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from @practicing01: trigger mounting
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2 changed files with 26 additions and 0 deletions
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@ -89,6 +89,8 @@ class Trigger : public GameBase
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static const U32 CMD_SIZE = 1024;
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void onUnmount(SceneObject* obj,S32 node);
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protected:
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enum TriggerUpdateBits
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@ -104,6 +106,7 @@ class Trigger : public GameBase
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static bool smRenderTriggers;
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bool testObject(GameBase* enter);
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void processTick(const Move *move);
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void interpolateTick(F32 delta);
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void buildConvex(const Box3F& box, Convex* convex);
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