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give named target a fallback
we need to give named target a fallback image so references are kept when a named target is not ready.
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5 changed files with 25 additions and 3 deletions
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@ -9,6 +9,7 @@ function Core_Rendering::onCreate(%this)
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$Core::WetnessTexture = "core/rendering/images/wetMap.png";
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$Core::NoImageAssetFallback = "Core_Rendering:missingTexture_image";
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$Core::NamedTargetFallback = "Core_Rendering:namedTarget_image";
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$Core::NoMaterialAssetFallback = "Core_Rendering:noMaterial";
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$Core::NoShapeAssetFallback = "Core_Rendering:noShape";
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BIN
Templates/BaseGame/game/core/rendering/images/namedTarget.png
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BIN
Templates/BaseGame/game/core/rendering/images/namedTarget.png
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Binary file not shown.
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After Width: | Height: | Size: 12 KiB |
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@ -0,0 +1,3 @@
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<ImageAsset
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AssetName="namedTarget_image"
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imageFile="@assetFile=namedTarget.png"/>
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