mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
requested feature: large number display
origional author: Peter Simard
This commit is contained in:
parent
4ffa367240
commit
b795776b23
1 changed files with 34 additions and 0 deletions
|
|
@ -1247,4 +1247,38 @@ DefineEngineFunction(getRandom, F32, (S32 a, S32 b), (S32_MAX, S32_MAX),
|
||||||
return gRandGen.randF();
|
return gRandGen.randF();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
DefineEngineFunction(mAddS32, const char *, (S32 v1, S32 v2), , "Add 2 large numbers")
|
||||||
|
{
|
||||||
|
S32 res = v1 + v2;
|
||||||
|
char *ret = Con::getReturnBuffer(64);
|
||||||
|
dSprintf(ret, 64, "%i", res);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
DefineEngineFunction(mSubS32, const char *, (S32 v1, S32 v2), , "Subtract 2 large numbers")
|
||||||
|
{
|
||||||
|
S32 res = v1 - v2;
|
||||||
|
char *ret = Con::getReturnBuffer(64);
|
||||||
|
dSprintf(ret, 64, "%i", res);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineEngineFunction(mMulS32, const char *, (S32 v1, S32 v2), , "Multiply 2 large numbers")
|
||||||
|
{
|
||||||
|
S32 res = v1 * v2;
|
||||||
|
char *ret = Con::getReturnBuffer(64);
|
||||||
|
dSprintf(ret, 64, "%i", res);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineEngineFunction(mDivS32, const char *, (S32 v1, S32 v2), , "Divide 2 large numbers")
|
||||||
|
{
|
||||||
|
S32 res = v1 / v2;
|
||||||
|
char *ret = Con::getReturnBuffer(64);
|
||||||
|
dSprintf(ret, 64, "%i", res);
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue