Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.

This commit is contained in:
Areloch 2020-11-21 02:35:05 -06:00
parent d8e82d1ba6
commit bca972ae24
3 changed files with 25 additions and 3 deletions

View file

@ -53,6 +53,7 @@
new GuiGameListMenuCtrl(PauseMenuList) {
debugRender = "0";
callbackOnInputs = "1";
consumeKeyInputEvents = "1";
position = "0 0";
extent = "700 320";
minExtent = "8 2";