refactor new IsScriptFile method to be zip-safe

This commit is contained in:
AzaezelX 2021-07-22 20:55:46 -05:00
parent 8976250fdf
commit b8eaefc21e
11 changed files with 30 additions and 28 deletions

View file

@ -124,7 +124,7 @@ void ScriptAsset::initializeAsset()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//We're initialized properly, so we'll go ahead and kick along any dependencies we may have as well
AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
@ -152,7 +152,7 @@ void ScriptAsset::onAssetRefresh()
{
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Refresh any dependencies we may have
for (U32 i = 0; i < mScriptAssets.size(); i++)
@ -192,7 +192,7 @@ bool ScriptAsset::execScript()
return false;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
{
return Con::executeFile(mScriptPath, false, false);
}