mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up
This commit is contained in:
parent
0d915b31ae
commit
bd742bbf75
4 changed files with 15 additions and 14 deletions
|
|
@ -134,7 +134,7 @@ public:
|
|||
virtual void registerLocalLight( LightInfo *light );
|
||||
virtual void unregisterLocalLight( LightInfo *light );
|
||||
|
||||
virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting );
|
||||
virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting, bool cullSceneLights = true );
|
||||
virtual void unregisterAllLights();
|
||||
|
||||
/// Returns all unsorted and un-scored lights (both global and local).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue