mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
refactor new IsScriptFile method to be zip-safe
This commit is contained in:
parent
8976250fdf
commit
b8eaefc21e
11 changed files with 30 additions and 28 deletions
|
|
@ -133,7 +133,7 @@ void GameObjectAsset::initializeAsset()
|
|||
//Ensure we have an expanded filepath
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Platform::isScriptFile(mScriptPath))
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
Con::executeFile(mScriptPath, false, false);
|
||||
|
||||
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
|
||||
|
|
@ -144,7 +144,7 @@ void GameObjectAsset::onAssetRefresh()
|
|||
//Ensure we have an expanded filepath
|
||||
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
|
||||
|
||||
if (Platform::isScriptFile(mScriptPath))
|
||||
if (Torque::FS::IsScriptFile(mScriptPath))
|
||||
Con::executeFile(mScriptPath, false, false);
|
||||
|
||||
mTAMLPath = getOwned() ? expandAssetFilePath(mTAMLFile) : mTAMLPath;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue