mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
fixed lots of tabs and space
This commit is contained in:
parent
d30a3f9271
commit
bb38a40bcb
53 changed files with 2695 additions and 2695 deletions
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@ -52,42 +52,42 @@
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IMPLEMENT_CONOBJECT(GuiCanvas);
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ConsoleDocClass( GuiCanvas,
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"@brief A canvas on which rendering occurs.\n\n"
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"@brief A canvas on which rendering occurs.\n\n"
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"@section GuiCanvas_contents What a GUICanvas Can Contain...\n\n"
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"@section GuiCanvas_contents What a GUICanvas Can Contain...\n\n"
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"@subsection GuiCanvas_content_contentcontrol Content Control\n"
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"A content control is the top level GuiControl for a screen. This GuiControl "
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"will be the parent control for all other GuiControls on that particular "
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"screen.\n\n"
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"@subsection GuiCanvas_content_contentcontrol Content Control\n"
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"A content control is the top level GuiControl for a screen. This GuiControl "
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"will be the parent control for all other GuiControls on that particular "
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"screen.\n\n"
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"@subsection GuiCanvas_content_dialogs Dialogs\n\n"
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"@subsection GuiCanvas_content_dialogs Dialogs\n\n"
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"A dialog is essentially another screen, only it gets overlaid on top of the "
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"current content control, and all input goes to the dialog. This is most akin "
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"to the \"Open File\" dialog box found in most operating systems. When you "
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"choose to open a file, and the \"Open File\" dialog pops up, you can no longer "
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"send input to the application, and must complete or cancel the open file "
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"request. Torque keeps track of layers of dialogs. The dialog with the highest "
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"layer is on top and will get all the input, unless the dialog is "
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"modeless, which is a profile option.\n\n"
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"A dialog is essentially another screen, only it gets overlaid on top of the "
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"current content control, and all input goes to the dialog. This is most akin "
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"to the \"Open File\" dialog box found in most operating systems. When you "
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"choose to open a file, and the \"Open File\" dialog pops up, you can no longer "
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"send input to the application, and must complete or cancel the open file "
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"request. Torque keeps track of layers of dialogs. The dialog with the highest "
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"layer is on top and will get all the input, unless the dialog is "
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"modeless, which is a profile option.\n\n"
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"@see GuiControlProfile\n\n"
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"@see GuiControlProfile\n\n"
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"@section GuiCanvas_dirty Dirty Rectangles\n\n"
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"@section GuiCanvas_dirty Dirty Rectangles\n\n"
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"The GuiCanvas is based on dirty regions. "
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"Every frame the canvas paints only the areas of the canvas that are 'dirty' "
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"or need updating. In most cases, this only is the area under the mouse cursor. "
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"This is why if you look in guiCanvas.cc the call to glClear is commented out. "
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"What you will see is a black screen, except in the dirty regions, where the "
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"screen will be painted normally. If you are making an animated GuiControl "
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"you need to add your control to the dirty areas of the canvas.\n\n"
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"The GuiCanvas is based on dirty regions. "
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"Every frame the canvas paints only the areas of the canvas that are 'dirty' "
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"or need updating. In most cases, this only is the area under the mouse cursor. "
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"This is why if you look in guiCanvas.cc the call to glClear is commented out. "
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"What you will see is a black screen, except in the dirty regions, where the "
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"screen will be painted normally. If you are making an animated GuiControl "
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"you need to add your control to the dirty areas of the canvas.\n\n"
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"@see GuiControl\n\n"
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"@see GuiControl\n\n"
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"@ingroup GuiCore\n");
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"@ingroup GuiCore\n");
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ColorI gCanvasClearColor( 255, 0, 255 ); ///< For GFX->clear
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@ -209,29 +209,29 @@ bool GuiCanvas::onAdd()
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//If we're recording, store the intial video resolution
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if (Journal::IsRecording())
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{
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Journal::Write(vm.resolution.x);
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Journal::Write(vm.resolution.y);
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Journal::Write(vm.fullScreen);
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Journal::Write(vm.resolution.x);
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Journal::Write(vm.resolution.y);
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Journal::Write(vm.fullScreen);
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}
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//If we're playing, read the intial video resolution from the journal
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if (Journal::IsPlaying())
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{
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Journal::Read(&vm.resolution.x);
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Journal::Read(&vm.resolution.y);
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Journal::Read(&vm.fullScreen);
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Journal::Read(&vm.resolution.x);
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Journal::Read(&vm.resolution.y);
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Journal::Read(&vm.fullScreen);
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}
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if (a && a->mType != NullDevice)
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{
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mPlatformWindow = WindowManager->createWindow(newDevice, vm);
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//Disable window resizing if recording ir playing a journal
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if (Journal::IsRecording() || Journal::IsPlaying())
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mPlatformWindow->lockSize(true);
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// Set a minimum on the window size so people can't break us by resizing tiny.
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mPlatformWindow->setMinimumWindowSize(Point2I(640,480));
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//Disable window resizing if recording ir playing a journal
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if (Journal::IsRecording() || Journal::IsPlaying())
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mPlatformWindow->lockSize(true);
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// Set a minimum on the window size so people can't break us by resizing tiny.
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mPlatformWindow->setMinimumWindowSize(Point2I(640,480));
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// Now, we have to hook in our event callbacks so we'll get
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// appropriate events from the window.
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@ -326,12 +326,12 @@ CanvasSizeChangeSignal GuiCanvas::smCanvasSizeChangeSignal;
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void GuiCanvas::handleResize( WindowId did, S32 width, S32 height )
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{
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getCanvasSizeChangeSignal().trigger(this);
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if (Journal::IsPlaying() && mPlatformWindow)
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{
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mPlatformWindow->lockSize(false);
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mPlatformWindow->setSize(Point2I(width, height));
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mPlatformWindow->lockSize(true);
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}
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if (Journal::IsPlaying() && mPlatformWindow)
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{
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mPlatformWindow->lockSize(false);
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mPlatformWindow->setSize(Point2I(width, height));
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mPlatformWindow->lockSize(true);
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}
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// Notify the scripts
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if ( isMethod( "onResize" ) )
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@ -342,9 +342,9 @@ void GuiCanvas::handlePaintEvent(WindowId did)
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{
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bool canRender = mPlatformWindow->isVisible() && GFX->allowRender() && !GFX->canCurrentlyRender();
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// Do the screenshot first.
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// Do the screenshot first.
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if ( gScreenShot != NULL && gScreenShot->isPending() && canRender )
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gScreenShot->capture( this );
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gScreenShot->capture( this );
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// If the video capture is waiting for a canvas, start the capture
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if ( VIDCAP->isWaitingForCanvas() && canRender )
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@ -560,19 +560,19 @@ bool GuiCanvas::tabNext(void)
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//save the old
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GuiControl *oldResponder = mFirstResponder;
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GuiControl* newResponder = ctrl->findNextTabable(mFirstResponder);
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GuiControl* newResponder = ctrl->findNextTabable(mFirstResponder);
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if ( !newResponder )
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newResponder = ctrl->findFirstTabable();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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// CodeReview Can this get killed? Note tabPrev code. BJG - 3/25/07
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// if ( oldResponder )
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// oldResponder->onLoseFirstResponder();
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// if ( oldResponder )
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// oldResponder->onLoseFirstResponder();
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return true;
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}
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}
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}
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return false;
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}
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@ -585,30 +585,30 @@ bool GuiCanvas::tabPrev(void)
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//save the old
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GuiControl *oldResponder = mFirstResponder;
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GuiControl* newResponder = ctrl->findPrevTabable(mFirstResponder);
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if ( !newResponder )
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GuiControl* newResponder = ctrl->findPrevTabable(mFirstResponder);
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if ( !newResponder )
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newResponder = ctrl->findLastTabable();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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if ( newResponder && newResponder != oldResponder )
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{
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newResponder->setFirstResponder();
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// CodeReview As with tabNext() above, looks like this can now go. DAW - 7/05/09
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//if ( oldResponder )
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// oldResponder->onLoseFirstResponder();
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//if ( oldResponder )
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// oldResponder->onLoseFirstResponder();
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return true;
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}
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}
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}
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return false;
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}
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bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
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{
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// First call the general input handler (on the extremely off-chance that it will be handled):
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if (mFirstResponder && mFirstResponder->onInputEvent(inputEvent))
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// First call the general input handler (on the extremely off-chance that it will be handled):
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if (mFirstResponder && mFirstResponder->onInputEvent(inputEvent))
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{
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return(true);
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return(true);
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}
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switch (inputEvent.deviceType)
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@ -1786,9 +1786,9 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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addUpdateRegion(pos - Point2I(2, 2), Point2I(cext.x + 4, cext.y + 4));
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}
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mLastCursorEnabled = cursorVisible;
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mLastCursor = mouseCursor;
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mLastCursorPt = cursorPos;
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mLastCursorEnabled = cursorVisible;
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mLastCursor = mouseCursor;
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mLastCursorPt = cursorPos;
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// Begin GFX
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PROFILE_START(GFXBeginScene);
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@ -1830,7 +1830,7 @@ void GuiCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
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resetUpdateRegions();
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// Make sure we have a clean matrix state
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// Make sure we have a clean matrix state
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// before we start rendering anything!
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GFX->setWorldMatrix( MatrixF::Identity );
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GFX->setViewMatrix( MatrixF::Identity );
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@ -2039,46 +2039,46 @@ void GuiCanvas::resetUpdateRegions()
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void GuiCanvas::setFirstResponder( GuiControl* newResponder )
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{
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GuiControl* oldResponder = mFirstResponder;
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Parent::setFirstResponder( newResponder );
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GuiControl* oldResponder = mFirstResponder;
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Parent::setFirstResponder( newResponder );
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if( oldResponder == mFirstResponder )
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return;
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if( oldResponder && ( oldResponder != newResponder ) )
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oldResponder->onLoseFirstResponder();
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if( oldResponder && ( oldResponder != newResponder ) )
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oldResponder->onLoseFirstResponder();
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if( newResponder && ( newResponder != oldResponder ) )
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newResponder->onGainFirstResponder();
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}
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DefineEngineMethod( GuiCanvas, getContent, S32, (),,
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"@brief Get the GuiControl which is being used as the content.\n\n"
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"@brief Get the GuiControl which is being used as the content.\n\n"
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"@tsexample\n"
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"Canvas.getContent();\n"
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"@endtsexample\n\n"
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"@tsexample\n"
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"Canvas.getContent();\n"
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"@endtsexample\n\n"
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"@return ID of current content control")
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"@return ID of current content control")
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{
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GuiControl *ctrl = object->getContentControl();
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GuiControl *ctrl = object->getContentControl();
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if(ctrl)
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return ctrl->getId();
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return -1;
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}
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DefineEngineMethod( GuiCanvas, setContent, void, (GuiControl* ctrl),,
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"@brief Set the content of the canvas to a specified control.\n\n"
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"@brief Set the content of the canvas to a specified control.\n\n"
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"@param ctrl ID or name of GuiControl to set content to\n\n"
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"@param ctrl ID or name of GuiControl to set content to\n\n"
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"@tsexample\n"
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"Canvas.setContent(PlayGui);\n"
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"@endtsexample\n\n")
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"@tsexample\n"
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"Canvas.setContent(PlayGui);\n"
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"@endtsexample\n\n")
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{
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// Not using old error reporting until we modify the engineAPI - mperry
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// Not using old error reporting until we modify the engineAPI - mperry
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//GuiControl *gui = NULL;
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//GuiControl *gui = NULL;
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// if(argv[2][0])
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// {
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// if (!Sim::findObject(argv[2], gui))
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@ -2088,11 +2088,11 @@ DefineEngineMethod( GuiCanvas, setContent, void, (GuiControl* ctrl),,
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// }
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// }
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if(!ctrl)
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{
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Con::errorf("GuiCanvas::setContent - Invalid control specified')");
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return;
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}
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if(!ctrl)
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{
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Con::errorf("GuiCanvas::setContent - Invalid control specified')");
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return;
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}
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//set the new content control
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object->setContentControl(ctrl);
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@ -2111,11 +2111,11 @@ ConsoleDocFragment _pushDialog(
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);
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DefineConsoleMethod( GuiCanvas, pushDialog, void, (const char * ctrlName, S32 layer, bool center), ( 0, false), "(GuiControl ctrl, int layer=0, bool center=false)"
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"@hide")
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"@hide")
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{
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GuiControl *gui;
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if (! Sim::findObject(ctrlName, gui))
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if (! Sim::findObject(ctrlName, gui))
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{
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Con::printf("pushDialog(): Invalid control: %s", ctrlName);
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return;
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@ -2148,7 +2148,7 @@ ConsoleDocFragment _popDialog2(
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);
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
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"@hide")
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"@hide")
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{
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if (gui)
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object->popDialogControl(gui);
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@ -2157,160 +2157,160 @@ DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType
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}
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ConsoleDocFragment _popLayer1(
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"@brief Removes the top most layer of dialogs\n\n"
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"@tsexample\n"
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"Canvas.popLayer();\n"
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"@endtsexample\n\n",
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"GuiCanvas",
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"void popLayer();"
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"@brief Removes the top most layer of dialogs\n\n"
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"@tsexample\n"
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"Canvas.popLayer();\n"
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"@endtsexample\n\n",
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"GuiCanvas",
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"void popLayer();"
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);
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ConsoleDocFragment _popLayer2(
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"@brief Removes a specified layer of dialogs\n\n"
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"@param layer Number of the layer to pop\n\n"
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"@tsexample\n"
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"Canvas.popLayer(1);\n"
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"@endtsexample\n\n",
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"GuiCanvas",
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"void popLayer(S32 layer);"
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"@brief Removes a specified layer of dialogs\n\n"
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"@param layer Number of the layer to pop\n\n"
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"@tsexample\n"
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"Canvas.popLayer(1);\n"
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"@endtsexample\n\n",
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"GuiCanvas",
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"void popLayer(S32 layer);"
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);
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DefineConsoleMethod( GuiCanvas, popLayer, void, (S32 layer), (0), "(int layer)"
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"@hide")
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"@hide")
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{
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object->popDialogControl(layer);
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}
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DefineEngineMethod( GuiCanvas, cursorOn, void, (),,
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"@brief Turns on the mouse cursor.\n\n"
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"@tsexample\n"
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"Canvas.cursorOn();\n"
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"@endtsexample\n\n")
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"@brief Turns on the mouse cursor.\n\n"
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"@tsexample\n"
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"Canvas.cursorOn();\n"
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"@endtsexample\n\n")
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{
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object->setCursorON(true);
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object->setCursorON(true);
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}
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DefineEngineMethod( GuiCanvas, cursorOff, void, (),,
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"@brief Turns on the mouse off.\n\n"
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"@tsexample\n"
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"Canvas.cursorOff();\n"
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"@endtsexample\n\n")
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"@brief Turns on the mouse off.\n\n"
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"@tsexample\n"
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"Canvas.cursorOff();\n"
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"@endtsexample\n\n")
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{
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object->setCursorON(false);
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object->setCursorON(false);
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}
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DefineEngineMethod( GuiCanvas, setCursor, void, (GuiCursor* cursor),,
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"@brief Sets the cursor for the canvas.\n\n"
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"@brief Sets the cursor for the canvas.\n\n"
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"@param cursor Name of the GuiCursor to use\n\n"
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"@param cursor Name of the GuiCursor to use\n\n"
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"@tsexample\n"
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"Canvas.setCursor(\"DefaultCursor\");\n"
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"@endtsexample\n\n")
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"@tsexample\n"
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"Canvas.setCursor(\"DefaultCursor\");\n"
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"@endtsexample\n\n")
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{
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if(!cursor)
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{
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Con::errorf("GuiCanvas::setCursor - Invalid GuiCursor name or ID");
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return;
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}
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object->setCursor(cursor);
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if(!cursor)
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{
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Con::errorf("GuiCanvas::setCursor - Invalid GuiCursor name or ID");
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return;
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}
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object->setCursor(cursor);
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}
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DefineEngineMethod( GuiCanvas, renderFront, void, ( bool enable ),,
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"@brief This turns on/off front-buffer rendering.\n\n"
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"@brief This turns on/off front-buffer rendering.\n\n"
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"@param enable True if all rendering should be done to the front buffer\n\n"
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"@param enable True if all rendering should be done to the front buffer\n\n"
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|
||||
"@tsexample\n"
|
||||
"Canvas.renderFront(false);\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.renderFront(false);\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->setRenderFront(enable);
|
||||
object->setRenderFront(enable);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, showCursor, void, (),,
|
||||
"@brief Enable rendering of the cursor.\n\n"
|
||||
"@brief Enable rendering of the cursor.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"Canvas.showCursor();\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.showCursor();\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->showCursor(true);
|
||||
object->showCursor(true);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, hideCursor, void, (),,
|
||||
"@brief Disable rendering of the cursor.\n\n"
|
||||
"@brief Disable rendering of the cursor.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"Canvas.hideCursor();\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.hideCursor();\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->showCursor(false);
|
||||
object->showCursor(false);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, isCursorOn, bool, (),,
|
||||
"@brief Determines if mouse cursor is enabled.\n\n"
|
||||
"@brief Determines if mouse cursor is enabled.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"// Is cursor on?\n"
|
||||
"if(Canvas.isCursorOn())\n"
|
||||
" echo(\"Canvas cursor is on\");\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Returns true if the cursor is on.\n\n")
|
||||
"@tsexample\n"
|
||||
"// Is cursor on?\n"
|
||||
"if(Canvas.isCursorOn())\n"
|
||||
" echo(\"Canvas cursor is on\");\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Returns true if the cursor is on.\n\n")
|
||||
{
|
||||
return object->isCursorON();
|
||||
return object->isCursorON();
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, isCursorShown, bool, (),,
|
||||
"@brief Determines if mouse cursor is rendering.\n\n"
|
||||
"@brief Determines if mouse cursor is rendering.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"// Is cursor rendering?\n"
|
||||
"if(Canvas.isCursorShown())\n"
|
||||
" echo(\"Canvas cursor is rendering\");\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Returns true if the cursor is rendering.\n\n")
|
||||
"@tsexample\n"
|
||||
"// Is cursor rendering?\n"
|
||||
"if(Canvas.isCursorShown())\n"
|
||||
" echo(\"Canvas cursor is rendering\");\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Returns true if the cursor is rendering.\n\n")
|
||||
{
|
||||
return object->isCursorShown();
|
||||
return object->isCursorShown();
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, repaint, void, ( S32 elapsedMS ), (0),
|
||||
"@brief Force canvas to redraw.\n"
|
||||
"@brief Force canvas to redraw.\n"
|
||||
"If the elapsed time is greater than the time since the last paint "
|
||||
"then the repaint will be skipped.\n"
|
||||
"@param elapsedMS The optional elapsed time in milliseconds.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"Canvas.repaint();\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.repaint();\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->repaint(elapsedMS < 0 ? 0 : elapsedMS);
|
||||
object->repaint(elapsedMS < 0 ? 0 : elapsedMS);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, reset, void, (),,
|
||||
"@brief Reset the update regions for the canvas.\n\n"
|
||||
"@brief Reset the update regions for the canvas.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"Canvas.reset();\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.reset();\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->resetUpdateRegions();
|
||||
object->resetUpdateRegions();
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getCursorPos, Point2I, (),,
|
||||
"@brief Get the current position of the cursor in screen-space. Note that this position"
|
||||
"@brief Get the current position of the cursor in screen-space. Note that this position"
|
||||
" might be outside the Torque window. If you want to get the position within the Canvas,"
|
||||
" call screenToClient on the result.\n\n"
|
||||
"@see Canvas::screenToClient()\n\n"
|
||||
"@param param Description\n\n"
|
||||
"@tsexample\n"
|
||||
"%cursorPos = Canvas.getCursorPos();\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Screen coordinates of mouse cursor, in format \"X Y\"")
|
||||
"@param param Description\n\n"
|
||||
"@tsexample\n"
|
||||
"%cursorPos = Canvas.getCursorPos();\n"
|
||||
"@endtsexample\n\n"
|
||||
"@return Screen coordinates of mouse cursor, in format \"X Y\"")
|
||||
{
|
||||
return object->getCursorPos();
|
||||
return object->getCursorPos();
|
||||
}
|
||||
|
||||
ConsoleDocFragment _setCursorPos1(
|
||||
|
|
@ -2334,21 +2334,21 @@ ConsoleDocFragment _setCursorPos2(
|
|||
);
|
||||
|
||||
DefineConsoleMethod( GuiCanvas, setCursorPos, void, (Point2I pos), , "(Point2I pos)"
|
||||
"@hide")
|
||||
"@hide")
|
||||
{
|
||||
|
||||
object->setCursorPos(pos);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getMouseControl, S32, (),,
|
||||
"@brief Gets the gui control under the mouse.\n\n"
|
||||
"@tsexample\n"
|
||||
"%underMouse = Canvas.getMouseControl();\n"
|
||||
"@endtsexample\n\n"
|
||||
"@brief Gets the gui control under the mouse.\n\n"
|
||||
"@tsexample\n"
|
||||
"%underMouse = Canvas.getMouseControl();\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@return ID of the gui control, if one was found. NULL otherwise")
|
||||
"@return ID of the gui control, if one was found. NULL otherwise")
|
||||
{
|
||||
GuiControl* control = object->getMouseControl();
|
||||
GuiControl* control = object->getMouseControl();
|
||||
if (control)
|
||||
return control->getId();
|
||||
|
||||
|
|
@ -2356,18 +2356,18 @@ DefineEngineMethod( GuiCanvas, getMouseControl, S32, (),,
|
|||
}
|
||||
|
||||
DefineEngineFunction(excludeOtherInstance, bool, (const char* appIdentifer),,
|
||||
"@brief Used to exclude/prevent all other instances using the same identifier specified\n\n"
|
||||
"@brief Used to exclude/prevent all other instances using the same identifier specified\n\n"
|
||||
|
||||
"@note Not used on OSX, Xbox, or in Win debug builds\n\n"
|
||||
"@note Not used on OSX, Xbox, or in Win debug builds\n\n"
|
||||
|
||||
"@param appIdentifier Name of the app set up for exclusive use.\n"
|
||||
"@param appIdentifier Name of the app set up for exclusive use.\n"
|
||||
|
||||
"@return False if another app is running that specified the same appIdentifier\n\n"
|
||||
"@return False if another app is running that specified the same appIdentifier\n\n"
|
||||
|
||||
"@ingroup Platform\n"
|
||||
"@ingroup GuiCore")
|
||||
"@ingroup Platform\n"
|
||||
"@ingroup GuiCore")
|
||||
{
|
||||
// mac/360 can only run one instance in general.
|
||||
// mac/360 can only run one instance in general.
|
||||
#if !defined(TORQUE_OS_MAC) && !defined(TORQUE_OS_XENON) && !defined(TORQUE_DEBUG) && !defined(TORQUE_OS_LINUX)
|
||||
return Platform::excludeOtherInstances(appIdentifer);
|
||||
#else
|
||||
|
|
@ -2377,82 +2377,82 @@ DefineEngineFunction(excludeOtherInstance, bool, (const char* appIdentifer),,
|
|||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getExtent, Point2I, (),,
|
||||
"@brief Returns the dimensions of the canvas\n\n"
|
||||
"@brief Returns the dimensions of the canvas\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"%extent = Canvas.getExtent();\n"
|
||||
"@endtsexample\n\n"
|
||||
"@tsexample\n"
|
||||
"%extent = Canvas.getExtent();\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@return Width and height of canvas. Formatted as numerical values in a single string \"# #\"")
|
||||
"@return Width and height of canvas. Formatted as numerical values in a single string \"# #\"")
|
||||
{
|
||||
return object->getExtent();
|
||||
return object->getExtent();
|
||||
}
|
||||
|
||||
|
||||
DefineEngineMethod( GuiCanvas, setWindowTitle, void, ( const char* newTitle),,
|
||||
"@brief Change the title of the OS window.\n\n"
|
||||
"@brief Change the title of the OS window.\n\n"
|
||||
|
||||
"@param newTitle String containing the new name\n\n"
|
||||
"@param newTitle String containing the new name\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"Canvas.setWindowTitle(\"Documentation Rocks!\");\n"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"Canvas.setWindowTitle(\"Documentation Rocks!\");\n"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
object->setWindowTitle(newTitle);
|
||||
object->setWindowTitle(newTitle);
|
||||
}
|
||||
|
||||
|
||||
DefineEngineMethod( GuiCanvas, findFirstMatchingMonitor, S32, (const char* name),,
|
||||
"@brief Find the first monitor index that matches the given name.\n\n"
|
||||
"@brief Find the first monitor index that matches the given name.\n\n"
|
||||
"The actual match algorithm depends on the implementation.\n"
|
||||
"@param name The name to search for.\n\n"
|
||||
"@return The number of monitors attached to the system, including the default monoitor.")
|
||||
"@return The number of monitors attached to the system, including the default monoitor.")
|
||||
{
|
||||
return PlatformWindowManager::get()->findFirstMatchingMonitor(name);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getMonitorCount, S32, (),,
|
||||
"@brief Gets the number of monitors attached to the system.\n\n"
|
||||
"@brief Gets the number of monitors attached to the system.\n\n"
|
||||
|
||||
"@return The number of monitors attached to the system, including the default monoitor.")
|
||||
"@return The number of monitors attached to the system, including the default monoitor.")
|
||||
{
|
||||
return PlatformWindowManager::get()->getMonitorCount();
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getMonitorName, const char*, (S32 index),,
|
||||
"@brief Gets the name of the requested monitor.\n\n"
|
||||
"@brief Gets the name of the requested monitor.\n\n"
|
||||
"@param index The monitor index.\n\n"
|
||||
"@return The name of the requested monitor.")
|
||||
"@return The name of the requested monitor.")
|
||||
{
|
||||
return PlatformWindowManager::get()->getMonitorName(index);
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getMonitorRect, RectI, (S32 index),,
|
||||
"@brief Gets the region of the requested monitor.\n\n"
|
||||
"@brief Gets the region of the requested monitor.\n\n"
|
||||
"@param index The monitor index.\n\n"
|
||||
"@return The rectangular region of the requested monitor.")
|
||||
"@return The rectangular region of the requested monitor.")
|
||||
{
|
||||
return PlatformWindowManager::get()->getMonitorRect(index);
|
||||
}
|
||||
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getVideoMode, const char*, (),,
|
||||
"@brief Gets the current screen mode as a string.\n\n"
|
||||
"@brief Gets the current screen mode as a string.\n\n"
|
||||
|
||||
"The return string will contain 5 values (width, height, fullscreen, bitdepth, refreshRate). "
|
||||
"You will need to parse out each one for individual use.\n\n"
|
||||
"The return string will contain 5 values (width, height, fullscreen, bitdepth, refreshRate). "
|
||||
"You will need to parse out each one for individual use.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"%screenWidth = getWord(Canvas.getVideoMode(), 0);\n"
|
||||
"%screenHeight = getWord(Canvas.getVideoMode(), 1);\n"
|
||||
"%isFullscreen = getWord(Canvas.getVideoMode(), 2);\n"
|
||||
"%bitdepth = getWord(Canvas.getVideoMode(), 3);\n"
|
||||
"%refreshRate = getWord(Canvas.getVideoMode(), 4);\n"
|
||||
"@endtsexample\n\n"
|
||||
"@tsexample\n"
|
||||
"%screenWidth = getWord(Canvas.getVideoMode(), 0);\n"
|
||||
"%screenHeight = getWord(Canvas.getVideoMode(), 1);\n"
|
||||
"%isFullscreen = getWord(Canvas.getVideoMode(), 2);\n"
|
||||
"%bitdepth = getWord(Canvas.getVideoMode(), 3);\n"
|
||||
"%refreshRate = getWord(Canvas.getVideoMode(), 4);\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@return String formatted with screen width, screen height, screen mode, bit depth, and refresh rate.")
|
||||
"@return String formatted with screen width, screen height, screen mode, bit depth, and refresh rate.")
|
||||
{
|
||||
// Grab the video mode.
|
||||
// Grab the video mode.
|
||||
if (!object->getPlatformWindow())
|
||||
return "";
|
||||
|
||||
|
|
@ -2463,17 +2463,17 @@ DefineEngineMethod( GuiCanvas, getVideoMode, const char*, (),,
|
|||
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getModeCount, S32, (),,
|
||||
"@brief Gets the number of modes available on this device.\n\n"
|
||||
"@brief Gets the number of modes available on this device.\n\n"
|
||||
|
||||
"@param param Description\n\n"
|
||||
"@param param Description\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"%modeCount = Canvas.getModeCount()\n"
|
||||
"@endtsexample\n\n"
|
||||
"@tsexample\n"
|
||||
"%modeCount = Canvas.getModeCount()\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@return The number of video modes supported by the device")
|
||||
"@return The number of video modes supported by the device")
|
||||
{
|
||||
if (!object->getPlatformWindow())
|
||||
if (!object->getPlatformWindow())
|
||||
return 0;
|
||||
|
||||
// Grab the available mode list from the device.
|
||||
|
|
@ -2485,12 +2485,12 @@ DefineEngineMethod( GuiCanvas, getModeCount, S32, (),,
|
|||
}
|
||||
|
||||
DefineEngineMethod( GuiCanvas, getMode, const char*, (S32 modeId),,
|
||||
"@brief Gets information on the specified mode of this device.\n\n"
|
||||
"@param modeId Index of the mode to get data from.\n"
|
||||
"@return A video mode string given an adapter and mode index.\n\n"
|
||||
"@see GuiCanvas::getVideoMode()")
|
||||
"@brief Gets information on the specified mode of this device.\n\n"
|
||||
"@param modeId Index of the mode to get data from.\n"
|
||||
"@return A video mode string given an adapter and mode index.\n\n"
|
||||
"@see GuiCanvas::getVideoMode()")
|
||||
{
|
||||
if (!object->getPlatformWindow())
|
||||
if (!object->getPlatformWindow())
|
||||
return 0;
|
||||
|
||||
// Grab the available mode list from the device.
|
||||
|
|
@ -2515,14 +2515,14 @@ DefineEngineMethod( GuiCanvas, getMode, const char*, (S32 modeId),,
|
|||
|
||||
|
||||
DefineEngineMethod( GuiCanvas, toggleFullscreen, void, (),,
|
||||
"@brief toggle canvas from fullscreen to windowed mode or back.\n\n"
|
||||
"@brief toggle canvas from fullscreen to windowed mode or back.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
"// If we are in windowed mode, the following will put is in fullscreen\n"
|
||||
"Canvas.toggleFullscreen();"
|
||||
"@endtsexample\n\n")
|
||||
"@tsexample\n"
|
||||
"// If we are in windowed mode, the following will put is in fullscreen\n"
|
||||
"Canvas.toggleFullscreen();"
|
||||
"@endtsexample\n\n")
|
||||
{
|
||||
if (Platform::getWebDeployment())
|
||||
if (Platform::getWebDeployment())
|
||||
return;
|
||||
|
||||
if (!object->getPlatformWindow())
|
||||
|
|
@ -2693,7 +2693,7 @@ DefineConsoleMethod( GuiCanvas, setVideoMode, void,
|
|||
"\\param fullscreen Specify true to run fullscreen or false to run in a window\n"
|
||||
"\\param bitDepth [optional] The desired bit-depth. Defaults to the current setting. This parameter is ignored if you are running in a window.\n"
|
||||
"\\param refreshRate [optional] The desired refresh rate. Defaults to the current setting. This parameter is ignored if you are running in a window"
|
||||
"\\param antialiasLevel [optional] The level of anti-aliasing to apply 0 = none" )
|
||||
"\\param antialiasLevel [optional] The level of anti-aliasing to apply 0 = none" )
|
||||
{
|
||||
if (!object->getPlatformWindow())
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -716,16 +716,16 @@ void GuiEditCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
ctOffset = getCurrentAddSet()->localToGlobalCoord(Point2I(0,0));
|
||||
RectI box(ctOffset.x, ctOffset.y, cext.x, cext.y);
|
||||
|
||||
box.inset( -5, -5 );
|
||||
box.inset( -5, -5 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
box.inset( 1, 1 );
|
||||
box.inset( 1, 1 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
box.inset( 1, 1 );
|
||||
box.inset( 1, 1 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
box.inset( 1, 1 );
|
||||
box.inset( 1, 1 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
box.inset( 1, 1 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
box.inset( 1, 1 );
|
||||
drawer->drawRect( box, ColorI( 50, 101, 152, 128 ) );
|
||||
}
|
||||
Vector<GuiControl *>::iterator i;
|
||||
bool multisel = mSelectedControls.size() > 1;
|
||||
|
|
@ -2481,16 +2481,16 @@ DefineConsoleMethod( GuiEditCtrl, getContentControl, S32, (), , "() - Return the
|
|||
|
||||
DefineConsoleMethod( GuiEditCtrl, setContentControl, void, (GuiControl *ctrl ), , "( GuiControl ctrl ) - Set the toplevel control to edit in the GUI editor." )
|
||||
{
|
||||
if (ctrl)
|
||||
object->setContentControl(ctrl);
|
||||
if (ctrl)
|
||||
object->setContentControl(ctrl);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
DefineConsoleMethod( GuiEditCtrl, addNewCtrl, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
|
||||
{
|
||||
if (ctrl)
|
||||
object->addNewControl(ctrl);
|
||||
if (ctrl)
|
||||
object->addNewControl(ctrl);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -2518,7 +2518,7 @@ DefineConsoleMethod( GuiEditCtrl, clearSelection, void, (), , "Clear selected co
|
|||
|
||||
DefineConsoleMethod( GuiEditCtrl, select, void, (GuiControl *ctrl), , "(GuiControl ctrl)")
|
||||
{
|
||||
if (ctrl)
|
||||
if (ctrl)
|
||||
object->setSelection(ctrl, false);
|
||||
}
|
||||
|
||||
|
|
@ -2526,7 +2526,7 @@ DefineConsoleMethod( GuiEditCtrl, select, void, (GuiControl *ctrl), , "(GuiContr
|
|||
|
||||
DefineConsoleMethod( GuiEditCtrl, setCurrentAddSet, void, (GuiControl *addSet), , "(GuiControl ctrl)")
|
||||
{
|
||||
if (addSet)
|
||||
if (addSet)
|
||||
object->setCurrentAddSet(addSet);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -81,8 +81,8 @@ ConsoleDocClass( GuiMenuBar,
|
|||
"@tsexample\n"
|
||||
"new GuiMenuBar(newMenuBar)\n"
|
||||
"{\n"
|
||||
" Padding = \"0\";\n"
|
||||
" //Properties not specific to this control have been omitted from this example.\n"
|
||||
" Padding = \"0\";\n"
|
||||
" //Properties not specific to this control have been omitted from this example.\n"
|
||||
"};\n\n"
|
||||
"// Add a menu to the menu bar\n"
|
||||
"newMenuBar.addMenu(0,\"New Menu\");\n\n"
|
||||
|
|
@ -105,7 +105,7 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onMouseInMenu, void, (bool isInMenu),( isInMenu
|
|||
"// Mouse enters or persists within the menu, causing the callback to occur.\n"
|
||||
"GuiMenuBar::onMouseInMenu(%this,%hasLeftMenu)\n"
|
||||
"{\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
"}\n"
|
||||
"@endtsexample\n\n"
|
||||
"@see GuiTickCtrl\n\n"
|
||||
|
|
@ -119,14 +119,14 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onMenuSelect, void, ( S32 menuId, const char* me
|
|||
"// A menu has been selected, causing the callback to occur.\n"
|
||||
"GuiMenuBar::onMenuSelect(%this,%menuId,%menuText)\n"
|
||||
"{\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
"}\n"
|
||||
"@endtsexample\n\n"
|
||||
"@see GuiTickCtrl\n\n"
|
||||
);
|
||||
|
||||
IMPLEMENT_CALLBACK( GuiMenuBar, onMenuItemSelect, void, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ),
|
||||
( menuId, menuText, menuItemId, menuItemText ),
|
||||
( menuId, menuText, menuItemId, menuItemText ),
|
||||
"@brief Called whenever an item in a menu is selected.\n\n"
|
||||
"@param menuId Index id of the menu which contains the selected menu item\n"
|
||||
"@param menuText Text of the menu which contains the selected menu item\n\n"
|
||||
|
|
@ -136,7 +136,7 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onMenuItemSelect, void, ( S32 menuId, const char
|
|||
"// A menu item has been selected, causing the callback to occur.\n"
|
||||
"GuiMenuBar::onMenuItemSelect(%this,%menuId,%menuText,%menuItemId,%menuItemText)\n"
|
||||
"{\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
"}\n"
|
||||
"@endtsexample\n\n"
|
||||
"@see GuiTickCtrl\n\n"
|
||||
|
|
@ -149,7 +149,7 @@ IMPLEMENT_CALLBACK( GuiMenuBar, onSubmenuSelect, void, ( S32 submenuId, const ch
|
|||
"@tsexample\n"
|
||||
"GuiMenuBar::onSubmenuSelect(%this,%submenuId,%submenuText)\n"
|
||||
"{\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
" // Code to run when the callback occurs\n"
|
||||
"}\n"
|
||||
"@endtsexample\n\n"
|
||||
"@see GuiTickCtrl\n\n"
|
||||
|
|
@ -216,7 +216,7 @@ DefineEngineMethod(GuiMenuBar, addMenu, void, (const char* menuText, S32 menuId)
|
|||
}
|
||||
|
||||
DefineEngineMethod(GuiMenuBar, addMenuItem, void, (const char* targetMenu, const char* menuItemText, S32 menuItemId, const char* accelerator, int checkGroup, const char *cmd),
|
||||
("","",0,nullAsType<const char*>(),-1,""),
|
||||
("","",0,nullAsType<const char*>(),-1,""),
|
||||
"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
|
||||
"@param menu Menu name or menu Id to add the new item to.\n"
|
||||
"@param menuItemText Text for the new menu item.\n"
|
||||
|
|
@ -637,7 +637,7 @@ DefineEngineMethod(GuiMenuBar, setMenuItemSubmenuState, void, (const char* menuT
|
|||
}
|
||||
|
||||
DefineEngineMethod(GuiMenuBar, addSubmenuItem, void, (const char* menuTarget, const char* menuItem, const char* submenuItemText,
|
||||
int submenuItemId, const char* accelerator, int checkGroup),,
|
||||
int submenuItemId, const char* accelerator, int checkGroup),,
|
||||
"@brief Adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.\n\n"
|
||||
"@param menuTarget Menu to affect a submenu in\n"
|
||||
"@param menuItem Menu item to affect\n"
|
||||
|
|
@ -814,21 +814,21 @@ void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
|
|||
|
||||
GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
|
||||
{
|
||||
if(dIsdigit(menu[0]))
|
||||
{
|
||||
U32 id = dAtoi(menu);
|
||||
if(dIsdigit(menu[0]))
|
||||
{
|
||||
U32 id = dAtoi(menu);
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
if (id == mMenuList[i]->id)
|
||||
return mMenuList[i];
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (U32 i = 0; i < mMenuList.size(); ++i)
|
||||
if (!dStricmp(menu, mMenuList[i]->text))
|
||||
return mMenuList[i];
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
GuiMenuBar::MenuItem *GuiMenuBar::findMenuItem(Menu *menu, const char *menuItem)
|
||||
|
|
@ -981,13 +981,13 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
|
|||
U32 id = dAtoi(menuItem);
|
||||
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
|
||||
if(id == walk->id)
|
||||
{
|
||||
if(walk->isSubmenu && walk->submenu)
|
||||
{
|
||||
{
|
||||
if(walk->isSubmenu && walk->submenu)
|
||||
{
|
||||
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
|
|
@ -995,13 +995,13 @@ GuiMenuBar::MenuItem *GuiMenuBar::findSubmenuItem(Menu *menu, const char *menuIt
|
|||
// Search by name
|
||||
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
|
||||
if(!dStricmp(menuItem, walk->text))
|
||||
{
|
||||
if(walk->isSubmenu && walk->submenu)
|
||||
{
|
||||
{
|
||||
if(walk->isSubmenu && walk->submenu)
|
||||
{
|
||||
return GuiMenuBar::findMenuItem(walk->submenu, submenuItem);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
|
@ -1021,7 +1021,7 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
|
|||
if(submenu && !submenu->isSubmenu)
|
||||
{
|
||||
Con::errorf("GuiMenuBar::addSubmenuItem: Attempting to add menuitem '%s' to an invalid submenu",text);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
// allocate the new menu item
|
||||
|
|
@ -1074,7 +1074,7 @@ void GuiMenuBar::removeSubmenuItem(MenuItem *menuItem, MenuItem *submenuItem)
|
|||
if(menuItem && !menuItem->isSubmenu)
|
||||
{
|
||||
Con::errorf("GuiMenuBar::removeSubmenuItem: Attempting to remove submenuitem '%s' from an invalid submenu",submenuItem->text);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
GuiMenuBar::removeMenuItem(menuItem->submenu, submenuItem);
|
||||
|
|
@ -1087,7 +1087,7 @@ void GuiMenuBar::clearSubmenuItems(MenuItem *menuitem)
|
|||
if(menuitem && !menuitem->isSubmenu)
|
||||
{
|
||||
Con::errorf("GuiMenuBar::clearSubmenuItems: Attempting to clear an invalid submenu");
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
while(menuitem->submenu->firstMenuItem)
|
||||
|
|
@ -1175,33 +1175,33 @@ void GuiMenuBar::onPreRender()
|
|||
if (!mMenuList[i]->visible)
|
||||
continue;
|
||||
|
||||
// Bounds depends on if there is a bitmap to be drawn or not
|
||||
// Bounds depends on if there is a bitmap to be drawn or not
|
||||
if (mMenuList[i]->bitmapIndex == -1)
|
||||
{
|
||||
{
|
||||
// Text only
|
||||
mMenuList[i]->bounds.set(curX, 0, mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
|
||||
|
||||
} else
|
||||
{
|
||||
{
|
||||
// Will the bitmap and text be draw?
|
||||
if (!mMenuList[i]->drawBitmapOnly)
|
||||
{
|
||||
{
|
||||
// Draw the bitmap and the text
|
||||
RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mProfile->mFont->getStrWidth(mMenuList[i]->text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
|
||||
} else
|
||||
{
|
||||
} else
|
||||
{
|
||||
// Only the bitmap will be drawn
|
||||
RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
mMenuList[i]->bounds.set(curX, 0, bitmapBounds[mMenuList[i]->bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
curX += mMenuList[i]->bounds.extent.x;
|
||||
}
|
||||
mouseOverMenu = NULL;
|
||||
mouseDownMenu = NULL;
|
||||
mouseOverMenu = NULL;
|
||||
mouseDownMenu = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1222,35 +1222,35 @@ void GuiMenuBar::checkMenuMouseMove(const GuiEvent &event)
|
|||
void GuiMenuBar::onMouseMove(const GuiEvent &event)
|
||||
{
|
||||
Menu *hit = findHitMenu(event.mousePoint);
|
||||
if(hit != mouseOverMenu)
|
||||
{
|
||||
// If we need to, reset the mouse over menu counter and indicate
|
||||
// that we should track it.
|
||||
if(hit)
|
||||
if(hit != mouseOverMenu)
|
||||
{
|
||||
// If we need to, reset the mouse over menu counter and indicate
|
||||
// that we should track it.
|
||||
if(hit)
|
||||
mMouseOverCounter = 0;
|
||||
if(!mCountMouseOver)
|
||||
{
|
||||
if(!mCountMouseOver)
|
||||
{
|
||||
// We've never started the counter, so start it.
|
||||
if(hit)
|
||||
mCountMouseOver = true;
|
||||
}
|
||||
}
|
||||
|
||||
mouseOverMenu = hit;
|
||||
setUpdate();
|
||||
}
|
||||
mouseOverMenu = hit;
|
||||
setUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiMenuBar::onMouseLeave(const GuiEvent &event)
|
||||
{
|
||||
if(mouseOverMenu)
|
||||
setUpdate();
|
||||
mouseOverMenu = NULL;
|
||||
setUpdate();
|
||||
mouseOverMenu = NULL;
|
||||
|
||||
// As we've left the control, don't track how long the mouse has been
|
||||
// within it.
|
||||
if(mCountMouseOver && mMouseOverCounter >= mMouseHoverAmount)
|
||||
{
|
||||
onMouseInMenu_callback(false); // Last parameter indicates if we've entered or left the menu
|
||||
onMouseInMenu_callback(false); // Last parameter indicates if we've entered or left the menu
|
||||
}
|
||||
mCountMouseOver = false;
|
||||
mMouseOverCounter = 0;
|
||||
|
|
@ -1259,38 +1259,38 @@ void GuiMenuBar::onMouseLeave(const GuiEvent &event)
|
|||
void GuiMenuBar::onMouseDragged(const GuiEvent &event)
|
||||
{
|
||||
Menu *hit = findHitMenu(event.mousePoint);
|
||||
|
||||
if(hit != mouseOverMenu)
|
||||
{
|
||||
// If we need to, reset the mouse over menu counter and indicate
|
||||
// that we should track it.
|
||||
if(hit)
|
||||
|
||||
if(hit != mouseOverMenu)
|
||||
{
|
||||
// If we need to, reset the mouse over menu counter and indicate
|
||||
// that we should track it.
|
||||
if(hit)
|
||||
mMouseOverCounter = 0;
|
||||
if(!mCountMouseOver)
|
||||
{
|
||||
if(!mCountMouseOver)
|
||||
{
|
||||
// We've never started the counter, so start it.
|
||||
if(hit)
|
||||
mCountMouseOver = true;
|
||||
}
|
||||
}
|
||||
|
||||
mouseOverMenu = hit;
|
||||
mouseOverMenu = hit;
|
||||
mouseDownMenu = hit;
|
||||
setUpdate();
|
||||
setUpdate();
|
||||
onAction();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiMenuBar::onMouseDown(const GuiEvent &event)
|
||||
{
|
||||
mouseDownMenu = mouseOverMenu = findHitMenu(event.mousePoint);
|
||||
setUpdate();
|
||||
setUpdate();
|
||||
onAction();
|
||||
}
|
||||
|
||||
void GuiMenuBar::onMouseUp(const GuiEvent &event)
|
||||
{
|
||||
mouseDownMenu = NULL;
|
||||
setUpdate();
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
||||
|
|
@ -1320,20 +1320,20 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
|||
start.x = mMenuList[i]->bounds.point.x + mHorizontalMargin;
|
||||
start.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - mProfile->mFont->getHeight()) / 2;
|
||||
|
||||
// Draw the border
|
||||
// Draw the border
|
||||
if (mMenuList[i]->drawBorder)
|
||||
{
|
||||
{
|
||||
RectI highlightBounds = bounds;
|
||||
highlightBounds.inset(1,1);
|
||||
if (mMenuList[i] == mouseDownMenu)
|
||||
renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL );
|
||||
else if (mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
|
||||
renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL);
|
||||
}
|
||||
}
|
||||
|
||||
// Do we draw a bitmap?
|
||||
// Do we draw a bitmap?
|
||||
if (mMenuList[i]->bitmapIndex != -1)
|
||||
{
|
||||
{
|
||||
S32 index = mMenuList[i]->bitmapIndex * 3;
|
||||
if (mMenuList[i] == mouseDownMenu)
|
||||
++index;
|
||||
|
|
@ -1342,24 +1342,24 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
RectI rect = mProfile->mBitmapArrayRects[index];
|
||||
|
||||
Point2I bitmapstart(start);
|
||||
Point2I bitmapstart(start);
|
||||
bitmapstart.y = mMenuList[i]->bounds.point.y + (mMenuList[i]->bounds.extent.y - rect.extent.y) / 2;
|
||||
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapSR( mProfile->mTextureObject, offset + bitmapstart, rect);
|
||||
|
||||
// Should we also draw the text?
|
||||
// Should we also draw the text?
|
||||
if (!mMenuList[i]->drawBitmapOnly)
|
||||
{
|
||||
{
|
||||
start.x += mBitmapMargin;
|
||||
drawUtil->setBitmapModulation( fontColor );
|
||||
drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
|
||||
}
|
||||
} else
|
||||
{
|
||||
}
|
||||
} else
|
||||
{
|
||||
drawUtil->setBitmapModulation( fontColor );
|
||||
drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i]->text, mProfile->mFontColors);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
renderChildControls( offset, updateRect );
|
||||
|
|
@ -1381,7 +1381,7 @@ void GuiMenuBar::buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator
|
|||
continue;
|
||||
}
|
||||
EventDescriptor accelEvent;
|
||||
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
|
||||
ActionMap::createEventDescriptor(item->accelerator, &accelEvent);
|
||||
|
||||
//now we have a modifier, and a key, add them to the canvas
|
||||
inputGenerator.addAcceleratorKey( this, item->cmd, accelEvent.eventCode, accelEvent.flags);
|
||||
|
|
@ -1412,7 +1412,7 @@ void GuiMenuBar::acceleratorKeyPress(U32 index)
|
|||
{
|
||||
// first, call the script callback for menu selection:
|
||||
onMenuSelect_callback(mMenuList[i]->id, mMenuList[i]->text);
|
||||
|
||||
|
||||
if(item->visible)
|
||||
menuItemSelected(mMenuList[i], item);
|
||||
return;
|
||||
|
|
@ -1551,15 +1551,15 @@ void GuiMenuTextListCtrl::onMouseUp(const GuiEvent &event)
|
|||
|
||||
void GuiMenuTextListCtrl::onCellHighlighted(Point2I cell)
|
||||
{
|
||||
// If this text list control is part of a submenu, then don't worry about
|
||||
// passing this along
|
||||
if(!isSubMenu)
|
||||
{
|
||||
RectI globalbounds(getBounds());
|
||||
Point2I globalpoint = localToGlobalCoord(globalbounds.point);
|
||||
globalbounds.point = globalpoint;
|
||||
mMenuBarCtrl->highlightedMenuItem(cell.y, globalbounds, mCellSize);
|
||||
}
|
||||
// If this text list control is part of a submenu, then don't worry about
|
||||
// passing this along
|
||||
if(!isSubMenu)
|
||||
{
|
||||
RectI globalbounds(getBounds());
|
||||
Point2I globalpoint = localToGlobalCoord(globalbounds.point);
|
||||
globalbounds.point = globalpoint;
|
||||
mMenuBarCtrl->highlightedMenuItem(cell.y, globalbounds, mCellSize);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -1582,9 +1582,9 @@ bool GuiSubmenuBackgroundCtrl::pointInControl(const Point2I& parentCoordPoint)
|
|||
S32 yt = parentCoordPoint.y - getTop();
|
||||
|
||||
if(findHitControl(Point2I(xt,yt)) == this)
|
||||
return false;
|
||||
return false;
|
||||
else
|
||||
return true;
|
||||
return true;
|
||||
// return xt >= 0 && yt >= 0 && xt < getWidth() && yt < getHeight();
|
||||
}
|
||||
|
||||
|
|
@ -1609,7 +1609,7 @@ void GuiMenuBar::onSleep()
|
|||
void GuiMenuBar::closeMenu()
|
||||
{
|
||||
// First close any open submenu
|
||||
closeSubmenu();
|
||||
closeSubmenu();
|
||||
|
||||
// Get the selection from the text list:
|
||||
S32 selectionIndex = mTextList->getSelectedCell().y;
|
||||
|
|
@ -1657,25 +1657,25 @@ void GuiMenuBar::highlightedMenuItem(S32 selectionIndex, const RectI& bounds, Po
|
|||
}
|
||||
|
||||
if(list)
|
||||
{
|
||||
{
|
||||
// If the highlighted item has changed...
|
||||
if(mouseOverSubmenu != list)
|
||||
{
|
||||
{
|
||||
closeSubmenu();
|
||||
mouseOverSubmenu = NULL;
|
||||
|
||||
// Check if this is a submenu. If so, open the submenu.
|
||||
if(list->isSubmenu)
|
||||
{
|
||||
// If there are submenu items, then open the submenu
|
||||
{
|
||||
// If there are submenu items, then open the submenu
|
||||
if(list->submenu->firstMenuItem)
|
||||
{
|
||||
mouseOverSubmenu = list;
|
||||
onSubmenuAction(selstore, bounds, cellSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
mouseOverSubmenu = list;
|
||||
onSubmenuAction(selstore, bounds, cellSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1745,11 +1745,11 @@ void GuiMenuBar::onAction()
|
|||
|
||||
char buf[512];
|
||||
|
||||
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
|
||||
// an arrow should be drawn. Otherwise set the isSubmenu normally.
|
||||
char isSubmenu = 1;
|
||||
if(walk->isSubmenu)
|
||||
isSubmenu = 2;
|
||||
// If this menu item is a submenu, then set the isSubmenu to 2 to indicate
|
||||
// an arrow should be drawn. Otherwise set the isSubmenu normally.
|
||||
char isSubmenu = 1;
|
||||
if(walk->isSubmenu)
|
||||
isSubmenu = 2;
|
||||
|
||||
char bitmapIndex = 1;
|
||||
if(walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= mProfile->mBitmapArrayRects.size()))
|
||||
|
|
@ -1861,8 +1861,8 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2
|
|||
|
||||
char buf[512];
|
||||
|
||||
// Can't have submenus within submenus.
|
||||
char isSubmenu = 1;
|
||||
// Can't have submenus within submenus.
|
||||
char isSubmenu = 1;
|
||||
|
||||
char bitmapIndex = 1;
|
||||
if(walk->bitmapIndex >= 0 && (walk->bitmapIndex * 3 <= mProfile->mBitmapArrayRects.size()))
|
||||
|
|
@ -1916,7 +1916,7 @@ void GuiMenuBar::onSubmenuAction(S32 selectionIndex, const RectI& bounds, Point2
|
|||
void GuiMenuBar::closeSubmenu()
|
||||
{
|
||||
if(!mSubmenuBackground || !mSubmenuTextList)
|
||||
return;
|
||||
return;
|
||||
|
||||
// Get the selection from the text list:
|
||||
S32 selectionIndex = mSubmenuTextList->getSelectedCell().y;
|
||||
|
|
@ -1934,8 +1934,8 @@ void GuiMenuBar::closeSubmenu()
|
|||
if ( selectionIndex != -1 )
|
||||
{
|
||||
MenuItem *list = NULL;
|
||||
if(mouseOverSubmenu)
|
||||
{
|
||||
if(mouseOverSubmenu)
|
||||
{
|
||||
list = mouseOverSubmenu->submenu->firstMenuItem;
|
||||
|
||||
while(selectionIndex && list)
|
||||
|
|
@ -1943,7 +1943,7 @@ void GuiMenuBar::closeSubmenu()
|
|||
list = list->nextMenuItem;
|
||||
selectionIndex--;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(list)
|
||||
menuItemSelected(list->submenuParentMenu, list);
|
||||
}
|
||||
|
|
@ -1981,13 +1981,13 @@ void GuiMenuBar::processTick()
|
|||
{
|
||||
// If we're at a particular number of ticks, notify the script function
|
||||
if(mMouseOverCounter < mMouseHoverAmount)
|
||||
{
|
||||
{
|
||||
++mMouseOverCounter;
|
||||
|
||||
} else if(mMouseOverCounter == mMouseHoverAmount)
|
||||
{
|
||||
} else if(mMouseOverCounter == mMouseHoverAmount)
|
||||
{
|
||||
++mMouseOverCounter;
|
||||
onMouseInMenu_callback(true); // Last parameter indicates if we've entered or left the menu
|
||||
}
|
||||
onMouseInMenu_callback(true); // Last parameter indicates if we've entered or left the menu
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue