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This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 23:34:46 -05:00
parent 6164f36c47
commit bcc5459818
50 changed files with 2111 additions and 2111 deletions

View file

@ -32,9 +32,9 @@
IMPLEMENT_CONOBJECT( MECreateUndoAction );
ConsoleDocClass( MECreateUndoAction,
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MECreateUndoAction::MECreateUndoAction( const UTF8* actionName )
: UndoAction( actionName )
@ -62,7 +62,7 @@ DefineEngineMethod( MECreateUndoAction, addObject, void, ( SimObject* obj),,
"Add the object being created to an undo action.\n"
"@param obj Object being created you want to create the undo for.")
{
if (obj)
if (obj)
object->addObject( obj );
}
@ -117,9 +117,9 @@ void MECreateUndoAction::redo()
IMPLEMENT_CONOBJECT( MEDeleteUndoAction );
ConsoleDocClass( MEDeleteUndoAction,
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MEDeleteUndoAction::MEDeleteUndoAction( const UTF8 *actionName )
: UndoAction( actionName )
@ -169,7 +169,7 @@ DefineEngineMethod( MEDeleteUndoAction, deleteObject, void, ( SimObject* obj),,
"Delete the object and add it to the undo action.\n"
"@param obj Object to delete and add to the undo action.")
{
if (obj)
if (obj)
object->deleteObject( obj );
}
@ -210,9 +210,9 @@ void MEDeleteUndoAction::redo()
IMPLEMENT_CONOBJECT( InspectorFieldUndoAction );
ConsoleDocClass( InspectorFieldUndoAction,
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
InspectorFieldUndoAction::InspectorFieldUndoAction()
{