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https://github.com/TorqueGameEngines/Torque3D.git
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fixed lots of tabs and space
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parent
d30a3f9271
commit
bb38a40bcb
53 changed files with 2695 additions and 2695 deletions
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@ -45,7 +45,7 @@ class SimXMLDocument: public SimObject
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{
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// This typedef is required for tie ins with the script language.
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// --------------------------------------------------------------------------
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protected:
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protected:
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typedef SimObject Parent;
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// --------------------------------------------------------------------------
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@ -85,8 +85,8 @@ class SimXMLDocument: public SimObject
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bool nextSiblingElement(const char* rName);
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// push child element at index onto stack.
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bool pushChildElement(S32 index);
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// Get element value
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const char* elementValue();
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// Get element value
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const char* elementValue();
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// Pop last element off of stack.
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void popElement(void);
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@ -94,16 +94,16 @@ class SimXMLDocument: public SimObject
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// Get attribute from top element on element stack.
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const char* attribute(const char* rAttribute);
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// Does the attribute exist in the current element
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// Does the attribute exist in the current element
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bool attributeExists(const char* rAttribute);
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// Obtain the name of the current element's first or last attribute
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const char* firstAttribute();
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const char* lastAttribute();
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// Obtain the name of the current element's first or last attribute
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const char* firstAttribute();
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const char* lastAttribute();
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// Move through the current element's attributes to obtain their names
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const char* nextAttribute();
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const char* prevAttribute();
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// Move through the current element's attributes to obtain their names
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const char* nextAttribute();
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const char* prevAttribute();
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// Set attribute of top element on element stack.
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void setAttribute(const char* rAttribute, const char* rVal);
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@ -139,8 +139,8 @@ class SimXMLDocument: public SimObject
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TiXmlDocument* m_qDocument;
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// Stack of nodes.
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Vector<TiXmlElement*> m_paNode;
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// The current attribute
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TiXmlAttribute* m_CurrentAttribute;
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// The current attribute
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TiXmlAttribute* m_CurrentAttribute;
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public:
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DECLARE_CONOBJECT(SimXMLDocument);
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