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Baseline working openvr code
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23 changed files with 1463 additions and 457 deletions
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@ -115,8 +115,8 @@ public:
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virtual bool providesFrameEyePose() const;
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virtual void getFrameEyePose(DisplayPose *outPose, U32 eyeId) const;
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virtual bool providesEyeOffsets() const;
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virtual bool providesFovPorts() const { return true; }
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virtual void getEyeOffsets(Point3F *dest) const;
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virtual bool providesFovPorts() const;
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virtual void getFovPorts(FovPort *out) const;
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virtual bool providesProjectionOffset() const;
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virtual const Point2F& getProjectionOffset() const;
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@ -154,6 +154,8 @@ public:
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virtual void setCurrentConnection(GameConnection *connection);
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virtual GameConnection* getCurrentConnection();
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GFXTexHandle getPreviewTexture();
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bool _handleDeviceEvent( GFXDevice::GFXDeviceEventType evt );
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public:
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