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https://github.com/TorqueGameEngines/Torque3D.git
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WIP shader work - not complete!
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52 changed files with 1315 additions and 589 deletions
289
Templates/Full/game/levels/Pbr Mat Test.mis
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289
Templates/Full/game/levels/Pbr Mat Test.mis
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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canSave = "1";
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canSaveDynamicFields = "1";
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cdTrack = "2";
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CTF_scoreLimit = "5";
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enabled = "1";
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musicTrack = "lush";
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new LevelInfo(theLevelInfo) {
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nearClip = "0.1";
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visibleDistance = "1000";
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visibleGhostDistance = "0";
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decalBias = "0.0015";
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fogColor = "0.6 0.6 0.7 1";
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fogDensity = "0";
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fogDensityOffset = "700";
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fogAtmosphereHeight = "0";
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canvasClearColor = "0 0 0 255";
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ambientLightBlendPhase = "1";
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ambientLightBlendCurve = "0 0 -1 -1";
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soundAmbience = "AudioAmbienceDefault";
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soundDistanceModel = "Linear";
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canSave = "1";
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canSaveDynamicFields = "1";
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desc0 = "PBR Mat Test";
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enabled = "1";
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levelName = "A PBR Mat test";
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};
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new SkyBox(theSky) {
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Material = "HdrSky";
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drawBottom = "1";
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fogBandHeight = "0";
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position = "-10.0787 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new Sun(theSun) {
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azimuth = "15";
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elevation = "160";
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color = "1 1 1 1";
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ambient = "0 0 0 1";
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brightness = "2";
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castShadows = "1";
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staticRefreshFreq = "250";
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dynamicRefreshFreq = "8";
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coronaEnabled = "1";
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coronaMaterial = "Corona_Mat";
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coronaScale = "0.5";
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coronaTint = "1 1 1 1";
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coronaUseLightColor = "1";
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flareType = "SunFlareExample";
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flareScale = "1";
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attenuationRatio = "0 1 1";
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shadowType = "PSSM";
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texSize = "1024";
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overDarkFactor = "2000 1000 500 100";
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shadowDistance = "400";
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shadowSoftness = "0.15";
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numSplits = "4";
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logWeight = "0.91";
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fadeStartDistance = "0";
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lastSplitTerrainOnly = "0";
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representedInLightmap = "0";
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shadowDarkenColor = "0 0 0 -1";
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includeLightmappedGeometryInShadow = "0";
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position = "4.38005 139.658 -22.3993";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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Direction = "1 1 -1";
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};
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new SimGroup(PlayerDropPoints) {
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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new SpawnSphere() {
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autoSpawn = "0";
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spawnTransform = "0";
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radius = "0.5";
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sphereWeight = "1";
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indoorWeight = "1";
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outdoorWeight = "1";
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isAIControlled = "0";
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dataBlock = "SpawnSphereMarker";
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position = "-9.39606 10.3721 3.14272";
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rotation = "0 0 -1 90.6035";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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enabled = "1";
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homingCount = "0";
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lockCount = "0";
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};
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};
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new Skylight(theSkyLight) {
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enabled = "1";
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ProbeShape = "Box";
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radius = "10";
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posOffset = "0 0 0";
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ReflectionMode = "Baked Cubemap";
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reflectionPath = "levels/Timmy Test/probes/";
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Bake = "0";
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position = "8.74661 10.1457 2.48852";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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persistentId = "247d7009-db8a-11e8-87b8-ed691a78e155";
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};
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new TSStatic() {
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shapeName = "art/shapes/material_ball/material_ball.dae";
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skin = "iron";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-14.1145 15.7844 2.76337";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/material_ball/material_ball.dae";
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skin = "plastic";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-16.3895 15.7844 2.76337";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/material_ball/material_ball.dae";
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skin = "gold";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-11.9028 15.7844 2.76337";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/material_ball/material_ball.dae";
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skin = "greasy";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-9.71689 15.7844 2.76337";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/material_ball/material_ball.dae";
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skin = "copper";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-7.6275 15.7844 2.76337";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic(floor) {
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shapeName = "art/shapes/floor/floor.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-11.7037 15.245 1.7387";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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new TSStatic() {
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shapeName = "art/shapes/sphere/sphere.dae";
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playAmbient = "1";
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meshCulling = "0";
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originSort = "0";
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CollisionType = "Collision Mesh";
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DecalType = "Collision Mesh";
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allowPlayerStep = "0";
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alphaFadeEnable = "0";
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alphaFadeStart = "100";
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alphaFadeEnd = "150";
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alphaFadeInverse = "0";
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renderNormals = "0";
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forceDetail = "-1";
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ignoreZodiacs = "0";
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useGradientRange = "0";
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gradientRange = "0 180";
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invertGradientRange = "0";
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position = "-10.15 -3.23709 3.47759";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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};
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//--- OBJECT WRITE END ---
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