diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl index 747f168a6..ab5145849 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/pointLightP.hlsl @@ -231,7 +231,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET // Lookup the cookie sample.d float cosTheta = dot(-surfaceToLight.L, lightDirection); float angle = acos(cosTheta) * ( M_1OVER_PI_F); - float iesMask = TORQUE_TEX2D(iesProfile, angle).r; + float iesMask = TORQUE_TEX1D(iesProfile, angle).r; // Multiply the light with the iesMask tex. shadow *= iesMask; #endif