mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 10:33:50 +00:00
SDL_FILESYSTEM
-Set the base dir based on build type -enable only building active arch on debug
This commit is contained in:
parent
2b2ce0229c
commit
be3d26d9e6
4 changed files with 11 additions and 6 deletions
|
|
@ -366,6 +366,12 @@ if (APPLE)
|
|||
MACOSX_BUNDLE_INFO_PLIST "${TORQUE_APP_ROOT_DIRECTORY}/source/Info.plist"
|
||||
XCODE_ATTRIBUTE_INSTALL_PATH "/Applications"
|
||||
XCODE_ATTRIBUTE_SKIP_INSTALL "No"
|
||||
XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Debug] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=RelWithDebInfo] parent
|
||||
XCODE_ATTRIBUTE_SDL_FILE_DIR[variant=Release] resource
|
||||
MACOSX_RPATH TRUE)
|
||||
|
||||
elseif (WIN32)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue