asset load flow work

add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
This commit is contained in:
AzaezelX 2023-10-08 13:19:43 -05:00
parent 753cbe32d9
commit b710a309bd
23 changed files with 177 additions and 35 deletions

View file

@ -528,7 +528,8 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
AssetPtr<ShapeAnimationAsset> sequenceAsset = mSequenceAssetIds[i];
if (sequenceAsset.isNull())
U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(sequenceAsset);
if (assetStatus != AssetBase::Ok)
continue;
// Split the sequence path from the target sequence name