mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
Revert "Updated SDL, Bullet and OpenAL soft libs"
This reverts commit 370161cfb1.
This commit is contained in:
parent
63be684474
commit
bc77ff0833
1102 changed files with 62741 additions and 204988 deletions
|
|
@ -97,10 +97,10 @@ typedef enum
|
|||
typedef enum
|
||||
{
|
||||
SDL_JOYSTICK_POWER_UNKNOWN = -1,
|
||||
SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
|
||||
SDL_JOYSTICK_POWER_LOW, /* <= 20% */
|
||||
SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
|
||||
SDL_JOYSTICK_POWER_FULL, /* <= 100% */
|
||||
SDL_JOYSTICK_POWER_EMPTY,
|
||||
SDL_JOYSTICK_POWER_LOW,
|
||||
SDL_JOYSTICK_POWER_MEDIUM,
|
||||
SDL_JOYSTICK_POWER_FULL,
|
||||
SDL_JOYSTICK_POWER_WIRED,
|
||||
SDL_JOYSTICK_POWER_MAX
|
||||
} SDL_JoystickPowerLevel;
|
||||
|
|
@ -132,12 +132,6 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
|||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Get the player index of a joystick, or -1 if it's not available
|
||||
* This can be called before any joysticks are opened.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
|
||||
|
||||
/**
|
||||
* Return the GUID for the joystick at this index
|
||||
* This can be called before any joysticks are opened.
|
||||
|
|
@ -200,13 +194,6 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID
|
|||
*/
|
||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Get the player index of an opened joystick, or -1 if it's not available
|
||||
*
|
||||
* For XInput controllers this returns the XInput user index.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
|
||||
|
||||
/**
|
||||
* Return the GUID for this opened joystick
|
||||
*/
|
||||
|
|
@ -374,19 +361,6 @@ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
|
|||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Trigger a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue