Set correct terrain layer texture format.

This commit is contained in:
LuisAntonRebollo 2014-11-08 01:46:08 +01:00
parent c354f59b72
commit b81ebaa386
4 changed files with 4 additions and 1 deletions

View file

@ -113,7 +113,7 @@ void TerrainBlock::_updateLayerTexture()
if ( mLayerTex.isNull() ||
mLayerTex.getWidth() != layerSize ||
mLayerTex.getHeight() != layerSize )
mLayerTex.set( layerSize, layerSize, GFXFormatR8G8B8A8, &TerrainLayerTexProfile, "" );
mLayerTex.set( layerSize, layerSize, GFXFormatB8G8R8A8, &TerrainLayerTexProfile, "" );
AssertFatal( mLayerTex.getWidth() == layerSize &&
mLayerTex.getHeight() == layerSize,