diff --git a/Engine/source/lighting/advanced/advancedLightBinManager.cpp b/Engine/source/lighting/advanced/advancedLightBinManager.cpp index c90d18bac..1f0286dd3 100644 --- a/Engine/source/lighting/advanced/advancedLightBinManager.cpp +++ b/Engine/source/lighting/advanced/advancedLightBinManager.cpp @@ -244,9 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state ) // Get the sunlight. If there's no sun, and no lights in the bins, no draw LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false ); - if( !sunLight && mLightBin.empty() ) - return; - GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED ); // Tell the superclass we're about to render