Merge pull request #1546 from Azaezel/alpha41/spawnPosSorted

lock in spawnLocation at client controllable creation
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Brian Roberts 2025-09-08 16:28:49 -05:00 committed by GitHub
commit be54d24269
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@ -192,8 +192,10 @@ function GameConnectionListener::onSetSpawnPointComplete( %this, %client )
%client.GetEventManager().remove( %client.listener, "setSpawnPointFailed" );
%client.GetEventManager().subscribe( %client.listener, "postSpawnComplete" );
%client.spawnProperties = "position =\""@ getWords(%client.spawnLocation,0,2) @"\";" @ %client.spawnProperties;
// Spawn with the engine's Sim::spawnObject() function
%client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, %client.spawnProperties, %client.spawnScript);
%client.player = spawnObject(%client.spawnClass, %client.spawnDataBlock, "", %client.spawnProperties, %client.spawnScript);
if(!isObject(%client.player))
error("Failed to spawn player object!");