mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-25 06:15:36 +00:00
Initial pass to rework and cleanup the main UI interface
Implements interface buttons that react to input type and visually display keybinds Updates the T3D icon and splash screen
This commit is contained in:
parent
157b114ec7
commit
bc27125e90
188 changed files with 2553 additions and 758 deletions
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@ -38,29 +38,17 @@ new SFXProfile(messageBoxBeep)
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preload = true;
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};*/
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//---------------------------------------------------------------------------------------------
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// messageCallback
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// Calls a callback passed to a message box.
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//---------------------------------------------------------------------------------------------
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function messageCallback(%dlg, %callback)
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{
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Canvas.popDialog(%dlg);
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eval(%callback);
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}
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//The # in the function passed replaced with the output
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//of the preset menu.
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function IOCallback(%dlg, %callback)
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{
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%id = IODropdownMenu.getSelected();
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%text = IODropdownMenu.getTextById(%id);
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%callback = strreplace(%callback, "#", %text);
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eval(%callback);
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MessageBoxDlg.originalMenubuttonContainer.add(GamepadButtonsGui);
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MessageBoxDlg.originalMenubuttonContainer.refresh();
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Canvas.popDialog(%dlg);
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eval(%callback);
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}
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//---------------------------------------------------------------------------------------------
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@ -102,12 +90,21 @@ function MBSetText(%text, %frame, %msg)
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// callback for each button.
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//---------------------------------------------------------------------------------------------
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//MessageBoxOK("Test", "This is a test message box", "echo(\"Uhhhhhawhat?\"");
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function MessageBoxOK(%title, %message, %callback)
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{
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MBOKFrame.text = %title;
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Canvas.pushDialog(MessageBoxOKDlg);
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MBSetText(MBOKText, MBOKFrame, %message);
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MessageBoxOKDlg.callback = %callback;
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
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MessageBoxButtonHolder.add(GamepadButtonsGui);
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GamepadButtonsGui.clearButtons();
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GamepadButtonsGui.setButton(7, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
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GamepadButtonsGui.refreshButtons();
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.callback = %callback;
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}
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function MessageBoxOKDlg::onSleep( %this )
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@ -117,11 +114,20 @@ function MessageBoxOKDlg::onSleep( %this )
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function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
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{
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MBOKCancelFrame.text = %title;
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Canvas.pushDialog(MessageBoxOKCancelDlg);
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MBSetText(MBOKCancelText, MBOKCancelFrame, %message);
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MessageBoxOKCancelDlg.callback = %callback;
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MessageBoxOKCancelDlg.cancelCallback = %cancelCallback;
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
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MessageBoxButtonHolder.add(GamepadButtonsGui);
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GamepadButtonsGui.clearButtons();
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GamepadButtonsGui.setButton(5, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
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GamepadButtonsGui.setButton(6, "B", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
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GamepadButtonsGui.refreshButtons();
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.callback = %callback;
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MessageBoxDlg.cancelCallback = %cancelCallback;
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}
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function MessageBoxOKCancelDlg::onSleep( %this )
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@ -202,28 +208,49 @@ function MessageBoxOKCancelDetailsDlg::onSleep( %this )
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function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
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{
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MBYesNoFrame.text = %title;
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Canvas.pushDialog(MessageBoxYesNoDlg);
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MBSetText(MBYesNoText, MBYesNoFrame, %message);
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MessageBoxYesNoDlg.yesCallBack = %yesCallback;
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MessageBoxYesNoDlg.noCallback = %noCallBack;
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
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MessageBoxButtonHolder.add(GamepadButtonsGui);
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GamepadButtonsGui.clearButtons();
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GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
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GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
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GamepadButtonsGui.refreshButtons();
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.yesCallBack = %yesCallback;
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MessageBoxDlg.noCallback = %noCallback;
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}
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function MessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %cancelCallback)
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{
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MBYesNoCancelFrame.text = %title;
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MessageBoxYesNoDlg.profile = "GuiOverlayProfile";
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Canvas.pushDialog(MessageBoxYesNoCancelDlg);
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MBSetText(MBYesNoCancelText, MBYesNoCancelFrame, %message);
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MessageBoxYesNoCancelDlg.yesCallBack = %yesCallback;
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MessageBoxYesNoCancelDlg.noCallback = %noCallBack;
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MessageBoxYesNoCancelDlg.cancelCallback = %cancelCallback;
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
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MessageBoxButtonHolder.add(GamepadButtonsGui);
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GamepadButtonsGui.clearButtons();
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GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
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GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
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GamepadButtonsGui.setButton(7, "Back", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
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GamepadButtonsGui.refreshButtons();
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.yesCallBack = %yesCallback;
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MessageBoxDlg.noCallback = %noCallback;
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MessageBoxDlg.cancelCallback = %cancelCallback;
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}
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function MessageBoxYesNoDlg::onSleep( %this )
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function MessageBoxDlg::onSleep( %this )
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{
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%this.callback = "";
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%this.cancelCallback = "";
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%this.yesCallback = "";
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%this.noCallback = "";
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%this.cancelCallback = "";
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}
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//---------------------------------------------------------------------------------------------
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@ -232,14 +259,19 @@ function MessageBoxYesNoDlg::onSleep( %this )
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//---------------------------------------------------------------------------------------------
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function MessagePopup(%title, %message, %delay)
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{
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// Currently two lines max.
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MessagePopFrame.setText(%title);
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Canvas.pushDialog(MessagePopupDlg);
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MBSetText(MessagePopText, MessagePopFrame, %message);
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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if (%delay !$= "")
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schedule(%delay, 0, CloseMessagePopup);
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}
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function CloseMessagePopup()
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{
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Canvas.popDialog(MessageBoxDlg);
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}
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//---------------------------------------------------------------------------------------------
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// IODropdown
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// By passing in a simgroup or simset, the user will be able to choose a child of that group
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@ -273,7 +305,14 @@ function IODropdownDlg::onSleep( %this )
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IODropdownMenu.clear();
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}
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function CloseMessagePopup()
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//The # in the function passed replaced with the output
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//of the preset menu.
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function IOCallback(%dlg, %callback)
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{
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Canvas.popDialog(MessagePopupDlg);
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%id = IODropdownMenu.getSelected();
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%text = IODropdownMenu.getTextById(%id);
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%callback = strreplace(%callback, "#", %text);
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eval(%callback);
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Canvas.popDialog(%dlg);
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}
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