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Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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3 changed files with 25 additions and 3 deletions
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@ -428,6 +428,7 @@ private:
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S32 mHighlighted; ///< index of the currently highlighted row
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bool mCallbackOnInputs;
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bool mConsumeKeyInputEvents;
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};
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/// \class GuiGameListMenuProfile
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