diff --git a/Engine/source/materials/materialDefinition.h b/Engine/source/materials/materialDefinition.h index 73e3616a6..0e258e2c5 100644 --- a/Engine/source/materials/materialDefinition.h +++ b/Engine/source/materials/materialDefinition.h @@ -208,45 +208,45 @@ public: DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DiffuseMap); bool mDiffuseMapSRGB[MAX_STAGES]; // SRGB diffuse - DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, OverlayMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, OverlayMap); - DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, LightMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, LightMap); - DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, ToneMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ToneMap); - DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, DetailMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailMap); - DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, NormalMap, GFXNormalMapProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, NormalMap); - DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, ORMConfigMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, ORMConfigMap); bool mIsSRGb[MAX_STAGES]; - DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, RoughMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, RoughMap); bool mInvertRoughness[MAX_STAGES]; F32 mRoughnessChan[MAX_STAGES]; - DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, AOMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, AOMap); F32 mAOChan[MAX_STAGES]; - DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, MetalMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, MetalMap); F32 mMetalChan[MAX_STAGES]; - DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, GlowMap, GFXStaticTextureProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, GlowMap); F32 mGlowMul[MAX_STAGES]; /// A second normal map which repeats at the detail map /// scale and blended with the base normal map. - DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXStaticTextureSRGBProfile, MAX_STAGES); + DECLARE_IMAGEASSET_ARRAY(Material, DetailNormalMap, GFXNormalMapProfile, MAX_STAGES); DECLARE_IMAGEASSET_ARRAY_SETGET(Material, DetailNormalMap); /// The strength scalar for the detail normal map.