diff --git a/Engine/source/gfx/util/screenspace.cpp b/Engine/source/gfx/util/screenspace.cpp index 3ef64be48..727eccb63 100644 --- a/Engine/source/gfx/util/screenspace.cpp +++ b/Engine/source/gfx/util/screenspace.cpp @@ -21,6 +21,7 @@ //----------------------------------------------------------------------------- #include "gfx/util/screenspace.h" +#include "gfx/gfxDevice.h" // The conversion from screen space to the render target // is made more complex because screen space is relative @@ -41,9 +42,11 @@ void ScreenSpace::RenderTargetParameters(const Point3I &targetSize, const RectI Point2F targetScale( (F32)targetViewport.extent.x / (F32)targetSize.x, (F32)targetViewport.extent.y / (F32)targetSize.y ); + bool hasTexelPixelOffset = GFX->getAdapterType() == Direct3D9; + // Get the target half pixel size. - const Point2F halfPixel( 0.5f / targetSize.x, - 0.5f / targetSize.y ); + const Point2F halfPixel( hasTexelPixelOffset ? 0.5f / targetSize.x : 0.0, + hasTexelPixelOffset ? 0.5f / targetSize.y : 0.0); rtParams.set( targetOffset.x + halfPixel.x, targetOffset.y + halfPixel.y,