Merges in Monkey's fixes PR with a resolution for a conflict

This commit is contained in:
Areloch 2015-09-03 22:58:57 -05:00
commit bedc79aacb
22 changed files with 131 additions and 74 deletions

View file

@ -163,7 +163,7 @@ EulerF MatrixF::toEuler() const
const F32 * mat = m;
EulerF r;
r.x = mAsin(mat[MatrixF::idx(2,1)]);
r.x = mAsin(mClampF(mat[MatrixF::idx(2,1)], -1.0, 1.0));
if(mCos(r.x) != 0.f)
{

View file

@ -233,11 +233,13 @@ class Point3D
bool isZero() const;
F64 len() const;
F64 lenSquared() const;
F64 magnitudeSafe() const;
//-------------------------------------- Mathematical mutators
public:
void neg();
void normalize();
void normalizeSafe();
void normalize(F64 val);
void convolve(const Point3D&);
void convolveInverse(const Point3D&);
@ -728,11 +730,13 @@ inline Point3F& Point3F::operator*=(const Point3F &_vec)
inline Point3F Point3F::operator/(const Point3F &_vec) const
{
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
return Point3F(x / _vec.x, y / _vec.y, z / _vec.z);
}
inline Point3F& Point3F::operator/=(const Point3F &_vec)
{
AssertFatal(_vec.x != 0.0f && _vec.y != 0.0f && _vec.z != 0.0f, "Error, div by zero attempted");
x /= _vec.x;
y /= _vec.y;
z /= _vec.z;
@ -855,7 +859,8 @@ inline F64 Point3D::lenSquared() const
inline F64 Point3D::len() const
{
return mSqrtD(x*x + y*y + z*z);
F64 temp = x*x + y*y + z*z;
return (temp > 0.0) ? mSqrtD(temp) : 0.0;
}
inline void Point3D::normalize()
@ -863,6 +868,28 @@ inline void Point3D::normalize()
m_point3D_normalize(*this);
}
inline F64 Point3D::magnitudeSafe() const
{
if( isZero() )
{
return 0.0;
}
else
{
return len();
}
}
inline void Point3D::normalizeSafe()
{
F64 vmag = magnitudeSafe();
if( vmag > POINT_EPSILON )
{
*this *= F64(1.0 / vmag);
}
}
inline void Point3D::normalize(F64 val)
{
m_point3D_normalize_f(*this, val);

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@ -32,33 +32,48 @@ const QuatF QuatF::Identity(0.0f,0.0f,0.0f,1.0f);
QuatF& QuatF::set( const EulerF & e )
{
F32 cx, sx;
F32 cy, sy;
F32 cz, sz;
mSinCos( e.x * 0.5f, sx, cx );
mSinCos( e.y * 0.5f, sy, cy );
mSinCos( e.z * 0.5f, sz, cz );
/*
F32 cx, sx;
F32 cy, sy;
F32 cz, sz;
mSinCos( -e.x * 0.5f, sx, cx );
mSinCos( -e.y * 0.5f, sy, cy );
mSinCos( -e.z * 0.5f, sz, cz );
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
//
// The code that folows is a simplification of:
// roll*=pitch;
// roll*=yaw;
// *this = roll;
F32 cycz, sysz, sycz, cysz;
cycz = cy*cz;
sysz = sy*sz;
sycz = sy*cz;
cysz = cy*sz;
w = cycz*cx - sysz*sx;
x = cycz*sx + sysz*cx;
y = sycz*cx + cysz*sx;
z = cysz*cx - sycz*sx;
// Qyaw(z) = [ (0, 0, sin z/2), cos z/2 ]
// Qpitch(x) = [ (sin x/2, 0, 0), cos x/2 ]
// Qroll(y) = [ (0, sin y/2, 0), cos y/2 ]
// this = Qresult = Qyaw*Qpitch*Qroll ZXY
//
// The code that folows is a simplification of:
// roll*=pitch;
// roll*=yaw;
// *this = roll;
F32 cycz, sysz, sycz, cysz;
cycz = cy*cz;
sysz = sy*sz;
sycz = sy*cz;
cysz = cy*sz;
w = cycz*cx + sysz*sx;
x = cycz*sx + sysz*cx;
y = sycz*cx - cysz*sx;
z = cysz*cx - sycz*sx;
*/
// Assuming the angles are in radians.
F32 c1 = mCos(e.y * 0.5f);
F32 s1 = mSin(e.y * 0.5f);
F32 c2 = mCos(e.z * 0.5f);
F32 s2 = mSin(e.z * 0.5f);
F32 c3 = mCos(e.x * 0.5f);
F32 s3 = mSin(e.x * 0.5f);
F32 c1c2 = c1*c2;
F32 s1s2 = s1*s2;
w =c1c2*c3 - s1s2*s3;
x =c1c2*s3 + s1s2*c3;
y =s1*c2*c3 + c1*s2*s3;
z =c1*s2*c3 - s1*c2*s3;
return *this;
return *this;
}
QuatF& QuatF::operator *=( const QuatF & b )
@ -289,7 +304,7 @@ QuatF & QuatF::interpolate( const QuatF & q1, const QuatF & q2, F32 t )
return *this;
}
Point3F & QuatF::mulP(const Point3F& p, Point3F* r)
Point3F & QuatF::mulP(const Point3F& p, Point3F* r) const
{
QuatF qq;
QuatF qi = *this;

View file

@ -81,7 +81,7 @@ public:
QuatF& interpolate( const QuatF & q1, const QuatF & q2, F32 t );
F32 angleBetween( const QuatF & q );
Point3F& mulP(const Point3F& a, Point3F* b); // r = p * this
Point3F& mulP(const Point3F& a, Point3F* r) const; // r = p * this
QuatF& mul(const QuatF& a, const QuatF& b); // This = a * b
// Vectors passed in must be normalized