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Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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3 changed files with 25 additions and 3 deletions
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@ -53,6 +53,7 @@
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new GuiGameListMenuCtrl(PauseMenuList) {
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debugRender = "0";
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callbackOnInputs = "1";
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consumeKeyInputEvents = "1";
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position = "0 0";
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extent = "700 320";
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minExtent = "8 2";
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