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https://github.com/TorqueGameEngines/Torque3D.git
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Changed type to NetSocket
Changed some S32 types to use the typedef NetSocket since they are a socket.
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1 changed files with 3 additions and 3 deletions
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@ -141,7 +141,7 @@ static const char* strerror_wsa( S32 code )
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static Net::Error getLastError();
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static Net::Error getLastError();
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static S32 defaultPort = 28000;
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static S32 defaultPort = 28000;
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static S32 netPort = 0;
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static S32 netPort = 0;
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static S32 udpSocket = InvalidSocket;
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static NetSocket udpSocket = InvalidSocket;
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ConnectionNotifyEvent Net::smConnectionNotify;
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ConnectionNotifyEvent Net::smConnectionNotify;
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ConnectionAcceptedEvent Net::smConnectionAccept;
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ConnectionAcceptedEvent Net::smConnectionAccept;
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@ -790,7 +790,7 @@ void Net::process()
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NetSocket Net::openSocket()
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NetSocket Net::openSocket()
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{
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{
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S32 retSocket;
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NetSocket retSocket;
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retSocket = socket(AF_INET, SOCK_STREAM, 0);
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retSocket = socket(AF_INET, SOCK_STREAM, 0);
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if(retSocket == InvalidSocket)
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if(retSocket == InvalidSocket)
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@ -835,7 +835,7 @@ NetSocket Net::accept(NetSocket acceptSocket, NetAddress *remoteAddress)
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sockaddr_in socketAddress;
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sockaddr_in socketAddress;
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socklen_t addrLen = sizeof(socketAddress);
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socklen_t addrLen = sizeof(socketAddress);
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S32 retVal = ::accept(acceptSocket, (sockaddr *) &socketAddress, &addrLen);
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NetSocket retVal = ::accept(acceptSocket, (sockaddr *) &socketAddress, &addrLen);
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if(retVal != InvalidSocket)
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if(retVal != InvalidSocket)
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{
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{
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IPSocketToNetAddress(&socketAddress, remoteAddress);
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IPSocketToNetAddress(&socketAddress, remoteAddress);
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