mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Initial pass to rework and cleanup the main UI interface
Implements interface buttons that react to input type and visually display keybinds Updates the T3D icon and splash screen
This commit is contained in:
parent
157b114ec7
commit
bc27125e90
188 changed files with 2553 additions and 758 deletions
|
|
@ -41,7 +41,16 @@ protected:
|
|||
S32 mSelectedOption; ///< Index into mOptions pointing at the selected option
|
||||
bool mWrapOptions; ///< Determines if options should "wrap around" at the ends
|
||||
|
||||
Row() : mSelectedOption(0), mWrapOptions(false)
|
||||
enum Mode
|
||||
{
|
||||
Default = 0,
|
||||
OptionsList,
|
||||
Keybind
|
||||
};
|
||||
|
||||
Mode mMode;
|
||||
|
||||
Row() : mSelectedOption(0), mWrapOptions(false), mMode(Mode::Default)
|
||||
{
|
||||
VECTOR_SET_ASSOCIATION( mOptions );
|
||||
}
|
||||
|
|
@ -111,6 +120,8 @@ public:
|
|||
/// \param event A reference to the event that triggered the callback.
|
||||
virtual bool onGamepadAxisRight(const GuiEvent &event);
|
||||
|
||||
virtual void clearRows();
|
||||
|
||||
GuiGameListOptionsCtrl();
|
||||
~GuiGameListOptionsCtrl();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue