Update scatterSky.cpp

This commit is contained in:
marauder2k7 2022-03-08 19:52:47 +00:00
parent 1d5a36c4c0
commit bbf92846c2

View file

@ -1047,14 +1047,6 @@ void ScatterSky::_render( ObjectRenderInst *ri, SceneRenderState *state, BaseMat
xform *= GFX->getViewMatrix();
xform *= GFX->getWorldMatrix();
if(state->isReflectPass())
{
static MatrixF rotMat(EulerF(0.0, 0.0, M_PI_F));
xform.mul(rotMat);
rotMat.set(EulerF(M_PI_F, 0.0, 0.0));
xform.mul(rotMat);
}
mShaderConsts->setSafe( mModelViewProjSC, xform );
mShaderConsts->setSafe( mMiscSC, miscParams );
mShaderConsts->setSafe( mSphereRadiiSC, sphereRadii );