Initial pass to rework and cleanup the main UI interface

Implements interface buttons that react to input type and visually display keybinds
Updates the T3D icon and splash screen
This commit is contained in:
Areloch 2020-05-20 17:19:52 -05:00
parent 157b114ec7
commit bc27125e90
188 changed files with 2553 additions and 758 deletions

View file

@ -419,6 +419,11 @@ bool GuiGameListOptionsCtrl::selectOption(S32 rowIndex, const char * theOption)
return false;
}
void GuiGameListOptionsCtrl::clearRows()
{
mRows.clear();
}
//-----------------------------------------------------------------------------
// Console stuff (GuiGameListOptionsCtrl)
//-----------------------------------------------------------------------------
@ -484,6 +489,15 @@ DefineEngineMethod( GuiGameListOptionsCtrl, setOptions, void, ( S32 row, const c
object->setOptions( row, optionsList );
}
DefineEngineMethod(GuiGameListOptionsCtrl, clearOptions, void, (), ,
"Sets the list of options on the given row.\n\n"
"@param row Index of the row to set options on."
"@param optionsList A tab separated list of options for the control.")
{
object->clearRows();
}
//-----------------------------------------------------------------------------
// GuiGameListOptionsProfile
//-----------------------------------------------------------------------------