Revert "Updated SDL, Bullet and OpenAL soft libs"

This reverts commit 370161cfb1.
This commit is contained in:
AzaezelX 2019-07-08 09:49:44 -05:00
parent 63be684474
commit bc77ff0833
1102 changed files with 62741 additions and 204988 deletions

View file

@ -53,11 +53,10 @@
#endif
#if defined(__WATCOMC__) && defined(__386__)
SDL_COMPILE_TIME_ASSERT(intsize, 4==sizeof(int));
#define HAVE_WATCOM_ATOMICS
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
#pragma aux _SDL_xchg_watcom = \
"lock xchg [ecx], eax" \
"xchg [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];

View file

@ -32,15 +32,11 @@
#include <atomic.h>
#endif
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#include <xmmintrin.h>
#endif
#if defined(__WATCOMC__) && defined(__386__)
SDL_COMPILE_TIME_ASSERT(locksize, 4==sizeof(SDL_SpinLock));
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
#pragma aux _SDL_xchg_watcom = \
"lock xchg [ecx], eax" \
"xchg [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];
@ -120,32 +116,12 @@ SDL_AtomicTryLock(SDL_SpinLock *lock)
#endif
}
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define PAUSE_INSTRUCTION() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#define PAUSE_INSTRUCTION() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
#elif defined(__WATCOMC__) && defined(__386__)
/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
extern _inline void PAUSE_INSTRUCTION(void);
#pragma aux PAUSE_INSTRUCTION = "db 0f3h,90h"
#else
#define PAUSE_INSTRUCTION()
#endif
void
SDL_AtomicLock(SDL_SpinLock *lock)
{
int iterations = 0;
/* FIXME: Should we have an eventual timeout? */
while (!SDL_AtomicTryLock(lock)) {
if (iterations < 32) {
iterations++;
PAUSE_INSTRUCTION();
} else {
/* !!! FIXME: this doesn't definitely give up the current timeslice, it does different things on various platforms. */
SDL_Delay(0);
}
SDL_Delay(0);
}
}