mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Baseline working openvr code
This commit is contained in:
parent
e239d106f5
commit
ba91478fad
23 changed files with 1463 additions and 457 deletions
|
|
@ -219,6 +219,12 @@ public:
|
|||
/// The device has started rendering a frame's field (such as for side-by-side rendering)
|
||||
deStartOfField,
|
||||
|
||||
/// left stereo frame has been rendered
|
||||
deLeftStereoFrameRendered,
|
||||
|
||||
/// right stereo frame has been rendered
|
||||
deRightStereoFrameRendered,
|
||||
|
||||
/// The device is about to finish rendering a frame's field
|
||||
deEndOfField,
|
||||
};
|
||||
|
|
@ -248,6 +254,7 @@ public:
|
|||
{
|
||||
RS_Standard = 0,
|
||||
RS_StereoSideBySide = (1<<0), // Render into current Render Target side-by-side
|
||||
RS_StereoSeparate = (1<<1) // Render in two separate passes (then combined by vr compositor)
|
||||
};
|
||||
|
||||
enum GFXDeviceLimits
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue