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refactor new IsScriptFile method to be zip-safe
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11 changed files with 30 additions and 28 deletions
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@ -136,7 +136,7 @@ void PostEffectAsset::initializeAsset()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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@ -146,7 +146,7 @@ void PostEffectAsset::onAssetRefresh()
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mHLSLShaderPath = expandAssetFilePath(mHLSLShaderFile);
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mGLSLShaderPath = expandAssetFilePath(mGLSLShaderFile);
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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}
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