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https://github.com/TorqueGameEngines/Torque3D.git
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves - Adds reparent out-of-bounds objects button to SceneGroup inspector - Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself - Fixes asset importer handling of animFPS field to be the correct type - Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration - Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset - Add standard/default preload function def to forestItem - Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right - Adds setGlobalCenter utility function - Adds ability to set guiInputCtrl active state - Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse - Add empty element sanity check to appMesh loader - Add callback for GameBase when game is created - Add default graphics options config for steamdeck - Fix typo in assetImportConfig default - Filters SceneGroup utility buttons in inspector to only show for relevent class types
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33 changed files with 978 additions and 237 deletions
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<Setting
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name="doubleClickAction">Edit Asset</Setting>
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<Setting
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name="LastPosExt">0 634 1560 360</Setting>
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name="LastPosExt">0 1047 2200 360</Setting>
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<Setting
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name="previewTileSize">1</Setting>
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<Setting
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@ -76,7 +76,7 @@
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<Group
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name="Grid">
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<Setting
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name="forceSnapRotations">1</Setting>
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name="forceSnapRotations">0</Setting>
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<Setting
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name="gridColor">255 255 255 20</Setting>
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<Setting
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@ -210,7 +210,7 @@
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<Setting
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name="backgroundBuild">1</Setting>
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<Setting
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name="SpawnClass">AIPlayer</Setting>
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name="SpawnClass">Player</Setting>
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<Setting
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name="spawnDatablock">DefaultPlayerData</Setting>
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</Group>
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@ -276,7 +276,7 @@
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<Group
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name="TerrainEditor">
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<Setting
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name="currentAction">lowerHeight</Setting>
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name="currentAction">raiseHeight</Setting>
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<Group
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name="ActionValues">
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<Setting
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@ -367,6 +367,8 @@
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name="dropType">screenCenter</Setting>
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<Setting
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name="EditorLayoutMode">Modern</Setting>
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<Setting
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name="forceLoadDAE">0</Setting>
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<Setting
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name="forceSidebarToSide">1</Setting>
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<Setting
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