- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.

- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves
- Adds reparent out-of-bounds objects button to SceneGroup inspector
- Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself
- Fixes asset importer handling of animFPS field to be the correct type
- Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration
- Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset
- Add standard/default preload function def to forestItem
- Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right
- Adds setGlobalCenter utility function
- Adds ability to set guiInputCtrl active state
- Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse
- Add empty element sanity check to appMesh loader
- Add callback for GameBase when game is created
- Add default graphics options config for steamdeck
- Fix typo in assetImportConfig default
- Filters SceneGroup utility buttons in inspector to only show for relevent class types
This commit is contained in:
JeffR 2025-05-25 07:40:10 -05:00
parent 70502d1b0f
commit bb7ee38bf4
33 changed files with 978 additions and 237 deletions

View file

@ -41,7 +41,7 @@
<Setting
name="doubleClickAction">Edit Asset</Setting>
<Setting
name="LastPosExt">0 634 1560 360</Setting>
name="LastPosExt">0 1047 2200 360</Setting>
<Setting
name="previewTileSize">1</Setting>
<Setting
@ -76,7 +76,7 @@
<Group
name="Grid">
<Setting
name="forceSnapRotations">1</Setting>
name="forceSnapRotations">0</Setting>
<Setting
name="gridColor">255 255 255 20</Setting>
<Setting
@ -210,7 +210,7 @@
<Setting
name="backgroundBuild">1</Setting>
<Setting
name="SpawnClass">AIPlayer</Setting>
name="SpawnClass">Player</Setting>
<Setting
name="spawnDatablock">DefaultPlayerData</Setting>
</Group>
@ -276,7 +276,7 @@
<Group
name="TerrainEditor">
<Setting
name="currentAction">lowerHeight</Setting>
name="currentAction">raiseHeight</Setting>
<Group
name="ActionValues">
<Setting
@ -367,6 +367,8 @@
name="dropType">screenCenter</Setting>
<Setting
name="EditorLayoutMode">Modern</Setting>
<Setting
name="forceLoadDAE">0</Setting>
<Setting
name="forceSidebarToSide">1</Setting>
<Setting