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asset load flow work
add reloading state to asset tracking, convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback add more errstriongcodes to hook up skip load<type> execution if the asset loaded state is ::Ok
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23 changed files with 177 additions and 35 deletions
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@ -528,7 +528,8 @@ void TSShapeConstructor::_onLoad(TSShape* shape)
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AssetPtr<ShapeAnimationAsset> sequenceAsset = mSequenceAssetIds[i];
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if (sequenceAsset.isNull())
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U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(sequenceAsset);
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if (assetStatus != AssetBase::Ok)
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continue;
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// Split the sequence path from the target sequence name
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