Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.

This commit is contained in:
Areloch 2020-11-21 02:35:05 -06:00
parent d8e82d1ba6
commit bca972ae24
3 changed files with 25 additions and 3 deletions

View file

@ -428,6 +428,7 @@ private:
S32 mHighlighted; ///< index of the currently highlighted row
bool mCallbackOnInputs;
bool mConsumeKeyInputEvents;
};
/// \class GuiGameListMenuProfile