mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
- Adds entry to RMB menu in Asset Browser to restore an asset to a backup copy taken from autosaves - Adds reparent out-of-bounds objects button to SceneGroup inspector - Adds ability to have SubScene have a different loading bounds from the actual subscene bounds, allowing load triggering to happen ahead of the bounds of the subscene itself - Fixes asset importer handling of animFPS field to be the correct type - Adds onInspect handling to GameBase allowing better handling for any game class type with editor integration - Add getAssetLooseFileCount and getAssetLooseFile to AssetManager to be able to iterate over all loose files associated to an asset - Add standard/default preload function def to forestItem - Fixes handling of text placement on GuiIconButtonCtrl when text is set to the right - Adds setGlobalCenter utility function - Adds ability to set guiInputCtrl active state - Matched util functions for tracking if left and right mouse buttons are down to EditTSCtrl alongside the existing middle mouse - Add empty element sanity check to appMesh loader - Add callback for GameBase when game is created - Add default graphics options config for steamdeck - Fix typo in assetImportConfig default - Filters SceneGroup utility buttons in inspector to only show for relevent class types
This commit is contained in:
parent
70502d1b0f
commit
bb7ee38bf4
33 changed files with 978 additions and 237 deletions
|
|
@ -382,7 +382,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
|
|||
Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
|
||||
if (mBitmapAsset.notNull() && mIconLocation != IconLocNone)
|
||||
{
|
||||
start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
|
||||
start.x = getWidth() - (iconRect.extent.x + mButtonMargin.x + textWidth);
|
||||
}
|
||||
|
||||
drawer->setBitmapModulation(fontColor);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue