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Merge pull request #986 from Azaezel/alpha41/assetCleanups
Alpha41/asset cleanups
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commit
bab419fd65
9 changed files with 10 additions and 23 deletions
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@ -1,11 +0,0 @@
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singleton TSShapeConstructor(cameradts2)
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{
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baseShapeAsset = "Core_GameObjects:Camera";
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singleDetailSize = "0";
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flipUVCoords = "0";
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JoinIdenticalVerts = "0";
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reverseWindingOrder = "0";
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removeRedundantMats = "0";
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animFPS = "2";
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};
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@ -1,5 +1,4 @@
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<ShapeAsset
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AssetName="camera_shape"
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fileName="@assetFile=camera.fbx"
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constuctorFileName="@assetFile=camera_shape.tscript"
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materialSlot0="@asset=Core_GameObjects:CameraMat"/>
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constuctorFileName="@assetFile=camera_shape.tscript"/>
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@ -1,5 +1,4 @@
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singleton TSShapeConstructor(cameradts2)
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singleton TSShapeConstructor(camerafbx)
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{
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baseShapeAsset = "Core_GameObjects:Camera_shape";
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singleDetailSize = "0";
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@ -1,7 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EditorSettingsWindow,EditorGuiGroup"
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AssetName="GUIEditorSettingsWindow"
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scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
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GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
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VersionId="1" />
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@ -9,7 +9,7 @@
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mapTo="ReflectProbePreviewMat">
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<Material.Stages>
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<Stages_beginarray
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DiffuseMapAsset="Core_Rendering:NoMaterial"
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DiffuseMapAsset=""
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diffuseColor="1 1 1 1"
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roughness="0"
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metalness="1"/>
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@ -1,7 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EditorSettingsWindow,EditorGuiGroup"
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AssetName="WorldEditorSettingsWindow"
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scriptFile="@assetFile=EditorSettingsWindow.ed.gui"
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GUIFile="@assetFile=EditorSettingsWindow.ed.gui"
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VersionId="1" />
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