refactor new IsScriptFile method to be zip-safe

This commit is contained in:
AzaezelX 2021-07-22 20:55:46 -05:00
parent 8976250fdf
commit b8eaefc21e
11 changed files with 30 additions and 28 deletions

View file

@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
//Ensure we have an expanded filepath
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isScriptFile(mScriptPath))
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;