mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
fixed lots of tabs and space
This commit is contained in:
parent
d30a3f9271
commit
bb38a40bcb
53 changed files with 2695 additions and 2695 deletions
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@ -510,7 +510,7 @@ void ConsoleValue::setStringValue(const char * value)
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return;
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}
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*/
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if (value == typeValueEmpty)
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if (value == typeValueEmpty)
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{
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if (bufferLen > 0)
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{
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@ -544,7 +544,7 @@ void ConsoleValue::setStringValue(const char * value)
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// may as well pad to the next cache line
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U32 newLen = ((stringLen + 1) + 15) & ~15;
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if(bufferLen == 0)
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sval = (char *) dMalloc(newLen);
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else if(newLen > bufferLen)
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@ -573,7 +573,7 @@ void ConsoleValue::setStackStringValue(const char *value)
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bufferLen = 0;
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}
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if (value == typeValueEmpty)
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if (value == typeValueEmpty)
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{
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sval = typeValueEmpty;
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fval = 0.f;
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@ -607,7 +607,7 @@ void ConsoleValue::setStringStackPtrValue(StringStackPtr ptrValue)
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if(type <= ConsoleValue::TypeInternalString)
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{
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const char *value = StringStackPtrRef(ptrValue).getPtr(&STR);
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if (bufferLen > 0)
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if (bufferLen > 0)
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{
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dFree(sval);
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bufferLen = 0;
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@ -1418,14 +1418,14 @@ ConsoleValueRef Namespace::Entry::execute(S32 argc, ConsoleValueRef *argv, ExprE
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case StringCallbackType:
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return ConsoleValueRef::fromValue(CSTK.pushStackString(cb.mStringCallbackFunc(state->thisObject, argc, argv)));
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case IntCallbackType:
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return ConsoleValueRef::fromValue(CSTK.pushUINT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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return ConsoleValueRef::fromValue(CSTK.pushUINT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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case FloatCallbackType:
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return ConsoleValueRef::fromValue(CSTK.pushFLT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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return ConsoleValueRef::fromValue(CSTK.pushFLT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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case VoidCallbackType:
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cb.mVoidCallbackFunc(state->thisObject, argc, argv);
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return ConsoleValueRef();
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case BoolCallbackType:
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return ConsoleValueRef::fromValue(CSTK.pushUINT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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return ConsoleValueRef::fromValue(CSTK.pushUINT((U32)cb.mBoolCallbackFunc(state->thisObject, argc, argv)));
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}
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return ConsoleValueRef();
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