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WIP shader work - not complete!
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52 changed files with 1315 additions and 589 deletions
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@ -24,11 +24,26 @@
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#define _TORQUE_SHADERMODEL_AUTOGEN_
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#include "shadergen:/autogenConditioners.h"
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#include "./shaderModel.hlsl"
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// Portability helpers for autogenConditioners
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#if TORQUE_SM >= 40
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#define TORQUE_DEFERRED_UNCONDITION(tex, coords) deferredUncondition(tex, texture_##tex, coords)
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#endif
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//todo deprecate this function
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#define TORQUE_DEFERRED_UNCONDITION(tex, coords) deferredUncondition(tex, texture_##tex, coords)
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inline float4 UnpackDepthNormal(TORQUE_SAMPLER2D(tex), float2 screenUVVar)
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{
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// Sampler g-buffer
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float4 bufferSample = TORQUE_TEX2DLOD(tex,float4(screenUVVar,0,0));
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// g-buffer unconditioner: float4(normal.X, normal.Y, depth Hi, depth Lo)
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float2 _inpXY = bufferSample.xy;
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float _xySQ = dot(_inpXY, _inpXY);
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float4 _gbUnconditionedInput = float4( sqrt(half(1.0 - (_xySQ / 4.0))) * _inpXY, -1.0 + (_xySQ / 2.0), bufferSample.a).xzyw;
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// Decode depth
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_gbUnconditionedInput.w = dot( bufferSample.zw, float2(1.0, 1.0/65535.0));
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return _gbUnconditionedInput;
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}
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#endif //_TORQUE_SHADERMODEL_AUTOGEN_
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