whitespace

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 23:34:46 -05:00
parent 6164f36c47
commit bcc5459818
50 changed files with 2111 additions and 2111 deletions

View file

@ -46,17 +46,17 @@ ConsoleDocClass( GuiTextEditCtrl,
"@tsexample\n"
" new GuiTextEditCtrl(MessageHud_Edit)\n"
" {\n"
" text = \"Hello World\";\n"
" validate = \"validateCommand();\"\n"
" escapeCommand = \"escapeCommand();\";\n"
" historySize = \"5\";\n"
" tabComplete = \"true\";\n"
" deniedSound = \"DeniedSoundProfile\";\n"
" sinkAllKeyEvents = \"true\";\n"
" password = \"true\";\n"
" passwordMask = \"*\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" {\n"
" text = \"Hello World\";\n"
" validate = \"validateCommand();\"\n"
" escapeCommand = \"escapeCommand();\";\n"
" historySize = \"5\";\n"
" tabComplete = \"true\";\n"
" deniedSound = \"DeniedSoundProfile\";\n"
" sinkAllKeyEvents = \"true\";\n"
" password = \"true\";\n"
" passwordMask = \"*\";\n"
" //Properties not specific to this control have been omitted from this example.\n"
" };\n"
"@endtsexample\n\n"
@ -72,9 +72,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onTabComplete, void, (const char* val),( va
"@tsexample\n"
"// Tab key has been pressed, causing the callback to occur.\n"
"GuiTextEditCtrl::onTabComplete(%this,%val)\n"
" {\n"
" //Code to run when the onTabComplete callback occurs\n"
" }\n"
" {\n"
" //Code to run when the onTabComplete callback occurs\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -85,9 +85,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onReturn, void, (),(),
"@tsexample\n"
"// Return or Enter key was pressed, causing the callback to occur.\n"
"GuiTextEditCtrl::onReturn(%this)\n"
" {\n"
" // Code to run when the onReturn callback occurs\n"
" }\n"
" {\n"
" // Code to run when the onReturn callback occurs\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -98,9 +98,9 @@ IMPLEMENT_CALLBACK( GuiTextEditCtrl, onValidate, void, (),(),
"@tsexample\n"
"// The control gets validated, causing the callback to occur\n"
"GuiTextEditCtrl::onValidated(%this)\n"
" {\n"
" // Code to run when the control is validated\n"
" }\n"
" {\n"
" // Code to run when the control is validated\n"
" }\n"
"@endtsexample\n\n"
"@see GuiTextCtrl\n"
"@see GuiControl\n\n"
@ -139,7 +139,7 @@ GuiTextEditCtrl::GuiTextEditCtrl()
mHistoryBuf = NULL;
#if defined(__MACOSX__)
UTF8 bullet[4] = { 0xE2, 0x80, 0xA2, 0 };
UTF8 bullet[4] = { 0xE2, 0x80, 0xA2, 0 };
mPasswordMask = StringTable->insert( bullet );
#else
@ -710,10 +710,10 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
case KEY_TAB:
if ( mTabComplete )
{
onTabComplete_callback("1");
onTabComplete_callback("1");
return true;
}
break; // We don't want to fall through if we don't handle the TAB here.
break; // We don't want to fall through if we don't handle the TAB here.
case KEY_HOME:
mBlockStart = 0;
@ -779,10 +779,10 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
}
return true;
case KEY_RETURN:
case KEY_NUMPADENTER:
case KEY_RETURN:
case KEY_NUMPADENTER:
return dealWithEnter(false);
return dealWithEnter(false);
default:
break;
@ -998,7 +998,7 @@ bool GuiTextEditCtrl::onKeyDown(const GuiEvent &event)
case KEY_RETURN:
case KEY_NUMPADENTER:
return dealWithEnter(true);
return dealWithEnter(true);
case KEY_UP:
{
@ -1155,7 +1155,7 @@ dealWithBackspace:
case KEY_TAB:
if ( mTabComplete )
{
onTabComplete_callback("0");
onTabComplete_callback("0");
return( true );
}
case KEY_UP:
@ -1208,9 +1208,9 @@ bool GuiTextEditCtrl::dealWithEnter( bool clearResponder )
return true;
}
}
if( clearResponder )
clearFirstResponder();
if( clearResponder )
clearFirstResponder();
return true;
}
@ -1222,13 +1222,13 @@ void GuiTextEditCtrl::setFirstResponder()
GuiCanvas *root = getRoot();
if (root != NULL)
{
root->enableKeyboardTranslation();
root->enableKeyboardTranslation();
// If the native OS accelerator keys are not disabled
// then some key events like Delete, ctrl+V, etc may
// not make it down to us.
root->setNativeAcceleratorsEnabled( false );
// If the native OS accelerator keys are not disabled
// then some key events like Delete, ctrl+V, etc may
// not make it down to us.
root->setNativeAcceleratorsEnabled( false );
}
}
@ -1237,8 +1237,8 @@ void GuiTextEditCtrl::onLoseFirstResponder()
GuiCanvas *root = getRoot();
if( root )
{
root->setNativeAcceleratorsEnabled( true );
root->disableKeyboardTranslation();
root->setNativeAcceleratorsEnabled( true );
root->disableKeyboardTranslation();
}
//execute the validate command
@ -1546,29 +1546,29 @@ void GuiTextEditCtrl::handleCharInput( U16 ascii )
//see if it's a number field
if ( mProfile->mNumbersOnly )
{
if (ascii == '-')
{
//a minus sign only exists at the beginning, and only a single minus sign
if (mCursorPos != 0 && !isAllTextSelected())
{
invalidText();
return;
}
if (ascii == '-')
{
//a minus sign only exists at the beginning, and only a single minus sign
if (mCursorPos != 0 && !isAllTextSelected())
{
invalidText();
return;
}
if (mInsertOn && (mTextBuffer.getChar(0) == '-'))
{
invalidText();
return;
}
}
// BJTODO: This is probably not unicode safe.
else if (ascii != '.' && (ascii < '0' || ascii > '9'))
{
invalidText();
return;
}
else
validText();
if (mInsertOn && (mTextBuffer.getChar(0) == '-'))
{
invalidText();
return;
}
}
// BJTODO: This is probably not unicode safe.
else if (ascii != '.' && (ascii < '0' || ascii > '9'))
{
invalidText();
return;
}
else
validText();
}
//save the current state
@ -1778,22 +1778,22 @@ DefineEngineMethod( GuiTextEditCtrl, forceValidateText, void, (),,
}
DefineEngineMethod(GuiTextEditCtrl, invalidText, void, (bool playSound), (true),
"@brief Trigger the invalid sound and make the box red.nn"
"@param playSound Play the invalid text sound or not.n")
"@brief Trigger the invalid sound and make the box red.nn"
"@param playSound Play the invalid text sound or not.n")
{
object->invalidText(playSound);
object->invalidText(playSound);
}
DefineEngineMethod(GuiTextEditCtrl, validText, void, (), ,
"@brief Restores the box to normal color.nn")
"@brief Restores the box to normal color.nn")
{
object->validText();
object->validText();
}
DefineEngineMethod(GuiTextEditCtrl, isValidText, bool, (), ,
"@brief Returns if the text is set to valid or not.n"
"@Return true if text is set to valid, false if not.nn")
"@brief Returns if the text is set to valid or not.n"
"@Return true if text is set to valid, false if not.nn")
{
return object->isValidText();
return object->isValidText();
}