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refactor new IsScriptFile method to be zip-safe
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11 changed files with 30 additions and 28 deletions
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@ -166,7 +166,7 @@ void MaterialAsset::initializeAsset()
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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@ -176,7 +176,7 @@ void MaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (Platform::isScriptFile(mScriptPath))
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if (Torque::FS::IsScriptFile(mScriptPath))
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Con::executeFile(mScriptPath, false, false);
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loadMaterial();
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