Merge branch 'development' into walkabout

Conflicts:
	Engine/source/T3D/aiPlayer.cpp
This commit is contained in:
Daniel Buckmaster 2015-01-29 21:38:20 +11:00
commit bd437cda1c
981 changed files with 304060 additions and 7888 deletions

View file

@ -1245,7 +1245,7 @@ bool AIPlayer::checkInFoV(GameBase* target, F32 camFov, bool _checkEnabled)
// projection and box test.
shapeDir.normalize();
F32 dot = mDot(shapeDir, camDir);
return (dot > camFov);
return (dot > mCos(camFov));
}
DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (NULL, 45.0f, false),

View file

@ -193,7 +193,7 @@ void CameraSpline::renderTimeMap()
void *ptr = vb.lock();
if(!ptr) return;
MRandomLCG random(1376312589 * (U32)this);
MRandomLCG random(1376312589 * (uintptr_t)this);
S32 index = 0;
for(Vector<TimeMap>::iterator itr=mTimeMap.begin(); itr != mTimeMap.end(); itr++)
{

View file

@ -573,7 +573,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
// We sort by the material then vertex buffer.
ri->defaultKey = matInst->getStateHint();
ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
// Submit our RenderInst to the RenderPassManager
state->getRenderPass()->addInst( ri );

View file

@ -312,7 +312,7 @@ void DebrisData::packData(BitStream* stream)
if( stream->writeFlag( explosion ) )
{
stream->writeRangedU32(packed? SimObjectId(explosion):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)explosion):
explosion->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
}

View file

@ -343,7 +343,7 @@ void RenderMeshExample::prepRenderImage( SceneRenderState *state )
// We sort by the material then vertex buffer
ri->defaultKey = matInst->getStateHint();
ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
// Submit our RenderInst to the RenderPassManager
state->getRenderPass()->addInst( ri );

View file

@ -182,9 +182,9 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect)
cam.getColumn(3, &camPos);
cam.getColumn(1, &camDir);
F32 camFov;
conn->getControlCameraFov(&camFov);
camFov = mDegToRad(camFov) / 2;
F32 camFovCos;
conn->getControlCameraFov(&camFovCos);
camFovCos = mCos(mDegToRad(camFovCos) / 2);
// Visible distance info & name fading
F32 visDistance = gClientSceneGraph->getVisibleDistance();
@ -236,7 +236,7 @@ void GuiShapeNameHud::onRender( Point2I, const RectI &updateRect)
// projection and box test.
shapeDir.normalize();
F32 dot = mDot(shapeDir, camDir);
if (dot < camFov)
if (dot < camFovCos)
continue;
// Test to see if it's behind something, and we want to

View file

@ -615,7 +615,7 @@ void ExplosionData::packData(BitStream* stream)
}
U32 count;
for(count = 0; count < EC_NUM_TIME_KEYS; count++)
if(times[i] >= 1)
if(times[count] >= 1)
break;
count++;
if(count > EC_NUM_TIME_KEYS)

View file

@ -355,7 +355,7 @@ bool ParticleData::protectedSetSizes( void *object, const char *index, const cha
U32 i;
if (!index)
i = 0;
return (val >= 0.f && val <= MaxParticleSize);
else
i = dAtoui(index);
@ -371,7 +371,7 @@ bool ParticleData::protectedSetTimes( void *object, const char *index, const cha
U32 i;
if (!index)
i = 0;
return (val >= 0.f && val <= 1.f);
else
i = dAtoui(index);

View file

@ -926,7 +926,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
ri->softnessDistance = mDataBlock->softnessDistance;
// Sort by texture too.
ri->defaultKey = ri->diffuseTex ? (U32)ri->diffuseTex : (U32)ri->vertBuff;
ri->defaultKey = ri->diffuseTex ? (uintptr_t)ri->diffuseTex : (uintptr_t)ri->vertBuff;
renderManager->addInst( ri );
@ -1833,22 +1833,22 @@ void ParticleEmitter::setupOriented( Particle *part,
lVerts->point = start + crossDir;
lVerts->color = partCol;
// Here and below, we copy UVs from particle datablock's texCoords (oriented)
lVerts->texCoord = part->dataBlock->texCoords[0];
lVerts->texCoord = part->dataBlock->texCoords[1];
++lVerts;
lVerts->point = start - crossDir;
lVerts->color = partCol;
lVerts->texCoord = part->dataBlock->texCoords[1];
lVerts->texCoord = part->dataBlock->texCoords[2];
++lVerts;
lVerts->point = end - crossDir;
lVerts->color = partCol;
lVerts->texCoord = part->dataBlock->texCoords[2];
lVerts->texCoord = part->dataBlock->texCoords[3];
++lVerts;
lVerts->point = end + crossDir;
lVerts->color = partCol;
lVerts->texCoord = part->dataBlock->texCoords[3];
lVerts->texCoord = part->dataBlock->texCoords[0];
++lVerts;
}

View file

@ -527,7 +527,7 @@ void Ribbon::prepRenderImage(SceneRenderState *state)
} else {
ri->defaultKey = 1;
}
ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
state->getRenderPass()->addInst(ri);
}

View file

@ -208,6 +208,8 @@ GameConnection::GameConnection()
mAIControlled = false;
mLastPacketTime = 0;
mDisconnectReason[0] = 0;
//blackout vars
@ -465,7 +467,7 @@ bool GameConnection::readConnectRequest(BitStream *stream, const char **errorStr
connectArgv[i + 3] = mConnectArgv[i];
}
connectArgv[0] = "onConnectRequest";
connectArgv[1] = NULL;
connectArgv[1] = 0;
char buffer[256];
Net::addressToString(getNetAddress(), buffer);
connectArgv[2] = buffer;

View file

@ -228,7 +228,7 @@ void GameUpdateCameraFov()
F32 delta = time - CameraAndFOV::sLastCameraUpdateTime;
// snap zoom?
if((CameraAndFOV::sZoomSpeed == 0) || (delta <= 0.f))
if((CameraAndFOV::sZoomSpeed == 0) || (delta <= 0.0f))
CameraAndFOV::sCameraFov = CameraAndFOV::sTargetFov;
else
{

View file

@ -26,16 +26,18 @@
#include "core/stream/bitStream.h"
#include "console/engineAPI.h"
#include "lighting/lightInfo.h"
#include "lighting/lightQuery.h"
#include "math/mathUtils.h"
#include "math/mathIO.h"
#include "scene/sceneRenderState.h"
#include "gfx/gfxOcclusionQuery.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxTextureManager.h"
#include "renderInstance/renderPassManager.h"
#include "T3D/gameBase/gameConnection.h"
#include "T3D/gameBase/processList.h"
#include "collision/collision.h"
#include "lighting/lightManager.h"
const U32 LightFlareData::LosMask = STATIC_COLLISION_TYPEMASK |
ShapeBaseObjectType |
@ -45,8 +47,6 @@ const U32 LightFlareData::LosMask = STATIC_COLLISION_TYPEMASK |
LightFlareState::~LightFlareState()
{
delete occlusionQuery;
delete fullPixelQuery;
}
void LightFlareState::clear()
@ -59,8 +59,6 @@ void LightFlareState::clear()
lightInfo = NULL;
worldRadius = -1.0f;
occlusion = -1.0f;
occlusionQuery = NULL;
fullPixelQuery = NULL;
}
Point3F LightFlareData::sBasePoints[] =
@ -296,47 +294,39 @@ bool LightFlareData::_testVisibility(const SceneRenderState *state, LightFlareSt
// for one-shot initialization of LightFlareState
if ( useOcclusionQuery )
{
if ( flareState->occlusionQuery == NULL )
flareState->occlusionQuery = GFX->createOcclusionQuery();
if ( flareState->fullPixelQuery == NULL )
flareState->fullPixelQuery = GFX->createOcclusionQuery();
// Always treat light as onscreen if using HOQ
// it will be faded out if offscreen anyway.
onScreen = true;
// NOTE: These queries frame lock us as we block to get the
// results. This is ok as long as long as we're not too GPU
// bound... else we waste CPU time here waiting for it when
// we could have been doing other CPU work instead.
needsRaycast = false;
// Test the hardware queries for rendered pixels.
U32 pixels = 0, fullPixels = 0;
GFXOcclusionQuery::OcclusionQueryStatus status = flareState->occlusionQuery->getStatus( true, &pixels );
flareState->fullPixelQuery->getStatus( true, &fullPixels );
if ( status != GFXOcclusionQuery::Occluded && fullPixels != 0 )
GFXOcclusionQuery::OcclusionQueryStatus status;
flareState->occlusionQuery.getLastStatus( false, &status, &pixels );
flareState->fullPixelQuery.getLastStatus( false, NULL, &fullPixels );
if ( status == GFXOcclusionQuery::NotOccluded && fullPixels != 0 )
*outOcclusionFade = mClampF( (F32)pixels / (F32)fullPixels, 0.0f, 1.0f );
// If we got a result then we don't need to fallback to the raycast.
if ( status != GFXOcclusionQuery::Unset )
needsRaycast = false;
// Setup the new queries.
RenderPassManager *rpm = state->getRenderPass();
OccluderRenderInst *ri = rpm->allocInst<OccluderRenderInst>();
ri->type = RenderPassManager::RIT_Occluder;
ri->query = flareState->occlusionQuery;
ri->query2 = flareState->fullPixelQuery;
ri->isSphere = true;
ri->position = lightPos;
if ( isVectorLight && flareState->worldRadius > 0.0f )
ri->scale.set( flareState->worldRadius );
else
ri->scale.set( mOcclusionRadius );
ri->orientation = rpm->allocUniqueXform( lightInfo->getTransform() );
if( !flareState->occlusionQuery.isWaiting() )
{
// Setup the new queries.
RenderPassManager *rpm = state->getRenderPass();
OccluderRenderInst *ri = rpm->allocInst<OccluderRenderInst>();
ri->type = RenderPassManager::RIT_Occluder;
ri->query = flareState->occlusionQuery.getQuery();
ri->query2 = flareState->fullPixelQuery.getQuery();
ri->isSphere = true;
ri->position = lightPos;
if ( isVectorLight && flareState->worldRadius > 0.0f )
ri->scale.set( flareState->worldRadius );
else
ri->scale.set( mOcclusionRadius );
ri->orientation = rpm->allocUniqueXform( lightInfo->getTransform() );
// Submit the queries.
state->getRenderPass()->addInst( ri );
// Submit the queries.
state->getRenderPass()->addInst( ri );
}
}
const Point3F &camPos = state->getCameraPosition();
@ -608,7 +598,7 @@ void LightFlareData::prepRender( SceneRenderState *state, LightFlareState *flare
ri->blendStyle = ParticleRenderInst::BlendGreyscale;
ri->diffuseTex = mFlareTexture;
ri->softnessDistance = 1.0f;
ri->defaultKey = ri->diffuseTex ? (U32)ri->diffuseTex : (U32)ri->vertBuff; // Sort by texture too.
ri->defaultKey = ri->diffuseTex ? (uintptr_t)ri->diffuseTex : (uintptr_t)ri->vertBuff; // Sort by texture too.
// NOTE: Offscreen partical code is currently disabled.
ri->systemState = PSS_AwaitingHighResDraw;

View file

@ -41,12 +41,14 @@
#ifndef _GFXSTATEBLOCK_H_
#include "gfx/gfxStateBlock.h"
#endif
#ifndef _GFXOCCLUSIONQUERY_H_
#include "gfx/gfxOcclusionQuery.h"
#endif
class LightInfo;
struct ObjectRenderInst;
class SceneRenderState;
class BaseMatInstance;
class GFXOcclusionQuery;
struct LightFlareState
{
@ -65,8 +67,8 @@ struct LightFlareState
bool visible;
F32 occlusion;
GFXVertexBufferHandle<GFXVertexPCT> vertBuffer;
GFXOcclusionQuery *occlusionQuery;
GFXOcclusionQuery *fullPixelQuery;
GFXOcclusionQueryHandle occlusionQuery;
GFXOcclusionQueryHandle fullPixelQuery;
};
class LightFlareData : public SimDataBlock

View file

@ -6152,13 +6152,16 @@ U32 Player::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
stream->writeInt((S32)len, 13);
}
stream->writeFloat(mRot.z / M_2PI_F, 7);
stream->writeSignedFloat(mHead.x / mDataBlock->maxLookAngle, 6);
stream->writeSignedFloat(mHead.x / (mDataBlock->maxLookAngle - mDataBlock->minLookAngle), 6);
stream->writeSignedFloat(mHead.z / mDataBlock->maxFreelookAngle, 6);
delta.move.pack(stream);
stream->writeFlag(!(mask & NoWarpMask));
}
// Ghost need energy to predict reliably
stream->writeFloat(getEnergyLevel() / mDataBlock->maxEnergy,EnergyLevelBits);
if (mDataBlock->maxEnergy > 0.f)
stream->writeFloat(getEnergyLevel() / mDataBlock->maxEnergy, EnergyLevelBits);
else
stream->writeFloat(0.f, EnergyLevelBits);
return retMask;
}
@ -6250,7 +6253,7 @@ void Player::unpackUpdate(NetConnection *con, BitStream *stream)
rot.y = rot.x = 0.0f;
rot.z = stream->readFloat(7) * M_2PI_F;
mHead.x = stream->readSignedFloat(6) * mDataBlock->maxLookAngle;
mHead.x = stream->readSignedFloat(6) * (mDataBlock->maxLookAngle - mDataBlock->minLookAngle);
mHead.z = stream->readSignedFloat(6) * mDataBlock->maxFreelookAngle;
delta.move.unpack(stream);

View file

@ -707,7 +707,7 @@ void ShapeBaseData::packData(BitStream* stream)
if( stream->writeFlag( debris != NULL ) )
{
stream->writeRangedU32(packed? SimObjectId(debris):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)debris):
debris->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
@ -940,8 +940,6 @@ ShapeBase::ShapeBase()
for (i = 0; i < MaxTriggerKeys; i++)
mTrigger[i] = false;
mWeaponCamShake = NULL;
}
@ -1063,15 +1061,7 @@ void ShapeBase::onRemove()
if ( isClientObject() )
{
mCubeReflector.unregisterReflector();
if ( mWeaponCamShake )
{
if ( mWeaponCamShake->isAdded )
gCamFXMgr.removeFX( mWeaponCamShake );
SAFE_DELETE( mWeaponCamShake );
}
mCubeReflector.unregisterReflector();
}
}
@ -2090,7 +2080,7 @@ void ShapeBase::updateAudioState(Sound& st)
{
if ( isGhost() )
{
if ( Sim::findObject( SimObjectId( st.profile ), st.profile ) )
if ( Sim::findObject( SimObjectId((uintptr_t)st.profile), st.profile ) )
{
st.sound = SFX->createSource( st.profile, &getTransform() );
if ( st.sound )
@ -3161,40 +3151,9 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
{
if ( imageData->lightType == ShapeBaseImageData::WeaponFireLight )
image.lightStart = Sim::getCurrentTime();
// HACK: Only works properly if you are in control
// of the one and only shapeBase object in the scene
// which fires an image that uses camera shake.
if ( imageData->shakeCamera )
{
if ( !mWeaponCamShake )
{
mWeaponCamShake = new CameraShake();
mWeaponCamShake->remoteControlled = true;
}
mWeaponCamShake->init();
mWeaponCamShake->setFrequency( imageData->camShakeFreq );
mWeaponCamShake->setAmplitude( imageData->camShakeAmp );
if ( !mWeaponCamShake->isAdded )
{
gCamFXMgr.addFX( mWeaponCamShake );
mWeaponCamShake->isAdded = true;
}
}
}
updateImageState(i,0);
if ( !image.triggerDown && !image.altTriggerDown )
{
if ( mWeaponCamShake && mWeaponCamShake->isAdded )
{
gCamFXMgr.removeFX( mWeaponCamShake );
mWeaponCamShake->isAdded = false;
}
}
}
else
{

View file

@ -324,7 +324,10 @@ struct ShapeBaseImageData: public GameBaseData {
/// @{
bool shakeCamera;
VectorF camShakeFreq;
VectorF camShakeAmp;
VectorF camShakeAmp;
F32 camShakeDuration;
F32 camShakeRadius;
F32 camShakeFalloff;
/// @}
/// Maximum number of sounds this image can play at a time.
@ -903,9 +906,6 @@ protected:
bool mFlipFadeVal;
/// Camera shake caused by weapon fire.
CameraShake *mWeaponCamShake;
public:
/// @name Collision Notification
@ -1101,6 +1101,7 @@ protected:
virtual void onImageAnimThreadChange(U32 imageSlot, S32 imageShapeIndex, ShapeBaseImageData::StateData* lastState, const char* anim, F32 pos, F32 timeScale, bool reset=false);
virtual void onImageAnimThreadUpdate(U32 imageSlot, S32 imageShapeIndex, F32 dt);
virtual void ejectShellCasing( U32 imageSlot );
virtual void shakeCamera( U32 imageSlot );
virtual void updateDamageLevel();
virtual void updateDamageState();
virtual void onImpact(SceneObject* obj, VectorF vec);

View file

@ -44,6 +44,7 @@
#include "sfx/sfxTypes.h"
#include "scene/sceneManager.h"
#include "core/stream/fileStream.h"
#include "T3D/fx/cameraFXMgr.h"
//----------------------------------------------------------------------------
@ -297,6 +298,9 @@ ShapeBaseImageData::ShapeBaseImageData()
shakeCamera = false;
camShakeFreq = Point3F::Zero;
camShakeAmp = Point3F::Zero;
camShakeDuration = 1.5f;
camShakeRadius = 3.0f;
camShakeFalloff = 10.0f;
}
ShapeBaseImageData::~ShapeBaseImageData()
@ -405,12 +409,12 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
// Resolve objects transmitted from server
if (!server) {
if (projectile)
if (Sim::findObject(SimObjectId(projectile), projectile) == false)
if (Sim::findObject(SimObjectId((uintptr_t)projectile), projectile) == false)
Con::errorf(ConsoleLogEntry::General, "Error, unable to load projectile for shapebaseimagedata");
for (U32 i = 0; i < MaxStates; i++) {
if (state[i].emitter)
if (!Sim::findObject(SimObjectId(state[i].emitter), state[i].emitter))
if (!Sim::findObject(SimObjectId((uintptr_t)state[i].emitter), state[i].emitter))
Con::errorf(ConsoleLogEntry::General, "Error, unable to load emitter for image datablock");
String str;
@ -739,10 +743,7 @@ void ShapeBaseImageData::initPersistFields()
"@see lightType");
addField( "shakeCamera", TypeBool, Offset(shakeCamera, ShapeBaseImageData),
"@brief Flag indicating whether the camera should shake when this Image fires.\n\n"
"@note Camera shake only works properly if the player is in control of "
"the one and only shapeBase object in the scene which fires an Image that "
"uses camera shake." );
"@brief Flag indicating whether the camera should shake when this Image fires.\n\n" );
addField( "camShakeFreq", TypePoint3F, Offset(camShakeFreq, ShapeBaseImageData),
"@brief Frequency of the camera shaking effect.\n\n"
@ -752,6 +753,16 @@ void ShapeBaseImageData::initPersistFields()
"@brief Amplitude of the camera shaking effect.\n\n"
"@see shakeCamera" );
addField( "camShakeDuration", TypeF32, Offset(camShakeDuration, ShapeBaseImageData),
"Duration (in seconds) to shake the camera." );
addField( "camShakeRadius", TypeF32, Offset(camShakeRadius, ShapeBaseImageData),
"Radial distance that a camera's position must be within relative to the "
"center of the explosion to be shaken." );
addField( "camShakeFalloff", TypeF32, Offset(camShakeFalloff, ShapeBaseImageData),
"Falloff value for the camera shake." );
addField( "casing", TYPEID< DebrisData >(), Offset(casing, ShapeBaseImageData),
"@brief DebrisData datablock to use for ejected casings.\n\n"
"@see stateEjectShell" );
@ -1008,7 +1019,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
// Write the projectile datablock
if (stream->writeFlag(projectile))
stream->writeRangedU32(packed? SimObjectId(projectile):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)projectile):
projectile->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
stream->writeFlag(cloakable);
@ -1028,6 +1039,9 @@ void ShapeBaseImageData::packData(BitStream* stream)
{
mathWrite( *stream, camShakeFreq );
mathWrite( *stream, camShakeAmp );
stream->write( camShakeDuration );
stream->write( camShakeRadius );
stream->write( camShakeFalloff );
}
mathWrite( *stream, shellExitDir );
@ -1036,7 +1050,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
if( stream->writeFlag( casing ) )
{
stream->writeRangedU32(packed? SimObjectId(casing):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)casing):
casing->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
@ -1125,7 +1139,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
if (stream->writeFlag(s.emitter))
{
stream->writeRangedU32(packed? SimObjectId(s.emitter):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)s.emitter):
s.emitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
stream->write(s.emitterTime);
@ -1208,7 +1222,10 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
if ( shakeCamera )
{
mathRead( *stream, &camShakeFreq );
mathRead( *stream, &camShakeAmp );
mathRead( *stream, &camShakeAmp );
stream->read( &camShakeDuration );
stream->read( &camShakeRadius );
stream->read( &camShakeFalloff );
}
mathRead( *stream, &shellExitDir );
@ -2596,6 +2613,10 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
ejectShellCasing( imageSlot );
}
// Shake camera on client.
if (isGhost() && nextStateData.fire && image.dataBlock->shakeCamera) {
shakeCamera( imageSlot );
}
// Server must animate the shape if it is a firestate...
if (isServerObject() && (image.dataBlock->state[newState].fire || image.dataBlock->state[newState].altFire))
@ -3339,6 +3360,60 @@ void ShapeBase::ejectShellCasing( U32 imageSlot )
if (!casing->registerObject())
delete casing;
casing->init( shellPos, shellVel );
else
casing->init( shellPos, shellVel );
}
void ShapeBase::shakeCamera( U32 imageSlot )
{
MountedImage& image = mMountedImageList[imageSlot];
ShapeBaseImageData* imageData = image.dataBlock;
if (!imageData->shakeCamera)
return;
// Warning: this logic was duplicated from Explosion.
// first check if explosion is near camera
GameConnection* connection = GameConnection::getConnectionToServer();
ShapeBase *obj = dynamic_cast<ShapeBase*>(connection->getControlObject());
bool applyShake = true;
if (obj)
{
ShapeBase* cObj = obj;
while ((cObj = cObj->getControlObject()) != 0)
{
if (cObj->useObjsEyePoint())
{
applyShake = false;
break;
}
}
}
if (applyShake && obj)
{
VectorF diff;
getMuzzlePoint(imageSlot, &diff);
diff = obj->getPosition() - diff;
F32 dist = diff.len();
if (dist < imageData->camShakeRadius)
{
CameraShake *camShake = new CameraShake;
camShake->setDuration(imageData->camShakeDuration);
camShake->setFrequency(imageData->camShakeFreq);
F32 falloff = dist / imageData->camShakeRadius;
falloff = 1.0f + falloff * 10.0f;
falloff = 1.0f / (falloff * falloff);
VectorF shakeAmp = imageData->camShakeAmp * falloff;
camShake->setAmplitude(shakeAmp);
camShake->setFalloff(imageData->camShakeFalloff);
camShake->init();
gCamFXMgr.addFX(camShake);
}
}
}

View file

@ -1019,7 +1019,7 @@ void TSStaticPolysoupConvex::getPolyList(AbstractPolyList *list)
list->addPoint(verts[2]);
list->addPoint(verts[1]);
list->begin(0, (U32)idx ^ (U32)mesh);
list->begin(0, (U32)idx ^ (uintptr_t)mesh);
list->vertex(base + 2);
list->vertex(base + 1);
list->vertex(base + 0);

View file

@ -23,7 +23,7 @@
#ifndef _TURRETSHAPE_H_
#define _TURRETSHAPE_H_
#ifndef _SHAPEBASE_H_
#ifndef _ITEM_H_
#include "T3D/item.h"
#endif

View file

@ -134,11 +134,11 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < MaxSounds; i++)
if (sound[i])
Sim::findObject(SimObjectId(sound[i]),sound[i]);
Sim::findObject(SimObjectId((uintptr_t)sound[i]),sound[i]);
for (S32 j = 0; j < MaxJetEmitters; j++)
if (jetEmitter[j])
Sim::findObject(SimObjectId(jetEmitter[j]),jetEmitter[j]);
Sim::findObject(SimObjectId((uintptr_t)jetEmitter[j]),jetEmitter[j]);
}
// Extract collision planes from shape collision detail level
@ -244,7 +244,7 @@ void FlyingVehicleData::packData(BitStream* stream)
{
if (stream->writeFlag(sound[i]))
{
SimObjectId writtenId = packed ? SimObjectId(sound[i]) : sound[i]->getId();
SimObjectId writtenId = packed ? SimObjectId((uintptr_t)sound[i]) : sound[i]->getId();
stream->writeRangedU32(writtenId, DataBlockObjectIdFirst, DataBlockObjectIdLast);
}
}
@ -253,7 +253,7 @@ void FlyingVehicleData::packData(BitStream* stream)
{
if (stream->writeFlag(jetEmitter[j]))
{
SimObjectId writtenId = packed ? SimObjectId(jetEmitter[j]) : jetEmitter[j]->getId();
SimObjectId writtenId = packed ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
}

View file

@ -315,10 +315,10 @@ bool HoverVehicleData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < MaxSounds; i++)
if (sound[i])
Sim::findObject(SimObjectId(sound[i]),sound[i]);
Sim::findObject(SimObjectId((uintptr_t)sound[i]),sound[i]);
for (S32 j = 0; j < MaxJetEmitters; j++)
if (jetEmitter[j])
Sim::findObject(SimObjectId(jetEmitter[j]),jetEmitter[j]);
Sim::findObject(SimObjectId((uintptr_t)jetEmitter[j]),jetEmitter[j]);
}
if( !dustTrailEmitter && dustTrailID != 0 )
@ -364,14 +364,14 @@ void HoverVehicleData::packData(BitStream* stream)
for (S32 i = 0; i < MaxSounds; i++)
if (stream->writeFlag(sound[i]))
stream->writeRangedU32(packed? SimObjectId(sound[i]):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)sound[i]):
sound[i]->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
for (S32 j = 0; j < MaxJetEmitters; j++)
{
if (stream->writeFlag(jetEmitter[j]))
{
SimObjectId writtenId = packed ? SimObjectId(jetEmitter[j]) : jetEmitter[j]->getId();
SimObjectId writtenId = packed ? SimObjectId((uintptr_t)jetEmitter[j]) : jetEmitter[j]->getId();
stream->writeRangedU32(writtenId, DataBlockObjectIdFirst,DataBlockObjectIdLast);
}
}

View file

@ -226,7 +226,7 @@ bool VehicleData::preload(bool server, String &errorStr)
if (!server) {
for (S32 i = 0; i < Body::MaxSounds; i++)
if (body.sound[i])
Sim::findObject(SimObjectId(body.sound[i]),body.sound[i]);
Sim::findObject(SimObjectId((uintptr_t)body.sound[i]),body.sound[i]);
}
if( !dustEmitter && dustID != 0 )
@ -275,7 +275,7 @@ void VehicleData::packData(BitStream* stream)
stream->write(body.friction);
for (i = 0; i < Body::MaxSounds; i++)
if (stream->writeFlag(body.sound[i]))
stream->writeRangedU32(packed? SimObjectId(body.sound[i]):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)body.sound[i]):
body.sound[i]->getId(),DataBlockObjectIdFirst,
DataBlockObjectIdLast);

View file

@ -343,7 +343,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
return false;
if (tireEmitter)
Sim::findObject(SimObjectId(tireEmitter),tireEmitter);
Sim::findObject(SimObjectId((uintptr_t)tireEmitter),tireEmitter);
}
// Extract wheel information from the shape
@ -477,7 +477,7 @@ void WheeledVehicleData::packData(BitStream* stream)
Parent::packData(stream);
if (stream->writeFlag(tireEmitter))
stream->writeRangedU32(packed? SimObjectId(tireEmitter):
stream->writeRangedU32(packed? SimObjectId((uintptr_t)tireEmitter):
tireEmitter->getId(),DataBlockObjectIdFirst,DataBlockObjectIdLast);
for (S32 i = 0; i < MaxSounds; i++)