mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
afx effect-vector and phrase membervar cleanups
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parent
fa6b65a981
commit
b7a6f6140c
5 changed files with 169 additions and 169 deletions
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@ -38,52 +38,52 @@ void afxEffectVector::filter_client_server()
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if (empty())
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return;
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for (S32 i = 0; i < fx_v->size(); i++)
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for (S32 i = 0; i < mFX_v->size(); i++)
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{
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if ((*fx_v)[i]->mDatablock->runsHere(on_server))
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fx_v2->push_back((*fx_v)[i]);
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if ((*mFX_v)[i]->mDatablock->runsHere(mOn_server))
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mFX_v2->push_back((*mFX_v)[i]);
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else
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{
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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delete (*mFX_v)[i];
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(*mFX_v)[i] = 0;
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}
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}
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swap_vecs();
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fx_v2->clear();
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mFX_v2->clear();
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}
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void afxEffectVector::calc_fx_dur_and_afterlife()
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{
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total_fx_dur = 0.0f;
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after_life = 0.0f;
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mTotal_fx_dur = 0.0f;
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mAfter_life = 0.0f;
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if (empty())
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return;
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for (S32 i = 0; i < fx_v->size(); i++)
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for (S32 i = 0; i < mFX_v->size(); i++)
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{
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afxEffectWrapper* ew = (*fx_v)[i];
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afxEffectWrapper* ew = (*mFX_v)[i];
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if (ew)
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{
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F32 ew_dur;
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if (ew->mEW_timing.lifetime < 0)
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{
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if (phrase_dur > ew->mEW_timing.delay)
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ew_dur = phrase_dur + ew->afterStopTime();
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if (mPhrase_dur > ew->mEW_timing.delay)
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ew_dur = mPhrase_dur + ew->afterStopTime();
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else
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ew_dur = ew->mEW_timing.delay + ew->afterStopTime();
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}
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else
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ew_dur = ew->mEW_timing.delay + ew->mEW_timing.lifetime + ew->mEW_timing.fade_out_time;
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if (ew_dur > total_fx_dur)
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total_fx_dur = ew_dur;
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if (ew_dur > mTotal_fx_dur)
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mTotal_fx_dur = ew_dur;
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F32 after = ew->afterStopTime();
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if (after > after_life)
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after_life = after;
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if (after > mAfter_life)
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mAfter_life = after;
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}
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}
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}
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@ -92,19 +92,19 @@ void afxEffectVector::calc_fx_dur_and_afterlife()
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afxEffectVector::afxEffectVector()
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{
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fx_v = 0;
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fx_v2 = 0;
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active = false;
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on_server = false;
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total_fx_dur = 0;
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after_life = 0;
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mFX_v = 0;
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mFX_v2 = 0;
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mActive = false;
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mOn_server = false;
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mTotal_fx_dur = 0;
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mAfter_life = 0;
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}
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afxEffectVector::~afxEffectVector()
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{
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stop(true);
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delete fx_v;
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delete fx_v2;
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delete mFX_v;
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delete mFX_v2;
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}
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void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effects, bool will_stop, F32 time_factor,
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@ -189,7 +189,7 @@ void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effect
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afxEffectWrapper* effect;
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effect = afxEffectWrapper::ew_create(chor, ewd, cons_mgr, time_factor, group_index);
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if (effect)
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fx_v->push_back(effect);
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mFX_v->push_back(effect);
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}
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}
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else
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@ -205,14 +205,14 @@ void afxEffectVector::effects_init(afxChoreographer* chor, afxEffectList& effect
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void afxEffectVector::ev_init(afxChoreographer* chor, afxEffectList& effects, bool on_server,
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bool will_stop, F32 time_factor, F32 phrase_dur, S32 group_index)
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{
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this->on_server = on_server;
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this->phrase_dur = phrase_dur;
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mOn_server = on_server;
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mPhrase_dur = phrase_dur;
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fx_v = new Vector<afxEffectWrapper*>;
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mFX_v = new Vector<afxEffectWrapper*>;
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effects_init(chor, effects, will_stop, time_factor, group_index);
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fx_v2 = new Vector<afxEffectWrapper*>(fx_v->size());
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mFX_v2 = new Vector<afxEffectWrapper*>(mFX_v->size());
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}
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void afxEffectVector::start(F32 timestamp)
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@ -222,8 +222,8 @@ void afxEffectVector::start(F32 timestamp)
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// At this point both client and server effects are in the list.
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// Timing adjustments are made during prestart().
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for (S32 i = 0; i < fx_v->size(); i++)
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(*fx_v)[i]->prestart();
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for (S32 i = 0; i < mFX_v->size(); i++)
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(*mFX_v)[i]->prestart();
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// duration and afterlife values are pre-calculated here
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calc_fx_dur_and_afterlife();
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@ -232,58 +232,58 @@ void afxEffectVector::start(F32 timestamp)
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// don't belong here,
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filter_client_server();
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active = true;
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mActive = true;
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for (S32 j = 0; j < fx_v->size(); j++)
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for (S32 j = 0; j < mFX_v->size(); j++)
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{
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if ((*fx_v)[j]->start(timestamp))
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fx_v2->push_back((*fx_v)[j]);
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if ((*mFX_v)[j]->start(timestamp))
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mFX_v2->push_back((*mFX_v)[j]);
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else
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{
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delete (*fx_v)[j];
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(*fx_v)[j] = 0;
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delete (*mFX_v)[j];
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(*mFX_v)[j] = 0;
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}
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}
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swap_vecs();
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fx_v2->clear();
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mFX_v2->clear();
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}
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void afxEffectVector::update(F32 dt)
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{
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if (empty())
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{
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active = false;
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mActive = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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for (int i = 0; i < mFX_v->size(); i++)
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{
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(*fx_v)[i]->update(dt);
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(*mFX_v)[i]->update(dt);
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if ((*fx_v)[i]->isDone() || (*fx_v)[i]->isAborted())
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if ((*mFX_v)[i]->isDone() || (*mFX_v)[i]->isAborted())
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{
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// effect has ended, cleanup and delete
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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(*mFX_v)[i]->cleanup();
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delete (*mFX_v)[i];
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(*mFX_v)[i] = 0;
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}
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else
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{
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// effect is still going, so keep it around
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fx_v2->push_back((*fx_v)[i]);
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mFX_v2->push_back((*mFX_v)[i]);
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}
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}
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swap_vecs();
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fx_v2->clear();
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mFX_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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mActive = false;
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delete mFX_v; mFX_v =0;
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delete mFX_v2; mFX_v2 = 0;
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}
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}
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@ -291,37 +291,37 @@ void afxEffectVector::stop(bool force_cleanup)
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{
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if (empty())
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{
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active = false;
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mActive = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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for (int i = 0; i < mFX_v->size(); i++)
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{
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(*fx_v)[i]->stop();
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(*mFX_v)[i]->stop();
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if (force_cleanup || (*fx_v)[i]->deleteWhenStopped())
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if (force_cleanup || (*mFX_v)[i]->deleteWhenStopped())
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{
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// effect is over when stopped, cleanup and delete
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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(*mFX_v)[i]->cleanup();
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delete (*mFX_v)[i];
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(*mFX_v)[i] = 0;
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}
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else
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{
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// effect needs to fadeout or something, so keep it around
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fx_v2->push_back((*fx_v)[i]);
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mFX_v2->push_back((*mFX_v)[i]);
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}
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}
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swap_vecs();
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fx_v2->clear();
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mFX_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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mActive = false;
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delete mFX_v; mFX_v =0;
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delete mFX_v2; mFX_v2 = 0;
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}
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}
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@ -329,27 +329,27 @@ void afxEffectVector::interrupt()
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{
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if (empty())
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{
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active = false;
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mActive = false;
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return;
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}
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for (int i = 0; i < fx_v->size(); i++)
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for (int i = 0; i < mFX_v->size(); i++)
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{
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(*fx_v)[i]->stop();
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(*fx_v)[i]->cleanup();
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delete (*fx_v)[i];
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(*fx_v)[i] = 0;
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(*mFX_v)[i]->stop();
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(*mFX_v)[i]->cleanup();
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delete (*mFX_v)[i];
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(*mFX_v)[i] = 0;
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}
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swap_vecs();
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fx_v2->clear();
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mFX_v2->clear();
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if (empty())
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{
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active = false;
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delete fx_v; fx_v =0;
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delete fx_v2; fx_v2 = 0;
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mActive = false;
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delete mFX_v; mFX_v =0;
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delete mFX_v2; mFX_v2 = 0;
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}
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}
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