refactor new IsScriptFile method to be zip-safe

This commit is contained in:
AzaezelX 2021-07-22 20:55:46 -05:00
parent 8976250fdf
commit b8eaefc21e
11 changed files with 30 additions and 28 deletions

View file

@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}