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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
fixed lots of tabs and space
This commit is contained in:
parent
d30a3f9271
commit
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53 changed files with 2695 additions and 2695 deletions
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@ -463,12 +463,12 @@ DefineConsoleFunction( strposr, S32, ( const char* haystack, const char* needle,
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U32 sublen = dStrlen( needle );
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U32 strlen = dStrlen( haystack );
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S32 start = strlen - offset;
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if(start < 0 || start > strlen)
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return -1;
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if (start + sublen > strlen)
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start = strlen - sublen;
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start = strlen - sublen;
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for(; start >= 0; start--)
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if(!dStrncmp(haystack + start, needle, sublen))
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return start;
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@ -1022,15 +1022,15 @@ DefineConsoleFunction( strrchrpos, S32, ( const char* str, const char* chr, S32
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//----------------------------------------------------------------
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DefineConsoleFunction(ColorFloatToInt, ColorI, (ColorF color), ,
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"Convert from a float color to an integer color (0.0 - 1.0 to 0 to 255).\n"
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"@param color Float color value to be converted in the form \"R G B A\", where R is red, G is green, B is blue, and A is alpha.\n"
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"@return Converted color value (0 - 255)\n\n"
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"@tsexample\n"
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"ColorFloatToInt( \"0 0 1 0.5\" ) // Returns \"0 0 255 128\".\n"
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"@endtsexample\n"
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"@ingroup Strings")
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"Convert from a float color to an integer color (0.0 - 1.0 to 0 to 255).\n"
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"@param color Float color value to be converted in the form \"R G B A\", where R is red, G is green, B is blue, and A is alpha.\n"
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"@return Converted color value (0 - 255)\n\n"
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"@tsexample\n"
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"ColorFloatToInt( \"0 0 1 0.5\" ) // Returns \"0 0 255 128\".\n"
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"@endtsexample\n"
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"@ingroup Strings")
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{
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return (ColorI)color;
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return (ColorI)color;
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}
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DefineConsoleFunction(ColorIntToFloat, ColorF, (ColorI color), ,
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@ -1201,8 +1201,8 @@ DefineConsoleFunction( isValidIP, bool, ( const char* str),,
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ConsoleFunction(addCaseSensitiveStrings,void,2,0,"[string1, string2, ...]"
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"Adds case sensitive strings to the StringTable.")
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{
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for(int i = 1; i < argc; i++)
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StringTable->insert(argv[i], true);
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for(int i = 1; i < argc; i++)
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StringTable->insert(argv[i], true);
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}
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//=============================================================================
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@ -1645,7 +1645,7 @@ DefineConsoleFunction( nextToken, const char*, ( const char* str1, const char* t
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"@endtsexample\n\n"
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"@ingroup Strings" )
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{
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char buffer[4096];
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char buffer[4096];
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dStrncpy(buffer, str1, 4096);
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char *str = buffer;
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@ -1812,7 +1812,7 @@ DefineEngineFunction( detag, const char*, ( const char* str ),,
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"{\n"
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" onChatMessage(detag(%msgString), %voice, %pitch);\n"
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"}\n"
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"@endtsexample\n\n"
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"@endtsexample\n\n"
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"@see \\ref syntaxDataTypes under Tagged %Strings\n"
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"@see getTag()\n"
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@ -2017,8 +2017,8 @@ DefineConsoleFunction( collapseEscape, const char*, ( const char* text ),,
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//-----------------------------------------------------------------------------
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DefineEngineFunction( setLogMode, void, ( S32 mode ),,
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"@brief Determines how log files are written.\n\n"
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"Sets the operational mode of the console logging system.\n\n"
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"@brief Determines how log files are written.\n\n"
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"Sets the operational mode of the console logging system.\n\n"
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"@param mode Parameter specifying the logging mode. This can be:\n"
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"- 1: Open and close the console log file for each seperate string of output. This will ensure that all "
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"parts get written out to disk and that no parts remain in intermediate buffers even if the process crashes.\n"
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@ -2030,8 +2030,8 @@ DefineEngineFunction( setLogMode, void, ( S32 mode ),,
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"combined by binary OR with 0x4 to cause the logging system to flush all console log messages that had already been "
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"issued to the console system into the newly created log file.\n\n"
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"@note Xbox 360 does not support logging to a file. Use Platform::OutputDebugStr in C++ instead."
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"@ingroup Logging" )
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"@note Xbox 360 does not support logging to a file. Use Platform::OutputDebugStr in C++ instead."
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"@ingroup Logging" )
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{
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Con::setLogMode( mode );
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}
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@ -2144,7 +2144,7 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
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DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
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"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
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"@note This is currently only implemented on Windows.\n\n"
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"@param path relative path to splash screen image to display.\n"
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"@param path relative path to splash screen image to display.\n"
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"@return True if the splash window could be successfully initialized.\n\n"
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"@ingroup Platform" )
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{
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@ -2390,19 +2390,19 @@ DefineConsoleFunction( setVariable, void, ( const char* varName, const char* val
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}
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DefineConsoleFunction( isFunction, bool, ( const char* funcName ), , "(string funcName)"
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"@brief Determines if a function exists or not\n\n"
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"@param funcName String containing name of the function\n"
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"@return True if the function exists, false if not\n"
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"@ingroup Scripting")
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"@brief Determines if a function exists or not\n\n"
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"@param funcName String containing name of the function\n"
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"@return True if the function exists, false if not\n"
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"@ingroup Scripting")
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{
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return Con::isFunction(funcName);
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}
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DefineConsoleFunction( getFunctionPackage, const char*, ( const char* funcName ), , "(string funcName)"
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"@brief Provides the name of the package the function belongs to\n\n"
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"@param funcName String containing name of the function\n"
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"@return The name of the function's package\n"
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"@ingroup Packages")
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"@brief Provides the name of the package the function belongs to\n\n"
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"@param funcName String containing name of the function\n"
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"@return The name of the function's package\n"
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"@ingroup Packages")
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{
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Namespace::Entry* nse = Namespace::global()->lookup( StringTable->insert( funcName ) );
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if( !nse )
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@ -2412,11 +2412,11 @@ DefineConsoleFunction( getFunctionPackage, const char*, ( const char* funcName )
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}
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DefineConsoleFunction( isMethod, bool, ( const char* nameSpace, const char* method ), , "(string namespace, string method)"
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"@brief Determines if a class/namespace method exists\n\n"
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"@param namespace Class or namespace, such as Player\n"
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"@param method Name of the function to search for\n"
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"@return True if the method exists, false if not\n"
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"@ingroup Scripting\n")
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"@brief Determines if a class/namespace method exists\n\n"
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"@param namespace Class or namespace, such as Player\n"
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"@param method Name of the function to search for\n"
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"@return True if the method exists, false if not\n"
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"@ingroup Scripting\n")
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{
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Namespace* ns = Namespace::find( StringTable->insert( nameSpace ) );
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Namespace::Entry* nse = ns->lookup( StringTable->insert( method ) );
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@ -2427,11 +2427,11 @@ DefineConsoleFunction( isMethod, bool, ( const char* nameSpace, const char* meth
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}
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DefineConsoleFunction( getMethodPackage, const char*, ( const char* nameSpace, const char* method ), , "(string namespace, string method)"
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"@brief Provides the name of the package the method belongs to\n\n"
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"@param namespace Class or namespace, such as Player\n"
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"@param method Name of the funciton to search for\n"
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"@return The name of the method's package\n"
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"@ingroup Packages")
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"@brief Provides the name of the package the method belongs to\n\n"
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"@param namespace Class or namespace, such as Player\n"
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"@param method Name of the funciton to search for\n"
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"@return The name of the method's package\n"
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"@ingroup Packages")
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{
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Namespace* ns = Namespace::find( StringTable->insert( nameSpace ) );
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if( !ns )
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@ -2445,13 +2445,13 @@ DefineConsoleFunction( getMethodPackage, const char*, ( const char* nameSpace, c
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}
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DefineConsoleFunction( isDefined, bool, ( const char* varName, const char* varValue ), ("") , "(string varName)"
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"@brief Determines if a variable exists and contains a value\n"
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"@param varName Name of the variable to search for\n"
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"@return True if the variable was defined in script, false if not\n"
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"@brief Determines if a variable exists and contains a value\n"
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"@param varName Name of the variable to search for\n"
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"@return True if the variable was defined in script, false if not\n"
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"@tsexample\n"
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"isDefined( \"$myVar\" );\n"
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"@endtsexample\n\n"
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"@ingroup Scripting")
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"@ingroup Scripting")
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{
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if(String::isEmpty(varName))
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{
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@ -2590,10 +2590,10 @@ DefineConsoleFunction( isCurrentScriptToolScript, bool, (), , "()"
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}
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DefineConsoleFunction( getModNameFromPath, const char *, ( const char* path ), , "(string path)"
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"@brief Attempts to extract a mod directory from path. Returns empty string on failure.\n\n"
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"@param File path of mod folder\n"
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"@note This is no longer relevant in Torque 3D (which does not use mod folders), should be deprecated\n"
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"@internal")
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"@brief Attempts to extract a mod directory from path. Returns empty string on failure.\n\n"
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"@param File path of mod folder\n"
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"@note This is no longer relevant in Torque 3D (which does not use mod folders), should be deprecated\n"
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"@internal")
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{
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StringTableEntry modPath = Con::getModNameFromPath(path);
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return modPath ? modPath : "";
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@ -2602,11 +2602,11 @@ DefineConsoleFunction( getModNameFromPath, const char *, ( const char* path ), ,
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( pushInstantGroup, void, ( String group ),("") , "([group])"
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"@brief Pushes the current $instantGroup on a stack "
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"and sets it to the given value (or clears it).\n\n"
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"@note Currently only used for editors\n"
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"@ingroup Editors\n"
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"@internal")
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"@brief Pushes the current $instantGroup on a stack "
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"and sets it to the given value (or clears it).\n\n"
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"@note Currently only used for editors\n"
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"@ingroup Editors\n"
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"@internal")
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{
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if( group.size() > 0 )
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Con::pushInstantGroup( group );
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@ -2615,10 +2615,10 @@ DefineConsoleFunction( pushInstantGroup, void, ( String group ),("") , "([group]
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}
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DefineConsoleFunction( popInstantGroup, void, (), , "()"
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"@brief Pop and restore the last setting of $instantGroup off the stack.\n\n"
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"@note Currently only used for editors\n\n"
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"@ingroup Editors\n"
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"@internal")
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"@brief Pop and restore the last setting of $instantGroup off the stack.\n\n"
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"@note Currently only used for editors\n\n"
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"@ingroup Editors\n"
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"@internal")
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{
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Con::popInstantGroup();
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}
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@ -2626,8 +2626,8 @@ DefineConsoleFunction( popInstantGroup, void, (), , "()"
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( getPrefsPath, const char *, ( const char* relativeFileName ), (""), "([relativeFileName])"
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"@note Appears to be useless in Torque 3D, should be deprecated\n"
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"@internal")
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"@note Appears to be useless in Torque 3D, should be deprecated\n"
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"@internal")
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{
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const char *filename = Platform::getPrefsPath(relativeFileName);
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if(filename == NULL || *filename == 0)
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@ -2639,13 +2639,13 @@ DefineConsoleFunction( getPrefsPath, const char *, ( const char* relativeFileNam
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//-----------------------------------------------------------------------------
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ConsoleFunction( execPrefs, bool, 2, 4, "( string relativeFileName, bool noCalls=false, bool journalScript=false )"
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"@brief Manually execute a special script file that contains game or editor preferences\n\n"
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"@param relativeFileName Name and path to file from project folder\n"
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"@param noCalls Deprecated\n"
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"@param journalScript Deprecated\n"
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"@return True if script was successfully executed\n"
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"@note Appears to be useless in Torque 3D, should be deprecated\n"
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"@ingroup Scripting")
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"@brief Manually execute a special script file that contains game or editor preferences\n\n"
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"@param relativeFileName Name and path to file from project folder\n"
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"@param noCalls Deprecated\n"
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"@param journalScript Deprecated\n"
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"@return True if script was successfully executed\n"
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"@note Appears to be useless in Torque 3D, should be deprecated\n"
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"@ingroup Scripting")
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{
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const char *filename = Platform::getPrefsPath(argv[1]);
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if(filename == NULL || *filename == 0)
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@ -2786,8 +2786,8 @@ DefineEngineFunction( isToolBuild, bool, (),,
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}
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DefineEngineFunction( getMaxDynamicVerts, S32, (),,
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"Get max number of allowable dynamic vertices in a single vertex buffer.\n\n"
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"@return the max number of allowable dynamic vertices in a single vertex buffer" )
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"Get max number of allowable dynamic vertices in a single vertex buffer.\n\n"
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"@return the max number of allowable dynamic vertices in a single vertex buffer" )
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{
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return MAX_DYNAMIC_VERTS / 2;
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}
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