Header
|
||||
*/
|
||||
#ifndef AI_3DSEXPORTER_H_INC
|
||||
#define AI_3DSEXPORTER_H_INC
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#include <assimp/StreamWriter.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
* @brief Helper class to export a given scene to a 3DS file.
|
||||
*/
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class Discreet3DSExporter {
|
||||
public:
|
||||
Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
|
||||
~Discreet3DSExporter();
|
||||
|
||||
private:
|
||||
void WriteMeshes();
|
||||
void WriteMaterials();
|
||||
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
|
||||
void WriteFaceMaterialChunk(const aiMesh& mesh);
|
||||
int WriteHierarchy(const aiNode& node, int level, int sibling_level);
|
||||
void WriteString(const std::string& s);
|
||||
void WriteString(const aiString& s);
|
||||
void WriteColor(const aiColor3D& color);
|
||||
void WritePercentChunk(float f);
|
||||
void WritePercentChunk(double f);
|
||||
|
||||
private:
|
||||
const aiScene* const scene;
|
||||
StreamWriterLE writer;
|
||||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_3DSEXPORTER_H_INC
|
||||
652
Engine/lib/assimp/code/3DSHelper.h
Normal file
652
Engine/lib/assimp/code/3DSHelper.h
Normal file
|
|
@ -0,0 +1,652 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines helper data structures for the import of 3DS files */
|
||||
|
||||
#ifndef AI_3DSFILEHELPER_H_INC
|
||||
#define AI_3DSFILEHELPER_H_INC
|
||||
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include <assimp/SmoothingGroups.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/qnan.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/camera.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/anim.h>
|
||||
#include <stdio.h> //sprintf
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
|
||||
* and data structures.
|
||||
*/
|
||||
class Discreet3DS {
|
||||
private:
|
||||
Discreet3DS() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Discreet3DS() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
//! data structure for a single chunk in a .3ds file
|
||||
struct Chunk {
|
||||
uint16_t Flag;
|
||||
uint32_t Size;
|
||||
} PACK_STRUCT;
|
||||
|
||||
|
||||
//! Used for shading field in material3ds structure
|
||||
//! From AutoDesk 3ds SDK
|
||||
typedef enum
|
||||
{
|
||||
// translated to gouraud shading with wireframe active
|
||||
Wire = 0x0,
|
||||
|
||||
// if this material is set, no vertex normals will
|
||||
// be calculated for the model. Face normals + gouraud
|
||||
Flat = 0x1,
|
||||
|
||||
// standard gouraud shading
|
||||
Gouraud = 0x2,
|
||||
|
||||
// phong shading
|
||||
Phong = 0x3,
|
||||
|
||||
// cooktorrance or anistropic phong shading ...
|
||||
// the exact meaning is unknown, if you know it
|
||||
// feel free to tell me ;-)
|
||||
Metal = 0x4,
|
||||
|
||||
// required by the ASE loader
|
||||
Blinn = 0x5
|
||||
} shadetype3ds;
|
||||
|
||||
// Flags for animated keys
|
||||
enum
|
||||
{
|
||||
KEY_USE_TENS = 0x1,
|
||||
KEY_USE_CONT = 0x2,
|
||||
KEY_USE_BIAS = 0x4,
|
||||
KEY_USE_EASE_TO = 0x8,
|
||||
KEY_USE_EASE_FROM = 0x10
|
||||
} ;
|
||||
|
||||
enum
|
||||
{
|
||||
|
||||
// ********************************************************************
|
||||
// Basic chunks which can be found everywhere in the file
|
||||
CHUNK_VERSION = 0x0002,
|
||||
CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
|
||||
CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
|
||||
|
||||
// Linear color values (gamma = 2.2?)
|
||||
CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
|
||||
CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
|
||||
|
||||
CHUNK_PERCENTW = 0x0030, // int2 percentage
|
||||
CHUNK_PERCENTF = 0x0031, // float4 percentage
|
||||
CHUNK_PERCENTD = 0x0032, // float8 percentage
|
||||
// ********************************************************************
|
||||
|
||||
// Prj master chunk
|
||||
CHUNK_PRJ = 0xC23D,
|
||||
|
||||
// MDLI master chunk
|
||||
CHUNK_MLI = 0x3DAA,
|
||||
|
||||
// Primary main chunk of the .3ds file
|
||||
CHUNK_MAIN = 0x4D4D,
|
||||
|
||||
// Mesh main chunk
|
||||
CHUNK_OBJMESH = 0x3D3D,
|
||||
|
||||
// Specifies the background color of the .3ds file
|
||||
// This is passed through the material system for
|
||||
// viewing purposes.
|
||||
CHUNK_BKGCOLOR = 0x1200,
|
||||
|
||||
// Specifies the ambient base color of the scene.
|
||||
// This is added to all materials in the file
|
||||
CHUNK_AMBCOLOR = 0x2100,
|
||||
|
||||
// Specifies the background image for the whole scene
|
||||
// This value is passed through the material system
|
||||
// to the viewer
|
||||
CHUNK_BIT_MAP = 0x1100,
|
||||
CHUNK_BIT_MAP_EXISTS = 0x1101,
|
||||
|
||||
// ********************************************************************
|
||||
// Viewport related stuff. Ignored
|
||||
CHUNK_DEFAULT_VIEW = 0x3000,
|
||||
CHUNK_VIEW_TOP = 0x3010,
|
||||
CHUNK_VIEW_BOTTOM = 0x3020,
|
||||
CHUNK_VIEW_LEFT = 0x3030,
|
||||
CHUNK_VIEW_RIGHT = 0x3040,
|
||||
CHUNK_VIEW_FRONT = 0x3050,
|
||||
CHUNK_VIEW_BACK = 0x3060,
|
||||
CHUNK_VIEW_USER = 0x3070,
|
||||
CHUNK_VIEW_CAMERA = 0x3080,
|
||||
// ********************************************************************
|
||||
|
||||
// Mesh chunks
|
||||
CHUNK_OBJBLOCK = 0x4000,
|
||||
CHUNK_TRIMESH = 0x4100,
|
||||
CHUNK_VERTLIST = 0x4110,
|
||||
CHUNK_VERTFLAGS = 0x4111,
|
||||
CHUNK_FACELIST = 0x4120,
|
||||
CHUNK_FACEMAT = 0x4130,
|
||||
CHUNK_MAPLIST = 0x4140,
|
||||
CHUNK_SMOOLIST = 0x4150,
|
||||
CHUNK_TRMATRIX = 0x4160,
|
||||
CHUNK_MESHCOLOR = 0x4165,
|
||||
CHUNK_TXTINFO = 0x4170,
|
||||
CHUNK_LIGHT = 0x4600,
|
||||
CHUNK_CAMERA = 0x4700,
|
||||
CHUNK_HIERARCHY = 0x4F00,
|
||||
|
||||
// Specifies the global scaling factor. This is applied
|
||||
// to the root node's transformation matrix
|
||||
CHUNK_MASTER_SCALE = 0x0100,
|
||||
|
||||
// ********************************************************************
|
||||
// Material chunks
|
||||
CHUNK_MAT_MATERIAL = 0xAFFF,
|
||||
|
||||
// asciiz containing the name of the material
|
||||
CHUNK_MAT_MATNAME = 0xA000,
|
||||
CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
|
||||
CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
|
||||
CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
|
||||
|
||||
// Specifies the shininess of the material
|
||||
// followed by percentage chunk
|
||||
CHUNK_MAT_SHININESS = 0xA040,
|
||||
CHUNK_MAT_SHININESS_PERCENT = 0xA041 ,
|
||||
|
||||
// Specifies the shading mode to be used
|
||||
// followed by a short
|
||||
CHUNK_MAT_SHADING = 0xA100,
|
||||
|
||||
// NOTE: Emissive color (self illumination) seems not
|
||||
// to be a color but a single value, type is unknown.
|
||||
// Make the parser accept both of them.
|
||||
// followed by percentage chunk (?)
|
||||
CHUNK_MAT_SELF_ILLUM = 0xA080,
|
||||
|
||||
// Always followed by percentage chunk (?)
|
||||
CHUNK_MAT_SELF_ILPCT = 0xA084,
|
||||
|
||||
// Always followed by percentage chunk
|
||||
CHUNK_MAT_TRANSPARENCY = 0xA050,
|
||||
|
||||
// Diffuse texture channel 0
|
||||
CHUNK_MAT_TEXTURE = 0xA200,
|
||||
|
||||
// Contains opacity information for each texel
|
||||
CHUNK_MAT_OPACMAP = 0xA210,
|
||||
|
||||
// Contains a reflection map to be used to reflect
|
||||
// the environment. This is partially supported.
|
||||
CHUNK_MAT_REFLMAP = 0xA220,
|
||||
|
||||
// Self Illumination map (emissive colors)
|
||||
CHUNK_MAT_SELFIMAP = 0xA33d,
|
||||
|
||||
// Bumpmap. Not specified whether it is a heightmap
|
||||
// or a normal map. Assme it is a heightmap since
|
||||
// artist normally prefer this format.
|
||||
CHUNK_MAT_BUMPMAP = 0xA230,
|
||||
|
||||
// Specular map. Seems to influence the specular color
|
||||
CHUNK_MAT_SPECMAP = 0xA204,
|
||||
|
||||
// Holds shininess data.
|
||||
CHUNK_MAT_MAT_SHINMAP = 0xA33C,
|
||||
|
||||
// Scaling in U/V direction.
|
||||
// (need to gen separate UV coordinate set
|
||||
// and do this by hand)
|
||||
CHUNK_MAT_MAP_USCALE = 0xA354,
|
||||
CHUNK_MAT_MAP_VSCALE = 0xA356,
|
||||
|
||||
// Translation in U/V direction.
|
||||
// (need to gen separate UV coordinate set
|
||||
// and do this by hand)
|
||||
CHUNK_MAT_MAP_UOFFSET = 0xA358,
|
||||
CHUNK_MAT_MAP_VOFFSET = 0xA35a,
|
||||
|
||||
// UV-coordinates rotation around the z-axis
|
||||
// Assumed to be in radians.
|
||||
CHUNK_MAT_MAP_ANG = 0xA35C,
|
||||
|
||||
// Tiling flags for 3DS files
|
||||
CHUNK_MAT_MAP_TILING = 0xa351,
|
||||
|
||||
// Specifies the file name of a texture
|
||||
CHUNK_MAPFILE = 0xA300,
|
||||
|
||||
// Specifies whether a materail requires two-sided rendering
|
||||
CHUNK_MAT_TWO_SIDE = 0xA081,
|
||||
// ********************************************************************
|
||||
|
||||
// Main keyframer chunk. Contains translation/rotation/scaling data
|
||||
CHUNK_KEYFRAMER = 0xB000,
|
||||
|
||||
// Supported sub chunks
|
||||
CHUNK_TRACKINFO = 0xB002,
|
||||
CHUNK_TRACKOBJNAME = 0xB010,
|
||||
CHUNK_TRACKDUMMYOBJNAME = 0xB011,
|
||||
CHUNK_TRACKPIVOT = 0xB013,
|
||||
CHUNK_TRACKPOS = 0xB020,
|
||||
CHUNK_TRACKROTATE = 0xB021,
|
||||
CHUNK_TRACKSCALE = 0xB022,
|
||||
|
||||
// ********************************************************************
|
||||
// Keyframes for various other stuff in the file
|
||||
// Partially ignored
|
||||
CHUNK_AMBIENTKEY = 0xB001,
|
||||
CHUNK_TRACKMORPH = 0xB026,
|
||||
CHUNK_TRACKHIDE = 0xB029,
|
||||
CHUNK_OBJNUMBER = 0xB030,
|
||||
CHUNK_TRACKCAMERA = 0xB003,
|
||||
CHUNK_TRACKFOV = 0xB023,
|
||||
CHUNK_TRACKROLL = 0xB024,
|
||||
CHUNK_TRACKCAMTGT = 0xB004,
|
||||
CHUNK_TRACKLIGHT = 0xB005,
|
||||
CHUNK_TRACKLIGTGT = 0xB006,
|
||||
CHUNK_TRACKSPOTL = 0xB007,
|
||||
CHUNK_FRAMES = 0xB008,
|
||||
// ********************************************************************
|
||||
|
||||
// light sub-chunks
|
||||
CHUNK_DL_OFF = 0x4620,
|
||||
CHUNK_DL_OUTER_RANGE = 0x465A,
|
||||
CHUNK_DL_INNER_RANGE = 0x4659,
|
||||
CHUNK_DL_MULTIPLIER = 0x465B,
|
||||
CHUNK_DL_EXCLUDE = 0x4654,
|
||||
CHUNK_DL_ATTENUATE = 0x4625,
|
||||
CHUNK_DL_SPOTLIGHT = 0x4610,
|
||||
|
||||
// camera sub-chunks
|
||||
CHUNK_CAM_RANGES = 0x4720
|
||||
};
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds mesh face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a texture */
|
||||
struct Texture {
|
||||
//! Default constructor
|
||||
Texture() AI_NO_EXCEPT
|
||||
: mOffsetU (0.0)
|
||||
, mOffsetV (0.0)
|
||||
, mScaleU (1.0)
|
||||
, mScaleV (1.0)
|
||||
, mRotation (0.0)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0) {
|
||||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
//! Specifies the blend factor for the texture
|
||||
ai_real mTextureBlend;
|
||||
|
||||
//! Specifies the filename of the texture
|
||||
std::string mMapName;
|
||||
|
||||
//! Specifies texture coordinate offsets/scaling/rotations
|
||||
ai_real mOffsetU;
|
||||
ai_real mOffsetV;
|
||||
ai_real mScaleU;
|
||||
ai_real mScaleV;
|
||||
ai_real mRotation;
|
||||
|
||||
//! Specifies the mapping mode to be used for the texture
|
||||
aiTextureMapMode mMapMode;
|
||||
|
||||
//! Used internally
|
||||
bool bPrivate;
|
||||
int iUVSrc;
|
||||
};
|
||||
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material
|
||||
{
|
||||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: mName(name)
|
||||
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||
, mSpecularExponent ( ai_real( 0.0 ) )
|
||||
, mShininessStrength ( ai_real( 1.0 ) )
|
||||
, mShading(Discreet3DS::Gouraud)
|
||||
, mTransparency ( ai_real( 1.0 ) )
|
||||
, mBumpHeight ( ai_real( 1.0 ) )
|
||||
, mTwoSided (false)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: mName(std::move(other.mName))
|
||||
, mDiffuse(std::move(other.mDiffuse))
|
||||
, mSpecularExponent(std::move(other.mSpecularExponent))
|
||||
, mShininessStrength(std::move(other.mShininessStrength))
|
||||
, mSpecular(std::move(other.mSpecular))
|
||||
, mAmbient(std::move(other.mAmbient))
|
||||
, mShading(std::move(other.mShading))
|
||||
, mTransparency(std::move(other.mTransparency))
|
||||
, sTexDiffuse(std::move(other.sTexDiffuse))
|
||||
, sTexOpacity(std::move(other.sTexOpacity))
|
||||
, sTexSpecular(std::move(other.sTexSpecular))
|
||||
, sTexReflective(std::move(other.sTexReflective))
|
||||
, sTexBump(std::move(other.sTexBump))
|
||||
, sTexEmissive(std::move(other.sTexEmissive))
|
||||
, sTexShininess(std::move(other.sTexShininess))
|
||||
, mBumpHeight(std::move(other.mBumpHeight))
|
||||
, mEmissive(std::move(other.mEmissive))
|
||||
, sTexAmbient(std::move(other.sTexAmbient))
|
||||
, mTwoSided(std::move(other.mTwoSided))
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = std::move(other.mDiffuse);
|
||||
mSpecularExponent = std::move(other.mSpecularExponent);
|
||||
mShininessStrength = std::move(other.mShininessStrength),
|
||||
mSpecular = std::move(other.mSpecular);
|
||||
mAmbient = std::move(other.mAmbient);
|
||||
mShading = std::move(other.mShading);
|
||||
mTransparency = std::move(other.mTransparency);
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
sTexReflective = std::move(other.sTexReflective);
|
||||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = std::move(other.mBumpHeight);
|
||||
mEmissive = std::move(other.mEmissive);
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = std::move(other.mTwoSided);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
virtual ~Material() {}
|
||||
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
//! Diffuse color of the material
|
||||
aiColor3D mDiffuse;
|
||||
//! Specular exponent
|
||||
ai_real mSpecularExponent;
|
||||
//! Shininess strength, in percent
|
||||
ai_real mShininessStrength;
|
||||
//! Specular color of the material
|
||||
aiColor3D mSpecular;
|
||||
//! Ambient color of the material
|
||||
aiColor3D mAmbient;
|
||||
//! Shading type to be used
|
||||
Discreet3DS::shadetype3ds mShading;
|
||||
//! Opacity of the material
|
||||
ai_real mTransparency;
|
||||
//! Diffuse texture channel
|
||||
Texture sTexDiffuse;
|
||||
//! Opacity texture channel
|
||||
Texture sTexOpacity;
|
||||
//! Specular texture channel
|
||||
Texture sTexSpecular;
|
||||
//! Reflective texture channel
|
||||
Texture sTexReflective;
|
||||
//! Bump texture channel
|
||||
Texture sTexBump;
|
||||
//! Emissive texture channel
|
||||
Texture sTexEmissive;
|
||||
//! Shininess texture channel
|
||||
Texture sTexShininess;
|
||||
//! Scaling factor for the bump values
|
||||
ai_real mBumpHeight;
|
||||
//! Emissive color
|
||||
aiColor3D mEmissive;
|
||||
//! Ambient texture channel
|
||||
//! (used by the ASE format)
|
||||
Texture sTexAmbient;
|
||||
//! True if the material must be rendered from two sides
|
||||
bool mTwoSided;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent a 3ds file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
|
||||
{
|
||||
//! Default constructor has been deleted
|
||||
Mesh() = delete;
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Mesh(const std::string &name)
|
||||
: mName(name)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//! Name of the mesh
|
||||
std::string mName;
|
||||
|
||||
//! Texture coordinates
|
||||
std::vector<aiVector3D> mTexCoords;
|
||||
|
||||
//! Face materials
|
||||
std::vector<unsigned int> mFaceMaterials;
|
||||
|
||||
//! Local transformation matrix
|
||||
aiMatrix4x4 mMat;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
|
||||
C-API, so it would be difficult to make them a template. */
|
||||
struct aiFloatKey
|
||||
{
|
||||
double mTime; ///< The time of this key
|
||||
ai_real mValue; ///< The value of this key
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
// time is not compared
|
||||
bool operator == (const aiFloatKey& o) const
|
||||
{return o.mValue == this->mValue;}
|
||||
|
||||
bool operator != (const aiFloatKey& o) const
|
||||
{return o.mValue != this->mValue;}
|
||||
|
||||
// Only time is compared. This operator is defined
|
||||
// for use with std::sort
|
||||
bool operator < (const aiFloatKey& o) const
|
||||
{return mTime < o.mTime;}
|
||||
|
||||
bool operator > (const aiFloatKey& o) const
|
||||
{return mTime > o.mTime;}
|
||||
|
||||
#endif
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent a 3ds file node */
|
||||
struct Node
|
||||
{
|
||||
Node() = delete;
|
||||
|
||||
explicit Node(const std::string &name)
|
||||
: mParent(NULL)
|
||||
, mName(name)
|
||||
, mInstanceNumber(0)
|
||||
, mHierarchyPos (0)
|
||||
, mHierarchyIndex (0)
|
||||
, mInstanceCount (1)
|
||||
{
|
||||
aRotationKeys.reserve (20);
|
||||
aPositionKeys.reserve (20);
|
||||
aScalingKeys.reserve (20);
|
||||
}
|
||||
|
||||
|
||||
~Node()
|
||||
{
|
||||
for (unsigned int i = 0; i < mChildren.size();++i)
|
||||
delete mChildren[i];
|
||||
}
|
||||
|
||||
//! Pointer to the parent node
|
||||
Node* mParent;
|
||||
|
||||
//! Holds all child nodes
|
||||
std::vector<Node*> mChildren;
|
||||
|
||||
//! Name of the node
|
||||
std::string mName;
|
||||
|
||||
//! InstanceNumber of the node
|
||||
int32_t mInstanceNumber;
|
||||
|
||||
//! Dummy nodes: real name to be combined with the $$$DUMMY
|
||||
std::string mDummyName;
|
||||
|
||||
//! Position of the node in the hierarchy (tree depth)
|
||||
int16_t mHierarchyPos;
|
||||
|
||||
//! Index of the node
|
||||
int16_t mHierarchyIndex;
|
||||
|
||||
//! Rotation keys loaded from the file
|
||||
std::vector<aiQuatKey> aRotationKeys;
|
||||
|
||||
//! Position keys loaded from the file
|
||||
std::vector<aiVectorKey> aPositionKeys;
|
||||
|
||||
//! Scaling keys loaded from the file
|
||||
std::vector<aiVectorKey> aScalingKeys;
|
||||
|
||||
|
||||
// For target lights (spot lights and directional lights):
|
||||
// The position of the target
|
||||
std::vector< aiVectorKey > aTargetPositionKeys;
|
||||
|
||||
// For cameras: the camera roll angle
|
||||
std::vector< aiFloatKey > aCameraRollKeys;
|
||||
|
||||
//! Pivot position loaded from the file
|
||||
aiVector3D vPivot;
|
||||
|
||||
//instance count, will be kept only for the first node
|
||||
int32_t mInstanceCount;
|
||||
|
||||
//! Add a child node, setup the right parent node for it
|
||||
//! \param pc Node to be 'adopted'
|
||||
inline Node& push_back(Node* pc)
|
||||
{
|
||||
mChildren.push_back(pc);
|
||||
pc->mParent = this;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure analogue to aiScene */
|
||||
struct Scene
|
||||
{
|
||||
//! List of all materials loaded
|
||||
//! NOTE: 3ds references materials globally
|
||||
std::vector<Material> mMaterials;
|
||||
|
||||
//! List of all meshes loaded
|
||||
std::vector<Mesh> mMeshes;
|
||||
|
||||
//! List of all cameras loaded
|
||||
std::vector<aiCamera*> mCameras;
|
||||
|
||||
//! List of all lights loaded
|
||||
std::vector<aiLight*> mLights;
|
||||
|
||||
//! Pointer to the root node of the scene
|
||||
// --- moved to main class
|
||||
// Node* pcRootNode;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace D3DS
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_XFILEHELPER_H_INC
|
||||
1431
Engine/lib/assimp/code/3DSLoader.cpp
Normal file
1431
Engine/lib/assimp/code/3DSLoader.cpp
Normal file
File diff suppressed because it is too large
Load diff
284
Engine/lib/assimp/code/3DSLoader.h
Normal file
284
Engine/lib/assimp/code/3DSLoader.h
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file 3DSLoader.h
|
||||
* @brief 3DS File format loader
|
||||
*/
|
||||
#ifndef AI_3DSIMPORTER_H_INC
|
||||
#define AI_3DSIMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/types.h>
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#include "3DSHelper.h"
|
||||
#include <assimp/StreamReader.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
/** Importer class for 3D Studio r3 and r4 3DS files
|
||||
*/
|
||||
class Discreet3DSImporter : public BaseImporter
|
||||
{
|
||||
public:
|
||||
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ReadFile().
|
||||
* The function is a request to the importer to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details
|
||||
*/
|
||||
const aiImporterDesc* GetInfo () const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Imports the given file into the given scene structure.
|
||||
* See BaseImporter::InternReadFile() for details
|
||||
*/
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Converts a temporary material to the outer representation
|
||||
*/
|
||||
void ConvertMaterial(D3DS::Material& p_cMat,
|
||||
aiMaterial& p_pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a chunk
|
||||
*
|
||||
* @param pcOut Receives the current chunk
|
||||
*/
|
||||
void ReadChunk(Discreet3DS::Chunk* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a percentage chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no percentage chunk is found
|
||||
* QNAN is returned.
|
||||
*/
|
||||
ai_real ParsePercentageChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a color chunk. mCurrent will point to the next
|
||||
* chunk behind afterwards. If no color chunk is found
|
||||
* QNAN is returned in all members.
|
||||
*/
|
||||
void ParseColorChunk(aiColor3D* p_pcOut,
|
||||
bool p_bAcceptPercent = true);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip a chunk in the file
|
||||
*/
|
||||
void SkipChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate the nodegraph
|
||||
*/
|
||||
void GenerateNodeGraph(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a main top-level chunk in the file
|
||||
*/
|
||||
void ParseMainChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level chunk in the file
|
||||
*/
|
||||
void ParseChunk(const char* name, unsigned int num);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level editor chunk in the file
|
||||
*/
|
||||
void ParseEditorChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a top-level object chunk in the file
|
||||
*/
|
||||
void ParseObjectChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a material chunk in the file
|
||||
*/
|
||||
void ParseMaterialChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a mesh chunk in the file
|
||||
*/
|
||||
void ParseMeshChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a light chunk in the file
|
||||
*/
|
||||
void ParseLightChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a camera chunk in the file
|
||||
*/
|
||||
void ParseCameraChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a face list chunk in the file
|
||||
*/
|
||||
void ParseFaceChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a keyframe chunk in the file
|
||||
*/
|
||||
void ParseKeyframeChunk();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a hierarchy chunk in the file
|
||||
*/
|
||||
void ParseHierarchyChunk(uint16_t parent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a texture chunk in the file
|
||||
*/
|
||||
void ParseTextureChunk(D3DS::Texture* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the meshes in the file
|
||||
*/
|
||||
void ConvertMeshes(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Replace the default material in the scene
|
||||
*/
|
||||
void ReplaceDefaultMaterial();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert the whole scene
|
||||
*/
|
||||
void ConvertScene(aiScene* pcOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** generate unique vertices for a mesh
|
||||
*/
|
||||
void MakeUnique(D3DS::Mesh& sMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a node to the node graph
|
||||
*/
|
||||
void AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,D3DS::Node* pcIn,
|
||||
aiMatrix4x4& absTrafo);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Search for a node in the graph.
|
||||
* Called recursively
|
||||
*/
|
||||
void InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCurrent);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Apply the master scaling factor to the mesh
|
||||
*/
|
||||
void ApplyMasterScale(aiScene* pScene);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Clamp all indices in the file to a valid range
|
||||
*/
|
||||
void CheckIndices(D3DS::Mesh& sMesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Skip the TCB info in a track key
|
||||
*/
|
||||
void SkipTCBInfo();
|
||||
|
||||
protected:
|
||||
|
||||
/** Stream to read from */
|
||||
StreamReaderLE* stream;
|
||||
|
||||
/** Last touched node index */
|
||||
short mLastNodeIndex;
|
||||
|
||||
/** Current node, root node */
|
||||
D3DS::Node* mCurrentNode, *mRootNode;
|
||||
|
||||
/** Scene under construction */
|
||||
D3DS::Scene* mScene;
|
||||
|
||||
/** Ambient base color of the scene */
|
||||
aiColor3D mClrAmbient;
|
||||
|
||||
/** Master scaling factor of the scene */
|
||||
ai_real mMasterScale;
|
||||
|
||||
/** Path to the background image of the scene */
|
||||
std::string mBackgroundImage;
|
||||
bool bHasBG;
|
||||
|
||||
/** true if PRJ file */
|
||||
bool bIsPrj;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
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Reference in a new issue