registergloballights now taks a (by default on) cullSceneLights. off for reflection capture as that is presently acting up

This commit is contained in:
Azaezel 2018-12-04 12:41:15 -06:00
parent 0d915b31ae
commit bd742bbf75
4 changed files with 15 additions and 14 deletions

View file

@ -134,7 +134,7 @@ public:
virtual void registerLocalLight( LightInfo *light );
virtual void unregisterLocalLight( LightInfo *light );
virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting );
virtual void registerGlobalLights( const Frustum *frustum, bool staticlighting, bool cullSceneLights = true );
virtual void unregisterAllLights();
/// Returns all unsorted and un-scored lights (both global and local).