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50 changed files with 2111 additions and 2111 deletions
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@ -53,13 +53,13 @@ ConsoleDocClass( ScriptObject,
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);
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IMPLEMENT_CALLBACK( ScriptObject, onAdd, void, ( SimObjectId ID ), ( ID ),
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"Called when this ScriptObject is added to the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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"Called when this ScriptObject is added to the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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IMPLEMENT_CALLBACK( ScriptObject, onRemove, void, ( SimObjectId ID ), ( ID ),
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"Called when this ScriptObject is removed from the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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"Called when this ScriptObject is removed from the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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ScriptObject::ScriptObject()
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@ -105,18 +105,18 @@ ConsoleDocClass( ScriptTickObject,
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);
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IMPLEMENT_CALLBACK( ScriptTickObject, onInterpolateTick, void, ( F32 delta ), ( delta ),
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"This is called every frame, but only if the object is set to process ticks.\n"
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"@param delta The time delta for this frame.\n"
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"This is called every frame, but only if the object is set to process ticks.\n"
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"@param delta The time delta for this frame.\n"
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);
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IMPLEMENT_CALLBACK( ScriptTickObject, onProcessTick, void, (), (),
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"Called once every 32ms if this object is set to process ticks.\n"
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"Called once every 32ms if this object is set to process ticks.\n"
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);
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IMPLEMENT_CALLBACK( ScriptTickObject, onAdvanceTime, void, ( F32 timeDelta ), ( timeDelta ),
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"This is called every frame regardless if the object is set to process ticks, but only "
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"This is called every frame regardless if the object is set to process ticks, but only "
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"if the callOnAdvanceTime property is set to true.\n"
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"@param timeDelta The time delta for this frame.\n"
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"@param timeDelta The time delta for this frame.\n"
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"@see callOnAdvanceTime\n"
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);
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@ -188,37 +188,37 @@ DefineEngineMethod( ScriptTickObject, isProcessingTicks, bool, ( ),,
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IMPLEMENT_CONOBJECT(ScriptGroup);
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ConsoleDocClass( ScriptGroup,
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"@brief Essentially a SimGroup, but with onAdd and onRemove script callbacks.\n\n"
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"@brief Essentially a SimGroup, but with onAdd and onRemove script callbacks.\n\n"
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"@tsexample\n"
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"// First container, SimGroup containing a ScriptGroup\n"
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"new SimGroup(Scenes)\n"
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"{\n"
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" // Subcontainer, ScriptGroup containing variables\n"
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" // related to a cut scene and a starting WayPoint\n"
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" new ScriptGroup(WelcomeScene)\n"
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" {\n"
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" class = \"Scene\";\n"
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" pathName = \"Pathx\";\n"
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" description = \"A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine\'s features.\";\n"
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" pathTime = \"0\";\n"
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" title = \"Welcome to Orc Town\";\n\n"
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" new WayPoint(start)\n"
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" {\n"
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" position = \"163.873 -103.82 208.354\";\n"
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" rotation = \"0.136165 -0.0544916 0.989186 44.0527\";\n"
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" scale = \"1 1 1\";\n"
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" dataBlock = \"WayPointMarker\";\n"
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" team = \"0\";\n"
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" };\n"
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" };\n"
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"};\n"
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"@endtsexample\n\n"
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"@tsexample\n"
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"// First container, SimGroup containing a ScriptGroup\n"
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"new SimGroup(Scenes)\n"
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"{\n"
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" // Subcontainer, ScriptGroup containing variables\n"
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" // related to a cut scene and a starting WayPoint\n"
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" new ScriptGroup(WelcomeScene)\n"
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" {\n"
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" class = \"Scene\";\n"
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" pathName = \"Pathx\";\n"
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" description = \"A small orc village set in the Hardesty mountains. This town and its surroundings will be used to illustrate some the Torque Game Engine\'s features.\";\n"
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" pathTime = \"0\";\n"
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" title = \"Welcome to Orc Town\";\n\n"
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" new WayPoint(start)\n"
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" {\n"
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" position = \"163.873 -103.82 208.354\";\n"
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" rotation = \"0.136165 -0.0544916 0.989186 44.0527\";\n"
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" scale = \"1 1 1\";\n"
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" dataBlock = \"WayPointMarker\";\n"
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" team = \"0\";\n"
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" };\n"
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" };\n"
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"};\n"
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"@endtsexample\n\n"
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"@see SimGroup\n"
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"@see SimGroup\n"
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"@ingroup Console\n"
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"@ingroup Scripting"
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"@ingroup Console\n"
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"@ingroup Scripting"
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);
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ScriptGroup::ScriptGroup()
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@ -226,13 +226,13 @@ ScriptGroup::ScriptGroup()
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}
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IMPLEMENT_CALLBACK( ScriptGroup, onAdd, void, ( SimObjectId ID ), ( ID ),
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"Called when this ScriptGroup is added to the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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"Called when this ScriptGroup is added to the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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IMPLEMENT_CALLBACK( ScriptGroup, onRemove, void, ( SimObjectId ID ), ( ID ),
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"Called when this ScriptObject is removed from the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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"Called when this ScriptObject is removed from the system.\n"
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"@param ID Unique object ID assigned when created (%this in script).\n"
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);
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bool ScriptGroup::onAdd()
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@ -248,7 +248,7 @@ bool ScriptGroup::onAdd()
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void ScriptGroup::onRemove()
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{
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// Call onRemove in script!
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onRemove_callback(getId());
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onRemove_callback(getId());
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Parent::onRemove();
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}
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