From b72472ee0582ce50c7cbb3e1f3a4f722356a39b5 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 4 Mar 2023 16:03:05 -0600 Subject: [PATCH] tag the terrain material diffuse tool label with more context the name alone doesn't make it clear that that texture is stretched over the whole map and sampled to create the _basetex.dds files --- .../game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui index 5460d5d87..da931bf45 100644 --- a/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui +++ b/Templates/BaseGame/game/tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui @@ -195,7 +195,7 @@ $guiContent = new GuiControl(TerrainMaterialDlg,EditorGuiGroup) { tooltip = "Change the Active Diffuse Map for this layer"; }; new GuiTextCtrl() { - text = "Diffuse"; + text = "Diffuse (Overlay)"; position = "56 -3"; extent = "39 18"; profile = "EditorTextProfile";