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Merge pull request #1546 from Azaezel/alpha41/spawnPosSorted
lock in spawnLocation at client controllable creation
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commit
be54d24269
1 changed files with 3 additions and 1 deletions
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@ -192,8 +192,10 @@ function GameConnectionListener::onSetSpawnPointComplete( %this, %client )
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%client.GetEventManager().remove( %client.listener, "setSpawnPointFailed" );
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%client.GetEventManager().remove( %client.listener, "setSpawnPointFailed" );
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%client.GetEventManager().subscribe( %client.listener, "postSpawnComplete" );
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%client.GetEventManager().subscribe( %client.listener, "postSpawnComplete" );
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%client.spawnProperties = "position =\""@ getWords(%client.spawnLocation,0,2) @"\";" @ %client.spawnProperties;
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// Spawn with the engine's Sim::spawnObject() function
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// Spawn with the engine's Sim::spawnObject() function
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%client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, %client.spawnProperties, %client.spawnScript);
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%client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, "", %client.spawnProperties, %client.spawnScript);
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if(!isObject(%client.player))
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if(!isObject(%client.player))
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error("Failed to spawn player object!");
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error("Failed to spawn player object!");
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